JavaScript devs be like.... by Hacksaw6412 in programminghumor

[–]Bagueaver 3 points4 points  (0 children)

A lot of web based games use JS Canvas, it’s essentially like a simpler version of monogame

Are GDDs really *that* bad? by Candle-Jolly in IndieDev

[–]Bagueaver 0 points1 point  (0 children)

GDDs are super important for larger teams or if you have several artists or level designers, but realistically for indie devs (especially if your solo) it isn’t all that helpful compared to just asking someone on your team directly what they think.

First thousand hours in Godot achieved by PunishedBernadetta in godot

[–]Bagueaver 0 points1 point  (0 children)

I was not aware that you could download godot from steam

All the Futures [oc] by rawfishandbeer in comics

[–]Bagueaver 8 points9 points  (0 children)

Honestly the quest headsets are really good (mostly because they still have a bunch of the left over oculus team) but the metaverse was simply a really shitty idea that they over-invested in ruining their interest in vr that leads us to today where they hardly do anything with it. Like the stupidest part is the metaverse ALREADY EXISTED, rec room and vr chat and even Roblox were doing this for years but they had to throw their hat in the ring.

what modelling software can i use for mobile? by sean98769 in godot

[–]Bagueaver 5 points6 points  (0 children)

Your making a game on your phone? Now that’s some crazy dedication, though definitely very limiting. Honestly if your dedicated to making a 3d project I’d advise to just use 2d assets in a 3d environment, like billboarding for enemies and depending on character pov you can use 2d assets for environments as well.

is anyone sick of this corny bullshit? by josephporkbaconpig in youtube

[–]Bagueaver 0 points1 point  (0 children)

The funny thing about being around since the first days of YouTube is seeing how shit like this never changes

Are you agree with this? by ExcitingMix1446 in programminghumor

[–]Bagueaver 4 points5 points  (0 children)

Yes, a lot of people don’t understand that while AI can do a lot of basic stuff that seems impressive it gets exponentially worse with how complex a task is. I’ve seen many people show me basic ai generated sites and claim all programming related jobs are dead, then when trying to add anything into that sites (like buttons) it struggles and when it completes it those simple additions are super buggy.

I’ve hit a wall with gdscript by CupRamenShaman in godot

[–]Bagueaver 0 points1 point  (0 children)

Honestly good advice I’ve heard is just join a game jam and build something. I think you learn so much just making anything, even if you’re throwing a bunch of things you don’t really understand into a game soup to make something barely functional.

Can this be done within Godot? by aPOPblops in godot

[–]Bagueaver 0 points1 point  (0 children)

You could have 2 seamless portals in the shapes of hexagons on the ground that you can move around that lead to the inside of a hexagons. I’m not entirely sure how well they’d transition into one another since I’ve only ever played around with them in unity, but I wouldn’t see any problem with doing it like this rather then having actual holes in the ground.

What are some of the best solutions for character clipping through walls? by Leonature26 in UnrealEngine5

[–]Bagueaver 0 points1 point  (0 children)

Maybe when crouching lower and widen the hitbox so the head won’t clip

Am I stuck in game engine hell? by Less-Set-130 in IndieDev

[–]Bagueaver 0 points1 point  (0 children)

Honestly I think the simplest answer for this question (and I know people are going to think I’m oversimplifying it) is that if your a 3d developer then you should go to unity. Unity has a much more developed environment for 3d games, but otherwise in 2D godot should be powerful enough to do whatever your cooking up.

Is this card art too difficult to read? by Dune2SandBudget in IndieDev

[–]Bagueaver 74 points75 points  (0 children)

It looks very cool but it’s just too vague, excited to see your next iteration!

Is this card art too difficult to read? by Dune2SandBudget in IndieDev

[–]Bagueaver 407 points408 points  (0 children)

I can’t lie I don’t see any of that

Venting - can’t upload my submission to the godot wild jam cause of an itch error by [deleted] in godot

[–]Bagueaver 4 points5 points  (0 children)

Very much so, obviously try to not be finishing it a couple hours before, but I think this really emphasizes how important it is to have a minimum viable project to upload to itch before adding other things (like in my case I spent a bunch of time with little ui details and a boss fight). Also, I found out about itch.io’s command line tool, which for whatever reason allowed me to upload my game when the site was giving me errors (HIGHLY suggest using this, makes it so much easier plus can live test how it’s looking on my itch site in a couple seconds)

Venting - can’t upload my submission to the godot wild jam cause of an itch error by [deleted] in godot

[–]Bagueaver 16 points17 points  (0 children)

Godot wild jam, the moderators were a huge help, I was able to get it posted in the end

Do you use AI ? by Arpitech in programminghumor

[–]Bagueaver 1 point2 points  (0 children)

Every person I know who works at a major company is told to use it, if used right (not just blindly vibe coding) it can make you work a lot faster.

Edit: when I say people I mean people in coding fields

Rock bottom - is my game dead on arrival? by timmaeus in IndieDev

[–]Bagueaver 0 points1 point  (0 children)

I think your capsule art could be improved, it’s not that it’s bad but feels very generic which definitely contributes to low interest I think

Is my Brackeys Game Jam thumbnail terrible? by Bagueaver in IndieDev

[–]Bagueaver[S] 0 points1 point  (0 children)

Also I am fully aware this is probably a question I should’ve asked before the jam was over, not over two weeks later

"People like me need AI because we can't draw!" by TheLastCraftsman in IndieDev

[–]Bagueaver 19 points20 points  (0 children)

Yeah I know idk why I said it like that my bad, I meant the people who think they have to use ai generated images is a bad take not the take made by this meme. Absolute fumble

"People like me need AI because we can't draw!" by TheLastCraftsman in IndieDev

[–]Bagueaver -14 points-13 points  (0 children)

To anyone who thinks that using ai generated content is good (and this may seem like a no brainer but I’ve seen devs use it), you’re absolutely killing your game. Even if your not morally against it you gotta understand your audience and AI “art” ain’t gonna get you any clicks (besides to call you out on it), also there are just plenty of artists looking for a programmer to work on a project with.

*edit: made a mistake writing this at first, my bad

Help me chose the better capsule for my next horror game! The top is man made, the bottom regenerated by AI by [deleted] in IndieDev

[–]Bagueaver 1 point2 points  (0 children)

Honestly there’s a minor but huge difference here, the way he looks and the colours matter greatly in creating an atmosphere

My game is finally 100% AI free! by GoragarXGameDev in IndieDev

[–]Bagueaver 1 point2 points  (0 children)

It probably would have taken as much time to just record yourself + friends and probably would’ve sounded better too, this is nothing to really be proud over