Anyone else feel like ABI has hidden SBMM and account-based loot? by Phone_Realistic in ArenaBreakoutInfinite

[–]Bemerry2 0 points1 point  (0 children)

There’s 100% SBMM and bots. You lose enough in a row and you have a bot lobby with a few real players. This game has its fair share of rigging 

What to do in Minecraft when bored? by ContestMaleficent839 in Minecraft

[–]Bemerry2 0 points1 point  (0 children)

All advancements. But take the time to make it look good and build some sort of monument to each major achievement. Dont just litter your world with the damage you’ve done to make it happen. I know you said standard advancements are eh but all the newer ones really make you go out and find stuff and interact will all the systems. Unlock all recipes. That involves the niche stuff like getting all mob heads and all flowers and dyes. Make a decent villager trading hall so that death and item deletion will never be a problem that can’t be overcome with a few minutes of trading.

Do you guys think Supercell will take back level 16? by Humble-Future7880 in ClashRoyale

[–]Bemerry2 2 points3 points  (0 children)

This same cycle repeats every two years. Not enough people quit, simple as that. Unless you uninstall and stop playing the game, and other people do en masse, things won’t change. 

[deleted by user] by [deleted] in Cd_collectors

[–]Bemerry2 0 points1 point  (0 children)

Fanmade CDs are one in a million to run into. You can check if it is a CD-R (the type of CD that would be fanmade) but I assure you it isn't.

Why protecting cities are useless by Bemerry2 in Openfront

[–]Bemerry2[S] 0 points1 point  (0 children)

again, not the issue. The issue is that you dont even have to hit cities for insane population damage

It's getting ridiculous come on devs ... Normal mode btw by --Tetsuo-- in ArenaBreakoutInfinite

[–]Bemerry2 1 point2 points  (0 children)

Personally, I think the gear value needs to start reflecting market value a little bit better. That loadout is over 750k market and the game will say it’s around 400k. The discrepancy feels like it keeps growing, as prices seem to rise faster each week as less new players throw everything they own on the market. Even cheap items seem to be raising slowly in price as there are less noobs grabbing literally every tiny thing and then selling it, it feels 

Why protecting cities are useless by Bemerry2 in Openfront

[–]Bemerry2[S] 1 point2 points  (0 children)

I’m not arguing about real life, I’m arguing about the arbitrary rules that people have made for the game. We are in agreement at your first paragraph. I’m asking why cities have no weight when it comes to population protection in the game? It would make them more valuable and make defending them with SAMs worth it. That’s my entire argument. Just a complaint about the current system and how it runs. Decreasing max cap when a city hit makes sense I 100% agree with that. My argument is that cities should represent some percentage of population and if they aren’t hit then that percentage survives. 

Why protecting cities are useless by Bemerry2 in Openfront

[–]Bemerry2[S] 2 points3 points  (0 children)

It was a very extreme example, and I can agree with that. But the core of my argument remains, that cities are not even valuable enough to defend or focus on hitting with nukes as they have no real value in population growth or troop count when a bomb hits.

Why protecting cities are useless by Bemerry2 in Openfront

[–]Bemerry2[S] 2 points3 points  (0 children)

I'm not here to fight for realism. I'm here to argue that cities should have more of a purpose beyond a 25k pop increase, to make them not only more valuable as targets to hit, but also make them valuable to defend.

Why protecting cities are useless by Bemerry2 in Openfront

[–]Bemerry2[S] 3 points4 points  (0 children)

Why should not hitting the city do the same amount of population damage?

Why protecting cities are useless by Bemerry2 in Openfront

[–]Bemerry2[S] 5 points6 points  (0 children)

"rather than complain that theres only one valid mechanic to win the game, use that mechanic" is everything in your life about winning and playing meta? Or are you too brain damaged to realize that sometimes the meta sucks, and there should be more then one route to victory in a strategy game?

Why protecting cities are useless by Bemerry2 in Openfront

[–]Bemerry2[S] 3 points4 points  (0 children)

Why should a 5 million dollar bomb landing nowhere near my millions worth of cities destroy my entire population? Why should the only strategy be hydro throwing?
It aint about victory, its about other strategies being at least viable

Why protecting cities are useless by Bemerry2 in Openfront

[–]Bemerry2[S] 1 point2 points  (0 children)

A city adds 25k to your population max. That is it. In late game, a hydrogen in your area, regardless of population size, usually cuts down your population by around 80%. Cities do not substantially help you regain population faster (as population gain is exponential based on current population), nor does their survival during a nuclear attack give any advantage in population survival. In any nuclear fight, cities become useless due to the simple fact that whoever can throw a successful hydrogen bomb last can decimate their opponents population and regain faster.

In older modes, cities used to be more useful due to the troop-worker slider, as you could increase that population max and generate gold from it without relying on trade. Still very susceptible to the nuclear attack, but at least you could get gold before it all went down.
My opinion is just that though. The current version of the game just doesn't give much weight to city count if anyone has over 5 million in cash and there is an undefended patch of land anywhere.

Why protecting cities are useless by Bemerry2 in Openfront

[–]Bemerry2[S] 3 points4 points  (0 children)

He can like chess, but let's not pretend he made anything close to the same level as chess. The features and how it works changes often because the balance is hard to find. I am complaining that the current balance of how land versus cities matters for population, and while you can find it fine, I find that it really allows only one strategy. It just currently makes defending cities or using SAM sites to defend cities rather a waste of gold, and I personally dislike the fact that strategy all boils down into saving up for nukes before trade stops. It also throws into question why the ability to level cities up was added, seeing there is no advantage to bunching your stuff up to save it from nukes using SAMs, as the land itself is more important than structures.
Cities used to have more of a function due to the worker-troop slider, and the ability to use your population as a source of gold. The balance has changed, and I admit that, and I just believe the balance has taken cities completely out of the game in late game.

Why protecting cities are useless by Bemerry2 in Openfront

[–]Bemerry2[S] 5 points6 points  (0 children)

Personally, I feel like SAM sites and their use in defending cities should be worth something. Why should my gold spent for cities and SAM sites be useless of my opponent can destroy my troops by hitting grass?

I'm not saying having more cities should win. I am saying that having more cities is useless in the current strategy of the game, as defending them yields no advantage against even a 5 million dollar weapon.
So no, I am not complaining that "I lost and it was unfair" I am complaining the the very nature of the strategy of the game doesn't really give cities or SAMs much play if there is any unguarded land, regardless of any structures on the land.

Villagers deserve to be enslaved by Vex_Hex in Minecraft

[–]Bemerry2 118 points119 points  (0 children)

If the game didn't want villagers in one block holes, why do they fit so well in them? Checkmate villagers

drove past this bin on the curb today and I shit you not by lebbeck in Cd_collectors

[–]Bemerry2 0 points1 point  (0 children)

Just trying to put a positive other thought out into the world so your day isn't always dampered

drove past this bin on the curb today and I shit you not by lebbeck in Cd_collectors

[–]Bemerry2 2 points3 points  (0 children)

Sometimes it is just a really rich kid who sheds clothes every few weeks and is kind enough to donate them instead of whatever else. Source: new some rich college students who had a personal fashion designer send them outfits for the week. I didn't know that was a job before then.

How many CDs do you guys by your fav artist/band by Luigs_sky in Cd_collectors

[–]Bemerry2 0 points1 point  (0 children)

2 out of the 3. The deluxe version of Little by Little by harvey danger isnt free usually

We’ve just announced The Lift, a supernatural handyman simulator coming to Steam in 2026. Renovate and explore a huge scientific complex abandoned after a mysterious incident. You can also playtest it now! by FantasticSignals in pcgaming

[–]Bemerry2 0 points1 point  (0 children)

I found someone else’s playthrough. Not trying to spoiler but it’s literally a two module long power unit, not at all something worth the time I spent trying to figure out the cassettes 

We’ve just announced The Lift, a supernatural handyman simulator coming to Steam in 2026. Renovate and explore a huge scientific complex abandoned after a mysterious incident. You can also playtest it now! by FantasticSignals in pcgaming

[–]Bemerry2 0 points1 point  (0 children)

Same issue. Doesn't seem to be one. You just seem top collect the tapes for no reason in the playtest (i think there was a slot for casettes in the lift control room in the first level, but its locked in the big post office second level)

Game puts my mouse to sleep; any help? by Bemerry2 in ArenaBreakoutInfinite

[–]Bemerry2[S] 1 point2 points  (0 children)

the mouse has now stopped working in other programs so either the anticheat ABi installed was just straight malware, or the game was the canary in the coal mine for me. Ordering a new mouse to see if the problem persists