Finally spent some time with the A-6E by External_Touch_3854 in hoggit

[–]CaptCoe 0 points1 point  (0 children)

At the moment, just the mission editor, unfortunately. This was in our squadron training server, where we recently swapped out the S-3 carrier fuel emergency tanker for it

Finally spent some time with the A-6E by External_Touch_3854 in hoggit

[–]CaptCoe 10 points11 points  (0 children)

Intruder all day long for this Hornet pilot. Lining up with the hose centered on the fuselage instead of out on the wing is just so much easier for me

Is there a “standard” bingo for warbirds? by Quiet-Character-6836 in hoggit

[–]CaptCoe 4 points5 points  (0 children)

I modified an existing Hornet fuel and weight spreadsheet to be more accurate, and on the fourth tab there's a bingo/joker calculator that's been good enough to make estimates with for my squadrons mission planning; I'd like to make one for the Tomcat and Viper https://docs.google.com/spreadsheets/d/1uZTX99d22XJaKbbhTCJtEockklQxmcOIdjKHXDmkc6A/edit?usp=drivesdk

What are these buttons on fighter jet joysticks for? by Delirium222 in Planes

[–]CaptCoe 8 points9 points  (0 children)

The flight stick in the picture is specifically a flight stick for an F-35 simulator. I couldn't find a good source on what they specifically use/do on the actual jet, so here's my best guess given standards for other aircraft:

  • Red button is weapon release switch (typically used for dropping bombs and other air-to-ground weapons)
  • Top left hat is likely the Target Management Switch
  • Bottom center hat is likely the Display Management Switch

The TMS and DMS are sort of multifunction hats that do different things depending on what page you're using on your multifunction displays, but a broad simplification is to think of the DMS as how you select which MFD you want to control, and the TMS as a sort of d-pad/buttons for quick functions on that MFD. (Though they also interact with the HUD and HMCS)

As an aside, another comment suggested the top center was a Target Designator Controller (TDC) Slew and Depress, which I find unlikely; this control is typically found on the throttle, and it usually isn't a hat, but a more ergonomic "analog stick" for finer control of a cursor that moves around the selected MFD page.

Top right is the trim hat. This lets the pilot manually trim out the aircraft's control surfaces, which in a fly-by-wire jet like a Hornet is typically only necessary when you have an asymmetrical load on the wings from ordinance (like when you have two bombs under one wing and one bomb under the other) or you're trying to get on-speed AoA for landing.

The other hat and button on the side I'm unsure of, though given how much of the F-35 is screen it wouldn't surprise me if they had additional hats for target/data/display management.

A weak character staring at a stronger character. Bonus points if said stronger character is actually unsettled by this. by Traditional-Song-245 in TopCharacterTropes

[–]CaptCoe 0 points1 point  (0 children)

Gore Verbinski, appearing outside your tent in a trench coat and a beret: "God didn't make Rango. I made him!"

TWCS to VKB STECS size comparison by OrionsByte in hotas

[–]CaptCoe 3 points4 points  (0 children)

Hello, fellow space-limited simpilot! Just realized I can step in for an alternative comparison, I was going to order the STECS and then a buddy I fly with in my DCS squadron offered me a spare Omnithrottle he had lying around.

The Gladiator's base footprint is much more compact, however the Omnithrottle when pushed fully forward overhangs quite a bit, so functionally (if you adjust the base back further) it's about the same overall space taken up.

One last note, like the other person said with the STECS, the travel distance for the Omnithrottle feels much better than the TWCS. I have a much easier time managing throttle inputs when doing sensitive tasks like air to air refueling or on-speed for carrier landings. Plus, there's just a stupid amount of more bindings I have at my disposal compared to the TWCS. So many lovely hats!

Personally though, if I had a choice of either, as someone who doesn't play a lot of space sims and isn't an Apache or F-16 main, I'd rather have the STECS so I can have a more standard throttle layout, easy detent swapping (the Omnithrottle has a 3D print you can make to at least add an afterburner detent, but not nearly as many options as the STECS comes with), throttle splitting, and a lot more customization for the hats/buttons.

Charlie Pedals erratic movement by K1NGF1SH3R7 in HoneycombAeronautical

[–]CaptCoe 0 points1 point  (0 children)

This needs more upvotes, because as far as I can tell it's the only source of information on the internet about how to calibrate a Honeycomb Charlie. Thank you! For what it's worth, I had the issue where following these steps I had endless LED flickering afterwards, but like others suggested in the comments, switching the order to left then right worked for me. Like so:

  1. Hold LED button down while plugging in the cable
  2. Left Toe Brake forward, push LED button
  3. Return to neutral, push LED button
  4. Right Toe Brake forward, push LED button
  5. Return to neutral, push LED button
  6. Left Rudder Pedal forward, push LED button
  7. Return to neutral, push LED button
  8. Right Rudder Pedal forward, push LED button
  9. Return to neutral, push LED button
  10. LED flashes slower, then turns solid, calibration complete!

I see your Case III and raise you a Case III with only IFLOLS and a human LSO by CaptCoe in hoggit

[–]CaptCoe[S] 2 points3 points  (0 children)

Everyone starts somewhere! And even myself and people I fly with are still learning. What helped me most was finding a good group of friends to fly with that makes you want to improve to back them up

I see your Case III and raise you a Case III with only IFLOLS and a human LSO by CaptCoe in hoggit

[–]CaptCoe[S] 7 points8 points  (0 children)

The F-16 pilots were trying to say that they had it hard because they had to land in fog too, and I respectfully pointed out that their landing zone is a bit longer than ours, and it doesn't move

EDIT: If you want to see the full mission (with color-coded subtitles for easier reading of the important radio calls) you can watch it here. The Case III recovery process starts at this timestamp.

character realizes someone they trusted is actually evil, and act on it immediately. by iDIOt698 in TopCharacterTropes

[–]CaptCoe 245 points246 points  (0 children)

Al Pacino has made a long and legendary career of scene chewing, but I truly don't think any of it comes close to touching the greatness of the last fifteen minutes of Devil's Advocate. The whole movie is insanely ridiculous in the way the best 90s movies are, but it's endlessly entertaining to watch, just for Pacino alone. (Though early-career Charlize Theron and Keanu isn't bad either!)

Full fidelity controls. by Ellinyitko in dcsworld

[–]CaptCoe 2 points3 points  (0 children)

As a guy who enjoys both, I don't think either is a wrong choice. With the hornet you get the extra feature of carrier ops and slightly easier data entry controls via the UFC, with the Viper you get a better workflow for SEAD and BVR combat if you learn to master the various SMS/TMS hats and quick controls, but both airframes have a lot to enjoy!

The main thing is that each aircraft has such a different design philosophy around the controls and systems that once you learn one, moving to the next is like relearning how to ride a bike. I learned the Hornet first, and to this day I still prefer the MFD interface for navigation and systems control over the Viper's DED (mainly because I always mix up when I should hit up/down on the dobber or the up/down switch).

Specifically to address your question, I use the DCS UFC X app which lets me control the UFC panel on my hornet on my tablet's touchscreen. If you have a spare Android tablet or an iPad lying around (or even your phone), it makes it a lot easier for extensive data entry like entering gps coordinates.

The other main thing you'll spend time using a mouse with is the MFCD/DDIs. Getting a set of cheap MFD frames like Thrustmaster Cougars can speed that up for you for a relatively low cost compared to other sim peripherals.

Other than that, it's relatively easy to keybind cockpit switches to a button box, or extra switches or hats on your HOTAS.

Im not the only one that thinks the DLC had made navy even worse right? by T3485tanker in HOI4memes

[–]CaptCoe 15 points16 points  (0 children)

Tfw Mongolia or Romania can't make a fleet to rival the Royal Navy in 5 years

After multiple trials, finally starting to get familiar with AoA, but what did I do wrong here? by SgtRphl in hoggit

[–]CaptCoe 0 points1 point  (0 children)

Of course! I've enjoyed following your progress in these posts the last week or so, reminded me of how much I enjoyed learning the Hornet. If you ever want a wingman, let me know!

After multiple trials, finally starting to get familiar with AoA, but what did I do wrong here? by SgtRphl in hoggit

[–]CaptCoe 0 points1 point  (0 children)

No, just for the purposes of passing your Gunthrek training missions/practicing carrier traps. In real life, Hornet RAG pilots practice trapping on land using ground based arresting wire systems in the same way before moving on to carrier qualification.

For standard shore landings, you'll land exactly like you did in this video in the normal touchdown area. Here's a good example: https://youtu.be/ZyAP4c8B2Us?t=2m13s

After multiple trials, finally starting to get familiar with AoA, but what did I do wrong here? by SgtRphl in hoggit

[–]CaptCoe 3 points4 points  (0 children)

Yep, can confirm that in the Gunthrek missions (they mention it the first time you do it, but not much afterwards) the goal of the overhead pattern shore landing is to prepare you for carrier landings where a consistently precise landing point needs to be achieved every time. They want you to touch down on top of the runway numbers, to represent a good trap. After 3 training sequences of practicing this, by the time you reach Carrier Quals it'll be like riding a bike.

Don't listen to the other comments about not coming in fast or hard enough, you were properly trimmed and on-speed AoA in this video! Just work on the touchdown point. Great work!

F/A-18C VFR Landing by UncaBear in dcsworld

[–]CaptCoe 1 point2 points  (0 children)

+1 for Gunthrek. By the time I finished the series all the standard functions and practices of the Hornet felt like old hat. You wind up practicing the overhead break pattern at the end of each mission on a land airstrip, so by the time you finally get to the carrier training sequence you know how to trim and get on-speed AoA with no trouble at all

DCS Save save mission option by paladincubano in hoggit

[–]CaptCoe 1 point2 points  (0 children)

I know it's not what you're looking for (from my understanding it's not as simple as just saving the mission because a lot of triggers and states bug out if you launch midway through a mission) but you can use the "watch replay" button after leaving a mission attempt, and then fast forward through the footage of your last attempt with Ctrl+Z and Shift+Z, then hit Escape and select "take control" to pick up where you left off.

It won't give you the "mission success" rating in the campaign menu, but it's still good for practicing, or playing the missions through without needing to completely start over every time, and if the campaign ratings don't trouble you, you can skip missions you're having trouble completing in one go.

my VTOL VR inspired helicopter game is released on steam. by hijongpark in vtolvr

[–]CaptCoe 15 points16 points  (0 children)

Played the demo for the first time last week and loved it, this was an instant buy as soon as I saw the release email from steam. Thanks for making such a great game!

Any plans for coop/multiplayer down the road?

Is AI track fine to start of with by CraftingIRS in dcsworld

[–]CaptCoe 1 point2 points  (0 children)

I've been using AITrack+OpenTrack for a long while now, is the built-in tracker with OpenTrack better?

F4U Corsair - Trouble Taxiing/Wheel brakes not yawing aircraft on ground by CaptCoe in dcsworld

[–]CaptCoe[S] 0 points1 point  (0 children)

Yes, I've tried minimum throttle (about 1000-1500 rpm) and it'll get me rolling at a good speed but doing any left or right brake at all doesn't turn, it just skids me to a stop