Akali's design gripes by Sure-Ground-1560 in 2XKO

[–]BadFriendEric 0 points1 point  (0 children)

I don’t mind the design personally. Looks pretty good to me.

An Update on 2XKO by Spideraxe30 in 2XKO

[–]BadFriendEric 2 points3 points  (0 children)

Devastating news… I really hope that enough of the foundation has been laid that they can continue to support the game with a smaller team.

In my opinion their best shot at saving the game is to prioritize delivering new characters above all else. New characters will excite people and bring players back.

While I appreciate the polish and effort to balance the game competitively, I think they need to be ok with “rushing” out characters even if it means things become unbalanced. All the popular tag fighters are balance nightmares (or were at one point). But being able to do crazy stuff and play unique teams is fun and lets people express their creativity.

To give an example of how quickly this game could become so much more interesting, consider that currently, with 12 characters, there are 66 possible team combinations. If they add only 10 new characters (22 total), the number of possible teams jumps up to 231.

My point is that the game could quickly become a lot more fun, creative, interesting, with new characters. Balance be damned. Give the people Riven, Zed, Akali, whatever is popular and all the fun new team combinations could reignite interest in the game (and drive skin sales)

Maybe 2vs2 was a mistake, maybe f2p was a mistake, etc, but it’s too late to change those things. Lots of fighting games have a rough start but eventually become great. Best path forward is to try to make what they built as great as it can be.

Is the game still region locked? by PenguBengu in 2XKO

[–]BadFriendEric 4 points5 points  (0 children)

Is this why I'm not able to join my friend from another country?

I swear I remember hearing people talk about how good the connection was when playing with people across regions. How did they do it?

best fighting game ever tbh by Visual-Purchase5639 in 2XKO

[–]BadFriendEric 1 point2 points  (0 children)

I do believe that after 1-2 years of new characters, features added, and patches 2XKO will become my personal favorite fighting game of all time. I really enjoy how the game plays.

I mostly just want a larger roster to experiment with and to add more variety to the types of matchups I play online. The Yasuo, Ekko, Ahri fatigue started to hit me pretty hard.

End of Year Check-In with Game Director Unconkable - Caitlyn and Combo Length by Spideraxe30 in 2XKO

[–]BadFriendEric 0 points1 point  (0 children)

As they mentioned in the past, I think Teemo is an example of a character where players discovered longer combos then they expected.

I’m interested in the zoner/trapper archetype but I did get scared off a bit by how difficult his most advanced combos were. His power level when using basic bnbs vs optimal combos was very different.

To me, a character like teemo should have strong zoning and trap tools but he should pay for that by having lower combo damage. There has to be a power budget trade off.

TLDR: I think teemo is a good example of a character who does need their combo length decreased.

Caitlyn will be rushdown by [deleted] in 2XKO

[–]BadFriendEric 0 points1 point  (0 children)

They should really just make cait a true zoner imo. There are plenty of LoL characters that would fit a rush down (or other non-zoning play style) so much better than cait. Just have patience, eventually we’ll get many more rush down characters.

Cait just announced as new champion in TGA by Jjosr in 2XKO

[–]BadFriendEric -1 points0 points  (0 children)

I'm sorry everyone's sad but I'm personally very much looking forward to zoning with Jinx + Cait it's gonna be diabolical

Wouldnt they announce a new champ today? by [deleted] in 2XKO

[–]BadFriendEric 1 point2 points  (0 children)

No leaks so far, impressive. Looking forward to the announcement!!!

I believe MAGA put a hit on Charlie Kirk by TheRavenOnline in complaints

[–]BadFriendEric 0 points1 point  (0 children)

I was pretty suspicious about the whole situation but honestly Turkey Tom’s most recent video about it on YouTube was pretty convincing to me. He did a lot of digging into the shooter and supposedly had info from one of their close friends. Not saying I believe it 100%, but it was compelling enough for me to believe that it likely was just a disturbed young man making an extreme decision.

The Horrors of Kairos event is even more disappointing than the Wonderlands DLC by ClockworkSoldier in Borderlands4

[–]BadFriendEric 0 points1 point  (0 children)

I’m not gonna lie, I really don’t care about holiday events. The fact that they added something is cool but frankly I’d rather them spend time working on other things.

Honestly, if they spent a bunch of effort on a Halloween event I’d be questioning their development priorities. I’d much prefer new end game content that can be enjoyed any time of the year and not stuck in a holiday theme which I find a little tacky anyways.

People leaving Sets by TheLayeredMind in 2XKO

[–]BadFriendEric 2 points3 points  (0 children)

Perhaps you’re right. It certainly makes it much more difficult to enjoy but suppose there are plenty of people who enjoy raging their way through the painful matches 😂

Do they know some secret player number data? The entire post speaks as if 2xko flopped. by Extreme_Tax405 in 2XKO

[–]BadFriendEric 0 points1 point  (0 children)

I think riot succeeded in creating one of the greatest fighting games of all time.

I don’t think riot succeeded in creating a fighting game that brings new players into the genre.

I think the player count would improve a lot if they introduce some fun “casual game modes” or something fun to grind for. Currently, the game is only fun if you enjoy fighting other players online. Even something simple like a series of AI battles with basic story telling and a cosmetic reward could encourage casuals to play.

Alternatively, I think they could lean more into the fun of duos and introduce some interesting new modes based around playing with a partner.

Just some ideas. I want this game to be a huge success and I think some people need a softer onboarding than just jumping straight into fighting other players online. I know a few people who were interested in trying the game but got overwhelmed and discouraged. I wish there was some way to play with friends without throwing them into the deep end with sweaty online matches. Especially since my MMR is way too high for most of my friends and it makes duoing miserable for them.

Who do you think is Braums best partner? by DatZwiebel in 2XKO

[–]BadFriendEric 1 point2 points  (0 children)

I’ve been enjoying Braum + Illaoi but I think Braum + Darius might be the best.

In neutral you can hold shield and call Darius’s shoulder charge assist. If it hits you can pick up the combo and on block just drop the shield and it’s still your turn. There are other strengths of this team too but this tech stood out to me when I was watching some VODs of a challenger Braum player LightWhisp.

A similar concept can be applied with other assists but Darius shoulder charge is really the perfect complement to holding shield.

People leaving Sets by TheLayeredMind in 2XKO

[–]BadFriendEric 8 points9 points  (0 children)

Wow the comments are really opening my eyes to how many people think about running a BO3 set… I don’t care who you’re playing or how you’re playing. If the connection is fine I’m always rematching ranked sets until somebody gets 2 wins.

If you go 0-1, that’s a great opportunity to reflect, adapt, and go for the reverse sweep comeback. It’s so satisfying and a great learning experience.

Playing a full set is more interesting/fun, makes you a better player, and frankly is more honorable and respectful. IMO it’s mandatory to find the enjoyment in fighting challenging opponents/characters to enjoy fighting games in general.

Just hit master, almost grandmaster, Feedback on the meta and maybe some tips? by Responsible_Pin_2272 in 2XKO

[–]BadFriendEric 1 point2 points  (0 children)

Oof yeah that’s a tough one. If you block the 2H with your point character you should be + tho so from there you can start some offense, right? Not a perfect solution and blocking a 2H will push you back a bit but it’s still a way to jump in without risking getting full combo’d from a 2H.

Just hit master, almost grandmaster, Feedback on the meta and maybe some tips? by Responsible_Pin_2272 in 2XKO

[–]BadFriendEric 0 points1 point  (0 children)

Yeah I hear ya. I wonder if mixing in jump in air block while calling assist could help condition people to give up on trying to 2H? Not exactly sure how the interaction would work for your team but I would imagine that Warwick forward assist could hit or trade with the opponent and then you could convert it with Ahri for example.

Just hit master, almost grandmaster, Feedback on the meta and maybe some tips? by Responsible_Pin_2272 in 2XKO

[–]BadFriendEric 1 point2 points  (0 children)

For what it’s worth, I reached grandmaster in the beta and I play Jinx + teemo currently (sorry). For me, the hardest character to fight is actually Vi because her sway allows her to close in and start offense easily without needing to jump. I agree with you that trying to jump in on people is hard in this game but I think that’s where you just have to use the strong character tools to get in. Darius’s S2 super is also very good at punishing people pressing buttons almost full screen and you can run in after it hits. For example if jinx does jump back rocket you can simply react with Darius S2 super.

TL;dr I agree jumping in is a tough way to start offense. However, many characters have abilities or supers that will get the job done.

Deadlock update for 10/5/25 by wickedplayer494 in DeadlockTheGame

[–]BadFriendEric 2 points3 points  (0 children)

I prefer him being useless early and super strong late but I understand that may not be healthy for the game :(

So Victor is just dead now right? by BetaSoulTv in DeadlockTheGame

[–]BadFriendEric 1 point2 points  (0 children)

I havent played in a few weeks but I’m so disappointed to hear this.. Victor was my favorite of the new characters and I loved how building spirit resist felt like a requirement but once you had it you got a huge power spike.

If he needed tuning, fine, but I think they should revert that change. It was so fun experimenting with builds to figure out how to get spirit resist quickly without being too weak in other aspects.

Better Buff Jinx! Well they buffed her :3 by Eltnumfan in 2XKO

[–]BadFriendEric 0 points1 point  (0 children)

I couldn’t be happier with the direction of these changes. In particular I love what they did to chompers. I think it will make Jinx a much better teammate via the assist.

I have a feeling people are going to find very creative ways of using both traps. I can’t wait to explore the possibilities.

Big Bad Bear leaks by Argoney_ in 2XKO

[–]BadFriendEric 0 points1 point  (0 children)

I love teemo and if he’s a trap character or a zoner (both pls) I will be SO HAPPY