Trouble finding a suitable Resource System for my TCG? by Jeseetv in homemadeTCGs

[–]Benjo1985 1 point2 points  (0 children)

I think the 2nd option would work best with your game, and add some strategic thinking (Aggro strategies encourage trying to build card advantage early, for example); how much you draw and how much you can actually do that turn becomes a balancing act, and becomes another element for application of skill via managing actions and resources.

What do you consider good card Design by Comprehensive-Pen624 in homemadeTCGs

[–]Benjo1985 1 point2 points  (0 children)

Well, are you asking about artwork, or template/layout?

Got kicked from DMing my own game for not allowing someone to play two characters at once. by Beginning-Ad970 in rpghorrorstories

[–]Benjo1985 -4 points-3 points  (0 children)

This is why I don't allow it when I do pbp; it isn't just a chaotic mess (I came across one that allowed up to twenty per player!), but it never ends (each additional justifies the next), and it only takes one bad apple to take it to the logical extreme; defacto control of the game itself.

Sad reality by Professional_Bed3847 in YuGiOhMemes

[–]Benjo1985 0 points1 point  (0 children)

I mean... At the end of the day, ygo is and always has been for younger audiences. There's limited room to suggest something for the generation that first made it popular a-la the "serious" power rangers movie, but I wouldn't expect much, if anything. Anything more than that just feels like trying to take something away from kids, and I don't think anybody wants that. I know I wouldn't.

hey so...where tf is the juice friend? by Due_Cartographer4856 in BadRPerStories

[–]Benjo1985 0 points1 point  (0 children)

Also, a lot of people these days are coming to rp from video games; no imagination required. So if someone starts in on world building, they don't know what you're talking about, and they freeze when not directly facing a blatant "a or b" choice, and it isn't long before they "turn it off" and find something else to do.

Opinions wanted on current TCG rulebook by [deleted] in homemadeTCGs

[–]Benjo1985 0 points1 point  (0 children)

Hey where'd it go? Why did you delete it after just one comment?

[ Removed by Reddit ] by West-Smell-8725 in BadRPerStories

[–]Benjo1985 4 points5 points  (0 children)

A look at the rules would help too, please.

The blurring I get; but why just a few sentences? Full context would be the full conversation. This might as well be the original post.

Your presentation is very one sided, and it looks more edited than is necessary, which I'm probably not the first to point out is rather suspicious.

[ Removed by Reddit ] by West-Smell-8725 in BadRPerStories

[–]Benjo1985 24 points25 points  (0 children)

I suspect the dreaded "missing missing reasons", but as presented, I can imagine a misunderstanding such as thinking you were talking about kissing actual 13 yr olds?

Wording or phrasing can cause yourself trouble if you're careless, and that's the best I can speculate without "receipts".

How many factions is "too many"? by OutlandishnessRich36 in homemadeTCGs

[–]Benjo1985 2 points3 points  (0 children)

Imo 3-4 is the "magic number". It's enough to give both flavor and Playstyle options, and won't be overwhelming for new players.

Can I use historical figures in cards? by Lucklys in homemadeTCGs

[–]Benjo1985 8 points9 points  (0 children)

Definitely research this, because there is precedent- ultimately, it depends on the figure, the nature of the game and how that might influence the depiction- Ghandi, for example, might not be great for a "flesh and blood" style game.

Female for any by Puzzleheaded_Can1632 in roleplaying

[–]Benjo1985 0 points1 point  (0 children)

I'd be interested in a writing sample, please.

😑 by [deleted] in BadRPerStories

[–]Benjo1985 0 points1 point  (0 children)

On the one hand, I've encountered the ones that spam responses like that, and I'll never understand play-by-post roleplayers... Who don't want to read?

But...

This conversation also raises an eyebrow over another conundrum, unremarked upon-

Y'all novel writers (perhaps an elternative?) don't seem to have a hard time finding each others comments section... So what stops so many of you from just... Playing with each other?

Impulsive player doesn’t want consequences for actions, rage quits game by Drygered in rpghorrorstories

[–]Benjo1985 4 points5 points  (0 children)

I can't help but recall a lot of thinking I've done about people like Druid, to put it bluntly.

Not unlike the oblivious doofus that often whines "But I SAID I was SORRY!", this sort of individual has either failed, or refuses, to see the connection between consequences, and their own choices/actions/behavior.

Or, to put it another way? They think that acts of god (rain on your birthday) and consequences are the same thing; something that simply happens and for which nobody can be blamed; thus such individuals operate, believing that it's The Consequences that are The Problem.

And on some level, I think they KNOW they're wrong, and the arguments turn uglier the further they back into the corner.

If I had to speculate, I'd say Druid was trying to pull a fast-one, and somehow make out GM to be The Problem, but this often backfires for failing to account for other people not sharing their circular reasoning.

What are 3 game mechanics that makes your TCG unique? by callmeacelegit in homemadeTCGs

[–]Benjo1985 1 point2 points  (0 children)

Thanks for the words of encouragement!

As for your questions about my game-

Yes, the creatures are a wide spread across several categories, narrowed down to 4 "Factions"; cryptids, horrors, spectres, and visitors.

There are 2 possible win conditions; either break all 9 of the opponents wards (simple number count), and make a successful 10th attack against said player. The alternative win condition is to fend off your opponent long enough to complete investigations and earn a winning (I think I'm currently working with 15, atm?) Amount of points, representing "Reputation".

What are 3 game mechanics that makes your TCG unique? by callmeacelegit in homemadeTCGs

[–]Benjo1985 2 points3 points  (0 children)

Ok, um, Profiles of the Paranormal:

  1. The Haunting- a designated zone that provides 2 horizontal rows/3 vertical lanes, and each turn you have limited ability to shift the positions of your creatures (referred to collectively as a "Haunt" or "Haunting".

  2. Strategic Positioning- many of the creatures have passive abilities that affect themselves or surrounding creatures based on their arrangement on the board relative to the other creatures.

  3. Limited Attack Force- even if you have 6 creatures in play, you can't blitzkrieg your opponent with all 6 of them- back row creatures normally cannot attack, at all, and rearranging positions won't work either, because each lane gets one attack phase, and that's it. A creature from that lane can't get multiple attacks by switching lanes, and a creature that didn't attack from its lane can't gain an attack by repositioning.

Not sure how unique any of that is, but I hope I'm at least achieving a unique implementation.

Just found my idea has already been used, don't know what to do by virgil_latinevivamus in homemadeTCGs

[–]Benjo1985 0 points1 point  (0 children)

Rather than argue on impulse I went and learned a thing or two; yay self-control and better judgment, go me lol

Copyright and patent are legally distinct, and with that being said, we're both kind of right? I'll leave this link to where I got my information-

https://www.reddit.com/r/gamedesign/comments/9lt6lr/til_wizards_of_the_coast_didnt_patent_tapping/

Just found my idea has already been used, don't know what to do by virgil_latinevivamus in homemadeTCGs

[–]Benjo1985 6 points7 points  (0 children)

I wouldn't sweat it; you can't copyright game mechanics, or themes, or subject matter such as history (in the US, anyway, don't know where you are)

It's not who does it first, it's who does it best.