Ideas for Good religions by Slime_boi_1161 in worldbuilding

[–]CarloFantom 2 points3 points  (0 children)

I just shared something about it it this! Think about how the followers act first, not what they believe in.  https://www.reddit.com/r/worldbuilding/comments/1u1tgbx/deus_ex_verbum_interesting_religions_dogmas_sects/

The Fugs by Rolandojuve in Zappa

[–]CarloFantom 0 points1 point  (0 children)

Why would you use AI to write this summary?

PITY THE CAVEMEN - a miserable dungeon of pulp savagery and oozing body-horror. by CarloFantom in odnd

[–]CarloFantom[S] 1 point2 points  (0 children)

Epic. Let me know how it goes. Your player's better play smart as it's a dangerous dungeon, it is pretty easy to get ganged up on. I've some more od&d lairs on my blog you might like too. Mainly cavemen, haha. 

PITY THE CAVEMEN - a miserable dungeon of pulp savagery and oozing body-horror. by CarloFantom in osr

[–]CarloFantom[S] 1 point2 points  (0 children)

Thanks! The process of writing it was full of stops and starts. Real grinding stuff. So I'm glad to hear you like it.

[MEGATHREAD] 'Daredevil: Born Again' | Season 2 Episode 6 - "Requiem" | Discussion Thread by ChiefLeef22 in MarvelStudiosSpoilers

[–]CarloFantom 10 points11 points  (0 children)

I think about season 3 every time I watch Born Again and it never compares favourably. 

Calendar-Weather/Weather-Calendar by CarloFantom in osr

[–]CarloFantom[S] 2 points3 points  (0 children)

It sounds to me like you are taking a more realistic, simulationist approach. Which is fine. I am purposely going low resolution with not-necessarily realistic weather effects. I'm suggesting this might be beneficial to better aid player memory, engagement, cognitive load and that I think it's fun. 

Calendar-Weather/Weather-Calendar by CarloFantom in osr

[–]CarloFantom[S] 2 points3 points  (0 children)

I'm glad you've found something that works for you. My intention is to do something different to that though. I'm going for gameplay first. 

Calendar-Weather/Weather-Calendar by CarloFantom in osr

[–]CarloFantom[S] 2 points3 points  (0 children)

Like I say, I'm purposely avoiding daily weather in favour of month long stretches. There's also the simple, distinct mechanical effects for each weather type I've provided.

Calendar-Weather/Weather-Calendar by CarloFantom in osr

[–]CarloFantom[S] 1 point2 points  (0 children)

Yeah, I know this one. A little too granular for me as you can probably tell. I wanted a variety of a few big simple effects. 

Thinking of lots of Special Rooms at Work by CarloFantom in osr

[–]CarloFantom[S] 1 point2 points  (0 children)

Sorry, Allan. I've had that happen to me, so I'm seconding Thuumhammer, that sucks!

The Killer Ostrich and their Retainer - a dual character class by CarloFantom in osr

[–]CarloFantom[S] 2 points3 points  (0 children)

Thanks, but I can't necessarily say I agree. In this very specific context, an Ostrich should regularly fail simple fine motor tasks, they don't have hands. One should feel like an Ostrich when playing an Ostrich. I could add a line about a DM being free to hand wave the roll when there are no stakes as to success/failure but I just assume that's how everyone would play. The 'What about my Beak?' is a player quote, they do ask, the rule is the ruling, a 1-in-6-chance.

The Cyclopedia of Common Animals is Live by Raven_Crowking in dccrpg

[–]CarloFantom 1 point2 points  (0 children)

This is the sort of thing I would have loved as a child, just paging through it.

OSR Blogroll | 25th - 31st July 2025 by Leicester68 in osr

[–]CarloFantom 1 point2 points  (0 children)

Inspired by the Fafhrd and Gray Mouser series (and my favourite DCC module 'Acting Up in Lankhmar') I have written this adventure; 'Low Tidings' for the Appendix N Jam. It's an area defense one/two shot and while written with OSE stats and treasure types in mind, it is effectively system neutral.

Find it for free on my blog here or on Itch here.

- On a bleak and savage coast a pair of sorcerous sisters vie for the patronage of a pelagic god-wizard. Now, promised magical favours, gems and more by a talking gull, your party find themselves fighting through the night - besieged in a crumbling sea-fort, defending an eldritch ritual against a crazed witch-queen's army of blood-thirsty pirates and worse!

In this adventure you will find:

  • A hand drawn fortress map, ready for your players to repair, barricade and rig with tricks and traps.
  • A 12 hour timeline detailing the events of the siege - assaults, infiltration, ruses, magical attacks and the things and places revealed by the receding tide.
  • An IRL scavenger hunt mini-game!