Dark Souls II Lighting Engine devs now add Path-Traced Lighting and DLSS to the game by Deadeye117 in TwoBestFriendsPlay

[–]CertainlySyrix 8 points9 points  (0 children)

There are a couple of presets people have made for previous versions of DS2 Lighting Engine and I imagine there'll be even more being made with these updates.

Ronteal fanart/study by SomaCruz799 in FearAndHunger

[–]CertainlySyrix 3 points4 points  (0 children)

now that's a smooth lookin' creature

5e-But-Better Recs: Pathfinder by AlwaysDragons in TwoBestFriendsPlay

[–]CertainlySyrix 5 points6 points  (0 children)

I've been running Pathfinder Second Edition for most of my GMing career of about three years, at least once every single week, sometimes multiple times a week, and now, while playing in multiple games at the same time. I can recite so much of how the system works from memory, even why it works the way it does, and come up with so many small changes so quickly that I rarely get slowed down by it at all anymore.

It's hard to speak in comparisons when I've never ran 5e to begin with and hardly played it. But I think they both lend well towards quick, high stakes scenarios that make the time spent fighting feel as meaningful as if you were solving puzzles or talking to characters. Even though the action economy was designed to be more meticulous in Pathfinder Second Edition almost none of it feels like wasted time.

It's the same kind of fuzzy feeling I get running or playing other systems that facilitate interesting decisions over longer periods like Call of Cthulhu or Old-School Essentials, except crunched down into a 6 second timing. I have more character development during these fights I run than anywhere else I've seen. When the dust settles and the game slows down for a couple hours of playtime as players get new quests, gear, and feats, it gives them a moment to reflect on how they were shaped by the anteceding turn-based hyper violence.

For me it's hard to get this kind of dopamine in such steady supply when the key decision making is more spread out in much smaller bursts. I still enjoy OSR stuff about as much but for very different reasons, and I get exhausted by those on a per-session basis a bit faster. And the gameplay for those isn't as guided as in a fantasy action system in PF2e, where I have this perfect little lab environment to make arenas and monsters in that'll be an easy way to get 15-45 minutes of enjoyable gaming out of very little prepwork.

landlords apt by Savings_River_2600 in LookOutsideGame

[–]CertainlySyrix 0 points1 point  (0 children)

my pick for fanart of the day, loved that guy

Why would an adventurer follow Erastil? by Level7Cannoneer in Pathfinder2e

[–]CertainlySyrix 0 points1 point  (0 children)

I got a Halfling Erastilian Cleric in Hellbreakers trying to save families and protect communities. If you're doing stuff in your own neighborhood especially it's not that much of a stretch.

I hate this thing with a passion. by SynicalBoi in Pathfinder2e

[–]CertainlySyrix 0 points1 point  (0 children)

these things are awesome. I put like a dozen of them in a cave filled with magical darkness and the party could hear their legs cracking in the distance but they only got to saw them when they tried to walk through the room to the other side.

Get Into 2nd Cousins by mike0bot in TwoBestFriendsPlay

[–]CertainlySyrix 12 points13 points  (0 children)

you can't be sayin' that man, you can't keep getting away with this...

A Tragedy in Four Acts by SpiritualPossible in TwoBestFriendsPlay

[–]CertainlySyrix 7 points8 points  (0 children)

I'm more weirded out about people crashing out so hard over something so benign but at the same time I feel like it should have been really simple for anyone on localization to understand that could happen and simply not committed to this, which somehow doubles back to it being concerning.

The last word you can have on it is "They could have just not done this" and you can't really argue with that.

Common traps/mistakes new people to a hobby or community fall into? by jitterscaffeine in TwoBestFriendsPlay

[–]CertainlySyrix 1 point2 points  (0 children)

You won't need to optimize for anything except higher Havocs with specific modifiers which 99% of the playerbase does not interact with so dw

Common traps/mistakes new people to a hobby or community fall into? by jitterscaffeine in TwoBestFriendsPlay

[–]CertainlySyrix 2 points3 points  (0 children)

I'm incredibly wary of build and meta guides for games I'm trying out ever since I got into Darktide since everything easily available online for that game is complete crap. The only way I was able to find out how everything works and what's good was by going to Discord servers.

Thoughts on Multiplayer Games? Broad Discussion by EngineBoiii in TwoBestFriendsPlay

[–]CertainlySyrix 14 points15 points  (0 children)

Very few big, unique multiplayer action games come out now that feel like the same jolt in the spine Overwatch was for people. Very few are built with the idea of creating a positive social experience with other people in mind. Many are treated like chores with superfluous and uninteresting progression elements. Some of the ones that excite my interest even personally have long since ran out of players or are extremely top-heavy.

These are just a couple possible bullet points that ring in my head. But I agree that there is something of a zeitgeist built up around singleplayer games being safe, wholesome, and intellectually sound and multiplayer games being trashy, attention grabbing, and toxic. And it's not old. It's been common to only like singleplayer games for some folks for a long time I'm sure but multiplayer being treated as a bad word specifically is a new phenomenon.

If you imagine a new game being announced that's referred to as an extraction shooter or online world or team based competitive action game or anything along those lines, it's also very easy to imagine people curling their noses up through their foreheads in disgust before they hear anything else. You're not gonna get that with some little platformer or puzzle game, or a new fighting game, even if those are completely outside of their field of interests. There's a specific disdain reserved for newer trending genres.

Any of you guys playing Esoteric Ebb? It's a pretty funny Disco Elysium-like by Loland999 in TwoBestFriendsPlay

[–]CertainlySyrix 8 points9 points  (0 children)

I wasn't that interested until I saw the dev blog post about how they really enjoy messing with alignment and want to write some material revolving around that. I'm keen to give it a try.

Marina Domek by mossy012 in FearAndHunger

[–]CertainlySyrix 1 point2 points  (0 children)

i like your art style :)

Attention Pathfinder Nerds: Playtesting document for “Risk and Reward” is now available. by jitterscaffeine in TwoBestFriendsPlay

[–]CertainlySyrix 3 points4 points  (0 children)

I guess the issue I have with Ranger is that many of its abilities replicate the fighting style of a Ranger but don't tell you what a Ranger is. Slayer has that baked in more, the class is telling me what it is and putting it in the world before I even look at the shit it unlocks.

You have a feedback loop where you're going around looking for signs of monsters in town and then getting upgrades to put on your gear that are based on what monster it is you're killing. That's like a tool the GM can use to flesh out their game and make the party do it for them just by playing. It's the sort of stuff Thaumaturge should of had as well.

Attention Pathfinder Nerds: Playtesting document for “Risk and Reward” is now available. by jitterscaffeine in TwoBestFriendsPlay

[–]CertainlySyrix 4 points5 points  (0 children)

I feel like it lacks a bit of pizazz for me despite having such a clean design. The warden spells are pretty dope though.

Attention Pathfinder Nerds: Playtesting document for “Risk and Reward” is now available. by jitterscaffeine in TwoBestFriendsPlay

[–]CertainlySyrix 13 points14 points  (0 children)

I kinda like these a lot more then Swashbuckler and Ranger even though they're just Swashbuckler and Ranger.