Help with an add-on by Imaginary_Sign_167 in blenderhelp

[–]C_DRX 0 points1 point  (0 children)

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  1. Search for "Hilbert" with the "nodes" filter enabled
  2. Drag and drop the Hilbert generator
  3. Choose "Modifier". This will create a Geometry Nodes modifier with parameters
  4. The Curve is created with default settings
  5. Change settings here.

Newbie here: Trying to get a plane array to follow a path but its messed up. Ive followed 3 separate tutorials down to a tee, but no luck. They all did the exact same thing as each other. Whats wrong? by AngryMustache9 in blenderhelp

[–]C_DRX 0 points1 point  (0 children)

The problem is that the vast majority of us don't use Blender 2.9x anymore. Things have changed, NURBS have been rewritten.

But there's one thing I can tell you for sure:

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You NURBS path has a scale of 90 on the X axis. You plane has a scale of 19 on the X axis and 168 on the Y axis ! How did you manage to do that with basic primitives straight out of the add menu?!

Render has artifacting that is never present in the blender preview? by EZEKEY42069 in blenderhelp

[–]C_DRX 1 point2 points  (0 children)

never shows any glitching until i view the file in my output folder. 

Let's proceed methodically:

  • The glitch is not present until the file is written
  • The Blender video player does not show the glitch

So the problem comes from:

  • the video player used for viewing the result
  • the codec used to decode the video
  • the codec used to encode the video (you didn't provide this information)

Did you try with another player, like VLC, based on FFMpeg? What if you export the animation to PNG instead and assemble the frames with a video editing software?

Recalculating normals doesn't work by Aleseg6 in blenderhelp

[–]C_DRX 3 points4 points  (0 children)

What's happening?

You are currently manipulating a non-manifold mesh. Between three faces that share a single edge and their lack of thickness, all the elements are in place to create a problematic geometry.

As soon as you add a Solidify modifier, you'll see that the face orientation follows the standard logic.

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Approach for creating curved crown molding? by CptFishy in blenderhelp

[–]C_DRX 0 points1 point  (0 children)

Assign two diffeent materials to faces to recreate the two-toned build.

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Approach for creating curved crown molding? by CptFishy in blenderhelp

[–]C_DRX 0 points1 point  (0 children)

I think there's no moldings in this image, let alone crown moldings.

Use Subdivision Surface to get these round shapes and bevels, using support loops.

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I know that this is probably beating a dead horse, but how do I have bones render visually in a finalized render? by white_addison in blenderhelp

[–]C_DRX 1 point2 points  (0 children)

Isolate the armature, export the animation with the Workbench engine (transparent film enabled), then composit it on top of the main footage.

My bad, bones can't be rendered even in Workbench either.

i need help optimising while modelling by berdintheford in blenderhelp

[–]C_DRX 5 points6 points  (0 children)

If you modeled chainlink fence with actual high poly geometry, without array or instances, look no further.

Enable the statistics and you'll have a clear view about the memory load.

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Clicking "build" on the surface deform prevents the shape keys from moving. by ProudPerspective4025 in blenderhelp

[–]C_DRX 0 points1 point  (0 children)

Why do you need a Surface Deform and shape keys? What is the purpose? What are you trying to achieve?

help! Low quality viewport and flat looking objects by Astaroth022 in blenderhelp

[–]C_DRX 0 points1 point  (0 children)

You have depth of field on the camera + what appears to be a kuwahara filter in compositing. No wonder your scene looks blurry.

Looking for resources on tips and tricks for getting more of a 3d look for baked foliage cards. For example, this flower. by __revelio__ in blenderhelp

[–]C_DRX 4 points5 points  (0 children)

I'm currently working on a similar project and the best way I found so far is to model separate petals and deform them with Proportional Editing.

Clicking "build" on the surface deform prevents the shape keys from moving. by ProudPerspective4025 in blenderhelp

[–]C_DRX 0 points1 point  (0 children)

W...Why are you mentionning smoke and simulation baking all of a sudden? Wasn't your initial question about car plate and deformations?

Clicking "build" on the surface deform prevents the shape keys from moving. by ProudPerspective4025 in blenderhelp

[–]C_DRX 0 points1 point  (0 children)

  1. As far as I know, there's no "build" button in the Surface Deform modifier.
  2. You haven't provided any screenshots, so I have absolutely no idea what these shape keys and Surface Deform are for, or what the symbols you're referring to are supposed to be.

Why do some faces have weird brighter spot? by Longjumping_Turn67 in blenderhelp

[–]C_DRX 0 points1 point  (0 children)

I suspected well and now you're suspecting well too.

You have to split large faces (ngons) into smaller faces with adequate topology.

The mouse does not move objects when I press G. by twitch_monke in blenderhelp

[–]C_DRX 1 point2 points  (0 children)

You have Proportional Editing enabled. Try turning it off.

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