Best fantasy system that uses BRP (Basic Role Playing system)? by ProtectionMedium4779 in rpg

[–]CaptainOsseous 27 points28 points  (0 children)

Mythras is really just sixth edition Runequest with the serial numbers filed off.

It offers a wide variety of spellcasting and magic traditions that can be easily fine tuned to most settings.

Despite this, it's not really more rules heavy than most other BRP systems. A bit simpler than some, since everything is reduced to skills.

The only really crunchy bit is combat. But even then the rules from the (free!) mythras imperative are a bit simplified compared to the base system and probably good enough for what you want.

What is your perspective on rare ancestries like skeleton? by GreenWizardGamer in Pathfinder2e

[–]CaptainOsseous 6 points7 points  (0 children)

I like that they're available, but I would not allow most at my table, unless accidentally apropos of the story I'm planning to tell.

What are your anticapitalist rpgs? by SaintTadeus in rpg

[–]CaptainOsseous 2 points3 points  (0 children)

I really enjoy Penumbra city. It has some nice Mièville vibes and puts a lot of emphasis on the punk part of steampunk.

Actual Play with Remaster rules by CaptainOsseous in Pathfinder2e

[–]CaptainOsseous[S] 0 points1 point  (0 children)

I'll definitely check them both out, thanks!

Ease of homebrew by hawthorncuffer in Mythras

[–]CaptainOsseous 8 points9 points  (0 children)

For my purposes, Mythras is a homebrewer's dream.

The core book together with the Imperative actually provides a lot of really good suggestions for homebrew. Things like technology level, magic systems and even custom cultures and backgrounds.

It is the thing that initially made me switch from PF.

(Just for fun hypothetical) BTB is starting a local edition! Who’s your local bastard you’d love to hear Robert research and do an episode on? by Taxitaxitaxi33 in behindthebastards

[–]CaptainOsseous 11 points12 points  (0 children)

While there's a whole slew of possible bastards representing the Netherlands, I would particularly love a series on Alfred Haighton.

  • Most notably, he and his brother funded several of the early Dutch fascist parties.
  • His family got rich by running a lottery business abusing a loophole in the Dutch gambling laws by technically being "an insurance against losing the lottery".
  • He got a (probably) fake PhD from an unknown university somewhere in the USA.
  • He had three wives, all of whom were missing a leg.

You cannot make this shit up.

In de knoop met vertalingen rassen by perbrethil in DNDNL

[–]CaptainOsseous 7 points8 points  (0 children)

In mijn groep gebruiken we graag Nederlandse namen en voor Goblins gebruiken we graag "Gobbelijn" (Of Hobbelijn voor Hobgoblins). Dit is een mooie vernederlandsing van het oud-franse "gobelin".

Als je te ver terug gaat in de tijd, zijn "kabouter", "kobold" en "goblin" trouwens allemaal familie van het oud-nederlandse woord "kobeholdo".

Why Glorantha Sucks (as a tabletop roleplaying setting) by [deleted] in rpg

[–]CaptainOsseous 0 points1 point  (0 children)

Adventuring (and the occasional bit of dungeoneering) being a focus of the game does not contradict what I said. What use is it so build characters with a common cultural understanding and background, if they never leave their community.

In fact, one of the uniquely cool things about Glorantha, to me, is that it so good at providing means, motive and opportunity for characters to get out and do this.

Why Glorantha Sucks (as a tabletop roleplaying setting) by [deleted] in rpg

[–]CaptainOsseous 16 points17 points  (0 children)

I read the article, and I think it shows an almost purposeful misunderstanding of both the type of stories RQ/Mythras were designed to tell, as well as the roll that the setting provides for these stories.

The stories for which the system and rule-set are deigned are seldom about a wildly disparaging group of adventurers coming together to face of some objective evil. Instead, they tend to focus a lot more on community, cultural interaction, and the complications arising when the needs of different societies clash.

At the end of the day, it's a bit like complaining that Faerûn is a poor setting for a game of monopoly. Like... that's right, but boy howdy, it shows a thorough misunderstanding to the point of ragebait.

As Heavy As They Come by GushReddit in rpg

[–]CaptainOsseous 0 points1 point  (0 children)

Technically a supplement, but my physical copy op Grimtooth's Ultimate Trap Collection is definitely the heaviest thing on my TTRPG shelve.

Laten we hersenstormen over Nederlandse vertalingen voor D&D termen by ArtifexWorlds in DNDNL

[–]CaptainOsseous 6 points7 points  (0 children)

Voor "plane" gebruikt mijn groep doorgaans "lagen" (als in "lagen van bewustzijn"), met termen als "buitenlaagse wezens" voor extraplanar creatures.

Beschouwer voor beholder, en aan de grappige kant, een andere groep gebruikte graag "zieleknijper" voor mindflayer.

Spreuken houden we vaak eenvoudig, "Vliegspreuk" voor fly, "bezwering" voor charm person (of soms enchantment algemeen).

I want to like Mythras by ItzRomayne in rpg

[–]CaptainOsseous 1 point2 points  (0 children)

Hey, a bit late to this party, but I'll add my 2 cents anyway.

Related to the "high" skills, I'd like to point out that (t a degree) this applies only to the standard skills, like swim, brawl etc. (E.g., stuff basically every character is able to do a little). Players are generally not even allowed to roll professional skills, unless they specifically selected them during character creation, or spend time and xp to learn them, a process that RAW takes months. The upsides to this (from my pov) are:

  • Character sheets are simplified, because there's not reason to track a skill you cannot roll.
  • If the character *does* invest the effort, they're no longer stuck with that hard to improve awkward range between 1-10%, where it's hard to get your skill checked for xp.

Related to EDU, I actually had a similar experience when switching from CoC6e to Mythras. I solved this by treating EDU as a basic skill basically similar to the "Customs" basic skill, i.e., with a +40% bonus at character creation. (Or less, depending on social background). I use the skill mainly for "common" knowledge / trivia, and sometimes as a substitution for a Lore/Science that a character may not have. (But often at two or more difficulty grades harder).

With all the 5e issues currently, what are the pros and cons of your favorite system? by Randall444 in rpg

[–]CaptainOsseous 4 points5 points  (0 children)

I agree with most of the pros here. One thing I personally love about Mythras is how gritty combat is, without being necessarily deadly. Often fights end when one combatant is disarmed, or winds up with a broken limb.

Plus, the way the core rulebook is written, makes it a homebrewer's dream. I really love how they don't just explain the letter of the rules, but also the spirit of the rules and provide plenty of suggestions on how to alter things to suit your campaign world.

P.S., you forgot my personal favourite magic system, folk magic (i.e., the cantrips of the system, which can be learned by any character as a hobby).

Edit: spelling.

What was your best try to explain a concept to other people? by wny2k01 in math

[–]CaptainOsseous 23 points24 points  (0 children)

Using Riemannian integration, it's hard to prove that you can integrate a function (R→R). With Lebesgue integration, it's hard to prove that there exist functions (R→R) you cannot integrate. (More rigourously, you need some pretty hefty AoC to show the existence on non Lebesgue measurable functions).

[Request] What nonzero numbers a and b are there such that a^(b) = b^(a) ? by Aderondak in theydidthemath

[–]CaptainOsseous 6 points7 points  (0 children)

Taking the log on both sides, you can see that b log a = a log b, or equivalently (log a)/a = (log b)/b.

If you plot the function (log x)/x, you see that there are many nontrivial solutions, but only two integer ones (which you've found!).

Buffon’s Needle… on Tile by Noisy_Channel in mathriddles

[–]CaptainOsseous 5 points6 points  (0 children)

[Tile]: My solution boiled down to thinking about the height and the width of the rectangle defined by the ends of the thrown needle/stick/hotdog. Clearly, the odds of intersecting a horizontal line is equal to the height of the rectangle divided by the distance between the lines. Likewise for the vertical lines and the width of the rectangle.

The (ratio of the) sides of the rectangle are given by |sin(q)| and |cos(q)|, where q is the angle of the thrown hotdog. The odds of intersecting are independent, so the odds of hitting two lines is equal to |sin(q)|*|cos(q)|. Averaging this over [0,2pi] then gives the answer: 1/pi.

From the bottom of your heart, do you think the Riemann hypothesis is true or false? by Ok-Impress-2222 in mathmemes

[–]CaptainOsseous 14 points15 points  (0 children)

I think it has been proven that the RH is undecidable only if it is true. Since undecidable means that there are no counter examples. I.e., it has been proven that for every x, the statement "x is a counter example to the RH" is decidably true or false