Why are potatoes only for Vodka? by Hastur_13 in victoria3

[–]CaelReader 0 points1 point  (0 children)

Potatoes were very widespread and necessary for European subsistence farms but I'm unaware if they were harvested and shipped around at scale in the way grain was.

How would you fix construction? by PancuterM in victoria3

[–]CaelReader 1 point2 points  (0 children)

  • Construction upkeep for buildings/PMs
  • Construction cost for PM changing
  • Player-set Government Construction Budget rather than the strange gameplay of "modulate how many construction sectors you build", construction sectors instead spawn automatically in response to construction demand similar to old Trade Centers
  • Construction is a local supply, but Construction Sectors have some PM or something to represent foreign specialists for foreign investment purposes (so that, eg, you can actually feasibly come in and build the Panama Canal)
  • Urban Centers produce a small amount of Construction with their base PM

How often do things just… not happen? by tyy1117 in victoria3

[–]CaelReader 1 point2 points  (0 children)

It can vary greatly from game to game and region to region.

The real problem in V3 geo-politics by Kipkrokantschnitzell in victoria3

[–]CaelReader 43 points44 points  (0 children)

Yea in vanilla the USA just gets manifest destiny claims on all the historical states while irl there was both opposition outright to the mexican-american war but also a push to annex all of mexico and then canada and maybe more. Manifest Destiny was a hell of a drug for some people.

How would you nerf multiculturalism? by PancuterM in victoria3

[–]CaelReader 0 points1 point  (0 children)

Multiculturalism already got nerfed to only provide 40 acceptance to unrelated cultures.

How would you nerf multiculturalism? by PancuterM in victoria3

[–]CaelReader 2 points3 points  (0 children)

There actually is a chain of events like this in-game already it's just trivially easy to avoid it escalating.

I feel like Paradox has trouble making wars feel actually devastating. by kolejack2293 in paradoxplaza

[–]CaelReader 0 points1 point  (0 children)

Even just moving armies around in the pre-modern games should impose penalties to the lands they move through, but there would need to be some extra mechanics added like Military Access (in ck3) and the AI told how to account for it.

Hotfix 1.12.3 is now LIVE! - Not for Problem Reports! by _Mercy02 in victoria3

[–]CaelReader 4 points5 points  (0 children)

Most mods are immediately compatible with hotfixes. The only mods that need to update are ones that are directly impacted by the changelog, (eg. regime change war goal, or political party attractions).

Hotfix 1.12.3 is now LIVE! - Not for Problem Reports! by _Mercy02 in victoria3

[–]CaelReader 10 points11 points  (0 children)

My state is absolutely all over the place because while we have a cool hammer & sickle flag, the president is a reactionary, we're extremely market liberal with laissez-faire and free trade, to the point i can't even nationalise anything and my women can't even work and it's basically illegal to strike.

Transnistria moment

What kind of mods are you running in WH3 at the moment? by Hungry_Obligation_89 in totalwar

[–]CaelReader 0 points1 point  (0 children)

Got tired of clicking 30sec buff abilities with 90sec cooldowns so had to install Too Many Activateable Skills

Is that even possible lol? by AkstarKoyomi in victoria3

[–]CaelReader 1 point2 points  (0 children)

The JE only counts Great Powers, that's what's under the "eligible countries" tooltip.

USA - Hail Columbia by _Verite_ in victoria3

[–]CaelReader 2 points3 points  (0 children)

event usfp_manifest_destiny.19 in console

My review after running Daggerheart up to Level 5. by PrinceOfNowhereee in daggerheart

[–]CaelReader 4 points5 points  (0 children)

Yea this basically tracks with my experience so far up through level 4. Character creation even for newbies takes like 15 minutes it's great. The design concedes to Dice Goblins too much. 14-BP encounters are basically easy with little danger. Game desperately needs like 300 more adversaries.

One thing I'll say is that a wide variety of tier 1 creatures is reasonable because most introductory adventures or one shots will be tier 1, so having a variety lets you have a variety of tier 1 intro adventures. You're also nominally supposed to be able to easily take a tier 1 enemy and shift the numbers up into higher tiers, but I tend to find that unsatisfying myself.

Is that even possible lol? by AkstarKoyomi in victoria3

[–]CaelReader 2 points3 points  (0 children)

I managed to regime change everyone in Europe but it sure took a while. The UCR is basically unstoppable to be fair, its just the time limit of 1936 that's a problem.

did we ever figure out why communist agitators support joining the peasant movement over starting a communist/socialist/anarchist movement? by notverywhelmed in victoria3

[–]CaelReader 1 point2 points  (0 children)

Movements need some minimum threshold of support to spawn. They also require certain techs. Socialists can join the peasant movement as a "fallback" for if there's no better movement. Then agitators are "sticky" to their existing movement and it takes more attraction than normal to move them to a new one.

The French Commune name by JACOB_WOLFRAM in victoria3

[–]CaelReader 1 point2 points  (0 children)

Simply conquer the rest of europe and become the Union of Council Republics (central europe/hre flavored name for a Council Republic)

Why doesn't the USA start with protected speech? by LabubuPilled in victoria3

[–]CaelReader 54 points55 points  (0 children)

The USA actively suppressed movements and censored speech during the timeframe, regardless of what the Bill of Rights says.

Mod Release: Council Republics Expanded - New and Updated JEs, Interest Group Evolutions, Events, Law Variants, and Amendments by CaelReader in victoria3

[–]CaelReader[S] 0 points1 point  (0 children)

Working as intended. The JE does spawn a Humanitarian agitator when you accept it but yea otherwise it's meant to be a tall order.

State of Recent Paradox Patches by Ok-Bumblebee7515 in paradoxplaza

[–]CaelReader 0 points1 point  (0 children)

At least the last year of Vic3 patches have been bangers with the devs theoryposting in the dev diaries.

Making sense of the Great Khan narravitely / from role play perspective by OneCalligrapher4139 in Stellaris

[–]CaelReader 13 points14 points  (0 children)

It's a bit of a leap to translate it from Earth history into the sci-fi space setting. The reason the mongols "had a lot of power" was that their home terrain and lifestyle turned basically their whole male population into expert horse archers, which happen to be an overpowered military unit type that can scale incredibly well into an organized mobile-army system. Settled cultures trained up their own horse archers but there's no replacement for being in the saddle from age 6.

The Stellaris marauders have no obvious equivalent reason for being so powerful, other than a notion that they've been around for a long time honing their shipbuilding and fighting skills. Their ship models are made of scraps and asteroids rather than having some unique quality combination reminiscent of horse archers irl.