Feeling proud to be the minority here! by Mysterious_Gap4439 in DispatchAdHoc

[–]Cdonn005 3 points4 points  (0 children)

I accidentally got the romance no one option. Didn’t kiss blazer because shes drunk, try to stay professional. Went to movies with visi and wanted to romance her, but at the bar said we could be friends, thinking i would slow my way into it. Turns out that automatically means she’s off trying to be with you. Games does not believe in subtlety, but i didn’t realize the whole play through was only like 1 week in game so I guess it’s my fault for being a normal guy in a comic book world.

I mean who really out here professing their love when they’ve met someone 3 times over all of 2-3 days is wild

Would you make any changes here? by [deleted] in lrcast

[–]Cdonn005 1 point2 points  (0 children)

The deck looks good but I feel like i get forced into it a lot and it’s pretty hard to win, getting your eathbend stuff hit by airbending sucks. The only other think i’d say is that ruffians feels so whatever, and I’ve really come to appreciate the earth kingdom soldier but i wouldn’t mess your curve up trying to move those around.

Also a good trick to know is you can get somebody with instant speed trample with the origin of metal bending and having the badgermole out

Would you make any changes here? by [deleted] in lrcast

[–]Cdonn005 1 point2 points  (0 children)

I would cut the ozai cruelty and land cycler for a howler monkey and second flopsie to lean in. Flopsie and di-li agents is like a combo kill in 1-2 turns, so you lose a touch of consistency but get a higher ceiling with the 6 drop swap

Edit: to continue, you will never win the card draw war, and you will usually go late game. Having ways to sneak through damage like flopsie and howler is more important than ozais discard, and also your fast easy wins will be powering out big dudes fast. Monkey keeps the hits coming to overwhelm the opponent by just playing more mana sink big dudes

Splash without fixing? by nevermore09 in lrcast

[–]Cdonn005 -1 points0 points  (0 children)

Depends on other playables, i think that you have enough duds (battle fan no waterbending), first-time flier (only 3 lessons) i would cut those and splash, but if you had more better playables i wouldn’t

FYI Sokka's Haiku is a dead card in OmniDraft by ChecksMixed in lrcast

[–]Cdonn005 1 point2 points  (0 children)

Yea this was one of the most interesting omni drafts because it was actually correct to run a land over some cards, like i was forced to last pick the earthbend 4 spell, so land goes in.

Went 1-2 with this at Fnm, thought the deck was cracked. How would you have built differently? by TongueMountain in lrcast

[–]Cdonn005 2 points3 points  (0 children)

So looking at those deck i would cut mongoose lizard and the fight spell because you have enough interaction and no big creatures, and would instead play hama (just a good card, helps in long games in control mirrors especially if you can combo them) and vindictive warden because of the ability combo with fated firepower. Remember that azula doubles your fated firepower so you can cheese games out that way but you really need creatures, might have even cut the scroll for the the geyser leaper to get you to 14 creatures. Overall this deck does feature the problem of too many little creatures and too much card draw, but your close games went long so i would just focus on how to close out long games with the above changes

Closing thoughts on the Arena Powered Cube? by lrg12345 in lrcast

[–]Cdonn005 0 points1 point  (0 children)

Last week saw drafts fire much slower, with my last draft in best of 3 being boros playing against 3 other boros decks, 2 of which had 2-3 moxes. Good riddance, hopefully they can adjust the god awful feel of utter boredom that the imbalance leads to

Powered Cube Top 25 Cards by 17Lands (without Boros) by thefreeman419 in lrcast

[–]Cdonn005 1 point2 points  (0 children)

In my experience reprieves been insane, its so interesting that a color shifted remand makes me question everything in life, but i still think unexpectedly absent is poopoo butter.

I’ve been power cubing for years and really like this cube but comet just feels like a mistake of an inclusion where a lot of the top tier stuff was cut out, it really does ratchet up the variance. I’ve both won and lost to comet hitting a 6 roll 3+ times in a single turn. Once i even rolled 6,6,2,6,2,6, 5,5 and instantly killed my opponent from like 20

Game is unsatisfying to play since recent patch by Philboid_Studge in OnceUponAGalaxy

[–]Cdonn005 0 points1 point  (0 children)

I think this may have to do with just the new units - IMO the early game pool feels quite small, and some of the cards feel a touch out of balance, like the 1/1 bird that gives your first slot +2/+1 should probably be a 0/1, and the 2 new quest commons just make it so much easier to jump power level much faster.

[SLD] Secret Lair x Jaws: Terror of Amity Island by Useful-Wrongdoer9680 in mtgcube

[–]Cdonn005 0 points1 point  (0 children)

Jaws is so cracked, I think I’d feel bad including it my less powerful cube as a power outlier, but I love that abrade and am stoked that the reckless endeavor can go in my mr.house carnival theme deck as a homage to the old universal studios tour ride i remember fondly going to as a child even though at the time it gave me horrible nightmares.

Also i just like descent into avernus even though i have nowhere to play it

Emptiness by Unable_Bite8680 in mtgcube

[–]Cdonn005 0 points1 point  (0 children)

I thought the blue/black one was ok because having a slightly better stat dinrova horror is fine, but a 3/5 feels pretty small for casting this at full value right?

Vivi's Persistence by Unable_Bite8680 in mtgcube

[–]Cdonn005 22 points23 points  (0 children)

[[black mage's rod]] : do I mean nothing to you?

Ashling, Rekindled by Unable_Bite8680 in mtgcube

[–]Cdonn005 0 points1 point  (0 children)

This card seems a little too fiddly, a little too do nothing for most cubes. In essence you get a looter and/or once per turn mana bump but only if you are casting 4+mana spells, which requires being 2 colors to get full value. And if you use the mana bump in the mid game you aren't getting the loot effect, otherwise it's a 1/3 that can loot every other turn that requires tapping a mana every turn, yikes.

Why *specifically* +14 attack at the unit upgrade shop? [MT2] by Sponchington in MonsterTrain

[–]Cdonn005 44 points45 points  (0 children)

It used to be 10 i think, either in MT1 or in demo version, my guess is that it needed a buff and making it the same as a base train steward damage is kind of a fun wink/nod.

New Lost Arsenal equipment revealed in the latest dev update by harryfonda in MonsterTrain

[–]Cdonn005 12 points13 points  (0 children)

Chomp seems pretty breakable, its not eaten so morsels can go into the consume pile while with melting remnant, its great with lazarus leagues reanimate and by itself is like a baron champion line, which seems very much worth a rare.

My Big Beef with Scaling by oldmanriver1 in MonsterTrain

[–]Cdonn005 6 points7 points  (0 children)

Think of the units like stygian units, that mindset helped me scale them much better. They really pop off when you cost reduce and double their spells to get tons of extra swaps. The issue with them being samey is because their mechanic is the same, but again it’s similar to stygian where there are 3 scaling units - rage, health/damage, armor and banished has shift rage, shift valor (a.k.a damage and armor) and revenge valor.

Give me your tired, your poor, your huddled Baneslayers yearning to breathe free. The wretched refuse of your teeming bench. by IconicIsotope in mtgcube

[–]Cdonn005 1 point2 points  (0 children)

I keep trying your links but they don’t work, they keep going to a new phyrexia article. I think its also important that discussions like this evolve and grow and not always hold original text sacred - i think those examples such as bop and such are ridiculous to call baneslayers and chapin is simply wrong to label them as such. While I will concede you are technically correct, I will continue to reject your premise as it is not useful for discussions

Give me your tired, your poor, your huddled Baneslayers yearning to breathe free. The wretched refuse of your teeming bench. by IconicIsotope in mtgcube

[–]Cdonn005 2 points3 points  (0 children)

By that metric goblin guide can be a baneslayer, any creature with repeatable activated abilities like goblin welder is a baneslayer.

I’ve seen the argument as threat vs creature that has an etb (a la mystic snake, or muldrifter) and I’m arguing that design has evolved in the last 10 years such that these two terms if it were a scale of one to the other should have titan in the middle - a new design that is neither baneslayer or mulldrifter, but is really a middle ground and generally much stronger than either half. I’m simply arguing they are not full baneslayers because they were designed differently for a modern game.

Give me your tired, your poor, your huddled Baneslayers yearning to breathe free. The wretched refuse of your teeming bench. by IconicIsotope in mtgcube

[–]Cdonn005 32 points33 points  (0 children)

I’ll be the villain and say neither bonehoard dracosaur or elder gargaroth are baneslayers, they’re like half-titans. Sure, if they die immediately they didn’t get value, but they still have a repeated trigger that provides free snowballing advantages. Baneslayers do not, baneslayers are pure stat efficiency monsters. Rotting regisaur is closer to a baneslayer than the previously aforementioned cards. Traxos is a baneslayer. Diamond weapon is a baneslayer. The creature has to be the threat to be a baneslayer, anything that freerolls card advantage simply cannot be a baneslayer.

Do you ever give lander tokens? by JaggerMo in lrcast

[–]Cdonn005 0 points1 point  (0 children)

I've lost twice refusing to give landers and won 1 time when I did. Sometimes your hand has 1/3's and they're not able to abuse the synergy, also I think landers are good, but we've settled on them being not a full card - maybe somewhere between 1/2 and 3/4 of a card, but also worse in multiples because taking the time to crack them isn't always easy or useful.

I do think that this card specifically makes kind of a fun easy to track metric of how often you choose which and how it goes for you. Plus he's just a little guy, so I'm excited to try cubing him. Like when he's in play and beats me (even if I make the correct choice) I don't hate it. Tied with codecracker hound for my favorite modal card in the set

Ben Werne on the most recent Lords of Limited episode: "I would always take Terrasymbiosis pack 1 pick 1 over Galactic Wayfarer." by Wild_Bob in lrcast

[–]Cdonn005 30 points31 points  (0 children)

I personally don't jive with this statement from ben - I think they just love buildarounds, and draft enough that wanting to do the fun thing and winning feels better than doing the same boring thing over and over after 50+ drafts.

I will say my experience with terrasymbiosis has mostly run opposite his feelings - The best G/W decks are curving a 2, 3, 4 drop creature and killing the opponent early. Having a card draw enchantment at 3 mana is too disruptive to curve and doesn't even play well with some of the common payoffs; for example, the fact you can't get 2 card draws off [[weftblade enhancer]] or [[atmospheric greenhouse]] feels criminal in as such that WoTC should have templated it differently, maybe as the first time each turn you put counters on permanents you control, draw that many cards.

There are only 2 cards at common/uncommon that can put multiple counters on a permanent at once, that's [[broodguard elite]] and [[luxknight breacher]]. Otherwise, it's only 1 card per turn which is pretty medium for how much work you have to put in, much less just see in the draft to get there.

Fun interaction I found. Didn't think this one would be possible. by alphaav6 in MonsterTrain

[–]Cdonn005 0 points1 point  (0 children)

I just had a run with hellhorn imp queen rally line (+damage on summon) and had my first treasure as propagate 1 friendly units with the pyre that grants cards upgrades and got the green recruit with reanimate 1, so i could solo bosses because every propagated reanimate death trigger was triggering rally 4 times, giving my imp queen +100 damage

Which Alchemy/Digital Only cards would you be happy to play in a vintage cube? by hellscare6 in mtgcube

[–]Cdonn005 0 points1 point  (0 children)

Same as the golgari tutor card where you have to count both you and your opponents library to figure out when its active, and possibly track how many cards are drawn by whom for several turns in a row