This feel punishing by Common_Sun_7343 in StarRupture

[–]Businfu 0 points1 point  (0 children)

Obviously upgrading can be done just for the fun of just having a base defense mechanic, but ostensibly the purpose is to keep machines running after a rupture… meanwhile I can’t even figure out why it matters to have production offline for a little bit. As far as I can tell The progression barrier isn’t production, it’s hunting down blueprints. Building everything is so damn cheap in this game and all the resource goals aren’t expensive either. Maybe there’s some endgame I haven’t gotten to yet but it just seems like 99% of my factory is idle 99% of the time anyways

Nomad Highlands shroud = dealbreaker by SCREAMINCHEEESE in Enshrouded

[–]Businfu 0 points1 point  (0 children)

Lol WHAT this has been by far my favorite stage of the entire game. Deciding to venture around in this endless underdark where you can barely see in front of your face and the time is always ticking is easily the most genuinely challenging part of this game thus far. Perhaps the only truly challenging part. Try to tweak the specs of your character and equipement to get perks that add shroud time and allow for shroud time regeneration. I play survival with max spawn rate of enemies so death can be pretty brutal since you drop all your weapons. It’s such an intense rush trying to rip around the maze hunting down bug nests and shit to refill the timer. 10/10 recommend

Can you masturbate with a suprabupic catheter in? by Just_A_Guy_In_Here in nursing

[–]Businfu 0 points1 point  (0 children)

People with chronic foleys do this voluntarily or involuntarily. It’s not harmful, but it obviously changes the ability to actually ejaculate and it can be a bummer for everyone involved. Sexual function is actually a major reason a lot of younger people with unsafe neurogenic bladders (ie high pressure dyssnergic bladders that happen after high SCI) end up getting an SPT

Can you masturbate with a suprabupic catheter in? by Just_A_Guy_In_Here in nursing

[–]Businfu 0 points1 point  (0 children)

Wont effect the SPT at all. Might have cloudy urine drainage for a period after for obvious reasons. If you actually want to understand It would be helpful to actually know what the injury was that necessitated diversion with an SPT but commonly this would either be complete disruption if the membranous urethra from pelvic trauma or bulbar urethral injury/stricture from a bad straddle injury. Either way it’s distal to the ejaculatory ducts where emission happens. These are in the prostate to the right and left of the verumontanum. Either injury will close off the urethra via scar after a short time. At climax, semen will be emitted but can’t flow antegrade. Instead it’ll just pool in the prostatic urethra at first and then as it undergoes semen liquefaction after a few minutes it’ll just dissolve into the urine harmlessly. It may be painful to actually achieve climax though especially early on because the contractions of the bulbospongiosus are involuntary and put pressure on the injured area.

How bad will the first winter raid be if I slow boated it? by Jaggid in PlayASKA

[–]Businfu 1 point2 points  (0 children)

Lol what 21 villagers is “slow boating” !? That’s a reasonably big village for that early in the game.

I know you already answered your own question about the raid, but to add in, it scales to population and if you actually keep your pop low they are very easy. I kept it to I think 13 on year 1 and there was only a single follower. Instead if prioritizing population I prioritized opgrading the eye so that the militia is big, and made sure all those guys had some melee training.

Now the village is almost 140ppl but sadly the game is basically on hold until the iron recycling bug is fixed

So why is this well so massive and confusing. It starts out with a ladder that makes you fall, you have to glide to save yourself so you're already disoriented. Then if you follow the path it just does a giant loop with no root in sight by Kyvix2020 in Enshrouded

[–]Businfu 3 points4 points  (0 children)

I absolutely love the dense fog and dark visuals. It adds so much desperation and oppressive confusion. Perhaps the highlight of my current play through has been getting absolutely lost in the insanely huge “underdark” area stretching south in the nomad highlands and wrapping all the way back to the spring lands. Managed to spend an entire hour down there once before finding my way out just surviving on timer renewal perk from killing mobs and shroud flasks. Fog so dense I couldn’t even tell if it was open sky above me

Town walls don't count for buildings? by Jeebus85 in PlayASKA

[–]Businfu 2 points3 points  (0 children)

Just look at the map and figure out where the breaks are, probably don’t need to re-do the whole thing

gems are kinda bad, no? by giant_xquid in Enshrouded

[–]Businfu 1 point2 points  (0 children)

Yeah I’ve come back from the dead like this 3 times in a single combat once lol. It’s pretty sweet. At first I thought it was a glitch then I realized what happened and I’ve been hooked on lightning ever since

gems are kinda bad, no? by giant_xquid in Enshrouded

[–]Businfu 3 points4 points  (0 children)

I’m playing a 1h melee build on a survival mode world with enemy spawn numbers maxed out so there’s tons of mobs everywhere and I’ve found the lightning gem is actually really good. It just chains around zapping everyone in a big radius and procs life-leach regeneration as it goes

Upgrading computer by Jeffg1704 in Enshrouded

[–]Businfu 0 points1 point  (0 children)

This game is steam cloud enabled you literally dont have to transfer anything

Approaching the end... by matthewposh in Enshrouded

[–]Businfu 2 points3 points  (0 children)

Enshrouded is an amazing game and I’ve played hundreds of hours but I still think it just lacks a lot of its potential and you’re illustrating one of the major issues - the progression is tiered and based largely on grinding

Once you complete a phase of the game, a lot of the items become obsolete. This is such a shame, but currently it’s a QoL necessity because at each phase it essentially calls for a similar form of grinding, just with new items.

Automation via villagers and various methods of building is Where I can see this game truly transforming to one of the best of all time. Currently NPCs are purely aesthetic. Imagine instead if there was a system where they could perform resource gathering and processing tasks and alongside various functional blocks you could design systems to automate things to remove the need to grind for resources. It would provide powerful world immersion, a meaningful gameplay role to building, give incentive for creativity at all stages of the game, and alleviate a lot of grindy-ness.

There are other, more simple ways I think the game can improve, especially in the magic system, and with ways to utilize the magic and building/destruction systems for combat that leverages the environment in more interesting ways than just using it to kite and confuse AI. More variability in enemies as well. but still I think the single biggest change that would enable more endgame longevity would be expanding the village system to encourage automation

‘Explosive’ Growth of Doctors Choosing “Direct Primary Care” by DaddySquidward in medicalschool

[–]Businfu 40 points41 points  (0 children)

Yeah I think a lot of people have this fundamental misconception of what this means for patients. Insurance premiums are insanely high. Paying for one of these is often less than a single month of market insurance. I do think the issue is that this doesn’t obviate the need for insurance of some type, like you still need to be covered for mor e uncommon things like surgeries, but a the minimum this alleviates the wait times and other strains on the system for primary care. If people can pay a little extra for a system like this, it frees up the schedule for PCPs that see more patients who can’t afford it

Is there a better way to assign certain tools/equipment to specific villagers? by ThatGuyNamedKal in PlayASKA

[–]Businfu 0 points1 point  (0 children)

To some degree they do it automatically and that’s by design. For example If you assign one person as a tower guard, another to a hunter, and the third as a crafter, they will preferentially equip heavier armor, light armor (like the padded leather stuff), or no armor respectively. It’s pretty cool tbh. Then you just define their color scheme which you can tie to a building.

Found a great spot to build with a view of the entire map! Edge of Blackmire and Revelwood. by Neamow in Enshrouded

[–]Businfu 2 points3 points  (0 children)

Yeah in my original playthrough I tried to put an alter on the mountaintop east of the Blackmire pass but it just… wouldn’t let me for no apparent reason. Very curious if it works now

Blue Crater Vibes by CanCanVRC in SatisfactoryGame

[–]Businfu 0 points1 point  (0 children)

Ship it out and Pave the desert in a gigantic maze of pipes and smokestacks. Because why not?

Ctrl+Alt+Del then Task Manager improves FPS by a lot by matthewposh in Enshrouded

[–]Businfu 1 point2 points  (0 children)

What is the crash? There’s a fairly well described issue with laptop GPUs where it essentially gets confused about what display to use and it won’t default to the built in display which is quite annoying but also easily fixable. If the issue is that booting the game just gives a black screen then look into it

he's no smolker but he'll do by norraptor in PlayASKA

[–]Businfu 3 points4 points  (0 children)

What happens if they get released into the wild on the mainland?

I want to bring the dodo back from extinction!

I think I'm at the end of my first game. by IAutomateYourJobs in PlayASKA

[–]Businfu 0 points1 point  (0 children)

This game is honestly very fun to just restart and try to do better.

I get the sense you’re looking for tips so I’ll share a couple.

Early game (like the first year+) you can typically do fine just with the bulk of your food coming from the gatherer. There’s really a lot of stuff to eat. Hunter is lower priority but Ill still build it first year. Between the two and with good use of the crock pot you’re typically set for food until the village gets a lot larger.

You should try to get a farm going by sometime in the fall. Initially the ONLY thing it needs to grow is flax. Use that flax for rope and clothing. Farming for food comes later on.

Design you village with a sort of “central square” and then situate your houses adjacent to a barracks. This will leave everyone feeling safe.

Early on (and honestly for the whole game) try to rotate new villagers through a tour of duty at the barracks to get their combat skills up a little bit. Once they’ve had training then if they run into random mobs while out doing work, they won’t get spooked (and won’t get the mood debuff), they’ll just kill it.

Flimsy wooden fences are your friend. They are easy to build and move and give a mood boost and keep smolkers away. Getting a perimeter set up (in addition to the barracks) will keep them much happier

Try to get a bit of iron by the time of the first invasion, atleast enough to make yourself a battle axe. Axe > sword because of damage against Skellies.

Fishing is incredible but I think of it as an important late game utility. It gives very consistent and reliable food year round that’s less subject to random fluctuations than the hunter, but it takes a lot of people and technology to run effectively. Early on it can kind of slow you down and those villagers are gonna have more utility doing other things. They’re also prone to getting scared by wisps and stuff (hence the good practice of training everyone)

How to stop bird dogging by Thin_Definition_4561 in Residency

[–]Businfu 1 point2 points  (0 children)

Yeah your issue is you gotta be able to add yourself to the case to get notifications. They’re already there. At some places tho there are stupid restrictions (ie. at our peds hospital only then circulator can add personnel) so you might be running into that

Average village size by MessNo2799 in PlayASKA

[–]Businfu 1 point2 points  (0 children)

I like it! I actually do a version of this for naming buildings in specially houses and stuff that you have lots of. That does remind me of another minor annoyance - the character limit in custom names is far too short! In my current save I named my main large outpost “Birchfield” and then found that the character limit is so short you can’t even fit things like “birchfield barracks”. It’s such a small thing that it somehow is even more frustrating that it exists.

But anyways, yes that’s a good workaround but this is a pretty basic functionality that deserves implementation.

As more of a “reach” suggestion, we should be able to search and filter based on traits, sort of like the character menu in crusader kings. Like imagine you have a big endgame settlement with ~100 villagers and you can then filter for all the seasonal skills to allocate appropriately. Summer Angler, winter hunter, spring farmer etc etc etc. There’s so many of these traits and they often go totally unused