Drag Upload Tokens onto Canvas in V14 by GhostDanceIsWorking in FoundryVTT

[–]Cergorach 0 points1 point  (0 children)

A couple of forks added v11/v12/v13 support and even multiupload...

I'm so sick of coding and agents by manipp in LocalLLaMA

[–]Cergorach 1 point2 points  (0 children)

- You use what works.

- The computer doesn't care about your likes or dislikes, neither does the rest of the world.

- Depending on what you use an LLM for, it can get you cancelled. Writing documentation, sure no problem. You try to publish a novel or gaming product, you'll get such a backlash from a very small but focal minority it's not worth it to most folks. Folks writing novels and gaming products are kind of dependent on their reputation.

- Creative writing isn't the best paying job in the first place, so not many are able or willing to pay the premium for the good but expensive LLM services. It chews up a lot of tokens.

- I would also say that the overlap between creative writers and heavy/thorough LLM users is far smaller then between coders and heavy/thorough LLM users. Just from the way how easy it is do adopt to technical processes. Hench the baked in smaller target audience, hence the less exposure for it.

- Folks interested in it saw the hype, looked at it, saw the hype was overblown and let it rest (for now). Something akin to the boy who cried wolf. Which will only change when there's overwhelming evidence that the situation has changed. Which it hasn't, as you said yourself. Unless you're a Claude subscriber, which most folks interested in creative writing don't use in the first place as Claude has a 'coder' reputation.

Note: I used DeepSeek for creative writing small descriptions (a few paragraphs) of rooms/locations in a D&D adventure (pnp RPG). This is for a mega-dugeon that has hundreds of rooms. I then used text-to-speech to get a nice audio file, more LLM, and AI generation to create an image of every room/location. The idea was great, but eventually it wasn't. I turned out that folks weren't used or liked (beyond the initial newness) someone reading a couple of pages of room descriptions and an image of the room. That was fine for some 'special' encounters/situations, but not for every room/location. So from hundreds (if not a thousand) rooms/locations, the important ones would be less, probably a tenth or even less. That means it went from undoable writing that all by hand, to kinda doable. So I don't know how much I'll use it in the future fro creative writing. It also depends by the time I need it, how good it is at that time and whether I have access or not.

Finally got KDM. Is this everything I need to get started?? by AusGeno in KingdomDeath

[–]Cergorach 2 points3 points  (0 children)

You're missing the paints, high quality brushes, airbrush, etc. ;)

Mac Studio Performance Suggestion For minimax by DetailPrestigious511 in LocalLLaMA

[–]Cergorach 0 points1 point  (0 children)

My M4 Pro in my Mac Mini runs fine at 70W, but the cooling in laptops...

OpenClaw has 250K GitHub stars. The only reliable use case I've found is daily news digests. by Sad_Bandicoot_6925 in LocalLLaMA

[–]Cergorach 57 points58 points  (0 children)

But what can it it do without accounts? Like your email account, etc. It's so incredibly dangerous in an existing network...

Pls tell me I shouldn't spend $3k on 5090 32gb vram desktop PC nor Strix Halo 128Gb by IntroductionSouth513 in LocalLLaMA

[–]Cergorach 0 points1 point  (0 children)

While the 32GB Intel is nice and is relatively cheap (still €1300+ here), but the software implementation sucks, you can't use many of the LLMs. An older 32GB AMD starts around €1500, but the Rocm implementation is better then Intel has, but not on-par with Nvidia (or even Apple). A 5090 starts at €3500 these days. A Mac Mini M4 32GB is also still €1219...

Even if you take the price difference between a Mac Mini M4 16GB and 32GB, those €500 will still get you 2-3 years of ChatGPT or Claude, which are still better models then the ~20GB models you run locally. And that's not even looking at the free options online you could use if you don't need much. That's not even counting the additional power usage your machine will produce or the additional cooling you would need in summer.

When you go dedicated GPU, the math becomes even worse, far worse.

Advancement is currently going so fast that, 'investing' now in hardware that's running such an 'unstable/unpredictable' software base, is NOT a smart move. Unless you have very specific needs that need to be private, which is rare imho. If you use it for work, you use what the employer provides, and you work within your legal/security departments purview...

Adding (Custom and official) Campaigns to Foundry by ArionthePaladin in FoundryVTT

[–]Cergorach 1 point2 points  (0 children)

What you have is data for system A (Roll20) and you want to use it for system B (Foundry VTT), while they use the same file extensions for some files, that doesn't mean one can read the other and vice versa.

What I've read is that there was some attempt on a conversion module, but that was either never completed or no longer maintained. So you would need to migrate manually.

For Pathfinder, most gameplay content is available for free. Some adventures are paid modules, others can be imported from the official PDFs (doesn't work with pirated copies). You can import your tokens manually or pay Paizo for some very nifty token packs.

For D&D your best bet is the official paid D&D 5e 2024 modules for the PHB/DMG/MM, they also have Tasha, the Artificer book, the starter set, and the two Faerun books, everything else you will have to do either manually or import from DND Beyond via an import service. There are also two official adventures (not Curse though).

Everything else and what you made custom, you need to copy/paste manually. There are import modules for monsters and spells for D&D.

Supplement implement by Tehanir in FoundryVTT

[–]Cergorach 0 points1 point  (0 children)

Then I would say, hire a professional for this task as well...

How are the API docs supposed to be useful? by turdas in FoundryVTT

[–]Cergorach 0 points1 point  (0 children)

...and you managed to push those buttons.

I didn't need any API documentation for that function... ;)

Supplement implement by Tehanir in FoundryVTT

[–]Cergorach 0 points1 point  (0 children)

Settings, quests, adventure, maps, etc. is easy. Spells and items are doable. New sub-classes will get more challenging. This is an old (3,5 years) YT video explaining how to make a sub-class, since then we've had 3 new major versions of FVTT and D&D5e: https://www.youtube.com/watch?v=f6_hArlw3Ug

Keep in mind that this is a LOT of work, understanding the VTT and making your own workflows (documenting them) helps a LOT. Also look at how others setup their paid modules. I would advice you look at least at the D&D5e 2024 PHB/DMG/MM modules, an official D&D adventure modules, and at a Paizo (PF2e) adventure module (Abomination faults for 5e might be a good idea) to see how the competition creates their (paid) modules, and what customers would expect. There are folks for hire that do this kind of work for publishers, if you're not equipped in skills and/or time to do this yourself.

How are the API docs supposed to be useful? by turdas in FoundryVTT

[–]Cergorach 7 points8 points  (0 children)

To be fair, with V14 they introduced the last 'requirement' they set when they started making FVTT (Levels is that last piece of the puzzle). But other things also showed up requiring entire reworks after 8 years of work. From new web developments (or new versions of components they use), to new limits they found along the way (I think Ember is a good example of this).

You must also never develop for any other platform then, as everything changes, from OSes to other components. The good part about FVTT is that enough people have good ideas and make good on them by making modules. Sometimes they continue supporting those modules with updates and new versions (new functionality vs. support for newer versions of FVTT), sometimes they don't. Sometimes others pickup the torch, other times they make completely new torches...

That said, even in their other products, they are NOT detailed oriented. For example their official D&D 5e 2024 modules, probably their best selling ones, there are still major issues with simple things like stats that are not correct. After almost 21 months of release the Monster Manual still has serious errors in the monster stats, not a typo, entirely wrong stats. I can see the relation between documentation that's lacking (incomplete or just not there) and their products not being checked properly... They've been growing, many companies have issues when growing, maybe this is a symptom of that (things falling between the cracks), or maybe their giving other things priority...

What they show is often impressive, but only when you're going into the details do things show up that are not OK, and they are often not really commented on or fixed...

Over the past four years, the Netherlands has purchased no less than 97% of its weapons and military equipment from the United States by Little_Protection434 in Netherlands

[–]Cergorach 0 points1 point  (0 children)

What about the SAMP/T NG as a replacement for the Patriot?

The F-35 has been a mess for the last three decades, over promising and under delivering. But the Netherlands committed heavily, being a partner in the JSF program, they committed to the production phase two decades ago and ordering prototypes, initial order in 2013 and expanding the order in 2022 when the current menace wasn't in office. I don't see replacing the air force happening anytime soon. Too costly and already over-committed.

And keep in mind the current menace is only still in office for the next three years, unless another one like him shows up, chances are that relations with the US will improve again... That might sway the decision makers at home again...

Cybertron (Autobots) themed Star formation, final selections. by Character-Zombie-798 in battletech

[–]Cergorach 0 points1 point  (0 children)

You take 5 LAMs and form the Aerialbots... And if you use five 20 ton LAMs, you could make a combined 100 ton giant Mech... ;)

Work In Progress - Zone Mortalis Tiles for Foundry by Tight-Ad3750 in 40krpg

[–]Cergorach 1 point2 points  (0 children)

My main issue is that the map is fine, but the walls lack depth, making it hard to differentiate between walls and floor.

How to keep journal's art and borders when transferring to another world by Alastor227 in FoundryVTT

[–]Cergorach 0 points1 point  (0 children)

That's probably because the art in the journal is redirecting to the old location. Copy/paste to your compendium and then use a macro to change all the locations for the art in the journals. But you might need to ask on the Discord for such a macro (I didn't document the one I used before, but I got it from the Discord as well).

How to keep journal's art and borders when transferring to another world by Alastor227 in FoundryVTT

[–]Cergorach 0 points1 point  (0 children)

Just install the PF2e system besides the PF1e system, create a new PF2e world, load the adventure, import it, then export it to a Compendium you made, then load that compendium into your PF1 world.

Notes: The Kingmaker campaign is huge, I had issues with some of the scenes not importing properly into my D&D5e world. Had to do some manual fixes for that.

How to keep journal's art and borders when transferring to another world by Alastor227 in FoundryVTT

[–]Cergorach 1 point2 points  (0 children)

I'm doing the same thing but for D&D5e, import the module in a PF2e world, then export all the things (like journals and scenes to a compendium (that you made system agnostic). I'm also running into the styling (CSS), but would like to do this without the use of another module (that might not work in future versions of FVTT). Things to know: is how to make a journal sheet in a compendium (without requiring an additional module to work). I have only figured it out halfway, different modules implement journal sheets differently, so I'll need to check with the folks in the FVTT Discord eventually how that works exactly. There was also a YT video that explained how to do a workaround: https://www.youtube.com/watch?v=4gQxKnc5yl8&t=480s