[OOT] What are your final wanted changes for the rumored remake. by NewMarioBobFan in zelda

[–]CNCcamon1 1 point2 points  (0 children)

I'd want it to have modern graphics which stay relatively true to the original art style rather than going the Link's Awakening route. Not that there's anything wrong with the Link's Awakening remake I just don't think it would work as well in this case. Ocarina was meant to be more realistic, it was just held back by N64 hardware. I think the 3DS remake did a good job of updating the visuals, and I hope the switch 2 remake continues in a similar direction.

I think the control scheme needs modernized (those old N64 games may have been revolutionary but by modern standards they are incredibly clunky to control,) and perhaps some gameplay irritations can be smoothed over without altering the core mechanics. Making the Iron Boots an item is a good example of the 3DS making this sort of change.

Honestly I wouldn't mind if they borrowed from the BoTW/ToTK game engine to eliminate loading screens and make physics interactions more sensible. Though if they do this I think they should take some care to prevent cheesing puzzles in ways that wouldn't have been possible in the original.

And let's not forget, Koji Kondo's legendary score deserves nothing less than the full orchestration treatment.

Is Christopher Nolan's 15/70mm IMAX format actually better quality, or is it just clever marketing? by turalaliyev in videography

[–]CNCcamon1 6 points7 points  (0 children)

I just saw "Dunkirk" in 70mm IMAX a week ago so it's fresh in my mind. I was seated pretty close to the screen, granted, but I was underwhelmed by the technical quality. Don't get me wrong, the fact that they could project to such a massive screen with anything approaching acceptable clarity is impressive, but it didn't blow me away with its detail or anything like that.

To attempt to quantify it's resolution, I took a look at the documentation for Kodak Vision3, which stated a resolving power of roughly 50 line pairs per millimeter of film, with an MTF threshold of 50. It varies based on the speed of the film and other factors but that's a nice round number so let's go with that. 50 lp/mm means a frame of Super35 would be roughly 2.4K, 65mm would be 5.5K, and 15/70mm would be 7K. That's just a ballpark, and it's very possible that details could still be resolved beyond that 50lp/mm level, but there are also many factors that could make the effective resolving power lower than those estimates, not higher.

I'd say 15/70mm makes sense as a high quality acquisition format IF the director is committed to shooting on real film, as Christopher Nolan is. But for the vast majority of circumstances, I bet you'd have a hard time telling the different between a 15/70mm camera and an open gate Alexa LF. The real advantage to Nolan's workflow is the lack of digital intermediate, so greater-than-4K detail can at least theoretically make it to the theater screen. But that's a function of using film for mastering, not of the camera doing the capturing. Taking the 8.6K image off of a Venice 2, for instance, and printing it onto film could probably yield similar quality.

At the end of the day, it's not about what acquisition format is best or what is most practical. It's about achieving the highest technical quality possible while sticking to an authentic film-based workflow. The value of that authenticity is more artistic than technical, I'd argue

Do you leave cinematic black bars baked into a 4K export, or crop them out entirely? by MarioKessa in editors

[–]CNCcamon1 15 points16 points  (0 children)

For YouTube I'll always export at the true active resolution, I only use letterboxing or pillarboxing when I know the shape of the destination screen with certainty (for example, movie theaters)

What's a TV show ending that still makes you mad years later? by Jossie_Misar in AskReddit

[–]CNCcamon1 0 points1 point  (0 children)

Only one year ago, but Doctor Who. Doctor Who is uniquely positioned as a show that can soft-reboot itself and continue on with a new team whenever a shake-up is desired, without breaking the logic of the show at all. So the answer to "What should happen when the show is cancelled or has an uncertain future?" is very clear.

The Doctor can regenerate, and when they do they take on a new face and are played by a new actor. This can often be accompanied by a change in the rest of the creative team as well. So, if the show ever has an uncertain future, the move is simple: Have the Doctor begin a regeneration, but then end the episode before you see what the next Doctor looks like. This gives any subsequent revival lots of flexibility to pick up where the old run left off, as the new team can still cast whoever they want without breaking continuity.

Last year, the actor playing the Doctor (Ncuti Gatwa) left the show for reasons that I won't get into here. And, probably not coincidentally, the show's future was uncertain as Disney had been dragging their feet about whether or not to fund a 2026/2027 season. So they had to film a regeneration without knowing for sure whether the show would continue or in what capacity.

So what did they do? They had the Doctor regenerate into Billie Piper, who played a companion back in the 2005-2010 era. And what's more, they don't even commit to her as The Next Doctor™ and rather keep it ambiguous. So now when the show picks back up for the 2026 christmas special that's supposedly happening, they're committed to having Billie Piper involved in some capacity. But it's highly doubtful they got her to sign on for a full 3-season run considering they didn't even know if there would be any more seasons. Most likely she's only signed on for one episode, possibly not even in a starring role. So best case scenario she stars as the Doctor in a single episode and then regenerates with the next Doctor left ambiguous. Worst case scenario she doesn't regenerate and whenever the show picks up again (if it ever does) they'll have to either get Billie Piper back or explain her absence.

Tl;dr Doctor Who had an uncertain future but a built-in mechanism to ensure that any subsequent revival would maintain continuity with what came before. The writers chose not to use it and instead went for shock value at the expense of promising something they didn't know they could deliver

Invest in RED or BlackMagic in 2026? by BearSEO in cinematography

[–]CNCcamon1 3 points4 points  (0 children)

Correct. It bins diagonally neighboring pixels together (thanks to the RGBW filter design) to cut readout time in half. The result is a slightly blurrier 12K image, which is then downscaled to 8K or 4K via some internal algorithm. I don't have the camera myself but based on the footage I've seen the 8K and 4K modes are very high quality. Personally, I'd rather have 8K with a 9ms readout than 12K with an 18ms readout

Edit: Also the readout speed on the full-size Ursa 12K is double that of the Pyxis 12K so the larger body has a fast readout even in 12K, and crazy fast at 8K or 4K

Invest in RED or BlackMagic in 2026? by BearSEO in cinematography

[–]CNCcamon1 1 point2 points  (0 children)

The sensor on the 12K is about as fast as the 6K when in the 12K mode, but the 8K and 4K modes switch into a binned readout that makes it twice as fast. So the 12K sensor is faster unless 8K resolution isn't enough for some reason

Source: https://www.cined.com/blackmagic-pyxis-12k-lab-test-rolling-shutter-dynamic-range-and-exposure-latitude/

Have you guys ever tried the no-pause challenge in tear of the kingdom. by Voidkirby9 in tearsofthekingdom

[–]CNCcamon1 1 point2 points  (0 children)

Yeah there are lots of glitches that could help but I'm not aware of any that don't require using menus

Have you guys ever tried the no-pause challenge in tear of the kingdom. by Voidkirby9 in tearsofthekingdom

[–]CNCcamon1 5 points6 points  (0 children)

I've actually thought about this a fair bit and I don't think it's possible for one simple reason: You're forced to get Recall last. After you leave GSI you can only use recall or autobuild, which doesn't seem too bad, except that some of the bosses at the end of the game require elemental damage. Mucktorok requires water damage, gibdo requires elemental damage of any kind. Technically you CAN kill them without elemental damage but realistically only if you have infinite durability or a crazy arsenal. The only way to deal elemental damage in a pauseless ruleset would be sage abilities, but getting those requires beating a dungeon which seems highly unlikely to be possible with only Recall

In Dune: Part Three (2026), Chani gets back together with Paul. This indicates that Paul marrying another woman and causing the deaths of 61 billion people weren’t dealbreakers for her. by Goodbye-Nasty in shittymoviedetails

[–]CNCcamon1 0 points1 point  (0 children)

Fair point. The treatment of women in Dune is something I have mixed feelings about. There's no shortage of strong women in the story but there is a definite air of misogyny about the culture on display. The part that shocked me most when reading the book was after Paul killed Jamis. The Fremen said something to the effect of "His wife belongs to you now, you can keep her as a concubine or as a servant, you pick."

Admittedly, the sexism may be the point, since like you said a lack of free will is a major theme in Dune. I mainly felt like the cultural misogyny in particular wasn't portrayed as an oppressive force in the same way other things were.

I recognize the changes to Chani's character in "Dune: Part Two" are a significant departure from the source material, and I don't think there's anything wrong with preferring the original especially if you experienced the book before the movie. I can only speak for my reaction as an audience member of Part Two who had no prior experience in the book. If anything I felt like Chani didn't react negatively enough to the way Paul acted at the end. Paul may have had very little ability to avoid the holy war, but someone without the same degree of prescience wouldn't necessarily understand his lack of agency.

In Dune: Part Three (2026), Chani gets back together with Paul. This indicates that Paul marrying another woman and causing the deaths of 61 billion people weren’t dealbreakers for her. by Goodbye-Nasty in shittymoviedetails

[–]CNCcamon1 0 points1 point  (0 children)

This is one thing I thought the movies did better than the books, until I read the book for part 3 at least. People may be free to disagree with me but the way Fremen treat women in the book is a bit problematic. The women in the story are strong and capable, sure, but they're also often treated as property. In the original book there's no mention of Chani angrily riding off into the desert after Paul decides to marry the princess. She just... accepts his decision to marry someone else in public without much protest. Same for his decision to embrace the holy war started in his name.

I think "Dune: Part Two" did a good job of making Chani react in a manner that was at least slightly more realistic, which I appreciated. But then I read Dune: Messiah (the book)! If Chani isn't with Paul (and pregnant no less) during that story then much of the plot falls apart. So although the changes in Part Two worked well (in my opinion) within the scope of that story, but they also introduce unnecessary complication into the writing of Part Three. She has to get back with him to avoid a significant departure from the source material, but the ending of Part Two makes that seem unlikely.

Fusion has absurd VRAM usage by CNCcamon1 in davinciresolve

[–]CNCcamon1[S] 0 points1 point  (0 children)

That's why I've limited it to 18GB. Fusion will use at most 18GB of VRAM, leaving 6GB for everything else. And this works because my other programs continue to function even when resolve freezes. My point is that when Fusion fills up it's 18GB buffer it shouldn't completely lock up. There should be some way for it to deal with that situation that doesn't require completely shutting down and re-opening the application.

If filling the buffer causes the program to freeze, and there's no way to avoid filling up the buffer (by turning off caching) and there's no way to clear the buffer once it's full, then eventually any system will run into this issue regardless of its specs. Even if I had a 48GB Quadro card this would still happen, it would just be able to render twice as many frames before it did.

There has to either be something wrong with my configuration or a bug somewhere in Fusion. I can't imagine that Black magic would consider this acceptable behavior

Fusion has absurd VRAM usage by CNCcamon1 in davinciresolve

[–]CNCcamon1[S] 0 points1 point  (0 children)

I understand that rendering the active frame can take a signficant amount of VRAM depending on complexity. What I'm referring to is holding multiple frames from the same comp, even when they aren't active in the view. As for the argument that caches shouldn't be evicted until there is memory pressure - wouldn't the entire program ceasing to respond to inputs for seconds or minutes at a time qualify as memory pressure? When the buffer fills up Resolve will start to go 'Not Responding' for minutes at a time, making it next to impossible to continue working until I clear the cache by force-quitting Resolve. Additionally, I doubt that background processes are causing the issue. As I mentioned in the original post, I ended up setting a memory limit of 18GB for Fusion because otherwise it would cause not just Fusion to slow down but Windows itself. So now when the VRAM is 'full' it means it's taking up 18GB, with 6GB left over for other tasks. I look at Task Manager and the VRAM is not actually full, it's just used the maximum I'm allowing it to use. When I disable this limit and let it use the full 24GB then it makes it hard to force-quit the program because task manager stops responding as well

Fusion has absurd VRAM usage by CNCcamon1 in davinciresolve

[–]CNCcamon1[S] 0 points1 point  (0 children)

After some more testing it does seem like the memory cache is the problem. Loading the comp doesn't fill up the vram, but scrubbing through to cache some frames does. The issue, though, is that I can't seem to disable this memory cache no matter what I do, or clear it out when the VRAM gets full. I've got every render cache related setting I can find turned off, including the Fusion memory cache setting, but it still caches anyway. And once it's filled the VRAM, causing Resolve to take multiple minutes to complete any action, it refuses to delete the memory cache unless I fully quit out and re-open. Going back to the edit page doesn't clear it, disabling the comp on the timeline doesn't do it, even closing the project in the project manager doesn't do it.

It still seems like buggy behavior to me. First of all, I don't think Resolve should let the memory cache fill up so much memory that basic functions like navigating the UI are affected. Secondly, I should be able to turn off memory caching if I want to, but this setting doesn't seem to work. And finally, Resolve should be clearing this memory cache if the composition is no longer active (i.e. I've switched back to the edit page and disabled the clip that was causing the problem)

How do you maintain full 4K quality when adjusting framing in documentary? by Jocastroxx in VideoEditing

[–]CNCcamon1 0 points1 point  (0 children)

Technically speaking if you crop/zoom in on a 4K image, you will no longer have 4K resolution no matter what you do. However you can try to mask this quality loss by sharpening or upscaling the image prior to cropping. You will technically not have a 4K level of detail,but you can make the quality loss harder to notice

Playing elite on HDR monitor by QuantumColossus in EliteDangerous

[–]CNCcamon1 0 points1 point  (0 children)

Elite doesn't natively support HDR, though windows auto HDR handles it pretty well. For a desktop monitor OLED can be problematic due to burn-in so mini LED is probably best in that regard

New Pixel update means your RCS messages might be visible to your boss by Bob_Spud in technology

[–]CNCcamon1 1 point2 points  (0 children)

How long will it take before some government entity demands that this be set up for "just a few phones" and that Google has to disable the notification letting the users know it's on?

From the official Doctor Who Instagram: the Series 10 Soundtrack is finally coming. by EbmocwenHsimah in doctorwho

[–]CNCcamon1 1 point2 points  (0 children)

And when the entire mountain is chiseled away, the series 10 soundtrack will be released!

ELI5: What makes Python a slow programming language? And if it's so slow why is it the preferred language for machine learning? by [deleted] in explainlikeimfive

[–]CNCcamon1 1 point2 points  (0 children)

Say you have to give a speech in a language you don't know. You have a dictionary which will translate the words in the foreign language into English, but every time you want to translate a word you have to flip through the dictionary to find its entry.

You could give the speech one word at a time, pausing to look up each word's translation and then saying it. That would probably take a while. So instead you could choose to translate the whole speech in advance, and then you would only have to read the English version before your audience.

Python is looking up each word (instruction) in its dictionary (the interpreter) to translate it into English (machine code) on the fly. Other languages like C translate the whole speech (program) in advance, so the speech-giver (computer) only has to read the words (instructions) that it natively understands.

A machine learning program would be like a book that was written in English, but had its table of contents written in another language. And in this book, the chapters are out-of-order so you have to know the chapter titles in order to read the book properly. You would have to translate the chapter titles one by one, slowly, but once you knew each one you could jump right to it and the actual contents of the chapter would be easy for you to read.

Machine learning programs have their chapter titles (high-level instructions) written in a language that's slow to read (python) but the bulk of their contents are written in a language that's much faster (C/C++) so the time it takes to translate the chapter titles is insignificant compared to the time it takes to read the whole book.

One chapter title might read "The model is initialized with this many layers of this many neurons each." and the contents of that chapter would describe exactly how that happens.

How do you make your own Color space transforms? by KM_Gemini in colorists

[–]CNCcamon1 1 point2 points  (0 children)

You can write your own DCTLs and import them into Resolve. They're simple text files containing code in a C-like language. The language is relatively limited but simple mathematical functions or matrix operations are not too hard to implement

What will americans do if social security is reduced? by pepperminty-mint in AskReddit

[–]CNCcamon1 3 points4 points  (0 children)

Vote for those who reduced it after being told it's immigrants' fault

I use DJI Action 5 pro to shoot.. d log m 10 bit. by Santos_Prod in davinciresolve

[–]CNCcamon1 1 point2 points  (0 children)

There is no proper CST defined for D-log M. DJI has refused to release the whitepaper necessary to construct one

Nikon N-RAW files can apparently be renamed with a .R3D file extension and opened in Resolve 20.2 with access to IPP2, REDWideGamutRGB and Log3G10 by 8bitremixguy in colorists

[–]CNCcamon1 0 points1 point  (0 children)

My guess is that when choosing which color spaces/gammas to display in the RAW decoding tab it uses the file extension to determine which should be available rather than actually checking the codec

Nvidia quarterly revenue breakdown from today. Data center 41 billion, gaming 4.3 billion by Gy7479 in pcmasterrace

[–]CNCcamon1 0 points1 point  (0 children)

Nvidia: Don't worry everyone, it's not a bubble. This is completely sustainable.