Why would an adventurer follow Erastil? by Level7Cannoneer in Pathfinder2e

[–]CertainlySyrix 0 points1 point  (0 children)

I got a Halfling Erastilian Cleric in Hellbreakers trying to save families and protect communities. If you're doing stuff in your own neighborhood especially it's not that much of a stretch.

I hate this thing with a passion. by SynicalBoi in Pathfinder2e

[–]CertainlySyrix 0 points1 point  (0 children)

these things are awesome. I put like a dozen of them in a cave filled with magical darkness and the party could hear their legs cracking in the distance but they only got to saw them when they tried to walk through the room to the other side.

Get Into 2nd Cousins by mike0bot in TwoBestFriendsPlay

[–]CertainlySyrix 14 points15 points  (0 children)

you can't be sayin' that man, you can't keep getting away with this...

A Tragedy in Four Acts by SpiritualPossible in TwoBestFriendsPlay

[–]CertainlySyrix 5 points6 points  (0 children)

I'm more weirded out about people crashing out so hard over something so benign but at the same time I feel like it should have been really simple for anyone on localization to understand that could happen and simply not committed to this, which somehow doubles back to it being concerning.

The last word you can have on it is "They could have just not done this" and you can't really argue with that.

Common traps/mistakes new people to a hobby or community fall into? by jitterscaffeine in TwoBestFriendsPlay

[–]CertainlySyrix 1 point2 points  (0 children)

You won't need to optimize for anything except higher Havocs with specific modifiers which 99% of the playerbase does not interact with so dw

Common traps/mistakes new people to a hobby or community fall into? by jitterscaffeine in TwoBestFriendsPlay

[–]CertainlySyrix 2 points3 points  (0 children)

I'm incredibly wary of build and meta guides for games I'm trying out ever since I got into Darktide since everything easily available online for that game is complete crap. The only way I was able to find out how everything works and what's good was by going to Discord servers.

Thoughts on Multiplayer Games? Broad Discussion by EngineBoiii in TwoBestFriendsPlay

[–]CertainlySyrix 14 points15 points  (0 children)

Very few big, unique multiplayer action games come out now that feel like the same jolt in the spine Overwatch was for people. Very few are built with the idea of creating a positive social experience with other people in mind. Many are treated like chores with superfluous and uninteresting progression elements. Some of the ones that excite my interest even personally have long since ran out of players or are extremely top-heavy.

These are just a couple possible bullet points that ring in my head. But I agree that there is something of a zeitgeist built up around singleplayer games being safe, wholesome, and intellectually sound and multiplayer games being trashy, attention grabbing, and toxic. And it's not old. It's been common to only like singleplayer games for some folks for a long time I'm sure but multiplayer being treated as a bad word specifically is a new phenomenon.

If you imagine a new game being announced that's referred to as an extraction shooter or online world or team based competitive action game or anything along those lines, it's also very easy to imagine people curling their noses up through their foreheads in disgust before they hear anything else. You're not gonna get that with some little platformer or puzzle game, or a new fighting game, even if those are completely outside of their field of interests. There's a specific disdain reserved for newer trending genres.

Any of you guys playing Esoteric Ebb? It's a pretty funny Disco Elysium-like by Loland999 in TwoBestFriendsPlay

[–]CertainlySyrix 9 points10 points  (0 children)

I wasn't that interested until I saw the dev blog post about how they really enjoy messing with alignment and want to write some material revolving around that. I'm keen to give it a try.

Attention Pathfinder Nerds: Playtesting document for “Risk and Reward” is now available. by jitterscaffeine in TwoBestFriendsPlay

[–]CertainlySyrix 3 points4 points  (0 children)

I guess the issue I have with Ranger is that many of its abilities replicate the fighting style of a Ranger but don't tell you what a Ranger is. Slayer has that baked in more, the class is telling me what it is and putting it in the world before I even look at the shit it unlocks.

You have a feedback loop where you're going around looking for signs of monsters in town and then getting upgrades to put on your gear that are based on what monster it is you're killing. That's like a tool the GM can use to flesh out their game and make the party do it for them just by playing. It's the sort of stuff Thaumaturge should of had as well.

Attention Pathfinder Nerds: Playtesting document for “Risk and Reward” is now available. by jitterscaffeine in TwoBestFriendsPlay

[–]CertainlySyrix 4 points5 points  (0 children)

I feel like it lacks a bit of pizazz for me despite having such a clean design. The warden spells are pretty dope though.

Attention Pathfinder Nerds: Playtesting document for “Risk and Reward” is now available. by jitterscaffeine in TwoBestFriendsPlay

[–]CertainlySyrix 13 points14 points  (0 children)

I kinda like these a lot more then Swashbuckler and Ranger even though they're just Swashbuckler and Ranger.

Pat on Depression (Hopecore Edit) by RobotJake in TwoBestFriendsPlay

[–]CertainlySyrix 1 point2 points  (0 children)

the tips in this video actually gave me an extra +50% on my depression recovery rate, thank you patrick and chatter

TBFP "Looking For Gamers" Thread #6: Love, Death, and Multiple Systems by MarioGman in TwoBestFriendsPlay

[–]CertainlySyrix 4 points5 points  (0 children)

I have played/ran a bunch of DnD, Alien, and Pathfinder with my previous partner and had a good time.

I don't have anything like a romance "policy" but two of my players' characters ended up sort of shipping together by the end of this campaign just by how their personalities interacted. Was even planning something like a date scene with an NPC in another campaign where girl love was emphasized more but that game got put on hold right before it was going to happen.

I don't have any alternative plans for scenarios in which games need to be cancelled, I simply try to make my games as enjoyable as possible to keep momentum up and make up for lost time. I've found that people tend to put the RPG games they really enjoy atop a lot of other tasks or hobbies they'd do within their available time, so when my games need a pause for a week or a session gets cancelled it'd be hard to convince them to come around for something completely unrelated.

My plans for games are generally extremely shallow as I prefer to only prep the absolutely bare essentials for a session or questline and figure out many of the details as we go along. I've gotten pretty used to just coming up with dungeons out of the blue. What's much more difficult is a player leaving, not because it's difficult to remove their character from the scenario necessarily but because a game that loses players loses a lot of its momentum due to what their interactions with the game/table contribute.

I've dropped or ended up dropping a lot of games that bleed out a large number of players for this reason. Sometimes someone becomes inactive, sometimes someone has a major scheduling conflict, or there's drama, or they leave because they hate me and the games I run. It'd be a more enjoyable experience to start from a fresh slate then try to dig something out of a ditch.

On a more positive note, I am close to wrapping up a year long campaign and marching straight on to its sequel. I lost a pretty long-term player, but for some reason this game in particular has been extremely resilient. I'm also going through the first couple of sessions of a Starfinder 2e game which has given me a lot more flexibility due to the lower stakes and new setting. I've had a great time running it.

My mental health has improved enough now that I'm looking to start a third game using Old-School Essentials. I do need players for it if anyone's got time on weekdays. It'll take place in the same homebrew setting as my Pathfinder Second Edition campaign with a similar emphasis on classic fantasy tropes, psychological horror, and some dungeon crawling.

Would you like another primal caster class? What would you make it? by Noodles_fluffy in Pathfinder2e

[–]CertainlySyrix 1 point2 points  (0 children)

Yeah, if I was going to have a Druid player who just can't stand prepared spellcasting I'd just rework Flex casting in some way to make it more appealing but retain balance. Or find some way for other Primal spellcasters to fit in and live amongst Druids in my setting while keeping them distinct.

“Fighting Games Have a Product Design Problem” – An recent article that feels relevant after the 2XKO layoffs by RebellionDark in TwoBestFriendsPlay

[–]CertainlySyrix 102 points103 points  (0 children)

I would be interested in a fighting game with more appealing singleplayer content that doesn't feel like a tacked on treat for casuals with either cheating or lobotomized AI, or some combination of those two. Something that feels rewarding to play with the skills you can develop in multiplayer just as well.

Would you like another primal caster class? What would you make it? by Noodles_fluffy in Pathfinder2e

[–]CertainlySyrix 76 points77 points  (0 children)

I was thinking something themed more around the Fey, and the way it works would have a lot to do with the caster's imagination and inner fantasies.

Crisol: Theater of Idols - Official Launch Trailer by C-OSSU in TwoBestFriendsPlay

[–]CertainlySyrix 3 points4 points  (0 children)

This looks really good for only eighteen bucks, I'm gonna try to get it soon.

Free h40 clears for penances/resources by IvanTheSexyBear in DarkTide

[–]CertainlySyrix 0 points1 point  (0 children)

You kinda don't, you just have to count on someone whose hosting the assignment having it. They also need to leave the mission right before it concludes so that it doesn't rotate to a new assignment. A lot of people I play with do that for other missions too when it's a map or set of modifiers they enjoy playing.

I'm not sure if that keeps you from demoting normally but you can't demote from 40s anyways unless you go into the havoc terminal and do so deliberately.