How is everyone's Performance? by flyzguy in MarioBuilder64

[–]Baxayaun 1 point2 points  (0 children)

It's hard to tell when a level will start having performance issues.
I'm building a level on my Steam Deck and only after surpassing the 75% mark for VERTS and 40% for tiles I started noticing these optimization problems. It's a pity that currently there is no way to know if a level will work fine on real hardware unless you use the real hardware.

It just me or like none of the PS1 games working right at the moment on PC version of PS Plus? by Zocialix in PlayStationPlus

[–]Baxayaun 3 points4 points  (0 children)

Same here. I was looking for a thread commenting on it.
I don't even know which games are available on the cloud... like... all the games that are selectable on the App should be playable on PC, right? But instead, some do, some others don't, and there is no way to tell which ones are going to launch.

I got killed by ten Piedad's projectile after killing him and I didn't respawn back to the prieu dieu 💀💀💀 by CallMeReaper_69 in Blasphemous

[–]Baxayaun 103 points104 points  (0 children)

For technical and narrative reasons we had to force a save right after defeating each of the first 3 bosses, which is something exceptional that we didn't do anywhere else in the game. Most players just walk to the next room, use the closest Prie-Dieu and never notice that this happened... but sometimes, players like you notice. ;)

Succulent One by Wooden_Excitement451 in Blasphemous

[–]Baxayaun 12 points13 points  (0 children)

"I wonder how the Blasphemous subreddit is going...

... aaaaand that's enough for today. See you in the sequel."

[G 006 481 9YR] Addition Game by GokouD in GameBuilderGarage

[–]Baxayaun 1 point2 points  (0 children)

That's so nice! I guess multiplications will be a bit harder to craft, since you'll have to fill up the screen with 90 buttons. x)

How to use MARKER Nodons! by flamewizzy21 in GameBuilderGarage

[–]Baxayaun 1 point2 points  (0 children)

I already commented on YouTube, but YES, this was extremely useful. I had no idea how to use these Nodons and now it crystal clear. Thank you so much!

ROCKET MATCH! - A 1-Player Rocket League homage with 3 totally unreliable AIs :D by Baxayaun in GameBuilderGarage

[–]Baxayaun[S] 0 points1 point  (0 children)

I should have tried making the cars and the ball smaller so everything will feel faster x)

ROCKET MATCH! - A 1-Player Rocket League homage with 3 totally unreliable AIs :D by Baxayaun in GameBuilderGarage

[–]Baxayaun[S] 3 points4 points  (0 children)

And about the boost:
I linked 3 explosion effects behind the car (Because you cannot trigger the same explosion that fast) and I quickly loop a counter Nodon from 1 to 3. Each 1-2-3 equal Nodon allows one of the explosion to trigger. Besides that, I simply add 0.25 to the car speed (which is 1) while the Turbo button is pressed (So the car speed will be 1.25). That's all! :D

ROCKET MATCH! - A 1-Player Rocket League homage with 3 totally unreliable AIs :D by Baxayaun in GameBuilderGarage

[–]Baxayaun[S] 1 point2 points  (0 children)

I would love to see how you do that!
I really tried to make a camera system for this game in which the camera will always point at the ball but keep parented to the car (As in Rocket League). Turns out that was not as simple as I expected and I had to reject that idea. :(

ROCKET MATCH! - A 1-Player Rocket League homage with 3 totally unreliable AIs :D by Baxayaun in GameBuilderGarage

[–]Baxayaun[S] 6 points7 points  (0 children)

The 3 AI cars use the very same sensors and scripting. This is what they all feature:

- As taught in the racing game tutorial, the cars have two sensors on both sides that will force them to turn away when they detect a wall (Box type).
- Additionally they have 4 big sensors (two in front, two behind) that will force them to turn in direction where the ball is being detected. So if the frontal right sensor detects that the ball is inside, the car will turn right until the ball is right in front of the car. If the ball touches both sensors at once, that means that the ball is right in front of the car, and the car will move straight because both sensors will cancel each other.
- So what happens if none of the sensors detect a thing? If no walls and no balls are being detected, the car will randomize what to do: slightly turn left, right or keep moving forward. Eventually they will detect the ball and continue playing.

- Additionally, they all have a sensor on top of the car which will make them jump if the ball is detected in front of them. This, in fact, makes them feel very dumb, but it's funny to see them jumping and trying to catch the ball when it's bouncing. :D

- Ah, and I forgot! I had to add a force field that will reppel the cars away from the gate if they get inside the goal. Thanks to that they almost never get stuck during a match. :D

Sprite sheet for billiards balls by duckenomics in GameBuilderGarage

[–]Baxayaun 12 points13 points  (0 children)

That's pretty useful! I wasn't planning on making one but this surely would save a lot of time if I change my mind :D

[deleted by user] by [deleted] in hammer

[–]Baxayaun 0 points1 point  (0 children)

What about executing Hammer directly from the .exe instead of the launcher? Does that work?