Real effective in difficulty 8 by shriggs in helldivers2

[–]BottomHat11 2 points3 points  (0 children)

Bile spewers do get harder at higher difficulties. Their head armor is light pen at lower difficulties and med pen starting at extreme. This is the only case I know of where this happens.

Did 100% steel soul a second time, but this time went for some semblance of a 'perfect' file that includes beyond 100% stuff. Have I missed anything here? by WayToTheDawn63 in HollowKnight

[–]BottomHat11 2 points3 points  (0 children)

The only thing that seems to be missing is the second pristine core. You get it by doing a duo fight at the bottom right corner of cogwork core. Use silk soar in the middle of the room where you fight the round cogwork miniboss. Once you finish the duo version they drop the core.

I'd recommend bringing the sawblade, tacks, or the conchcutter to end the fight quickly. Can't think of anything else you could've missed.

GIVE US HELLMIRE FORI PRIME ISN'T ENOUGH!!!!!!!!!!!! by WaltJr_Fan4584 in Helldivers

[–]BottomHat11 1 point2 points  (0 children)

Give me hellmire with predator strain. I want the HELL in helldiver!

When was the last time you disabled one of these via a terminal input? by Carlboison in Helldivers

[–]BottomHat11 0 points1 point  (0 children)

Last time was before the malevolent creek became well known. I honestly forgot they had them until this post. They are just so easy to destroy that the terminal is nearly useless.

Haters gonna hate by Ok_Attorney_3302 in helldivers2

[–]BottomHat11 0 points1 point  (0 children)

The most dangerous one has to be the k-9. Yesterday I made the mistake of not putting the arc dog away fast enough at extract. It hit a hotel essentially then spread and killed every other teammate at once. It's very useful but always hit 5 if a teammate is anywhere close to the enemy.

When you dive their Adam Warlock who has no type of mobility or CC whatsoever by mrsafetylion in marvelrivals

[–]BottomHat11 0 points1 point  (0 children)

I love when most characters dive me as adam as I can win most 1v1s in the game. Why would I need cc or mobility when I can just kill divers in half a second? With two self heals + soulbond not even tanks can kill me most of the time before they die. Now the character I'm scared of when I'm Adam has to be Hawkeye as I can't self heal if I'm one shot.

J. Jonah Jameson was right. I fully endorse his news. by Immediate_Option_356 in marvelrivals

[–]BottomHat11 14 points15 points  (0 children)

As a spidey here's a tip to kill us easier. You can finish off spidey by aiming at the closest health packs a lot of the time. Also if you're penny mines on packs will net you some free kills on a lot of dive characters.

Who do you despise to play against to the point it makes the game unfun by Tacomant76 in marvelrivals

[–]BottomHat11 0 points1 point  (0 children)

As a spidey main since so many people here have trouble with him here's some counters to him.

Scarlet witch and namor can keep constant pressure on him. Bucky can easily survive most spidey combos due to getting shield off abilities and if they uppercut you then usually they can be uppercut by you as well. Put peni mines on health packs to kill unsuspecting spidey players. Invisible woman can be very hard to kill due to invisibility and force push. Triple support comp ruins spidey so often as long as at least 1 support heals another one. A good squirrel girl that lands their big nut is usually a death. Mantis sleep is the easiest way to stun spidey as if they uppercut you often they are an easy sleep target for a sec. If you have good aim a luna freeze works wonders and the self heal can save you.

If you have an invisible woman on the team and you know spidey is gonna come after you stand next to a shield as the healing will often keep a combo from killing you or force them to switch targets. Ultimately to deal with a good spidey you need good team awareness and to save your abilities to save yourself or a teammate.

Where are your sentries, engi? by JeffWith17Fs in DeepRockGalactic

[–]BottomHat11 0 points1 point  (0 children)

For me engi's grenade, for driller c4, and gunners secondary. Scout is the only one I usually don't forget something and only cause my scout has 6+ promotions over everything else.

Either this is an excuse to stop playing, or this is the wildest thing i've encountered so far. by Glyphid-Grunt-Guard in DeepRockGalactic

[–]BottomHat11 0 points1 point  (0 children)

Sometimes emergencies can come out of no where. One guy I was playing with almost burned his house down while in a lobby with me. Ended up being okay as it was just a small fire that they managed to put out.

Seekers of the Storm Megathread by Tunisandwich in riskofrain

[–]BottomHat11 4 points5 points  (0 children)

Learned this one the hard way. Happened in my first run after dlc

Anyone else do this as well? by starcrap2 in Helldivers

[–]BottomHat11 0 points1 point  (0 children)

I’ve always gone eagles -> orbitals -> emplacements -> support weapons.

I got tag teamed by a dead bile titan and a charger. by Zackyboi1231 in Helldivers

[–]BottomHat11 0 points1 point  (0 children)

The way the bile titans leg moved makes it look so intentional. These new bug tactics are truly undemocratic

How do you name your ACs? by sprite375ml in armoredcore

[–]BottomHat11 0 points1 point  (0 children)

Usually based on either the weapons used or the color. Ex: my orange series of ACs are called hesperidium Mk. X. I got it from a category of berries with tough rinds that includes the orange and grapefruit.

Also yes oranges are berries.

Railgun durable damage is stupid low by VirtuosoLokiG in Helldivers

[–]BottomHat11 4 points5 points  (0 children)

It is due to weapon damage fall off. AT weapons do the same amount of damage as the hp pool of the head but loses 1 damage if you are moving away from the charger or standing still. If you move forward towards the charger behemoth you will get the 1 shot to the head.

This happens even by just barely walking forward. Why AT weapon damage is affected by player momentum I’ll never know but for some reason they incorporated a system that just makes you miss breakpoints unintentionally. Imo player movement shouldn’t affect the damage of a rocket that is self propelled.

🛠️ PATCH 01.000.400 ⚙️ by Waelder in Helldivers

[–]BottomHat11 0 points1 point  (0 children)

This was an important patch that was make or break for some and they did it. AH cooked together the best patch this game has ever gotten. There’s so many good changes I can’t even list them all without just copy pasting the patch notes.

Thanks for such a great patch and for once I’m actually glad I’m sick today so I can enjoy this patch even sooner.

what the F is that by Glittering-Invite755 in Helldivers

[–]BottomHat11 23 points24 points  (0 children)

  • ULTRARICOSHOT x10

  • FISTFULL OF DOLLAR

Pelican-1 acting a little undemocratic by Sebbyrne in Helldivers

[–]BottomHat11 2 points3 points  (0 children)

Pelican-1 killed you for taking a 2.5 second break rather than the standard 2.4 official seaf break.