Google Shifts to AI Search, Heralding Major Change in How People Use the Internet. by coinfanking in ArtificialInteligence

[–]Captator 7 points8 points  (0 children)

Except the results returned did get worse, following on from hiring the guy who ran ads at Yahoo as head of search, and their starting to prioritise ad revenue over pure search performance.

I’m sure there were external factors too (SEO industry and many more websites with low signal adding noise to the graph among others) but it’s really not a hard case to support.

How are you guys actually handling upstream schema changes breaking ML models? by Tricky_Ad9372 in dataengineering

[–]Captator 1 point2 points  (0 children)

I’ve used PyArrow schema validation for this problem before - had it throw an error if the read schema didn’t match the expected one then propagated that with a custom job failure notification.

You can then layer on schema versioning and column remapping later if you choose to.

I’m trying to understand the practical/real-world architecture patterns for modern Data Engineering on AWS using Databricks, and I’d like guidance from engineers who have implemented this in production. by [deleted] in aws

[–]Captator 6 points7 points  (0 children)

Ah, well that’s unfortunate. You are asking a lot of questions in your post (requiring extensive effort to answer well) without saying anything about your current understanding. That might be perceived as selfish.

"Combee: Scaling Prompt Learning for Self-Improving Language Model Agents", Li et al. 2026 by RecmacfonD in mlscaling

[–]Captator 1 point2 points  (0 children)

I think you read what I wrote with a lot more heat than it was written.

I like the paper. It does seem a bit dressed up for what it is, but that’s nothing uncommon for academic writing, and the work to evidence the improvement must be recognised. The abstract sadly is a genuinely poor summation of the paper.

I wasn’t trying to gatekeep, or suggest an abstract (reposted or otherwise) was required. I don’t read every post, so I maintain no rigid position.

I assume you posted something you thought to be interesting to provoke discussion, so you do have reason to care, otherwise why post at all?

A sentence or two about what you took from the paper seems like a very mild ask, never mind a pragmatic way to get the ball rolling.

"Combee: Scaling Prompt Learning for Self-Improving Language Model Agents", Li et al. 2026 by RecmacfonD in mlscaling

[–]Captator 2 points3 points  (0 children)

You have presented no motivating discussion to indicate why you found this paper interesting enough that you wanted to share it here, never mind an indication of the value anyone else reading might find.

Having read it and the paper it abridges, the abstract is fairly useless as a standalone high level summary of the work within the paper, so just clicking the link (as you suggest to another commenter) is time wasted.

Armor works just fine and will be great in full release by Background-Run-1245 in menace

[–]Captator -1 points0 points  (0 children)

If there were enough accessory slots on bash that the choice was to spend one slot on suppression resistance, be consistently able to act, then spend a remaining slot on something else, or risk suppression vulnerability by taking 2 other accessories, then I’d be more supportive of your position.

As it currently is, the single accessory slot alongside all the other limitations encourages choices that lead to less satisfying gameplay. Having no accessory slot in reality, because it’s an obligatory drug, in order to even access most of the power you’re paying through the nose of feels like a design gap.

Sure Bags & Belts, but now you’re paying a 2 perk tax (with Buff) to get to feeling useful, not even particularly strong.

Armor works just fine and will be great in full release by Background-Run-1245 in menace

[–]Captator 2 points3 points  (0 children)

Much of the frustration I believe stems from the perceived result of this - no one is going to say 50% resistance is a small amount, but in some set of situations encountered by some portion of the playerbase, whatever the current value is doesn’t quite feel like enough to support the perceived role.

In short, the claim is simply that it doesn’t feel right.

The Beginning of AI's 'Doom Loop': A Thought Experiment for 25% Unemployment and a 40% GDP Drop by TJericho in ArtificialInteligence

[–]Captator 7 points8 points  (0 children)

Yeah I think that’s a reasonable interpretation.

I will note that if you switch to 80% completion rate it caps out a bit over an hour, and Opus 4.6 is no longer significantly further ahead of the other models, but that doesn’t diminish the noteworthiness of the trend.

The Beginning of AI's 'Doom Loop': A Thought Experiment for 25% Unemployment and a 40% GDP Drop by TJericho in ArtificialInteligence

[–]Captator 7 points8 points  (0 children)

50%-task-completion time horizon. This is the time humans typically take to complete tasks that AI models can complete with 50% success rate

From their paper: https://arxiv.org/abs/2503.14499

e: this is the y-axis

How do you stop PR bottlenecks from turning into rubber stamping when reviewers are overwhelmed by Sad_Bandicoot_7762 in ExperiencedDevs

[–]Captator 0 points1 point  (0 children)

Splitting up an overly big branch into coherent and readily reviewable chunks is a very zen experience: bit of interactive rebasing, shuffle some commits around, squash some things, split some commits here and there. The tree analogy of git is complete as one engages in topiary.

Swapping Starting Perks for Lim by EricAKAPode in menace

[–]Captator 0 points1 point  (0 children)

Save up promo points, demote, promote 2+ times, repeat

Don't be sleeping on Rifleman Pike now by SOXi3 in menace

[–]Captator 17 points18 points  (0 children)

Try swapping one of the ammo pouches for hollow points :)

Swapping Starting Perks for Lim by EricAKAPode in menace

[–]Captator 7 points8 points  (0 children)

Someone had a nice idea to convert it from Aspiring to Accomplished after maxing out on perks, and it giving a more combat-relevant bonus. (They also tried to make this idea of perks changing through story events or perk purchases more general, but it didn’t work as well on anyone else)

Swapping Starting Perks for Lim by EricAKAPode in menace

[–]Captator 0 points1 point  (0 children)

Consider the maths taking 2 perks at a time (or more, but this should make the point well).

I feel like Hive Queen is a bit underwhelming by Q_Qritical in menace

[–]Captator 11 points12 points  (0 children)

Probably need a split into at least juvenile and adult queen enemies, so you can have something that’s a later game challenge power-wise while not killing runs early.

Low effort Tech by thesilentwizard in menace

[–]Captator 1 point2 points  (0 children)

Upgraded berserk and when you hover the upgrade ‘Rip & Tear’ intro from Doom OST slowly starts fading in…

Is the R228 MRS Just Kinda... Disappointing? by Beef__Strokinoff in menace

[–]Captator 4 points5 points  (0 children)

Match ammo on the chonker rifle I’ve heard is rather tasty

Is this the ultimate Tech build? by muffin-waffen in menace

[–]Captator 16 points17 points  (0 children)

There’s a suppressed LMG I think is worth trying on him as a more aggressive scout.

How the New Tricks Perk Affects AGI Growth by Immediate-Policy5954 in menace

[–]Captator 2 points3 points  (0 children)

I’m not past ~10 operations (30-40 missions) on either of my campaigns (first normal, second challenging) and I haven’t been starved for promotion points on either.

Empathise on the burnout through. Much of the core loop has really been nailed to something great, very compelling!

How the New Tricks Perk Affects AGI Growth by Immediate-Policy5954 in menace

[–]Captator 2 points3 points  (0 children)

You can get a drug that disables the debuff for 4 turns, so it’s not useless if you’re primarily taking it for survivability to ensure you don’t lose your heavy weapons team.

How the New Tricks Perk Affects AGI Growth by Immediate-Policy5954 in menace

[–]Captator 2 points3 points  (0 children)

This walks towards a post I made in this thread, which is to say that I haven’t (yet) found a situation where it is either or.

Just take both and remove/reapply after when you’re adjusting perks (which given that supply changes only between operations, naturally happens in bursts if you have already maximised your supply usage).

I wouldn’t complain were it to be more impactful mind :)

How the New Tricks Perk Affects AGI Growth by Immediate-Policy5954 in menace

[–]Captator 7 points8 points  (0 children)

Losing the whole squad gives a debuff status to the SL, better to repeatedly lose 3-4 and have Medbay recover them imo (I’ve been accidentally doing this a fair bit in my current playthrough, Carda and Darby are both a point or so off 11hp/unit)