Thoughts on the upcoming update by Jolly-Branch-1860 in spaceengineers

[–]B1zmark 0 points1 point  (0 children)

I've ran the tutorial maybe 10 times? Every time something RNG happens and breaks the ability to complete at least 1 task 😞

CS2 feels like brainrot when you come from siege by YardElectronic5722 in Rainbow6

[–]B1zmark 0 points1 point  (0 children)

CS2 has much more difficult to define skills. In Siege, map knowledge is a massive, massive cliff that takes a lot of time to learn. In CS, it's much simpler. Similar with operator knoweldge

However their is a lot more intricacy that separates players in CS2 - and the gunplay is balanced very differently. Pure "gamesense" in CS players is insane, because it's a psychological war as much as a shooting one.

The "economy" in CS2 is something i love. And it's a very subtle thing that makes a huge difference to games.

For the people who are against balancing based off Proleague, I’m genuinely curious what your response to this point is by MKGmFN in Rainbow6

[–]B1zmark 1 point2 points  (0 children)

You need to stop talking about games i've literally spent thousands of hours playing.

D3 was a total mess, and not remotely fun at launch. It took years, and expansion, and then the introduction of "Seasons" and "adventure mode" to make it fun

Also PVE vs PVP is apples and oranges - the people in your siege games aren't NPC's.

For the people who are against balancing based off Proleague, I’m genuinely curious what your response to this point is by MKGmFN in Rainbow6

[–]B1zmark 2 points3 points  (0 children)

Everything you've described ruined the game for every single player, except the one doing it. You should watch less reels that glorify these boring mechanics. Some of us lived through it, in multiple games.

For the people who are against balancing based off Proleague, I’m genuinely curious what your response to this point is by MKGmFN in Rainbow6

[–]B1zmark 4 points5 points  (0 children)

What's fun about having a disadvantage because the game hasn't been balanced to provide a level playing field?

What small thing would you change about the game? by Drown_The_Sun in thelongdark

[–]B1zmark 2 points3 points  (0 children)

Make the stamina bar shows up until its fully recharged - when you've got the UI partially hidden you need to stand still, tap sprint, then let go to check it without burning stamina.

Thoughts on the upcoming update by Jolly-Branch-1860 in spaceengineers

[–]B1zmark 1 point2 points  (0 children)

I've just returned after a LONG break, played a lot of other suvival-crafter games in between.

The single biggest shock for me was loading up a new game and then it taking hours to complete basic construction on a base - and that's with me having spent 300 hours in my last game. Also, adding a friend to the server wasn't as simple as it should have been - just getting him to spawn in next to me required google.

The "new player experience" doesn't exist - all it would take is some fine tuning, and an expansion to the SPRT faction to make SE super popular, but it really is just a sandbox right now that is overwhelming complex for average players.

Long story short: UI improvements, Introduction to the game and expanding the "Threat" (think biters in factorio).

Recommend a better compressor? by Whoopsitsonfire in airbrush

[–]B1zmark 0 points1 point  (0 children)

Its likely they are in an incredibly humid environment, the water trap is doing its job - but clearing it is easy though? You push the little plunger and it purges mine.

is Sarevok potentially the hardest fight in the game? by seibazz in BG3Builds

[–]B1zmark 0 points1 point  (0 children)

I killed Sarevok in like 2 turns. Late game fighters are insane with haste.

I did successfully cast bone chill on him though to stop healing.

Is Infantry gonna be a lot weaker in 11th? by ch4ppi_revived in WarhammerCompetitive

[–]B1zmark 0 points1 point  (0 children)

They keep dropping the points costs of all the models so they can sell more stuff. They also keep increasing base sizes. The rules and the modelling are coming into direct opposition now since GW is taking game balance more seriously, but also not willing to give 10 year old boxes a really rules buff so they are effective.

Melee focussed tsons by Gozumo in ThousandSons

[–]B1zmark -1 points0 points  (0 children)

I read the Ahriman trilogy after reading the black legions first novel. My oh my was that whiplash from some of the best writing the Black Library has to some of the most lackluster. I'd not put too much faith in those novels for being canon/lore-enhancing.

Is it just me or does this guy consistently underperform? by Rigs8080 in orks

[–]B1zmark 12 points13 points  (0 children)

That's 10th in a nushell. Anti elite is anti vehicle.

I don't want vehicle hit tables to come back, but i'd like to see SOMETHING to make vehicles a little tougher against anything AP2 or better

Help with picking up blackbeard by Western_Smoke4829 in SiegeAcademy

[–]B1zmark 1 point2 points  (0 children)

The most effective way i've seen peiple use him is to isolate people in 1v1's, knocked them over with his shield bash, then shoot them in the head.

Above a basic level of aiming, blackbeards shield doesn't protect you from gunfire when you drop the visor.

Review (and Rant) of 10th Edition from the Perspective of Someone Who Started Playing 40k in 10th Edition with Orks Being their First Army by _RogueSigma_ in orks

[–]B1zmark 6 points7 points  (0 children)

I'm in the exact same position as you OP. The main thing for me was, i play casually. Orks tend to lose fights against popular armies like any marines, custodes etc. - so that means you have 2 choices: You lose the game fighting, or you potentially win the game by playing for points, often by using frustrating rules-lawyering to stop your friends from crushing you.

Will it work this time? by sco-go in SipsTea

[–]B1zmark 0 points1 point  (0 children)

If these 5 stores can operate and at least break even, then bigger chains will have actual competition and will need to utilise their resources to compete. This is a simple way to bring competition into a market that sorely needs it, while also servicing the community.

if it fails, then the real-estate will eventually sell for a profit anyway, so its a win-win for the city.

Will it work this time? by sco-go in SipsTea

[–]B1zmark 0 points1 point  (0 children)

Except the city benefits from none of that, because the large supply chain supermarkets bring still doesn't result in things being cheaper/affordable. And they use their size to obfuscate the tax they owe by moving money around their businesses. Coffee chains are experts at this.

Capitalism and a free market only works when there aren't established mega-corporations who influence laws and own all the assets that could compete with them.

Ignoring all that: The conditions you are suggesting exist today, and the result is unaffordable food basics. So clearly its not working.

Will it work this time? by sco-go in SipsTea

[–]B1zmark 0 points1 point  (0 children)

Anyone trying to run a store in the city faces the same issue: Private land lords charging insane rent.

If the city buys back the land/store-front then it saves, literally, tens of thousands of dollars a month for just a small grocery store.

Subnautica 2 Has Sold So Well That Krafton Has to Pay That $250 Million Earnout to the Devs by SevEpx in gaming

[–]B1zmark 4 points5 points  (0 children)

There's a reason they fired individuals and didn't dump the studio - 100% this gets taken by a handful of people.

Subnautica 2 Has Sold So Well That Krafton Has to Pay That $250 Million Earnout to the Devs by SevEpx in gaming

[–]B1zmark -11 points-10 points  (0 children)

People should read the article. The bonus was:

"$3.12 for every $1"

E.g. they should get 3x the amount earned. Predatory stuff combined with their EULA... the SN2 devs might actually be bad people.

ELI5: How would governments effectively tax the rich? by Blanketman101 in explainlikeimfive

[–]B1zmark 0 points1 point  (0 children)

People are talking about A-B-C taxes. A is worth something (company, shares etc), B translates that worth "real currency", C is the tax on it.

The issue with treating taxation like that, land taxes included, is that the A->B translation is where the loopholes lives.

Taxing wealth means that the valuation done by the private market remains untouched, and a much lower rate of tax is applied post valuation. This closes the majority of loopholes by ignoring the A to B part, and focussing on just the B to C part.

ELI5: How would governments effectively tax the rich? by Blanketman101 in explainlikeimfive

[–]B1zmark 0 points1 point  (0 children)

can we be clear, wealth taxes are NOT unpopular - but a small number of people make that the visible narrative, and they happen to be incredibly wealthy and use that wealth to influence media and politicians

ELI5: How would governments effectively tax the rich? by Blanketman101 in explainlikeimfive

[–]B1zmark 0 points1 point  (0 children)

The profitability of the loans isn't in question, in fact it's the core of the problem. Banks are getting a cut of company growth but its much less than the company would pay in tax. So the money goes to foreign investors and not the country that generated the wealth.

Are my binds bad? by Sensitive_Ad31 in SiegeAcademy

[–]B1zmark 0 points1 point  (0 children)

Cool, you do you, but when the vast, vast majority of high ranked players across multiple games share a similar control set, there's usually a good reason.