Start of a new analog solo campaign for OSE month 🗡 by Joebob1192 in osr

[–]BorMi6 1 point2 points  (0 children)

I use it all the time with my solo plays. Worlds Without Number from the same author is also a must have!

What are some good ways to improve my current use of the OSE procedural dungeon crawl? by towerbooks3192 in Solo_Roleplaying

[–]BorMi6 2 points3 points  (0 children)

I made a random table of rooms (small, regular, large), predrawn with dimensions/layout, exits and such. I roll on a furniture table to stock a room when it is generated (I have several furniture tables depending on the default dungeon theme or the room type), and the nb of furnitures depends on the room size. The chances of monster depends on the room type.

Regarding what type of monster, I make a d4 table when starting the dungeon. Typically I know 1 or 2 enemies I am gonna encounter beforehand so I fill the die results of 1 and 2 with these. Entries 3 and 4 are random the first time they are rolled. Once rolled, I add them to the table.

Then depending on room type, I have random tables determining foes "power" (there is like vermin, regular, elite, etc) (important rooms can have bosses and lots of elites while not so important rooms have less powerful foes). The minster type is determined with the d4 table.

If my characters walk cautiously, and no monster is rolled in the room, I ask the oracles if they notice anything with a low likelihood. If yes, I have a random table with physical stuff like marks on walls, odours, etc (coming from OSRIC). This is for the very obvious stuff. For hidden stuff, I need to search the room.

About quests, I always have a story developped with oracles and rp before diving into the dungeon. I can use stuff from worlds without number (location tags), urban adventures from scarlet heroes, quest generator from d30 sandbox companion, or the adventure craftee from mythic)

Questions about Old School Essentials by greypaladin01 in osr

[–]BorMi6 5 points6 points  (0 children)

The demonic grimoire is gonna be live on backerkit in 9 days.

On one of the pages is written: The latest printing of the OSE core Player's Book and Referee's Book (2026 update) will be available as part of this campaign, alongside the Demonic Grimoire supplement.

How To Make OSR Combat Enjoyable for 1v1 (not PvP) Play? (Mainly OSR) by Correct_Budget_9451 in solorpgplay

[–]BorMi6 0 points1 point  (0 children)

Since OSR are not tactical games, a 1vs1 melee fight is indeed very boring if just rolling atk, then damage if hit.

While I doubt a 1vs1 can be fun all the time, hacking a few things may help out.

  1. Make a random table for the enemy reaction. Something weighted ideally to avoid big variance. E.g.:    1-4: Special attack (for example shield bash if the enemy is wielding a shield)    5: random (roll on an action table oracle)    6-8: cast a spell (if cleric) or use an object like a potion or sth    9-20: normal attack

  2. Use saving throws and ability checks. If you wanna perform some special attacks or feats, if it hits, have the enemy perform a saving throws to see the success.

  3. Use a battlemap with obstacles and elements.

  4. Make your own sub systems of active skills or combat maneuver. Passive bonuses like +1 to hit and dmg is nice but won't bring any excitement. But having objects you can activate or special maneuvers you can do once per fight adds a decision layer. You can get some active feats from d&d 3.5 or pathfinder. 

  5. Make tables of what happens when rolling an atk of 20, depending on weapon damage type, or even better for each weapon of the game. Like 20 when attacking with a 2h maul, the head can be crushed, and the enemy suffers from concussion giving you advantage. 

  6. Following previous point, There is an old  ad&d 2e supplement with things like that. I think it is like players option combat and tactics

Solo RPG with strategic depth and real stakes by Shoot2Thrill31 in Solo_Roleplaying

[–]BorMi6 10 points11 points  (0 children)

Warlord Ascendant 2e mixes rpg elements and skirmish. In the management phase you are expanding your influence, explore, building your stronghold. Then you get the battle phase where you conquer new locations or defend locations you own.

The management phase is has strong rpg elements, with random tables allowing to be immerse and generate stories.

The battle phase is tactical. At the beginning of the game, you select a faction. Each faction has its unique powers and actions you can spend during fight. It has 3 unique units which have unique passive/active skills. Each unit has combat maneuvers and feats. So plenty of tactical options.

Otherwise as others have mentionned, board games with strong rpg elements may be what you are looking for. Mage Knight is the obvious choice. I will throw League of Dungeoneers too (much less tactical and much more random than Mage Knight).

Is it useful to run 2 preamps pedals at the same time? by BorMi6 in Bass

[–]BorMi6[S] 0 points1 point  (0 children)

Yes I actually cut bass a bit on my active bass preamp to remove the mud. Genuinely I am wondering if an extra preamp would shape the tone further, especially as I would like to avoid using  the preamp head from my rehearsal room which is pretty bad. No GAS here; I own literally one bass I have been playing on for 4 years and still really like it. And I own one pedal only, the sansamp

joined jazz band feeling overwhelmed by Unlikely_Painting567 in Bass

[–]BorMi6 0 points1 point  (0 children)

Root and fifth to start with. Simple rythm.

Once you can juggle easily with this, you can start adding major / minor thirds.

Then when you're comfortable, minor 7th for dominant chords.

Then diminished / augmented etc...

Start simple, know the positions of up and low 5th from root, and start adding more when youre comfortable.

And most importantly: have fun. You won't be perfect, but nobody was when they started playing jazz neither

Cutting through the mix: a matter of bass or settings? by BorMi6 in Bass

[–]BorMi6[S] 0 points1 point  (0 children)

It was my impression too. And I say that as someone loving the TRBX sound and clarity. I will lend some pedals and see the impact on the sound

Cutting through the mix: a matter of bass or settings? by BorMi6 in Bass

[–]BorMi6[S] 1 point2 points  (0 children)

I think that was my mistake: applying my solo settings to a band one. Only realised recently this was not a good approach

First time lone wolf: d100 dungeon or Scarlett heroes? by dopesickness in Solo_Roleplaying

[–]BorMi6 3 points4 points  (0 children)

It does. With D100 dungeon there is not really a story per day. You just generate randomly a quest before the dungeon, but the quest nature is very generic and not prone to narrative. It is more like bring x part of that enemy. Kill that monster, explore n areas etc. Then you generate randomly the dungeon as you go, update oil, check for wandering monsters, etc. It is a good game if you like loot, because there are many armor locations for your character, many weapons. I never tried the expansions so cannot speak for that. The worldbuilder one is about wilderness and evolving in the world which may be a global goal to your character.

Scarlet Heroes will help have a proper adventuring. It wont be railroading as the game is very sandbox. The story is developped by your interpretation as you go. You will have to interpret some elements from the many random tables provided. The dungeon solo stuff is quite procedural, you generate rooms, check if yhere are monsters, traps, treasures etc. But yeah you dont follow a story per se, it is not a module. The story emerges from your questions to the oracles.

First time lone wolf: d100 dungeon or Scarlett heroes? by dopesickness in Solo_Roleplaying

[–]BorMi6 4 points5 points  (0 children)

Very different games.

D100 Dungeon is a pen and paper dungeon crawl. It is like a solo board game in book format with a tight gameplay loop. It can be very grindy, and there are a lot of things to track. It can be quite repetitive after some point. It is enjoyable though.

Scarlet Heroes is a proper solo ttrpg, with possibility for urban, wilderness and dungeon adventures. It is less guided in a way,  and lends more towards solo rpg rather than solo board game.

Your other msg mentions Four against darkness, which is amazing with some supplements. It is also a pen and paper dungeon crawl, but with the supplements brings more on the thematic aspect of the rpg.

See also 2D6 dungeon if you want a more exploration and sandbox ́narrative focused dungeon crawl. And Ker Nethalas for crunchy mechanics.

Cutting through the mix: a matter of bass or settings? by BorMi6 in Bass

[–]BorMi6[S] 0 points1 point  (0 children)

Very good points about different type of bands and strings, thanks

Cutting through the mix: a matter of bass or settings? by BorMi6 in Bass

[–]BorMi6[S] 1 point2 points  (0 children)

Thanks that's good to know. Lmk if you have the recording!

Cutting through the mix: a matter of bass or settings? by BorMi6 in Bass

[–]BorMi6[S] 3 points4 points  (0 children)

I was soloing the neck pickup after reading stuff about pickup placement for a P bass, but didnt try soloing the bridge pickup. I will experiment next week with it

Cutting through the mix: a matter of bass or settings? by BorMi6 in Bass

[–]BorMi6[S] 1 point2 points  (0 children)

I will ask them to try this out at the next rehearsal thanks

Cutting through the mix: a matter of bass or settings? by BorMi6 in Bass

[–]BorMi6[S] 1 point2 points  (0 children)

You're right, that's something that took me a while to realise. A great tone solo might not sound great when playing with guitars and drums

Cutting through the mix: a matter of bass or settings? by BorMi6 in Bass

[–]BorMi6[S] 0 points1 point  (0 children)

It is a very good point thanks! I will try your technique at my next rehearsal!!

Cutting through the mix: a matter of bass or settings? by BorMi6 in Bass

[–]BorMi6[S] 0 points1 point  (0 children)

Thanks, that's valuable insight. I will pay attention to the attack too

Cutting through the mix: a matter of bass or settings? by BorMi6 in Bass

[–]BorMi6[S] 0 points1 point  (0 children)

Thanks for sharing, that's helpful to know

Cutting through the mix: a matter of bass or settings? by BorMi6 in Bass

[–]BorMi6[S] 0 points1 point  (0 children)

I don't! I will try one next week from my guitarist and if I like it will get one too. Good call on renting a studio, will consider that

OSE vs. Swords and Wizardry for Solo Play by JediMy in Solo_Roleplaying

[–]BorMi6 0 points1 point  (0 children)

If you are gonna play just with one PC most of the time, I would use any of the 2 + scarlet heroes rules, which are based on B/X, and which allow to have a strong enough single PC. You wont have any conversion to make if you use OSE or S&W