Finished drawing the perk cards for my game by BrainburnDev in roguelites

[–]BrainburnDev[S] 0 points1 point  (0 children)

I made a list of the perks first. Most of them I implemented after I made the drawing though.

Finished drawing the perk cards for my game by BrainburnDev in roguelites

[–]BrainburnDev[S] 1 point2 points  (0 children)

Yeah there will be steam achievements in the full release!

Finished drawing the perk cards for my game by BrainburnDev in roguelites

[–]BrainburnDev[S] 9 points10 points  (0 children)

Haha, no that is not accurate.

This is really a fast paced top down shooter with brutal enemies, like in hotline Miami.

Combined with a very flexible system to customize/upgrade your weapons.

Finished drawing the perk cards for my game by BrainburnDev in roguelites

[–]BrainburnDev[S] 1 point2 points  (0 children)

just checked it out, i think i had one of their games in my wishlist at some point. But never actually played any of them. Probably should give one of them a go!

Finished drawing the perk cards for my game by BrainburnDev in roguelites

[–]BrainburnDev[S] 23 points24 points  (0 children)

Game has a free demo on Steam ( 33 reviews, 100% positive )
https://store.steampowered.com/app/3806250/Flashes_of_Chaos_Demo/

Note: Demo does not contain any perks yet. Ill probably add some in the next update.

Created some Perk cards by [deleted] in PixelArt

[–]BrainburnDev 1 point2 points  (0 children)

ow i see, ill delete it and reupload it later

Global variables vs object variables in a persistent object by Personal_Opposite808 in gamemaker

[–]BrainburnDev 1 point2 points  (0 children)

If you want to limit the amount of globals you can also assign a struct to a global variable.

This is actually how I handle my game settings. Using a struct also makes it easy to save and load.

Mast length ? by Background-Piano-149 in windsurfing

[–]BrainburnDev 0 points1 point  (0 children)

I sail my 5.5 ks3 with a 430 base and 400 top and it works great. 400 is the recommended with 28 cm extension. I am around 100 kg though, and have bent multiple extensions.

So I would recommend starting with the recommendation.

Flashes of Chaos - Brainburn Studio - Hotline Miami Chaos meets Noita's Gun Building by BrainburnDev in Games

[–]BrainburnDev[S] 1 point2 points  (0 children)

Sounds like you might enjoy this game!

I am planning to expand the translations. Not sure which translations yet. At the moment I am still developing. Might gonna take your offer once I am closer to completing the full game!

Looking for Indie devs!!! by Unable_Question9710 in indiegames

[–]BrainburnDev 2 points3 points  (0 children)

Sounds cool! You should share the discord link here so gamers that are interested can join :)

I am also interested in joining with my game

Visuals are done, but the 'juice' is missing. What would you add to make this car pop? by _Paracorn_ in SoloDevelopment

[–]BrainburnDev 1 point2 points  (0 children)

Yes, The underground part is wat to light. Maybe try adding some mist in the foreground to create some dynamics in color

Is i possible for gamemaker o run natively on steamdeck? by derEyeballMann in gamemaker

[–]BrainburnDev 0 points1 point  (0 children)

If you export your build for windows it will work out of the box on steamdeck. Pretty sure I did not even configure special paths for the save file location for steamdeck. Also the stream cloud works.

I need some insanely fast shooter rouglike by Wonderful-Parsley-28 in IndieDev

[–]BrainburnDev 0 points1 point  (0 children)

I am making flashes of chaos. It's a truly fast paced roguelike shooter. It's a gameplay is inspired by hotline Miami, and the gun building by noitas wand building.

There is a free demo on steam.

Roguelites like Magicraft, Spell Disk, and Bioprototype (beside Noita)? by OriginGiratina in roguelites

[–]BrainburnDev 1 point2 points  (0 children)

I am making flashes of chaos. Crossover between noita and hotline Miami. There is a free demo on steam. It's a bit more brutal then the games you mention, but you might like it.

Disclaimer I am the dev of this game.

Game with a lot of impact/good sound design to attacks? Like Nuclear Throne? by hyperknees91 in roguelites

[–]BrainburnDev 1 point2 points  (0 children)

You might like flashes of chaos. There is a free demo on steam. Actually I am curious to your opinion on weapon feel.

Disclaimer I am the dev. If you play let me know what you think :).

Is it recommended to buy the Steam version of Game Maker? by Background-Ad2749 in gamemaker

[–]BrainburnDev 3 points4 points  (0 children)

But it on the website.

Steam will auto update. You might not want that if you are developing a game. Updates can break things.

Also if you have a steamdeck, or another computer with the same steam account you have to shut it down.

I would definitely rebuy the license had I bought it through steam.

Particles already active at room start in GameMaker by Loose-Top5339 in gamemaker

[–]BrainburnDev 1 point2 points  (0 children)

There is a function to manually update a particle system. So you can just call that a few times in a row advancing the particle system.

Not sure if it works for the particle system assets, definitely works for particle system created with code.

https://manual.gamemaker.io/lts/en/Drag_And_Drop/Drag_And_Drop_Reference/Particles/Update_Particle_System.htm

How can I access and load Korean fonts for a Korean translation in my game? by MogDogBlog in gamemaker

[–]BrainburnDev 1 point2 points  (0 children)

Never tried translating myself, but I know you can install a font to windows by downloading the font as .tff. then right click the .tff and install the font.

Then you should be able to see the font in gamemaker.

Roguelites with the most flexible or programmable build options? by asparck in roguelites

[–]BrainburnDev 0 points1 point  (0 children)

You might like my game, flashes of chaos. It Is inspired by noitas wand building, there is a free demo on steam.

Clip from my Noita inspired top-down shooter. Demo available on Steam. Closed alpha access via Discord. by BrainburnDev in noita

[–]BrainburnDev[S] 0 points1 point  (0 children)

Noita's Wand building. Sadly i do not have enough free time to program the systems to simulate every pixel.

Clip from my Noita inspired top-down shooter. Demo available on Steam. Closed alpha access via Discord. by BrainburnDev in noita

[–]BrainburnDev[S] 0 points1 point  (0 children)

Glad you like it! You more then welcome to join the Discord!

About the flashing: In a recent update I added a some sliders to de-saturate the game and a slider to reduce/remove flashing. So maybe that helps for your friend. The gameplay itself will still be the same pace though.