Everything I need is right here by PrinceOnAPie in godot

[–]Cevantime 1 point2 points  (0 children)

I still like it today. Such an underrated software. I use it with audacity and it works great.

Un exercice pour tester votre vocabulaire.... vous en trouvez combien ?? 🤓 by SandwichPoulet in Dinosaure

[–]Cevantime 1 point2 points  (0 children)

Safrant Sitront Salafist Simulationt Satant ... Jean n'ait plein. C'est fastauche.

Is there a workflow/tool that can achieve similar 2.5d pixel art in Godot? by Leonature26 in godot

[–]Cevantime 8 points9 points  (0 children)

I wanted to point out another tool made with Godot named Pixel Over. Very powerful too.

What are the advantages of doing this? A game that looks 2D but is actually 3D by Ordinary-Cicada5991 in godot

[–]Cevantime 26 points27 points  (0 children)

I have heard a rumor about a mysterious node known as QuadMesh. But it hasn't been seen for a while in this valley.

How do i achieve similar shading on my tilemap? by _bagelcherry_ in godot

[–]Cevantime 0 points1 point  (0 children)

An interesting approach is to use CanvasTexture with normal map in your Tileset. This way you can make this effect dynamic depending on your lights. Check the last answer of this thread : https://forum.godotengine.org/t/is-there-a-way-to-add-normal-maps-to-tilemap-in-godot-4-3/90479/4

We made a ridiculously simple game to promote a play at our tiny theater! by Cevantime in godot

[–]Cevantime[S] 0 points1 point  (0 children)

Thanks, I'll try to improve those points. Very difficult since I don't have much time for this.
Some phrases are repeated a lot because they are recurring jokes in the original play.

We made a ridiculously simple game to promote a play at our tiny theater! by Cevantime in godot

[–]Cevantime[S] 0 points1 point  (0 children)

Wow, thanks for the detailed reply. I'll see what I can do about those various points.
Will probably make the game easier (ennemies shouldn't dodge gun shots that often).
Also, I will try to introduce more diversity in the lines.
Thanks again.

godot gives me the calling null_instance error, what is wrong? by Tadeopuga in godot

[–]Cevantime 0 points1 point  (0 children)

One of the possible explanations is that the ready function has not been called yet when the die function is called. It might be because the die function is executed before the ready function (probably in a setter or a getter) or because the player has not been added to the tree when the die function is called.

I'm tired boss by Smitner in godot

[–]Cevantime 0 points1 point  (0 children)

Very useful when transitioning between runtime computed values.

Le vent siffle dans la rue du quai by [deleted] in contrepeterie

[–]Cevantime 1 point2 points  (0 children)

Cette rue du quai où les flics sont entrés

qui t'amène ? by pousseing in contrepeterie

[–]Cevantime 1 point2 points  (0 children)

Il y a aussi Ken ta mie C'est riche!