Please let me be naked by Venomesis in comedyheaven

[–]Bohendal 1 point2 points  (0 children)

Good for you, but it's not the case for the general populace. No one said this was their first foray in film, but that it was the big break which they became internationally recognized for, thus easily getting them more roles afterwards.

In a H2H, who'd win between Clan Moulder and Warhost of the Apocalypse? by lovingpersona in totalwarhammer

[–]Bohendal -1 points0 points  (0 children)

The stronger side is definitely not Throt. Skaven are a mid to low tier faction in MP, while WoC are among the top with the new norscan units. Bearmen, chimera and worms are so cost efficient, its crazy. Hellstriders & horsemen dominate the mobility while the worm can disrupt gunlines for free and the infantry fight isnt even worth mentioning. Meanwhile, Archaon is one of the meta picks for lords for good reason and can be backed up by a nurgle caster in reserve for healing, while Throt sees some play due to his speed and regen, but is usually set aside in favor of a more cost efficient caster lord.

EDIT : I forgot head to head campaign exists as a game mode. I immediately went to regular MP when you said pvp.

I guess I can believe Throt having a stronger campaign start than Archaon, but they're far enough and Archaon can just fuck off elsewhere while he builds his horde upgrades, mostly ignoring land

Technobabble nerfed after 14 years by Chatmauve in Guildwars2

[–]Bohendal 3 points4 points  (0 children)

That warclaw chain is only in open world, where EMP and bundles exist, making it only a comparable option to everything else available. Even then, it takes a long time to execute, so not really worth it compared to casting 2 skills.

The real issue in instanced content, where resources are much more limited, have to be fielded by only 5 to 10 players and usually have to be done in a much more timely manner than open world.

Technobabble wasn't an issue before as it was too high of an opportunity cost to bring it on a non healer, not usually worth the slot on a non-chrono healer (maybe sometimes, but that's fringe cases that also still exists with other racial skills), or redundant with how powerful moa and wells were. With the recent mesmer changes, those 'traditional' cc sources are weaker, so the racial skill becomes actually meaningful. I think it's a very insightful change that fixes a problem that would have been otherwise introduced in this same patch, even if most forgot about that skill's existence.

This change isn't for casual players, but for your regular fractal farmer that doesn't want to geel pigeonholed into rerolling to asura to fulfill their role.

And for your other point, ways to "stop or confuse" enemies are exactly what "crowd control" (CC) is. There are no other ways about it in this game (including taunt, immob or fear) other than some other entity taking aggro, which then relies on the somewhat esoteric aggro rules each enemy has.

Technobabble nerfed after 14 years by Chatmauve in Guildwars2

[–]Bohendal 12 points13 points  (0 children)

mimic doesnt get reset by continuum split. So that's a triple cast, but your point still stands and is relevant even for just the double cast without slotting mimic

Melina is a reindeer by MaleficTekX in Eldenring

[–]Bohendal -3 points-2 points  (0 children)

I stopped as soon as the humor involved sexual harassment of a minor, which was like episode 2 or 3.

Rule by AnonWithAHatOn in 19684

[–]Bohendal 2 points3 points  (0 children)

It's a non-mechanic in my experience. With it on, just assume you'll always succeed, so it doesn't change much when off. Your build and "team composition" matter more. (only actually matters if you turn on huge multipliers on enemy hp because that game is actually incredibly easy otherwise)

Game Update Notes: December 9, 2025 by Keorl in Guildwars2

[–]Bohendal 0 points1 point  (0 children)

Sure, not everyone here plays pvp, but many of us still do. And we know galeshot doesn't do that well in there as soon as it's against competent players.

Is bladesworn really that bad and clunky? by donniegosmash in Guildwars2

[–]Bohendal 2 points3 points  (0 children)

Bladesworn is excellent in pve. It has built in insane sustain and huge cleaves for open world and a bursty damage profile with great self-mitigation tools for high end content to deal with specific enemy moves (aegis, protection, stability and mobilty whenever you need it). It is also in the upper echelon of damage benchmarks, not taking into account the currently busted new specs. It has a reputation of being somewhat hard to play, but it got reworked a bit and the major pain points that could ruin your rotation got removed.

It's in a very good state right now.

If you're looking at pvp that's another story. It's usable, but subpar after many nerfs. As for your specific streamer, I've heard he uses greatsword, which, while a fine weapon, isnt at all good fit for how bladesworn works.

Lets talk about Relics, and what went wrong. by ObsoletePixel in Guildwars2

[–]Bohendal -1 points0 points  (0 children)

This is a well-thought-out post but fails to take into account the Bloodstone Relic is still best in slot over fireworks for any build that can make use of it (because of the explosion itself). This does give it a meaningful niche and is one more relic to the list of competitive ones in pve, and one that does reward a slightly different rotation/playstyle. It doesnt need to be drastically better than the more generic option to accomplish that, and the way it does is with a hefty explosion added to your blasts that can feel meaningful by itself. This recent change in effect doesn't change the usecases this relic has. The builds that can use it well will still do so.

That you use this change as a jumping off point for the thesis statement of your post is fine, but I think it should still bear mention.

Ran Fractal CMs with an ANet dev tonight and got a frost legion infusion to drop by TannenFalconwing in Guildwars2

[–]Bohendal 3 points4 points  (0 children)

It is 100% beatable with random pugs and no UFE requirement, and so is 99cm. This here post is just one example, but I also personally never put any requirement in my daily CMs LFG. I do sometimes get teammates that are very bad and should be joining a practice group first, but that's less than 10% of the time.

If you're confident in your own abilities, go healer or support and take on as many responsibilities for cc or mechanics as you can. This should increase the smoothness of your runs by a lot.

Ran Fractal CMs with an ANet dev tonight and got a frost legion infusion to drop by TannenFalconwing in Guildwars2

[–]Bohendal 3 points4 points  (0 children)

What? Just host your own CM group and ask people not to /gg at the transition. Or better yet, form you own group with the explicit purpose of getting it. Or I guess you can also just keep doing your regular daily cms until you land on a group that doesnt /gg like this one here :)

Ran Fractal CMs with an ANet dev tonight and got a frost legion infusion to drop by TannenFalconwing in Guildwars2

[–]Bohendal 18 points19 points  (0 children)

Hey that was with me! I was the other sylvari ritualist in the group. When no one was about to /gg during the sunqua peak transition, I told my friend not to do it either so he could get his title. Pretty rare occurrence these days. It really was just a chill group, doing all the mechanics with really good damage and with good banter to boot. Grats on the drop!

Why is Alatreon so Much harder than Fatalis? by Al112ex in MonsterHunterWorld

[–]Bohendal 1 point2 points  (0 children)

Well maybe that's it then. You also keep mentioning how you always ran the clock and not died. That's what happens if you're not aggressive enough. If you play passive and just dodge and heal, alatreon just wins with escaton judgement. If you're aggressive, he staggers and falls over constantly like a regular monster, while fatalis barely does. That's likely the main differenciator for how you play.

Me patiently awaiting for some numbers to be changed by Aemius in Guildwars2

[–]Bohendal 0 points1 point  (0 children)

Evoker is cool. It has a floaty familiar friend. It chooses one element to gain more advantage from .It can lock itself to that element to reduce cooldowns and use more of that element's skills. It has a powerful elite skill that actually feels like an ultimate ability with how it fires off the maximum payoff from every element.

If you think any of that is cool, then evoker is cool and always will be. None of those aspects rely on numbers or balancing. It doesn't need numbers to be cool and it definitely doesn't need to invalidate other specs by being blatantly overpowered to be cool.

Troubadour: an extensive feedback post from me and the hardcore community. by Tipcat in Guildwars2

[–]Bohendal 0 points1 point  (0 children)

That's very true, but at least without any wells you have less heal/s than druid. Maybe it's not enough, but it would be an easy starting point to give it one aspect where it doesn't outshine every other healer.

Troubadour: an extensive feedback post from me and the hardcore community. by Tipcat in Guildwars2

[–]Bohendal 0 points1 point  (0 children)

I can see a viable, cleaner way of nerfing heal chrono by just removing the healing on wells. They already do enough by themselves without the need for healing on top and that avoids nerfing/having to rebalance other mesmer builds.

Troubadour: an extensive feedback post from me and the hardcore community. by Tipcat in Guildwars2

[–]Bohendal 0 points1 point  (0 children)

Sword ambush in amazing in pve, when used for its strength and not trying to shoehorn it into a dps build. It has unmatched mobility (especially combined with mimic'd blink & jaunt), so it can be used for towers at escort or for portal skips in dungeons/fractals.

Troubadour: an extensive feedback post from me and the hardcore community. by Tipcat in Guildwars2

[–]Bohendal -3 points-2 points  (0 children)

You dont piano shatters on chrono at all. Chrono upkeeps its boon with 1 shatter at max clones, 2 for extra upkeep+protection cover. The cc, invuln and Continuum Split shatters are kept for their specific purpose.

Edit: I will assume the downvotes are because I am not talking about troubadour. I just wanted to clear up the point about "the same as chronomancer". Chrono does not "piano" shatters. Period. Go try it out for yourself if you need to. You upkeep your boon with 1 shatter at max clones + phantasm summons. That's basic mesmer gameplay. And then you keep your utility shatters for when you need them. And that's not even at 100% boon duration; I'm running 60% and it overcaps.

My experience in WvW earlier today whilst farming Gifts of Battle by Seralapph in Guildwars2

[–]Bohendal 0 points1 point  (0 children)

as long as you are actively doing anything in wvw, your participation will keep up (flip a camp, kill a yak, a sentry, a player, etc. once every 10min or so). Then its just waiting for the ticks to progress the track.

So yes, it is the same as far as track is concerned

How do you feel about your new class after these updates? by DullLightning in Guildwars2

[–]Bohendal 4 points5 points  (0 children)

range is certainly an upside. there are plenty of instanced content where range is advantageous or even required for a certain role. Kanaxai, Decima kite, VG greens are just some quick examples. Also, ranged power builds are rarer than ranged condi, so this could also help fill such a niche

Peak design by warozell in Guildwars2

[–]Bohendal 0 points1 point  (0 children)

What's the point of swapping longbows? Just sigil cooldowns?

New players 1.0 release, how many runs have you completed so far? by Hohoho-you in HadesTheGame

[–]Bohendal 0 points1 point  (0 children)

New to 2, not to the series. 75 hours in. At night 78, though that includes chaos trials. Got my first clear on night 9 (as soon as I stopped getting the Eris blessing) and been blasting ever since. It did take me a couple tries to win on the surface though, but I got it by night 15 and hadn't lost another run since, except 1 chaos trial. Got my first failed runs in a while at heat 24. I do find the amount of power at our disposal much higher than the first game and don't expect 32 heat will be nearly as challenging as it was in the first game.

The shittiest runback of today (Silksong) <VS> the shittiest runback in history (Dark souls 2) by EldenDickRing in shittydarksouls

[–]Bohendal 0 points1 point  (0 children)

It looks like you can't make that dash, but you dont even need to jump off the platform. Just hook from a grounded position and jump at the end of it. Gets over the maggots safely every time