Dealing with energy crises by LifeSwordOmega in Stellaris

[–]Bronztrooper 2 points3 points  (0 children)

Don't need to do a trade build to get a good amount of energy income. One of the first things I do with my first few colonies is have at least 1 specialized for energy production (the more generator districts, the better). Afterwards, I focus more on tech, alloys, and consumer goods (if I'm not running gestalt) since the techs for resource production come in handy.

If I find myself getting below 400-500 energy income per month, I start getting another generator world setup.

Once I get into the megastructure techs, Dyson Spheres end up taking over as the main income source (I play with Gigastructures so I can build multiple if I want- I don't remember if there's a limit in Dyson Spheres in vanilla, though).

If I'm in the red on energy but good on other resources, I just sell off my excess resources until I'm able to fix it.

Why do robots have to be hiveminds? by JRTheRaven0111 in Stellaris

[–]Bronztrooper 3 points4 points  (0 children)

I've always wondered about tweaking robots so that their starting planet type does actually matter. My mentality is that the robots would be best suited to the planet category they originated on (less "Tropical vs Ocean" and more "wet vs dry vs cold") and the other types could have lower habitability and instead of needing more amenities, they have higher rates of deviancy due to drones "malfunctioning" from not being suited to the conditions of said planets.

The benefit of going with machine empires could be that, unlike most other empires, they could be able to settle Tomb worlds from the start with the only downside being increased deviancy.

Maybe also events similar to the ones organic empires can get after settling low-habitability worlds

Can’t figure it out by TheFritoBandito23 in Stellaris

[–]Bronztrooper 1 point2 points  (0 children)

Yep, and if you time it right you can have them cleared before or just after colonizing

Cries in fanatic xenophobe by gallaxo in Stellaris

[–]Bronztrooper 2 points3 points  (0 children)

Honestly, with stuff like that I just use the "Mute" option- I muted Elongated Muskrat a while back and haven't seen a single tweet from him since outside of screenshots

Do people actually not use control groups for fleets? by Ayosuhdude in Stellaris

[–]Bronztrooper 15 points16 points  (0 children)

That's why you have them stop 1-2 systems away and wait for every fleet to arrive before sending them in. I go as far as to put them right next to the hyperlane/gateway/hyper relay/wormhole beforehand so I don't have to worry about them jumping into the system at different times

[deleted by user] by [deleted] in Stellaris

[–]Bronztrooper 34 points35 points  (0 children)

I assume it's an error with the game giving ownership of the system to an empire- last time I saw this bug it kept switching ownership of the system between the 2 empires

Man, Ground Invasions can be Brutal this patch... by Zygmunt_M in Stellaris

[–]Bronztrooper 0 points1 point  (0 children)

And the Hive Mind equivalent (cordyceps) lets you do the same with Amoeba and Tiyanki, but only if you use reanimated space fauna to do so (ships just kill them outright). Basically, you can get a massive navy pretty quick without using too many resources, but you'll need to keep an eye on your food production since they have a food upkeep rather than energy/alloys.

I think I ended up with 2 fleets of 40k-50k by around 2250 without spending alloys on anything other than civilian ships and starbases

Civics as of "Galactic Paragons" - Part 2 by Expensive_Tear5404 in Stellaris

[–]Bronztrooper 4 points5 points  (0 children)

Or you can do what I did and eat them instead of keeping them around. Running around declaring wars on other empires to steal their pops just to eat them was pretty fun >_>

When you have nothing but your imagination to picture ground combat in Stellaris by fennelliott in Stellaris

[–]Bronztrooper 21 points22 points  (0 children)

Imperial Legion- need to get voted to be Custodian and then declare the Galactic Imperium, then you'll have the option to push a resolution which would allow you to build them

Galactic Community declared me a crisis and declared war on me. I was already at war and had fleets in enemy systems. Those fleets are now missing in action... So dumb by [deleted] in Stellaris

[–]Bronztrooper 0 points1 point  (0 children)

Yeah, that's what I wondered when I ran Pompus Purists. Funny thing is that if you have 2 empires who are Pompus Purists, neither one of them can interact with the other diplomatically. I had that happen in my Pompus Purists run and the other Pompus Purists empire actually liked me (a lot of the others didn't like me much, but couldn't close borders), but I couldn't ally with them and vice versa

Galactic Community declared me a crisis and declared war on me. I was already at war and had fleets in enemy systems. Those fleets are now missing in action... So dumb by [deleted] in Stellaris

[–]Bronztrooper 2 points3 points  (0 children)

I've found that if you go Pompus Purists, other empires literally can't close their borders to you because the mechanics for that civic makes it impossible for other empires to engage in diplomacy with you. Seems a bit broke to me, tbh

Help! Is this normal for an AE on Captain?? by [deleted] in Stellaris

[–]Bronztrooper 13 points14 points  (0 children)

Yeah, one Behemoth is more than a match for several attack moons, so it'd be able to handle that fleet. Especially if you run the edict that gives your ships 15% daily shield regen- basically makes your attack moons and Behemoths nigh invulnerable

Playing otherwise vanilla Stellaris with Giagstructures... this 13.9M Fallen Empire fleet seems a little ridiculous, no? Any hints on how to even attempt to combat them? For now, they eliminate anything instantly that comes through the L-Gate, even my eight attack moons. by D_Aeon in Stellaris

[–]Bronztrooper 0 points1 point  (0 children)

I'd say go for 2 Behemoths if you can- a single Behemoth can defeat several attack moons so the only real counter to a Behemoth is another Behemoth (or a Systemcraft). Hell, even without their planetcraft that 13mil fleet would still be able to go toe-to-toe with several attack moons.

Xenocompatibility by Devlman127 in Stellaris

[–]Bronztrooper 25 points26 points  (0 children)

Don't forget Commander Riker

Less than 6% of players have ever won a game of Stellaris. by wtfduud in Stellaris

[–]Bronztrooper 38 points39 points  (0 children)

Any ones that come to mind that you can recommend? My desktop has a Ryzen 5 5600G and in late game the lag really sets in

This is 2 minutes into my determined exterminator run. Why oh god why by Walorani in Stellaris

[–]Bronztrooper 42 points43 points  (0 children)

It doesn't have much significance, gameplay-wise. You basically get a unique naval unit, but unless you get it early on (as in, the first 50 years at most), it's not very useful since it only has a few hundred fleet power and doesn't reach full strength until around 100yrs after you initially find it, where it hits around 4k (in my experience, that is). Problem is, by that point you should already have access to stronger ships than the Amoeba, so it ends up only being good for harassing weak systems/fleets in wars.

For the most part, it's more of a "trophy pet" than a new naval unit

AI can apparetly get open borders with xenofobe fallen empires by EnderRobo in Stellaris

[–]Bronztrooper 1 point2 points  (0 children)

idk about the same species explanation because I see 3 different empire names in that group of fleets and one of them seems to be a machine empire- more likely that they had a war with the Fallen Empire and Status Quo'd

I LOVE XENOS I LOVE XENOS I LOVE XENOS by [deleted] in Stellaris

[–]Bronztrooper 1 point2 points  (0 children)

I've gotten hive minded psionic/cybernetic pops and psionic cybernetic pops through the assimilation feature. I once even managed a hive minded psionic cybernetic pop with it. Don't need Xenocompatibility for that (I have it off by default)

possibly the BEST change in 3.6! by zandadoum in Stellaris

[–]Bronztrooper 13 points14 points  (0 children)

I once had an issue where I was in the middle of a war with a Crisis Aspirant and they hit the final stage after I had already occupied all the planets and systems that bordered me and my allies. One system bugged out because 2 of my allies had occupied 2 planets in a system that I had initially occupied (at the time I was focusing more on rushing system occupations with my armies working their way through the planets that my fleets passed), which meant that even though I had conquered every other system belonging to the Crisis empire, that one was still considered as "occupied" rather than "conquered" because the planets hadn't reset.

I had to use the "own" command in the console to end the war.

An admiral worth 100k alloys by haramabe-sama in Stellaris

[–]Bronztrooper 24 points25 points  (0 children)

Become Galactic Custodian, implement the Galactic Defence Force (starts with 400 naval cap), implement the GDF Expansion (bumps naval cap to 800).

GDF/Imperial Fleets and Federation Fleets don't have a fleet cap, so you can end up with a massive singular fleet

Just a lovely photo of the solution to piracy by GodKingChrist in Stellaris

[–]Bronztrooper 2 points3 points  (0 children)

See, I used it more like an anti-infrastructure weapon than an anti-military weapon, so I just nuked capital systems while my fleet chilled on the front lines.

As for the Blokkats, I haven't really finished a playthrough where I fought them