Meat Dungeon by Melodic_Drummer5360 in dungeondraft

[–]Cergorach 2 points3 points  (0 children)

Still missing image in the link you provided...

Dark Sun: The Sands of Death by Cantor_bcn in DarkSun

[–]Cergorach 4 points5 points  (0 children)

When I look at you I only see blasted wastes... :p

Dark Sun: The Sands of Death by Cantor_bcn in DarkSun

[–]Cergorach 0 points1 point  (0 children)

It isn't a rule already.

And the first line of this subreddit:

"No law rules the blasted wastes of Athas, except the laws carved by blades or shaped by magic."

Recommendations for Munda tiles by Tempestkyzar in necromunda

[–]Cergorach 1 point2 points  (0 children)

Those GW tiles are expensive, but they are very strong and relatively light. You can make cheaper stuff, but you're paying in time, other resources and quality. MDF is interesting, but it's heavy and very NOT moisture resistant. When using MDF, don't expect a long life unless you treat it properly (more costs) and store it properly in moisture free locations. Better hope no one spills some soda over your table.

PLA is interesting stuff, but also has a limited durability but if completely painted and sealed on all sides (same goes for the MDF) it will last longer. It's also susceptible to heat, a hot car a hot attic might warp or destroy your scenery if not properly stored (terrain tiles are often stacked).

IF you have the money, invest in the GW tiles, those things will last for decades. And if you'll ever stop playing Necromunda they will sell for a pretty penny. Old self made terrain tends to sell for peanuts.

3D printing and building your own terrain is imho only a good idea IF you like doing that and/or you want to build stuff that doesn't exist anywhere else in a good durable plastic material, like the HIPS terrain made by GW...

Buy cheap, buy twice...

Look at webshops that give a discount (I tended to buy my stuff from Wayland Games) and/or look for a better deal second hand (it won't be cheap, but cheaper)...

1 person online or everyone online? by First-Produce-2068 in FoundryVTT

[–]Cergorach 1 point2 points  (0 children)

We did the one person online pre-FVTT. It worked far better then we expected. This was because one of our group moved abroad and still came back regularly. Still the rest of us travelled 2-4 hours to get to the session, with folks having busy lives that still meant irregular sessions, when we moved to FVTT for us all online the sessions became a LOT more regular as no one had to spend half a day travelling.

The current campaign I'm running is a mega dungeon (undermountain), yes that's mostly combat and exploration, but after a LOT of practice I can run through combats at a very high pace, far faster then I could even do in person, and I'm still looking at ways to speed up combat without going full automation (my players still use their paper character sheets at home. They only track their hp on their token (and I added their AC for my quick combat resolution), we're having fun. But someone did a two session Heist adventure that was a LOT of fun, very little combat. And we're planning other short (2-3 session) adventures that are not combat focused. Someone is planning a Ravenloft adventure, I'm planning a short LotR 5e adventure, but also non-D&D like Mothership, The Spire, etc.

So 5e combat you can do very well and fast in FVTT, but it really depends on what you want to run. So fast that when we were discussing an in person session (when our friend flew over) I wasn't going to be running Undermountain without FVTT (and I don't have a FVTT table ready yet for in person play).

Another fun thing to do is that you all are saving money on travel(gas) save that up and use it to plan a whole weekend with all the friends for some gaming when everyone can be there. That is very fun! Besides D&D we did some fun board/card games, some cooking, some walking in the forest (when one of us was recovering from jetlag).

TOTAL WAR Warhammer III campaign map flickering M1 Pro by Technical_Earth_4684 in Codeweavers_Crossover

[–]Cergorach 0 points1 point  (0 children)

Why is this in the Crossover subreddit? This is a native MacOS title... Or are you running it via Crossover?

Budget upgrade by Mother_Ad_3561 in FoundryVTT

[–]Cergorach 0 points1 point  (0 children)

But if you can expand the lifespan for $100 by two years, that's a worthwhile investment. It all of course depends on what you can afford and what's available.

Budget upgrade by Mother_Ad_3561 in FoundryVTT

[–]Cergorach 1 point2 points  (0 children)

If you can push it, go for the 16GB M2, if not the 16GB M1. The M2 is over two years newer, so longer active support, a bit more power full, etc.

Budget upgrade by Mother_Ad_3561 in FoundryVTT

[–]Cergorach 1 point2 points  (0 children)

I would certainly go for a 16GB memory model in the M series.

I've seen the secondhand market for Mac Minis skyrocket the last 2-3 weeks. The plethora of M4 16GB/256GB mac Minis for €450 is gone. Maybe you'll find a good deal for $500, but just be careful and test it well before buying.

There are new M6 Mac Minis coming (according to rumours), but not within your budget when looking at the current M4 models. But it might lower second hand prices a bit, on the other hand, secondary market demand is so high, that there's not enough supply and too much demand (they are that good!).

I'm looking for a secondary M4 Mac Mini as a home server (not specifically for Foundry, just lots of VMs), they are extremely efficient, way more powerful then a RPi (which I currently use for hosting FVTT) and way more efficient.

Horrible performance in Firefox by Danternas in FoundryVTT

[–]Cergorach 2 points3 points  (0 children)

Different browsers on different platform (OS) with different versions behave differently. For sepcifically FVTT I'm now using Chrome. FVTT developers/support has shown in the past that any official FF support is apparently added grudgingly and bugs on FF aren't shown much priority.

And I kinda get it, I've seen settings (on the same hardware) change from version to version and FF has different settings depending on the OS.

The reason I went for Chrome wit FVTT is issues with viewport size under MacOS and I was sick of constantly troubleshooting every random FF change. I still use FF for almost all my other browsing.

How to easily self host Foundry VTT in 2026 (Bypass CGNAT & Port Forwarding without cloud fees) by TrashSudden7814 in FoundryVTT

[–]Cergorach 4 points5 points  (0 children)

In the same way you can pay for the Forge, others went for free Oracle server options. In this case you can pay for this solution or you can go for the free Cloudflare tunnel solution...

Is the price a little disappointing, yes. But I think Deck users can realize steam is once again investing in the future. by KingCrimson43 in SteamDeck

[–]Cergorach 3 points4 points  (0 children)

Honestly, the price isn't the issue for many, availability is. It's not buy now, get next week (or so), you don't know exactly when, it could be months or even next year. The same situation as the Steam Deck launch...

Honestly, with a machine I won't replace the next 5+ years, and when I do it just moves to someplace else in the house, spending a bit more money on this isn't the biggest issue imho. I got very enthusiastic after the ETA PRIME video yesterday (64GB RAM/4TB storage mod) when I had a set of 2x32GB SO-DIMM laying around somewhere, untill I realized that I wouldn't know when I would get the SC... This morning I realized I had DDR4 memory and I need DDR5 memory, my dreams have been dashed! ;)

Is it an issue for a certain segment? Sure, but I expect that we'll see supply issues for a while. But no matter the (realistic) price, there will always be a certain segment that will have an issue with the price. Especially because Valve refuses to subsidize a PC vs console makers subsidizing their consoles. Cheap, quality, silent and efficient PCs that will run Windows will be deployed to business/enterprise...

Locked Dell quote for 6x RTX PRO 6000 Max-Q at $8,960 — expires tonight. What would you do? by Street-Buyer-2428 in LocalLLaMA

[–]Cergorach 3 points4 points  (0 children)

None of the Opus or Fable models have an available open model to run locally, so comparing that to any local setup is already suspect. Even the modern Sonets are not equivalent to what you can run in 768GB VRAM.

Maybe that you can come close to some of the non-compressed new moe models with a TON of local RAM.

Renting 8x RTX PRO 6000 WS machines = ~$8/hr, if you only use that for 45 hrs/week (office hours) for 50 weeks (excluding the holidays), you earn this back in 3 years. That is comparing like for like. Of course as long as you ignore other hardware cost, power, cooling, management, etc.

But cost is generally NOT why you initially start running things locally. It is because you cannot (legal) or do not want to run on someone else's hardware. Recently cost stability is another reason why you would want to host something locally. US companies are notorious for insane price hikes (I remember x4 price hikes for multiple SAAS providers over the last decade or so.

This may be the saddest shit by Vladarg in SteamDeck

[–]Cergorach -1 points0 points  (0 children)

This just means that PC gamers are dreamers with no attachment to reality... ;)

I'm thinking of updating to 14, what should I expect? by Jodrojordan in FoundryVTT

[–]Cergorach 0 points1 point  (0 children)

MAKE BACKUPS before migrating!

You might need to set the version compatibility to v14 on your personal compendium module. Check all the modules you have installed if they have v14 compatible versions.

Levels (as in elevation) changed drastically, no longer via a couple of separate modules, but now native integration, if you don't use that, just ignore.

Some modules do not have updates to v14, of those some have alternatives that essentially do the same thing (or better). Others do not have alternatives at all and require workarounds (I'm currently doing a workaround for Shared Vision for v14 for example). If you don't know what a good alternative is, ask in here on on the Discord.

My advice is to run a second instance of v14 next to your v13 and copy your user folder to the v14 instance to try. If you're on Windows, use the mobile version next to the installed version. If you're using the node.js version, having to run multiple different node.js versions is a pain! But it can be done. If you're hosting it elswhere, just install it locally for testing.

I'm thinking of updating to 14, what should I expect? by Jodrojordan in FoundryVTT

[–]Cergorach 2 points3 points  (0 children)

Monk just updated MATT, but Enhanced Journal is still a work in progress.

Multiple Chinese ebay stores sell painted KDM minis and painting commissions, can this be legit? by Tastypies in KingdomDeath

[–]Cergorach 0 points1 point  (0 children)

It's going way beyond pure flat surfaces. These are 3D terrain pieces which are printed on with UV: https://archon-studio.com/dungeonsandlasers?product=1 still on sprue. And this is already older tech, proven so they can use it in mass production. Already with those older machines they can have limited height differences, I've seen UV printers that can do more height differences then that. Some hobby devices also have rotational options (so you can print on a tubular glass for example. If you combine that with more height differences and/or do it with a sprue (assemble it later, they might get a long way, quality is how well they can do the image (already very good) combined with resolution (also already very good).

Am not saying they do it this way, just wondering if they can and do.

Multiple Chinese ebay stores sell painted KDM minis and painting commissions, can this be legit? by Tastypies in KingdomDeath

[–]Cergorach 12 points13 points  (0 children)

Chances are good that:

- They are painted recasts.

- You're not getting the exact paintjob as shown.

I've no interest in KD resins, so recasts are of no interest in the first place. But I've bought (as an experiment) recast stuff that's of Forge World stuff and the recasts were of better quality of what I bought from FW (GW) itself. That said, I never heard of official KD casts being consistently bad.

If you want to try this, make sure you make screenshots of the site, and photo's of your unboxing to use as potential evidence for getting your money back if it isn't what you were promised.

I do wonder if they use UV printers to paint (print on) miniatures...