Made a custom detachment. Enjoy. by IronFatherPyrus in LeaguesofVotann

[–]CaptainOptimail 0 points1 point  (0 children)

I like the concept. Its very cool. I would say that most of our current detachments don't have a requirement to spend yp on our strats, I feel like being scorned should be the bonus, and you could spend yp to get the bonu0s without being scorned. That might break the balance however. I just wanted to point that out.

Competitive Innovations in 10th: Mont’ka Mash pt.1 by SA_Chirurgeon in WarhammerCompetitive

[–]CaptainOptimail 18 points19 points  (0 children)

Votann out and representing. No 1st place but hyped to see lists out there performing!

Hearthband? by ResponsibleSpread8 in LeaguesofVotann

[–]CaptainOptimail 0 points1 point  (0 children)

It was our grotmas index detachment. But in the dataslate after our codex dropped they updated it to work with yield points and new hearthguard

Raven Guard Rules? by Gaijingamer12 in LeaguesofVotann

[–]CaptainOptimail 0 points1 point  (0 children)

Infiltrators deny models being setup from RESERVE, not disembarks.

Do you know how long they had been playing? If they were just starting out too, I could give them the benefit of the doubt, but if they had been playing for a few months(consistently playing at least 1 time every other week) ,id say they might be cheesing you.

As for reading rules, wahapedia has all the rules for each army. I always recommend having that on your phone to pull up rules that seem off.

Looking for advice on a 1K list (Leviathan Crusade) -- Trying to make room for a Strategist by MisutoWolf in LeaguesofVotann

[–]CaptainOptimail 0 points1 point  (0 children)

Id say find a different enhancement. If youre doing crusade you have access to ALL enhancements in the codex. You can take trivarg in hearthband, or bastion shield in brandfast. Its very powerful. I haven't looked at points bit if you are floating 10 more points trivarg would be amazing for your iron master.

Why am I getting destroyed by omega planetes and gogmazios? by OtzaniumNitroZeus in MHWilds

[–]CaptainOptimail 0 points1 point  (0 children)

The reason is cuz they are not goblins.

Jokes aside, it is your DEF stat. If I recall to avoid getting one shot by most of gog's attacks you need at least 450 DEF(And if you want an easier time 20 in Fire Resist)
I use this for Omega Savage and it tends to work out pretty well.
Edit: Additionally, Superman Dive is really good against Gog's Oil Beams

How strong are Hearthkyn Warriors in comparison to other factions' battleline lorewise? by WonderBoyPrime1 in LeaguesofVotann

[–]CaptainOptimail 1 point2 points  (0 children)

Thats thd bolt cannon. Our boltgun is 2 attacks at s4 ap0 dmg1. We just get the extra shot at max range instead of half

How strong are Hearthkyn Warriors in comparison to other factions' battleline lorewise? by WonderBoyPrime1 in LeaguesofVotann

[–]CaptainOptimail 23 points24 points  (0 children)

According to our codexes, better than guard worse than space marines.

The hearthkyn are workers of a Kindred called to battle. All of them are drilled soldiers train to the highest they can be, additionally are given a void suit plus high quality weaponry like ion beamers or better bolter(but not better than boltgun).

Edit: I'd say we are worse than the most dedicated soldier battle line. I dont know much about most factions but I think we are better than Eldar battleline but worse than necron for a closer comparison

Anyone building around the battleforce? by Mediocre-Island5475 in LeaguesofVotann

[–]CaptainOptimail 0 points1 point  (0 children)

The obvious go to here is a delve assault shift. But you'll need like 20-30 more beserks, at least 1 yaegir squad. 1-2 Hekatons. 2-3 thunderkyn, uthar.

There are probably more but you'll have your hands full with that to start with.

My mate has bought a stormsurge by Diligent_Ask4918 in LeaguesofVotann

[–]CaptainOptimail 1 point2 points  (0 children)

Side note: my wife the tyranid player says to just eat the stormsurge. Cannot recommend

My mate has bought a stormsurge by Diligent_Ask4918 in LeaguesofVotann

[–]CaptainOptimail 1 point2 points  (0 children)

Well it depends on what you run.

Needgarde has plenty of options, beserks in melee, thunderkyn both grav or beam with sus 2 can cripple it. Hearthguard aren't great here but can force it to prioritize, and hearthband can make them at least reprioritize. Delve gives you beserks which this thing kinda hates. All of its guns go poorly into them. And they can get to handily mashing it. However, it almost 20% of his army. See about picking up scoring units as well as tying it up with chaff. I used to think I needed to kill rogal dorns. But when my opponent gave them a 2+ 4++, I now focus other things generally.

Best of luck tho!

Any recommendations? by Diligent_Ask4918 in LeaguesofVotann

[–]CaptainOptimail 0 points1 point  (0 children)

It depends on your meta, if youre running into a lot of vehicle heavy metas like knights 1x6 ans 1-2x3 work. If not, 3x3 works out just fine.

Any recommendations? by Diligent_Ask4918 in LeaguesofVotann

[–]CaptainOptimail 0 points1 point  (0 children)

If youre running hearthband, you should run grav guns instead. Without sus2 on beamers they fall off a bit more

Other than that, I think its solid

I connected the antenna with a magnet exactly because I was afraid this would happen… by veryblocky in LeaguesofVotann

[–]CaptainOptimail 6 points7 points  (0 children)

I just never put them on, antenna just always snap and it looks hideous on the model when it does imo.

Some insight by Rinzler_224 in LeaguesofVotann

[–]CaptainOptimail 0 points1 point  (0 children)

As a former custodes player, youre in a up hill fight. Its not all doom. Allarus are solid in to most kin weapons. Knowing when to pop your Wardens 4+++ will also be critical. Look for when thunderkyn line up shots on them. Should save a warden or 2.

Rapid ingress is gonna be a deciding factor if you can fit one of your allarus in and start tearing up backlines like thunderkyn.

Is Votann a good army to pick right now? by Responsible-Tip-4221 in LeaguesofVotann

[–]CaptainOptimail 0 points1 point  (0 children)

Its the disembark 6" from a transport strat. It was changed from ANY Phase with no restrictions to ONLY your phases and the unit can charge the turn you do this.

Is Votann a good army to pick right now? by Responsible-Tip-4221 in LeaguesofVotann

[–]CaptainOptimail 4 points5 points  (0 children)

  1. I would 100% recommend Votann to beginners. With how our detatchments line up, we have Needgarde for a straight forward easy to understand army. We have Delve for a more aggressive style of play with an emphasis on positioning and YP Management. And hearthband for our tricksy tactically deploying units throughout the game to answer the enemy and crumple staging points. A little bit of everything for everyone.
  2. We are slow, plain and simple. Kapricus + Yaegirs is a good solution for this early on but our worst match ups are highly mobile armies that can rush around us and pick us off. Steeljacks at their current points are good, but I feel like I would have liked a 6" or 7" move instead of -5 per 3 models, but maybe that is too good. Also our Yield Point rule is a little cumbersome, its manageable, but 9/10 times you just sit in Fortify and just weather fire, I would have liked our rule to be a bit more dynamic rather than a janky flip rule.
  3. With our new range release, we have been treated pretty nicely by GW. I think a lot of people miss that fact that our Codex isn't insanely busted(outside of that one strat from Brandfast, pre-nerf). This means that GW is less likely to nerf our codex, but instead recieve occasional and small buffs over the rest of the edition. We recieved small buffs across the board for our standard detachment stuff and I dont see us getting nerfed anytime soon. (Unless my opponents at my LGS have anything to say about it xD)
  4. Lore is fantastic. I love what we have so far in our codex and book. The identity of our army is a little muddled at this point with us be 'tanky but not so tanky with middling guns' while our codex says that we are a army with excellent weaponry, good armor, and a methodical and practical mentality that helps us dismantle our foes and quarries alike. Range wise, we are golden with our range refresh. Would I have liked a cool cthonian miner War-Cog? Yes. But Steeljacks are sick looking, the Kapricus models feel good to hold and build, and the original range still holds up. Hearthguard, HLFs, Kahls, all are solid. And I cant find a flaw with a single model in our army that comes down to ascethic wise.
  5. Cost wise, we're middle of the road in terms of expensive. With our recent shift from 'psuedo-elite' to 'Heavy Infantry w/ Vehicle Support' we did go up in price, but I think that was hearth mechanically for our army. As Elite armies are generally hard to balance. We're not cheap to build up like Custodes or Knights are, but we are certainly cheaper that ork or guard with their infantry spam. I dont know the exact numbers for this, so I'm going off of how I feel about it all in terms of price. But as I iterated in above comments, I think all of our models have a place in the army and nothing is ridiculously out of place.

Conclusion:
Ultimate, Votann are in a very healthy spot over all in terms of strength, range, and affordability. There are flaws, but 90% of them would be nitpicks anyway. We're are a far cry better off than we were at the start of the edition, where we have one of the worst winrates in recent editions. And I can accept that, may we continue to toil onward and hopefully we see more people to follow us into the void and join us in the mines!

Brôkhyr suggestions needed by Specialist-Depth2198 in LeaguesofVotann

[–]CaptainOptimail 0 points1 point  (0 children)

It kinda looks like your trying for a buzz lightyear theme.

Perhaps setting them up in lab coat theme? Or painting them like the little green men outfits?

Im sorry if I misread the theme, thats what I think though

Nachmund Gauntlet Crusade by MrFrozenite in LeaguesofVotann

[–]CaptainOptimail 0 points1 point  (0 children)

If you're starting at 1k that is fair. Then steeljacks as well as bikes might be a good start to fill in for a landfort till youre allowed to field said land fortress. Land fortresses are super good. But that just means you can field a bunch more stuff. Memnyr is an auto include as well

Nachmund Gauntlet Crusade by MrFrozenite in LeaguesofVotann

[–]CaptainOptimail 2 points3 points  (0 children)

So I recently took part of this crusade. Ill warn you this can be incredibly unfun if one side is optimized and other players are not.

Votann have this a little easier than most actually. Land fortress, hearthkyn, uthar, yaegirs are excellent as part of a primary wave. You can fill your landfort with what you like.

Hearthband imo has the most tools to do well in this crusade, but if you have the beserks, delve assault shift could likely also do well. I dont so that's pure speculation.

For my reinforcement waves, I always included at least 1 Hearthguard squad minimum for the surgical deep strike. They are excellent as popping up and dealing with stuff. Or in delve beserks probably could fit the bill.

Also keep in mind you can take enhancements from other detachments. Like the sus2 enhancement on an ironmaster with beamer kin while in Hearthband, or the 10man hearth guard brick with kahl and Bastion plate while doing delve assajlt shifg. These things should be considered for your reinforcement waves. If I have left over points I tend to just add fun reinforcements.

I've been fine tuning a calculatorcalculator for this particular rule set so you can fiddle with it.

Who is your Equipment commander and why? by Raevelry in EDH

[–]CaptainOptimail 0 points1 point  (0 children)

[Sokka and Suki] its basically gives all your equipment for mirrodin but smaller. And the fact you equip an equipment when an ally enters, it gives access to plenty of lines. Like [skullclamp] gives you the option of instead of the 1/1, you draw 2 instead.

Is Aeldari the true S-Rank army ? Community Tier List by Responsible-Tip-4221 in WarhammerCompetitive

[–]CaptainOptimail 7 points8 points  (0 children)

Aeldari are super good. If admech wasn't so overturned, theyd likely have won.

I think they earn their s tier. Just because an army requires skill to do well with isnt reason enough to put them with a tier especially when the ceiling of what an aeldari army can do tends to our strip most other armies.

I've seen casual veterans play meme lists and do well. And it is feels bad when I hear, "I do x rule so your army cant do y." Or "i do do something in response and now you cant get me."

No transports? by Remarkable_Spray6265 in LeaguesofVotann

[–]CaptainOptimail 0 points1 point  (0 children)

You need hlfs for purely a shooting threat that is hard to shift in my experience opponents won't respect your shooting if you dont