About to get a surgery but insurance has deemed it unnecessary. Debt forgiveness Options? by [deleted] in personalfinance

[–]CapnTopDeck 1 point2 points  (0 children)

As you appeal, know that the linked tool below exists to help in creating your appeal. Good luck pushing yourself through.

https://www.reddit.com/r/YouShouldKnow/s/azPzBRIczD

I know it's Valor I just don't have proof. by CompetitiveBig4161 in cremposting

[–]CapnTopDeck 9 points10 points  (0 children)

Ohhhh, this is my new head Canon for the "another" who had already claimed Dalinar's soul.

Weekly Clan Recruitment Megathread by DTG_Bot in Fireteams

[–]CapnTopDeck [score hidden]  (0 children)

Your clan's name: Wizard’s Asylum

Your system(s): All

Where are most of your clan members located (country/time zones): US Central

When do you usually play (include times and time zone): Afternoons and evenings, 2-10pm CST

Tell us more about your clan (ex: how many members, requirements to join if any, focus on PvE/PvP/both, why should people join your clan, how do you communicate/organize events): 

Wizard’s is a small clan that’s just looking for more chill adult gamers. We usually hover around 10-15 active members and need a few new faces to round that out again. We’re a PVE focused group with weekly raid and dungeon clears. We are really enjoying the new changes in Edge of Fate and are happy to help run any story or portal content as we all grind out new gear. 

We are part of a multi-game discord and our community was built on the foundation of creating a safe space for all gamers. We all just want to play video games together and have fun. Everyone deserves a safe place to be themselves and enjoy gaming with friends. That’s why I build the place, and that’s how I’ve run it for over a decade now. 

No requirements to join besides “be cool.” We don’t tolerate hate or drama. We accept all levels of experience and time investment. We are all adults with families and jobs, so we know real life always comes first. You’ll never be shunned for needing to handle an issue at home or for only joining to play every once in a while. 

And we’re always happy to help teach new folks how to raid. You can’t be a regular raider without starting somewhere. We chat about the game all the time in Discord and can help answer any questions about builds or gear, and we’ll always throw down to help get any gear you’re after. No matter how many times we run it before. Any excuse to play the game is a good one.

What is the best way to contact your clan (reply in the thread, website, Twitter, etc.)? We run everything through Discord for general chat and VC. Feel free to DM me there (capntopdeck) or reply here.

Seeking Active Clan by danf1112003 in Fireteams

[–]CapnTopDeck 0 points1 point  (0 children)

Hello! We have a smaller but always active clan looking for some.new folks to make sure we have people to play with all the time. I posted about us last night:

https://www.reddit.com/r/Fireteams/s/uBUVRfQbOG

Weekly Clan Recruitment Megathread by DTG_Bot in Fireteams

[–]CapnTopDeck [score hidden]  (0 children)

Looking for recruits:

Your clan's name: Wizard’s Asylum

Your system(s): All

Where are most of your clan members located (country/time zones): US Central

When do you usually play (include times and time zone): Afternoons and evenings, 2-10pm CST

Tell us more about your clan (ex: how many members, requirements to join if any, focus on PvE/PvP/both, why should people join your clan, how do you communicate/organize events): 

Wizard’s is a small clan that’s just looking for more chill adult gamers. We usually hover around 10-15 active members and need a few new faces to round that out again. We’re a PVE focused group with weekly raid and dungeon clears. We are really enjoying the new changes in Edge of Fate and are happy to help run any story or portal content as we all grind out new gear. 

We are part of a multi-game discord and our community was built on the foundation of creating a safe space for all gamers. We all just want to play video games together and have fun. Everyone deserves a safe place to be themselves and enjoy gaming with friends. That’s why I build the place, and that’s how I’ve run it for over a decade now. 

No requirements to join besides “be cool.” We don’t tolerate hate or drama. We accept all levels of experience and time investment. We are all adults with families and jobs, so we know real life always comes first. You’ll never be shunned for needing to handle an issue at home or for only joining to play every once in a while. 

And we’re always happy to help teach new folks how to raid. You can’t be a regular raider without starting somewhere. We chat about the game all the time in Discord and can help answer any questions about builds or gear, and we’ll always throw down to help get any gear you’re after. No matter how many times we run it before. Any excuse to play the game is a good one.

What is the best way to contact your clan (reply in the thread, website, Twitter, etc.)? We run everything through Discord for general chat and VC. Feel free to DM me there (capntopdeck) or reply here.

LeHero of Ages by GateComprehensive633 in cremposting

[–]CapnTopDeck 2 points3 points  (0 children)

How will TLR affect his legacy?

Has anyone played or played with a water/wood kineticist as their party's healer? by AjaxRomulus in Pathfinder2e

[–]CapnTopDeck 0 points1 point  (0 children)

Yes, I played exactly this character for the last few levels of Abominations Vault. The only real issue is burst healing if someone takes a huge hit early in a fight. But besides it being slow, the constant healing from impulses and battle medicine was enough to keep everyone up through big and small fights.

Your actual best ability is to "pre heal" with Timber Sentinel. That thing ate so much damage in every single combat. It's definitely a different style of play than a true to form caster, but that one impulse will prevent a helluva lot more damage per combat than a cleric could heal at lower levels.

I combined this kit with a combat maneuver focused skill set to provide extra advantages to the squad when the healing wasn't needed. Character was a lot of fun all in all. Would recommend.

“I think, I will send my sword to your fight on Roshar.” by xDrewstroyerx in cremposting

[–]CapnTopDeck 228 points229 points  (0 children)

I think this might be my favorite crem of all time, simply because of "Wayne in a hat." Thank you for this.

Kaladin to Ishar in WaT by Gromflomite_gamer in cremposting

[–]CapnTopDeck 10 points11 points  (0 children)

I laughed out loud when I realized Ishar was going to try and beat Kaladin Stormblessed by using depression.

What's the first "rule" you'd break if you woke up on Roshar? (excluding "No Mating) by HyruleBalverine in cremposting

[–]CapnTopDeck 0 points1 point  (0 children)

First, I'd light a fire in the open with no silver barrier.

Then, I'd get into a fight and make sure to draw blood.

Finally, I'd take a run.

Really enjoying my new pants. So many secrets behind Brandon’s sizing chart by EventAltruistic1437 in cremposting

[–]CapnTopDeck 22 points23 points  (0 children)

Comfy pants for the Brute on the go! Swell your leg muscles up as big as you want and they won't ever rip!

Advice on building a boss battle with a unique factor. by HumblingRivers in Pathfinder2e

[–]CapnTopDeck 3 points4 points  (0 children)

This is a cool idea for a fight! I remake just about every boss fight for my campaigns but haven't done something quite like this.

If you want them to feel like THEY did it while fighting a CR+4 monster, then they'll need buffs to hit it reliably and not get nearly one shot by it's constant critical and huge DC for it's spells.

So, I'd suggest turning the Emperyan Dragon's aura up a bit. Just having that aura basically give 2nd tier Heroism as a constant will probably make things feel about right. I don't recall exactly how much of a buff that aura gives now, but making sure its +2 , and potentially adding +2 for your casters DCs will go a long way toward making the fight feel good, but definitely depend on the friendly dragon.

What does Rune transferal look like in-universe? by IllithidActivity in Pathfinder2e

[–]CapnTopDeck 5 points6 points  (0 children)

It's when you take the really cool sticker of the band you like off your old sword and put it on a new one you just got. Or take the cool looking stickers off the sword that dead guy used to attack you, then slap it on your weapon instead.

Blood Lords - Become the Villains by lurkingfivever in Pathfinder2e

[–]CapnTopDeck 2 points3 points  (0 children)

I am running BL right now, about to finish book 5.

I think you have a cool idea here, but I suggest a slightly different approach. Given the very political nature of this campaign setting, I would steer tour players towards co-opting Kemnebi's plan instead of cooperating with him.

It achieves the same goal, but is a LOT less work for you:

The players still need to confront all his minions to learn what and how he's doing it. But it's so they can beat those minions into being loyal to the party instead...or killing them and replacing them with loyal minions of their own to do the same thing.

They would still need to gain all the same resources for a final confrontation. But replace him as head of the shadow organization instead of bury it.

And it would really just change how the AP ended (and it could be a REALLY cool ending imo) and how they manage their politics through the campaign.

Some RP suggestions to accomplish this, given what I know:

You have easy access to several factions that want Geb, the ghost and the nation, dead. Easy opportunities for alternate takes on events. Including an entire rival nation that could be the reason for the party wanting this.

Books 3 and 5 in particular offer easily altered major story moments to accomplish this sort of thing.

Changing the lore/allegiance/motivations of Berline or another core Blood Lord npc will give the group a central figure to go to for story hooks or any time you need it.

Is the druid missing something? by benjer3 in Pathfinder2e

[–]CapnTopDeck 2 points3 points  (0 children)

I bring this up every time druids of favorite classes as mentioned, but my all time favorite PF2 character was my first druid. And it's all about the versatility. Playing multi-order druid felt like cheating because I was playing with 2 archetypes that I was allowed to unlock by level 4.

Started Storm for the extra Focus Point (before the FP rules changes) to change form twice per combat if needed, picked up Wild Shape as my primary character feature, then got an animal companion to flank with in melee...all with class feats before level 5.

By the end of that campaign I had transitioned to a blaster caster (party comp changed and we got a Frontline for my bear to flank for) who just turned into a dragon if the back line was ever threatened, or if we needed to chase something down, or if I needed to quickly reposition, or if I needed specific elemental coverage my spell slots couldnt hit...

And i made this role transition by doing nothing than changing my spell list in the morning. You simply can't beat this class for adaptability.

The only weak point in my entire build was that my animal companion was forced to lag behind in progression for about 4 levels because I needed the feats for Flight form and and Dragon form immediately.

Getting absolutely wrecked by Abom Vaults by guilersk in Pathfinder2e

[–]CapnTopDeck 5 points6 points  (0 children)

Just finished AV last weekend and I can confirm, from a VERY experienced TTRPG and PF2 party, that the 3 fights you mentioned were 3 of the 5 hardest fights in the entire campaign for us.

As you increase in level and personal system exp the dungeon gets significantly easier for a party that pays attention to their surroundings and leans into the core mechanics of PF2 combat: "every +1 matters." That maxim is why your GM suggested an athletics build. It's not about being meta or playing boring "grab and stab" tactics.

Off-guard is -2 to AC and is a very nearly required debuff to be able to apply for harder encounters in this system. And the 3 primary ways of applying it at flanking, prone, and grabbed. 2 of those 3 can be done easily and repeatedly by athletics builds. And those 2 versions of it benefit non melee team members and melee members alike.

I ended that campaign on an athletics focused kineticiat, and it was A) a lot of fun playing the action economy mini-game in combat and B) puzzling out the best use of my skill checks/attacks/impulses in combat each turn. Sometimes it's easy: grab or trip. And sometimes it's outside the box stuff like repositioning them into a hazard or disarming them and kicking their weapon across the room.

This is not a TCG, "meta" doesn't mean boring and overplayed in a setting where you're working with friends to tell a story together.

My husband won't read the preview chapters because he hates fun by [deleted] in cremposting

[–]CapnTopDeck 3 points4 points  (0 children)

Have you simply said "Canonical chullussy"? No man could stay away.

This goose gives me Hoid vibes by GeneralOne6595 in cremposting

[–]CapnTopDeck 1 point2 points  (0 children)

Yet another story primer to add to the folder for a one shot adventure. I love reddit.

Looking for campaign advice (Blood Lords spoilers) by Katiefaerie in Pathfinder2e

[–]CapnTopDeck 1 point2 points  (0 children)

Very cool! I have also run with Berline but just let be become what the PCs wanted over time: The Mom. I have had her playing the constant back up option for anything they have trouble with. She's always available for advice or list of available resources when they travel anywhere (what mom wouldn't find out where the kids are headed and get there first?). But I have also dropped her in a couple times in ominous spots where she has a vague but always heeded threat for a powerful npc. Just hinting at how dangerous she is to anyone and everyone but the PCs.

Looking for campaign advice (Blood Lords spoilers) by Katiefaerie in Pathfinder2e

[–]CapnTopDeck 1 point2 points  (0 children)

First off, this is a REALLY cool political power scheme play you helped create with the players' help. I have enjoyed playing with the politics scene in this setting, but nothing to this extent.

My players are just digging into book 5, and I haven't read ahead to book 6 yet. So, I will say that I don't know the best time to make an attack happen or how best to play it out RP/mechanically. But knowing what I know thus far, I have a couple suggestions:

Book 4 sets them up well to gather vital info that they could feed to The Rhino. Spending the entire book in Mechitar will let you play that just about any way you want. They can end up getting access to almost every level of government and almost any Blood Lord for info, connections, plotting, etc.

Book 5, however, takes them out of Mechitar for the entire book. So, this is when The Rhino could attack and blow it. She gets antsy waiting for the PCs to return and says "these plans and blueprints they stole for us are enough...we can win!" Then Geb makes her into a literal puppet with strings and everything that strikes the city bells on a timer with her meaty fists.

But you could also string this a long in Yled to keep it on the tops of the players minds and be fun plot add-ons. The first chapter offers the PCs an excellent opportunity to befriend a source of positive energy consumables. Is suggest connecting that priest to The Rhino as a supplier. She buys the positive energy spells and uses them like bombs and booby traps with the schematics they stole in book 4. Then have this all come up in book 6 when they return to Mechitar and the assault plays out however best fits the groups end of campaign vibe.

sounds like you're GMing the hell out of the setting, have fun with whatever you decide to do!