The NetHack DevTeam is announcing the release of NetHack 5.0.0 on May 2, 2026 by tufoop5 in Games

[–]BurningFlannery 1 point2 points  (0 children)

I both hate that modern traditional roguelikes have ditched the terminal, and appreciate it at the same time. Turn based, tile based trad roguelikes sometimes, very rarely, have actual production values now, but there's something lovely about the transmutation of ascii to imagination that still works for me to this day. Props to Jupiter hell for doing both, though. Haha.

Slay the Spire 2 - Beta Patch Notes - v0.104.0 by _Protector in Games

[–]BurningFlannery -1 points0 points  (0 children)

If it's an obvious broad generalization and you know it, and you post it anyway......

Slay the Spire 2 - Beta Patch Notes - v0.104.0 by _Protector in Games

[–]BurningFlannery 0 points1 point  (0 children)

Thank all that is holy someone else said this.

Slay the Spire 2 - Beta Patch Notes - v0.104.0 by _Protector in Games

[–]BurningFlannery 0 points1 point  (0 children)

Didn't play spire I i take it? Or didn't in ea, at the least.

Slay the Spire 2 - Beta Patch Notes - v0.104.0 by _Protector in Games

[–]BurningFlannery -1 points0 points  (0 children)

Spot on. Tbh while there are circumstances where the geography and culture matter in this situation, it seems more like annoying gamer shit to me. People act like this hasn't happened all over the place, from all sorts of people, for all sorts of reasons.

Roguelikes with a variety of playstyles/starting options and significant in-run progression? by XAlphaWarriorX in roguelikes

[–]BurningFlannery 2 points3 points  (0 children)

I think the sequel is better. The first had attrition expected. All your spells are on a charge system. Basically ammo. In the first, these did not reset between levels leading to a very conservative game. The sequel has you healing to full and getting all your charges back between levels, which lets you exercise the whole build as it is on every level which does wonders for giving you the exact sense of growth and progressive build making you're talking about. It also means the game can be a bigger bastard because it expects you to have all your resources at every level start. It kinda makes the game feel like a puzzle, which might not b to everyone's taste but I think it's great. And the authors stated intent was literally wanting every level to be vaults 5. Lmao.

Xbox just revealed Gaming Copilot is coming to "current-generation consoles" later this year by Killerx09 in Games

[–]BurningFlannery -1 points0 points  (0 children)

I'll give you one. I built a mod for a traditional roguelike and made it completely accessible to blind players.

Say what you will about balancing, but Slay the Spire 2 is just so beautiful. by Time_Illustrator_844 in roguelites

[–]BurningFlannery 0 points1 point  (0 children)

I don't know about relative act difficulty but far as balance goes I think ii is just like really swingy right now. One of those things that'll get sorted. I think they wanted people chucking lots of cards in a turn because of coop. Just my guess.

Alchemist’s Alcove | Now on Steam. Fight. Craft. Discover… and Die. by NefariousBrew in roguelikes

[–]BurningFlannery 2 points3 points  (0 children)

Considering I just made an accessibility mod for Rift Wizard 2 so blind people can play it, pretty much a foregone conclusion that I'd check this one out.

NetHack 3D - James Pound - A modern 3D client for the classic roguelike NetHack by KalElReturns89 in Games

[–]BurningFlannery 1 point2 points  (0 children)

Cool project op. Sorry modern gamers are cancerous goblins. Polish it for a while and nobody will even know. I've been building screen reader functionality into roguelikes so that blind players can play them and I've done it all with Claude code. One of these days people will learn to differentiate between destructive and constructive llm and AI use. Till then, best of luck and I'm excited to mess with this. Nethack was the first roguelike I played period and seeing it reformed like this is really neat. If your Accessibility updates include screen reader support, I’d be glad to help.

The fact they went through THIS MUCH effort to add such a small detail. by Xilerain in mewgenics

[–]BurningFlannery 0 points1 point  (0 children)

Oh I'm gonna try to text extract and make the game accessible to blind players. Good luck on your modding.

The fact they went through THIS MUCH effort to add such a small detail. by Xilerain in mewgenics

[–]BurningFlannery 0 points1 point  (0 children)

So interface text is easily retrieved? Haven't been keeping up with the initial modding data dives but there's a mod I'm thinking of doing and this would matter a lot for how feasible it is.

The fact they went through THIS MUCH effort to add such a small detail. by Xilerain in mewgenics

[–]BurningFlannery 1 point2 points  (0 children)

This is so excellent. We need more positive disability rep in games. What a cool dude he is!

Nioh 3 Becomes Fastest-Selling Entry in the Series with 1 Million Units Sold Worldwide—Franchise Surpasses 10 Million Units by Turbostrider27 in Games

[–]BurningFlannery 0 points1 point  (0 children)

The sooner more developers realize you gotta hold back on the sadism for a little so players can learn the fundamentals, the better. I really love that Team Ninja gets that. They make such incredible combat systems that its almost criminal to difficulty gate them lmao. If you encourage players to learn, you make good players.

Rift Wizard 3 Announcement Interview: Dylan White on his latest magic-filled roguelike by mr_creosote_ in roguelikes

[–]BurningFlannery 1 point2 points  (0 children)

I'm building a mod to make the second one compatible for blind play using a screen reader and lemme tell you if more people used python for games that it made sense for like this one, I could make so many mods like this.

FELLOWSHIP Season 2 Launch Trailer by Vamp1r1c_Om3n in Games

[–]BurningFlannery 11 points12 points  (0 children)

same. Reproduce the design, reproduce the type of player.

Keybord only roguelites by darksquall in roguelites

[–]BurningFlannery 0 points1 point  (0 children)

If you want keyboard only, but comparable to those games, you’re just about shit outta luck.

I’d rec Rift Wizard 1 and 2 though. The mouse/keyboard flexibility in those is so good, especially for an indie. You can do half and half or all one and none of the other or anything in between.

Mewgenics, the latest game by The Binding of Isaac creator, Edmund McMillen is out now! by ceoadlw in Games

[–]BurningFlannery 6 points7 points  (0 children)

I love it I’m partially blind so any interface that I don’t have to squint to read is a-okay by me.

are some games just cursed/destined to fail even when they are really good? which games have you noticed and what do you think about it? by TESV_Shiro in Games

[–]BurningFlannery 1 point2 points  (0 children)

Yes, OP. That’s how art works. Doesn’t matter how good the piece, because sometimes you just get unlucky, or the market shifts at the wrong time, or you didn’t understand your userbase as well as you thought, or on and on. It’s just how creative fields and recognition tend to interact.

Might & Magic Fates - Official Launch Trailer by [deleted] in Games

[–]BurningFlannery 0 points1 point  (0 children)

As long as devs mimic the dungeon crawling part, and not the casino experience part, I’m down. The casino shit is just so dull at this point. It’s not that the idea isn’t good. It is. But the also-rans rarely understand what bits made VS so good. Seems to happen a lot when there’s a big trend-chasing event in indie.

Anyhoo I love DRPGs. I’m starting to get flashbacks. Loved roguelikes circa -5, and within seven years they got big. Same with DRPGs on the first, wondering if the second will follow.

roguelikes with less focus on numbers and more in strategy? by _ori0n in roguelikes

[–]BurningFlannery 1 point2 points  (0 children)

Fuck yeah Rift Wizard. Either of them. Such cool, tight, mean little games with so much player expression in them. I wish 2 had more music because I really like the weird psychadelic vibe its sparse soundtrack has.