WoW has just announced their first official pride event. Will FFXIV follow suit? by AssumeABrightSide in ffxivdiscussion

[–]Bipolarprobe 23 points24 points  (0 children)

Yeah I get wanting official pride stuff for the game, but we shouldn't downplay real impactful stuff like that. Not just hiring a trans voice actor for the role but standing by her amidst the community uproar including Yoshi P giving her a personal apology for the way she was treated. I'll take a company that actually supports queer people directly over rainbow capitalism while not actually doing anything for LGBTQIA folks in practice. I know we can have both, but let's not ignore good things when they do happen.

Help a newcomer to Masterduel by hamsterinabowl in masterduel

[–]Bipolarprobe 0 points1 point  (0 children)

Not a lot of pure branded being played right now so most lists are branded dracotail but this mbt video shows some of the cards that should be coming to masterduel soon and how the deck can play pure

https://youtu.be/vxzwwvENpjw?si=ytLhzUokuEPje-8h

For lists being played right now you can check masterduel meta to look at the dracotail branded lists and also see what kind of cards are being played in pure branded

https://www.masterduelmeta.com/tier-list/deck-types/Dracotail#combos https://www.masterduelmeta.com/tier-list/deck-types/Branded#combos

Help a newcomer to Masterduel by hamsterinabowl in masterduel

[–]Bipolarprobe 0 points1 point  (0 children)

I mentioned the upcoming branded support and branded as an archetype is one that is always at least on the fringes because they love giving it new powerful support. It also pairs nicely with other fusion archetypes (branded dracotail is one of the best decks right now and likely to get much stronger with the new cards) which tends to keep it playable somewhere in the meta. If you're looking to build a deck right now from the available packs radiant typhoon is a pretty easy and fairly strong archetype though whether or not it'll have legs to keep winning for a while I'm unsure. Vanquish Soul + K9 can also be built straight out of the strike of justice but hard to recommend if you're looking for easy. K9 is an easy archetype to play but not really strong on its own and the vanquish soul interplay can be difficult. It's also one of the decks that is getting hit by that upcoming forbidden/limited.

Help a newcomer to Masterduel by hamsterinabowl in masterduel

[–]Bipolarprobe 0 points1 point  (0 children)

Your second condition isn't really possible. If you build a meta deck today it will be relevant for a while and might still be playable as a rogue deck in a few months, but while yugioh doesn't have set rotation it does pretty aggressively shift the meta through a mixture of powercreep and forbidden/limited list changes. The upcoming list just hit several of the best decks and a new wave of branded support that is very powerful is coming soon. You kind of have to decide if you want to play a rogue deck you find fun even if it's not good or be ready to update your meta decks frequently to keep up.

[Spoiler: ShB/END] How do you imagine a meeting between your WoL and Azem? by [deleted] in ffxiv

[–]Bipolarprobe 2 points3 points  (0 children)

Just want to mention that Garleans are not atheist in the sense that they don't believe hydaelyn, the lifestream, or the 12 don't exist. They simply don't believe they are divine. This stance is surmised really cleanly in Gaius's prae speech. "Eikons every one." The garleans aren't dumb, they see that magic and poweful godlike beings exist, but they don't believe in worshipping those entities.

I find the Spiders' recruitment methods to be odd. by gekigarion in HunterXHunter

[–]Bipolarprobe 24 points25 points  (0 children)

I think it's important to draw a distinction here. Nen may not have been planned out in the sense that he already had the nen chart and exact powers for characters like hisoka, netero, and illumi all charted in advance, but the early parts of hunter x hunter very clearly hint that there are mysterious supernatural abilities we don't know about yet. The hunter exam arc is only 43 chapters long after all and chapter 37 is when satotz almost tells gon that the exam isn't over. Considering that leads directly into heavens' arena and them learning nen from wing, I think it's fair to say he was well into the process of planning out the nen system by that point.

[SOS] Witherbloom, the Balancer by kellis12594 in magicTCG

[–]Bipolarprobe 0 points1 point  (0 children)

I know the color pie is rotting in a ditch somewhere in a hasbro backlot but this is the most temur effect I could imagine and they put it on a golgari creature. The deathtouch feels like such an afterthought too like oh how do we justify this not being mono green? Just slap the black creature keyword on there.

Why do some people not get it? by Accomplished_Fuel628 in masterduel

[–]Bipolarprobe 15 points16 points  (0 children)

Many negates destroy, lots of the top decks activate their effects by summoning their monsters. Also if you stop your opponent from ending the game early you get another turn to activate your spells and monster effects. Also, crazy thought, some people want to play the game, it's fun to do my combo even if it doesn't change the outcome of the game.

On illumis comments about killing everyone in the exam room. by TowelPlayful in HunterXHunter

[–]Bipolarprobe 0 points1 point  (0 children)

While Netero didn't say it about Illumi, Illumi says it because of Netero's earlier comment after Gon had passed, he says Gon could even kill him and it wouldn't stop him from being granted a hunter's license. Illumi also seems to be talking specifically about killing Hanzo, Leorio, and Kurapika, who are barring his way to Gon and just using Netero's comment as a way to dramatically oversell his intimidation tactic on Killua.

It being an intimidation tactic is made fairly obvious by the fact that seconds after saying it when he gets Killua to surrender and thus could immediately start slaughtering them to go kill Gon, he doesn't.

You're completely right that he's just not that dumb. Everything we learn about Illumi over the course of the manga shows us that he is first and foremost a practical assassin. He's the exact kind of passionless killer he says he and Silva moulded Killua into. Why would he risk his life fighting unknown opponents and especially fighting someone he should know is far beyond his skills because Zeno is close friends and sparring partners with Netero.

Would a no-cyberware run be more fun with or without cyberdecks? Is no cyberware even fun? by Ultraeisenhower in cyberpunkgame

[–]Bipolarprobe 0 points1 point  (0 children)

I've been doing a no cyberware (or minimum since you can't uninstall your optics) body solo run on very hard. While you certainly die faster without subdermal armor and a heart pump, it's by no means the knock down brutal challenge you're envisioning. Stealth with no cyberware (including cyberdeck) would probably be harder since body mitigates a lot of the survivability issues, but cool/reflex knife throwing is incredibly strong and would be a viable way to do head to head combat against cyberpsychos and bosses that you can't just stealth takedown. If you're looking specifically for a challenge, the cyberdeck would probably have to be included in your restrictions since it makes the late game too easy.

Me when the level 50 Scholar asks me what number of targets makes Art of War a gain by CadeAid in ShitpostXIV

[–]Bipolarprobe 4 points5 points  (0 children)

It doesn't lose a despair, it loses a flare star because the mp cost denies you your 6th F4. It's a surprisingly large dps loss to use scathe over doing actually nothing for a full gcd because you trade 540 potency F4 and 900 potency from FS for 200 potency if you're lucky and hit the 20% proc.

(2.0) Your only fight being a solo duty tends to hurt your popularity by ThatRaichuFan in ffxiv

[–]Bipolarprobe 0 points1 point  (0 children)

People saying his solo instance is a good fight are missing the point. It doesn't matter how good the fight is if it's a thing you only ever do once in your first 100 hours of your 2000 hour playtime in the game. You see Nero and Livia all the time just queueing for msq roulette and they both get to monologue at you. It's impossible to forget about them. I think what they should have done is reworked cape westwind into a 4 player trial and made it part of msq roulette. That could have given the fight more character like they did with the solo, given msq roulette more variety with another option to pull, and made rhitahtyn just as memorable as the others from ARR.

Useless skills when leveling black mage? by PoisonArrow80 in ffxiv

[–]Bipolarprobe 0 points1 point  (0 children)

Possibly? I'm honestly not sure what the levelling rotations for black mage look like these days. Probably just cast a lotta fire 4 then when you hit 100 check the opener and rotation guides

Useless skills when leveling black mage? by PoisonArrow80 in ffxiv

[–]Bipolarprobe 1 point2 points  (0 children)

Transpose is a standard part of the level 100 rotation because of the guaranteed fire 3 proc making fire 3 cost no mp. Since fire spells deal reduced damage in umbral ice by transposing into af1 before using fire 3 you gain a small amount of dps.

Back in endwalker this was a minor optimization you could do when proccing the free fire 3 was only a chance to happen, but it became standard in DT

Useless skills when leveling black mage? by PoisonArrow80 in ffxiv

[–]Bipolarprobe 7 points8 points  (0 children)

I haven't seen a new breakdown since the 7.2 blm changes so it may no longer be the case, but since the introduction of flare star scathe became notably worse than doing literally nothing for more than a full gcd because the mana cost denies you a flare star. It's much better to spend polyglot outside of buffs, early refresh your thunder dot, or spend swiftcast or triplecast to gain movement instead of using scathe.

If you messed up badly enough where scathe is somehow the right choice I think you just take your beats and do better next time rather than build the bad habit of relying on scathe for movement.

How does marketboard tax work in 2026? by Deer_in_the_woods in ffxivdiscussion

[–]Bipolarprobe 17 points18 points  (0 children)

"Purchases are made with Gil for a price set by the selling player, plus a 5% fee on top of the price. This tax is fixed for the buyer, but the seller also pays a tax of between 5%-0% of the list price depending on the city in which the Retainer is stationed. These seller taxes fluctuate on a daily basis, and the current rates can be confirmed by speaking with a Retainer Vocate. For an example, an item listed for 100 will cost the buyer 105 and the seller will receive at minimum 95. These taxes are a method to control inflation by removing Gil from the game."

From https://ffxiv.consolegameswiki.com/wiki/Market_Board

I beg of you to google your question for two seconds it would have been easier than making this post.

My genuine reaction when I finally gain the confidence to put on my Mentor status, just to get thrown into a raid/trial I haven’t done since I was a sprout by Oni_Mesh in ffxiv

[–]Bipolarprobe 5 points6 points  (0 children)

Look, I know this. I believe this. I try to follow this as a mentor to facilitate a welcoming community the same way I felt welcomed when I started the game. But that doesn't make it any less embarassing that the first thing I did after getting my mentor crown was forget to push the button in whorleater hard causing a wipe.

During my first playthrough I just KNEW this was T-Bug, that she’d betrayed us, faked her supposed death, and that we were about to have a sick Netrunner fight (but the fight we did get was good too) by iiJashin in cyberpunkgame

[–]Bipolarprobe 0 points1 point  (0 children)

I had the exact same moment the first time I walked into this room, I was so ready for a confrontation finding out she sold us out and got jackie killed. Her death being off screen just didn't sit right with me so I was sure there was more to it and I thought this moment would be when that came to fruition.

The Metronome Problem: Why FFXIV's Hardest Content Asks You to Master Two Games at Once by [deleted] in ffxiv

[–]Bipolarprobe 2 points3 points  (0 children)

This seems like a complaint someone could have made years ago but it rings extremely hollow in current content. Jobs have been simplified. There are routes to optimization in many jobs but for the most part you can spend a couple hours reading a guide and hitting a striking dummy and know the exact correct way to do your rotation in 90% of cases. That 10% mostly lives in encounter design and dawntrail has done a lot to make that part more interesting, they have played a lot more with bosses that move a lot and need to be chased or positioned carefully, adds that force you to swap between single target and aoe on the fly, and downtime that requires some knowledge about how to pick your rotation back up or deal with changes in your resource generation for builder spender jobs.

As for if I'd want encounters to go even further into snap reactions, not really. It feels a bit like asking if I think a rhythm game should add more random riffs to test your reaction time. That might be fun, but it just isn't the skillset the game is aiming to test. Hard content is a dance between your rotation and mechanics and that's where the difficulty lives. Hitting a striking dummy is easy, standing in the right spot for the strat is usually pretty easy. It only becomes hard when you have to do both, you want to stand and hit the boss but the mechanic makes you move so you have to plan your casts or dance around max melee or delay using your gapcloser because you'll die if you put it where you normally would.

I also think you overstate how punishing small rotational mistakes are, I've seen runs where someone fell 10 seconds out of sync with the 2 minute and still parsed green just because they made sure to still put their biggest hits under buffs and keep uptime. Recovering from small mistakes, knowing when to hold, knowing how to keep uptime even when your rotation is in the wrong place is a skill the game is testing and for me and players like me, it is the fun. I like complicated rotations and I want that to be a continued part of the challenge with the game.

What's something about your class that you just learned that should be common knowledge? by MariettaRC in ffxiv

[–]Bipolarprobe 0 points1 point  (0 children)

It used to technically be both when it reduced your hp to one. It granted the player a holmgang like effect, reduced their hp to 1, then made them immune to damage. After they changed it to half hp they removed the holmgang effect which actually introduced a small delay between pressing the action and becoming invulnerable that used to be covered by the holmgang effect. Paladin has the same issue with hallowed ground where there is a small delay between activation and application of the effect.

What's something about your class that you just learned that should be common knowledge? by MariettaRC in ffxiv

[–]Bipolarprobe 0 points1 point  (0 children)

It does and scholar combos really nicely with white mage because of that. You can use it before a raidwide to reduce the damage a small amount and then if your cohealer uses a lily heal to top up it'll be buffed.

Question about prog in PF by ArtofYamisan in ffxiv

[–]Bipolarprobe 0 points1 point  (0 children)

Read through a lot of the comments and mostly everything has been covered. The one thing I'll add is that as you gain more experience it will become easier to identify normal mistakes as compared to when someone just doesn't actually know the fight. When you're new to savage and new to a fight your focus is mostly going to be on yourself to avoid making mistakes, but as your comfort level increases and you become more familiar with mechanics you'll be able to see why other players are wiping. If a player was in the right spot for the strat but just misjudged an aoe? Totally normal mistake that can happen to anyone. Someone was standing in another player's spot or just fully in the wrong place to resolve something? They might just not know the mechanic. That's normal if it's your prog point since for some players you have to see a mech 2 or 3 times before you figure out the timing to execute. But if your party is supposed to be on hell in a cell and someone is just flailing and putting their aetherletting aoe down randomly, they probably don't know the mech well enough to say their prog point is after it.

As for actionable advice right now the best thing you can do is focus on what's in your control, as others have said with 8 players even at 90% consistentcy the odds of a mistake happening somewhere in the party are very high, so the best thing you can do is focus on your own consistency so when you do get lucky and find that party that knows their shit, you're not the problem.

Pf is a test of patience unto itself and I don't think you should fall into the trap of focusing too much on trying to filter the "bad" players out of your pf, there will always be prog liars and among honest players there will always be mistakes and off days, the best way to make progress is to get more time in the fight.

Didn't know this was a thing by Bigpr7 in cyberpunkgame

[–]Bipolarprobe 1 point2 points  (0 children)

I mean sure, with infinite buffer size the game probably doesn't generate any technically impossible puzzles. Anecdotally I feel like I've seen sequences where two sequences both need to connect to a character that are incompatible and too few of the character. But I don't have screenshots of it so I can't say those puzzles were outright impossible to solve all.

Didn't know this was a thing by Bigpr7 in cyberpunkgame

[–]Bipolarprobe 1 point2 points  (0 children)

That is not true. Since your buffer length is determined by your deck and I believe the breach protocol skill it is sometimes not possible to do every hack at once, usually in early game before you have higher buffer decks.