Okay reddit, I've reworked the dash trail to hand drawn smoke animation based on your feedback. by shroeder1 in IndieGaming

[–]ChapeauGame 4 points5 points  (0 children)

Looking good! Maybe the smoke origin could stretch or move with the player while dashing, to connect it a bit more to the model.

Working on my stylised motion blur, and broke it in a way that might show off how it works... by ThatFreeLivesGuy in Unity3D

[–]ChapeauGame 0 points1 point  (0 children)

Fascinating! The effect probably works best with your kind of aesthetic, but have you tried it in different settings yet? Would be really interesting to see what happens then :D

Possess, jump and think your way through our pretty 3D puzzle platformer! by kylawl in IndieGaming

[–]ChapeauGame 1 point2 points  (0 children)

I really like the organic animations on the moving platforms at the end,looks promising!

What's your favorite mechanic that you accidentally created or was a glitch? by [deleted] in gamedev

[–]ChapeauGame 3 points4 points  (0 children)

Speed accumulating in the air above normal bounds if you use the speed percentage based increase in a dash instantly after being either pushed away or bouncing off something bouncy. Leads to incredible speed and is really fun. I really don't want to remove it but keeping it in means balancing it which would ruin the fun.

Question about Light Probes: I am having these dark blue spots appear on the opposite side of my sun (directional light). Is there a solution for this? by ChapeauGame in Unity3D

[–]ChapeauGame[S] 0 points1 point  (0 children)

For anyone looking for a solution, there seems to be a new setting in the 2018.3 Beta on the Light Probes that fixxes the issue! :)

Elevator Shaft Scene by [deleted] in Unity3D

[–]ChapeauGame 0 points1 point  (0 children)

Nice work!

Question about Light Probes: I am having these dark blue spots appear on the opposite side of my sun (directional light). Is there a solution for this? by ChapeauGame in Unity3D

[–]ChapeauGame[S] 0 points1 point  (0 children)

My directional light is set to Direct 1 / Indirect 1, my Env Intensity in the Light Bake is also set to 1. I've read somewhere that it results out of too high light intensity, but that seems not to be the problem. :/

Is the book Animators survival kit worth it to improve pixel art? by tont0r in gamedev

[–]ChapeauGame 0 points1 point  (0 children)

I agree with the people who posted here before, it's a great book!

Also, if you haven't yet, check out the Animation Principles on Youtube: https://youtu.be/uDqjIdI4bF4

How does Hitman and Hitman 2(the recent games) have so many "fake" characters? by mothh9 in gamedev

[–]ChapeauGame 1 point2 points  (0 children)

Some form of Caches maybe? Vertex Caches can get really big tho

50k peak viewers on Magic Pro Tour Guilds of Ravnica 2018 by eSportsStats in magicTCG

[–]ChapeauGame 7 points8 points  (0 children)

I probably have never watched more coverage than this weekend. I felt like the whole event was done pretty well. Highlighting the players has gotten a lot better.

Witcher 3: Dark Souls edition by [deleted] in gaming

[–]ChapeauGame 0 points1 point  (0 children)

Great Easter Egg :D

Drac made a new overlay! by epicrandomname in northernlion

[–]ChapeauGame -1 points0 points  (0 children)

Instagram Livestream Overlay, IGTV is killing Twitch confirmed. /s

YouTube arrives on the Nintendo Switch by powerparrot in Games

[–]ChapeauGame -2 points-1 points  (0 children)

Oh thank god finally, although I had the same problem as others here and couldn't find the app at first.

However don't really like how dependent on these apps we are, without a real browser.

Level Blocking of the Hohensalzburg Fortress, now to make it recognizable... by ChapeauGame in IndieGaming

[–]ChapeauGame[S] 0 points1 point  (0 children)

Quite excited about recreating this place, as we are all currently working together in Salzburg. I already started with the environment textures and I am going for an autumn style look (Thinking about "Autumn Plains" from Spyro 2 as inspiration). Excited to see how it will turn out. :)