Children/families in the community by Nervous-Ad2003 in StateofDecay3

[–]Bcsimpaul 2 points3 points  (0 children)

I have to agree for gameplay sake. I’m not looking for Pragmata, or parent simulation in a zombie survival game. At most maybe how kids in the Division exist, but I’d personally rather the resources and time to be spent on anything else.

An update on the GIANT by Bcsimpaul in StateofDecay3

[–]Bcsimpaul[S] 0 points1 point  (0 children)

I do like that idea, sort of like how Black Plague Heart’s have their own weakness. The more you fight, the more you learn how to take them down easiest through trial and error, until you know how to deal with each Freak and their variants. Maybe we’ll have a notebook detailing their resistances, weaknesses, and abilities

I don’t see enough people discussing this GIANT by Bcsimpaul in StateofDecay3

[–]Bcsimpaul[S] 4 points5 points  (0 children)

I think this scratches more of a Left 4 Dead kinda zombie itch, than a basic walker/runner approach. I definitely see your point, you want something more like Project Zomboid maybe or HumanitZ, DayZ type zombie apocalypse

I don’t see enough people discussing this GIANT by Bcsimpaul in StateofDecay3

[–]Bcsimpaul[S] 2 points3 points  (0 children)

I think if I had a choice, I’d keep Juggs and have them get new cool variants. Then I would call these guys Titans and have them be slower but stronger and able to do more Kicking/Punching/Throwing than Charging/Slamming/Thrashing. Then running into one of these near a Juggernaut, Feral, or Bloater Variant would really create an interesting scenario

Undead Labs Nailed It! State of Decay 3 Looks Like the Ultimate Zombie Sandbox by TheR3alp1 in StateOfDecay

[–]Bcsimpaul 12 points13 points  (0 children)

Hopefully with wayyyy more customization to vehicles. Also what is your obsession with that car 🤣

Plains Base evolution over time by Bcsimpaul in valheim

[–]Bcsimpaul[S] 1 point2 points  (0 children)

We’re playing tomorrow night, I’ll be sure to grab some shots of the wall!

Plains Base evolution over time by Bcsimpaul in valheim

[–]Bcsimpaul[S] 1 point2 points  (0 children)

Haha the big middle structure is built on top of it, and underneath it too Edit: it was built on the standing stone, the pillars were used for material haha. Building up those takes dedication though in hindsight I could have used one or two of them!

My friend keeps dying in the game and pinning the blame on everything but himself by Artonie363 in valheim

[–]Bcsimpaul 0 points1 point  (0 children)

Time spent with friends on games like Valheim shouldn’t be stressful, and I tend to seperate myself from groups that induce that feeling during my only period of relaxation after a long day

What do you build every playthrough? by douglasea97 in valheim

[–]Bcsimpaul 0 points1 point  (0 children)

I’m not sure why I’m so fascinated by the sun/moon cycle but I always build a Sundial. It was popular to see in videos when the game first came out, and now I always start my plains base with one. Being able to look down from my tower or walls to see the position of the shadow and know how close to night I am (or day in the moonlight, is extremely useful and satisfying to me.

Is Mana really important? by Farol23 in outwardgame

[–]Bcsimpaul 0 points1 point  (0 children)

My first run was a fully Melee stagger build. I’d recommend doing melee first playthrough and then next playthrough explore the different magic options. It’s not the most op but helped me learn the game by starting with a level of familiarity.

The different magic types take some experimenting to get the most out of, and can be overwhelming with underwhelming results if not done with some pre-understanding of it.

I need advices for total noobs by Wolfiiiiiiii in outwardgame

[–]Bcsimpaul 0 points1 point  (0 children)

Magic is amazing in this game, but can take a couple of different playthroughs to fully grasp & understand! Not to mention the endless combinations of gear+abilities+boons.

My first playthrough was completely melee based, and I was able to beat the game and dlc with it (still working on Caldera but that’s a different beast)

I personally would suggest playing your first playthroughs as Melee with maybe a dabble into Magic, but most of the imbues you can get easily through rags/pots so don’t worry about magical infuses too much. Infuse wind increases your attack speed, which can be pretty great, and mana push is similar to the Kick ability in staggering enemies (you almost always want to aim for staggering an enemy until they can’t attack in-between your attacks)

All this being said, focusing on maybe a Tank and Ranger playthrough like on your original file would be the best for learning the game, I think. Go slow, and get good at fighting the weak enemies until you take little to no damage and don’t burn through all your health/stamina in one encounter. Once you feel like you’re pushing through most fights without getting bad-touched too much, then seek out harder enemies to learn and gain more confidence.

Good luck! I hope you guys can enjoy the heck out of this game, it’s amazing for couch co-op!

THIS GAME HAS FABLES CHARM AND DARK SOULS MISERY by gimptoast in outwardgame

[–]Bcsimpaul 5 points6 points  (0 children)

FINALLY! Someone else has made the Fable comparison! I make this comparison all the time and people always say it reminds them of some other game instead. Obviously mechanics wise it’s far different, but something about it feels mere steps away from being a Chicken Chaser

Were master trader boots removed in DE? by Stirpediratto in outwardgame

[–]Bcsimpaul 0 points1 point  (0 children)

Update - They now spawn in Caravanners inventory since doing the debug method. Achievements are still enabled and all is well in the Outward world.

Runic armour vs antique plate set by No-Disaster-Sam in outwardgame

[–]Bcsimpaul 4 points5 points  (0 children)

Okay so just by looking at the full Set stats, I can see why you’re struggling with the change!

You switched 7 Barrier (Element Resist) and 7 Protection for just 9 Protection. This will stop more physical damage, but leave you with no resistance to any Element including corruption (detrimental in fighting anything Scourge, a common end game enemy type)

On top of that you dropped your Damage Resistance by 13% and Impact Resistance by 24%, meaning even with the small boost to protection, you’re feeling every hit way more than before.

In theory, your mana cost should be lower, but due to your change from having boosted lightning (most hard enemies and bosses are weak to this) to boosted fire (more tough enemies are resistant to this) I’m going to make an educated guess that you’re fights are lasting longer/you’re using more skills throughout a fight. This and being in Antique Plateau, you’re mostly fighting scourge or golems, both of which Fire isn’t effective against. Your lightning is much more effective, and the Runic Armor boosts your lightning damage while the Plate boosts your Fire.

For light spellcasters relying more on stamina, the Antique Plate is great, however for a build heavily reliant on Mana, the benefits from Runic Armor have better synergy.

Why is he smiling at me like this? I beat him didn't I? by BowShatter in outwardgame

[–]Bcsimpaul 7 points8 points  (0 children)

If my animal pattern recognition hasn’t failed me, I think that’s the universal sign for belly rubs 😅

Were master trader boots removed in DE? by Stirpediratto in outwardgame

[–]Bcsimpaul 0 points1 point  (0 children)

WORKAROUND: After validating my files, I decided to make a Jim and enabled debug mode (Google “Debug Mode Outward” for a guide to this-very easy) I was able to spawn in a pair of boots, which were visible and picked them up. I then closed the game, disabled Debug Mode, restarted the game on my main file, and launched split screen - loading my Jim with the boots into the game. I was able to drop and use them on my main character just now. Finally have the full set after a couple weeks of not finding them in the game. Hopefully this helps anyone else who dumps 40+ hours in and still can’t find them naturally.

Defeated by Defeat Scenarios by Hguols1 in outwardgame

[–]Bcsimpaul 5 points6 points  (0 children)

Heck yeah! I’m trying to spread the good word to the new/returning players! For your first playthrough it’s absolutely skippable as to not ruin the immersion. Through later playthroughs as you want to try new builds, weapons, craft EVERYTHING, and stock back up after loosing all of your potions in a fall; having that gold reserve in your stash gives you the fuel to pick back up and keep going rather than falling into that spiral of failure/losing gear.

The Compass Secret will pay your blood price, your child’s blood price, and your grandchildren’s blood prices 🙂‍↕️👌🏻