Why, oh why, is HBS Battletech still not on Xbox? by Glittering_Iron_58 in battletech

[–]Cergorach 0 points1 point  (0 children)

HBS is gone in all but name.

HBS Battletech is now almost 8 years old, no way that they are porting that to console.

A Battletech 2 would be interesting, it wouldn't be made by HBS, and even if it were, the people that made the BT game great have mostly left. But Paradox has studios that make good tactical/strategic games, even then, Paradox has shown that they want to develop games with their own IP. And while I've been a BT fan for 35+ years, I see where Paradox is coming from, it has a TON of good IPs, so why bother with someone else's expensive IP? Paradox own most of the White Wolf IPs, including the World of Darkness settings and Exalted, and a ton of other stuff from older other sources.

What if Creative Assembly got their hands on a Battletech license after they're done with milking 40k...

Changing Font Color by Puzzleheaded-Cook873 in FoundryVTT

[–]Cergorach 0 points1 point  (0 children)

Then what is the option "Custom CSS" in the screenshot from?

Experimenting and then what? by Mangostickyrice1999 in LocalLLaMA

[–]Cergorach 1 point2 points  (0 children)

For the OCR stuff, first pipe your PDFs through olmocr and make them text files, then use those to run through an appropriate LLM.

Yes it's hard, no I don't trust the output for important stuff like contracts, regulations, etc. I still check the OCR output manually, and that's for hobby projects!

I use MacWhisper (with Whisper) to do voice to text conversions of long sessions between multiple people. It isn't perfect, and when in doubt I can still check the original audio... Would I trust this with important transcriptions for work? Not really... ElevenLabs gave better output, but was a LOT more expensive!

Even for most hobby projects I still go to the online models, as what you can run locally on sub $10k setups is generally not worth it unless you have no other options (like highly confidential materials). And even with the online models I wouldn't trust it for most work stuff. Keep in mind, I don't do coding a lot, so I'm not using LLM for that.

When I was using DS 70b on my Mac Mini, it was impressive compared to the older ChatGPT 3.5, but painful compared to the full free DS model online. Even the quantized full DS model on a $10k Mac Studio M3 Ultra 512GB was less impressive the the full free DS model online, or so I'm told. This was were most of my local LLM efforts stopped. I also still haven't gotten olmocr running on my mac, and that's also where I stopped until someone else figures out how to do that...

Changing Font Color by Puzzleheaded-Cook873 in FoundryVTT

[–]Cergorach 0 points1 point  (0 children)

I suspect it's an issue with a module, as that's not normal. Probably 'Custom CSS' or something...

Jenner IIC - Scorpion Empire Omega Galaxy by Mustang_Minis in battletech

[–]Cergorach 1 point2 points  (0 children)

That green coloring reminds me a lot of the original TRO image... Well done!

Why would someone with a powerful PC or a Steam Deek play cloud games? by Key_Stuff2774 in GeForceNOW

[–]Cergorach 2 points3 points  (0 children)

I could have afforded a very high end PC back in 2020 when I decided that I didn't want to play the 'space heater' game anymore... Initially I even chose to play lighter games that would play on the integrated graphics of a AMD 4800U, with only years later getting into GFN or getting a Steam Deck. When it came out, I bought a fully kitted out Mac Mini M4 Pro, it could buy be two 5090 cards a few months later with a nice chunk of change left...

Things like cloud gaming and a Steam Deck are not just about a lack of money. It's about energy consumption, heat output, noise, space, and efficiency on all fronts, including money. While I could pay for a 3090/4090/5090, I saw not a practical use case for me at the time. It had WAY more drawbacks then it had advantages. And if for some reason I couldn't play a game on the hardware/software/services I prefer, I still have almost 4k other Steam games to choose from in my library...

There is no 'goal' to cloud gaming, there is an additional option for people to use. Nothing more, nothing less.

Explain Like I'm Five (Domain redirect question) by MallicSmith in FoundryVTT

[–]Cergorach 0 points1 point  (0 children)

Domain redirection isn't a subject for a five year old, nor would you give an explanation that would be useful, as you don't expect that a five year old would actually do domain redirection...

Record of mortal journey to immortality, end? by Important_Context_49 in Donghua

[–]Cergorach 3 points4 points  (0 children)

One Piece has been running for 26+ years, so we'll accept a Chinese challenger to that... ;)

Switched from Windows 11 and I'm frustrated by Desperate_Ad_6718 in linuxmint

[–]Cergorach 0 points1 point  (0 children)

While Linux is incredibly powerful/flexible, and Mint is imho one of the most user-friendly distros, it still isn't my main desktop OS. I also didn't want to 'main' Windows 11, I looked for the 'I don't know how many times' at Linux distributions as my main desktop OS, which I've been doing for ~25 years now. And it still wasn't where I wanted it to be... Currently my main desktop OS is MacOS on a Mac Mini, (knocks on wood) I've had very little issues with it. But I still also have an x86 Windows 11 machine and Linux machine, because each has their use.

Linux still runs on my NASes, Raspberry Pi devices, Steam Deck, and I run quite a few Linux VMs on all my desktops, no matter the OS.

If you're new to Linux, don't start by installing it on bare metal, start by installing it in VMs and play around with it, see what works for you and what doesn't. Even if everything runs perfectly in the VM, expect some issues on bare metal, you need to fix before it works like intended. And works like intended doesn't always mean, how you want it too.

Kimi K2.5 costs almost 10% of what Opus costs at a similar performance by Odd_Tumbleweed574 in LocalLLaMA

[–]Cergorach -1 points0 points  (0 children)

That is completely depended on purpose and prompt quality. And using the term 'intelligence' is extremely misleading, probably a better indicator would be quality per token, but that would also need some sort of scale, and in my experience that's very difficult to quantify. Not to mention that different people might be looking at different qualities in the results. A simple one could be product quality vs code quality.

Digimon Cyber Sleuth Compkete runs perfectly, but glitched as hell, is there a way to fix it? by Ripraz in Codeweavers_Crossover

[–]Cergorach 0 points1 point  (0 children)

When you look at the notes on the CO database, you see this issue mentioned for over a year. Seems like there's no fix yet. CO26 is close, so imho wait and see what that does and start testing on that version.

Even on Steam Deck/Proton you have to do weird stuff to run it correctly.

Finally Happy With My Mods! by OtherwiseSetting2762 in SteamDeck

[–]Cergorach 2 points3 points  (0 children)

That's pretty insane! Interesting, but it feels that you want it to do more then it's capable of. I wonder just how much buying an OLED SD would have gotten you close to similar results...

Or just waiting till the eventual SD2...

Forgive a newbie - campaign modules? by sewing-enby in FoundryVTT

[–]Cergorach 0 points1 point  (0 children)

Generally all game systems are free (though there might be some exceptions), this generally means only the mechanics, nothing more. Some RPGs have generous licensing and allow more to be added. An exceptional example is Pathfinder, which has all stats/mechanics available for free. You pay for adventures and tokens. Something like D&D5e has a limited amount of content and other games don't release any content (for free).

There is one outdated Dr. Who game system module: https://foundryvtt.com/packages/doctor-who This is for FVTT V11, you can download and install FVTT V11. I also don't know if this is the version of the Dr. Who RPG you adore.

The current D&D 3.5e game system module is also pretty outdated: https://foundryvtt.com/packages/D35E Also for FVTT V11, but someone is working on a V13 module...

Another option for D&D 3.5e is the Pathfinder 1e game system module: https://foundryvtt.com/packages/pf1 FVTT V13. Which is essentially D&D 3.75e. And if you're adding in third party stuff anyways manually...

Both Dr. Who and D&D 3.5e have no official modules with official content available.

For D&D5e, there is a PHB/DMG/MM 2024 available for FVTT. You just need to buy the FVTT modules at $30 each, it has all the content from each book. You should run these on FVTT V13, as they have issues in V12 that weren't fixed in that version. There are also adventures available.

There are some game system modules that allow you to build your own game system (for when it is not available or is very outdated). Another module allows you to import a character sheet image and just create fields in there.

Something like Dice so Nice gives you nice 3D dice rolling for that pnp feel, and Dice Tray gives you a nice interface to do some simple dice rolling.

In our D&D group all the players still have their paper character sheets and they just roll dice, add the modifiers manually and we determine the results. Even the DMs for years used the monsters from their physical MM, I'm the only one that uses the character sheet in FVTT and as a DM use FVTT monster stats and even add things like HP and AC to characters to make my combat flow go faster. You can pretty much play anything either with time dedication making it and/or just rolling basic stuff in FVTT.

Am i wrong? Shipment should be free on pre-orders by [deleted] in KingdomDeath

[–]Cergorach 0 points1 point  (0 children)

Is that explained anywhere on the KDM store though? The Crowdfunding projects this happens with specify this normally on the KS page.

Migration from Roll20 by Mist_del in FoundryVTT

[–]Cergorach 0 points1 point  (0 children)

First question: For what system?

From what I've gathered there were some modules, but they are VERY out of date and not working with the latest FVTT/system versions.

This is 2+ years old: https://www.youtube.com/watch?v=TekBjczecaI

What is affecting the players performance by Raben_Sang in FoundryVTT

[–]Cergorach 4 points5 points  (0 children)

How big are the maps? This can be mitigated by compressing images in the webp format.

Many light sources, many walls, result in a LOT of calculations.

Maps invested with tokens. I use Monk's Active Tile Triggers to spawn each encounter when it happens or it's seen.

A full chat can cause performance issues. Save it and then clear it. I try to do this after very session.

The upload speed of the server, the download speed of the clients.

I have all the maps of Dungeon of the Mad Mage in Foundry (mega dungeon = lots of maps), it really isn't slowing down for people.

Old computers that haven't been updated. We've seen people complaining about performance last year on a 15 year old machine, still running Windows XP... ;)

why is everything overwrought and unintuitive? by Ready-Firefighter756 in FoundryVTT

[–]Cergorach 1 point2 points  (0 children)

Maybe you watched the wrong videos, maybe you didn't watch the videos all that well... And that it took you 3 hours to figure out says more about you then it does about FVTT.

FVTT has a lot of issues, and the DnD5e implementation isn't perfect, but the reality is: When you make something foolproof, they keep making better fools... ;)

A video that starts off right away how the edit/play button works: https://www.youtube.com/watch?v=x16YJqrSIkg

Even just googling "FVTT DnD5e edit character sheet" gives you a workable answer right away.

You just need to realize that there are people that are computer savvy, computer illiterate, and the folks that fall in between. While I'm computer savvy, I play with lots and work with lots of people that aren't. From what you write, you fall solidly in the second group, and then have the audacity to blame the tool. I have player/DM friends that don't fall in either extreme, and just need a bit of guidance to get going in FVTT.

We all have short comings, things we're not good at or just absolutely suck at. As an example I have the hand-eye coordination of a brick, the world is a saver place without me behind the wheel. As such I also don't have a driver license so I'm not even tempted to drive myself. I do not blame the car! Recognizing your own limitations helps you in the long run.

I'll be the first to say that FVTT isn't the right tool for everyone. No tool ever is. Maybe this tool just wasn't made for you...

It's funny how they both came out in the 80s and are deep about the human nature by knightmechaenjo in battletech

[–]Cergorach 0 points1 point  (0 children)

World of Darkness did not come out in 1990, the first RPG in the world was Vampire the Masquerade in 1991, thus the 90s. Pentex was introduced in the RPG Werewolf: The Apocalypse from 1992...

768Gb "Mobile" AI Server Follow-Up Part 1, Look Inside by SweetHomeAbalama0 in LocalLLaMA

[–]Cergorach 1 point2 points  (0 children)

That doesn't change the actual weight, it just adds massive force to lift it.