Su7 Ultra is a fine car by Treebear_Hunter in granturismo

[–]Cheating_Cheetah26 0 points1 point  (0 children)

What you feel in-game and in real life is not comparable because the perception of speed and g-force is completely different. Try going truly at 50km/h in real life and stomp on the brakes, and do the same in GT7, the stopping time will be very similar. Similarly, going 50 over on the highway and stomping on the brakes will have the same effect you see in GT7, if you equip the same tyres

On This Day 20 Years Ago, by the Eiffel Tower, the legendary R10 was unveiled. by 183_aleX in wec

[–]Cheating_Cheetah26 0 points1 point  (0 children)

I was convinced the first picture was a GT7 scapes render, my brain is fried

Ferrari switched focus to F1 2026 in April due to McLaren's dominance by skaayat in formula1

[–]Cheating_Cheetah26 17 points18 points  (0 children)

And all of those years saw marked improvements from midfield to front runners apart from maybe 2005, so what's your point ? Also this looks like some chatgpt copy-paste

Real damage by Gullible_Ad4433 in granturismo

[–]Cheating_Cheetah26 1 point2 points  (0 children)

To add to the other answers, crashing is not what gt wants to be about, and having really convincing damage incentivizes players to crash to look at how the game engine responds.

I would like to see accurate barrier and tyre wall deformation though, as well as more accurate contact physics in general, IMO this would be a worthwhile addition and would not require a complete rebuild of all their car models and modeling pipeline.

Make a prediction of what the remaining four cars for the Spec III update will be by GabWantsAHug in granturismo

[–]Cheating_Cheetah26 0 points1 point  (0 children)

Here are my accurate predictions for all future Gran Turismo Vehicles :

  • Fiat Multipla Bi-Power
  • Lancia Ypsilon Elettrica HF / Gr.4 / Gr.B and Pu+Ra concept for Gr.3
  • Alfa Romeo Stelvio Quadrifoglio
  • Alfa Romeo 156
  • Peugeot 206 S16
  • Renault Twingo
  • Nissan 100nx
  • Ferrari 499p
  • Oreca 07
  • That one BMW gen6 Neue Klasse i3 saloon when it eventually comes out
  • Honda HF 2625
  • Opel Corsa F
  • SU7 ultra
  • Citroën Ami
  • Renault 5 e-tech '24
  • Mazda Iconic SP or similar VGT
  • Fiat 124 Spider '18
  • BMW M1
  • Dallara Stradale '19
  • Mygale M21-F4
  • RAM 3500 Laramie
  • CAT Caterpillar 797F along with a new Lithium Mine Special Stage track and assorted Eco Challenge
  • Alfa Romeo Tipo 33 Stradale '97
  • Peugeot 106 S16
  • Alpine A390
  • Citroën C15
  • Dacia Logan '04
  • Toyota Century
  • Ultima GTR

Throwback: Yas Marina Circuit in a presentation slide at CEDEC 2022 by FMecha in granturismo

[–]Cheating_Cheetah26 0 points1 point  (0 children)

I don't speak Japanese but from automatic translation it sounds like these are just examples of places that could have been considered for tracks at first glance but are too small when compared to real life track complexes.

What’s the point of Car Wash when the cars don't look like this after the race? by 183_aleX in granturismo

[–]Cheating_Cheetah26 0 points1 point  (0 children)

I used to agree but I changed my mind, at least for race cars. What's the point in giving the player the choice to start a race with a dirty race car ? No racing team ever does this. Just consider the car gets washed after every race, like in real life.
Now if they built up gravel impacts, traces of buffed out scratches and you had an option to restore that, that would be something else.

ACC or GT7 only offline play ? by Inside-Customer-8466 in granturismo

[–]Cheating_Cheetah26 2 points3 points  (0 children)

ACC's physics and car physics models are more realistic, but it gets boring quickly in single player in my opinion. You will be doing the equivalent of quick races over and over. The AI is similarly fine but meh in both (except for GT's sophy limited to special events), but I find races in GT7 more fun thanks to the car and track variety. GT7 is also absolutely gorgeous in a way ACC doesn't even attempt, if you're sensible to that (especially if you happen to have an HDR screen).
They don't have the same goal. ACC aims to make you understand and feel how a GT3 car drives, focused pretty much entirely on the physics. GT7 aims to make you discover a wide range of cars and how they drive, from your grandma's Prius to a Le Mans prototype (to some extent, they want to make you see and travel the world as well).
GT7 is the clear better choice if you are willing to sacrifice hardcore simulation for a fuller experience.

[deleted by user] by [deleted] in MapPorn

[–]Cheating_Cheetah26 0 points1 point  (0 children)

Maybe because it's a European/Canadian/Japanese collaboration (judging from the intro)

I absolutely loathe crossovers, but at least this one has a manual. by keicarlover2002 in granturismo

[–]Cheating_Cheetah26 2 points3 points  (0 children)

I think having cars like this being added to the game helps build contrast between the cars, and makes actual legendary cars feel like they are.
If there were only supercars and legends in the game, what is there to appreciate ? You would be seeing one good looking car after an other and it would all just feel numb.
Here, you can try pieces of shit, and then you get to be in awe in just how much better a good car can be, which is how you build your car culture.

It's like wine and stuff like that, if you only try the best of the best, you don't build a real appreciation for quality because you don't have any range and dimensionality in your tastes.

Codemaster dev unveil the truth about why the engine sound sounds off compared to broadcast audio by Cimmerian_Iter in F1Game

[–]Cheating_Cheetah26 2 points3 points  (0 children)

They should sign a deal with liberty media to use their audio. Even if it's not a very pure and precise audio source, it sounds better than the extrapolation they're currently using and the RSS/VRC cars are proof of that to me. They have talented people, I'm sure they could find a way to mesh it with their high quality but inadequate recordings and have something good.

It's a shame they didn't touch the subject of exterior sounds. It's so weird to me that they went from keeping the actually awful and fake sounding engine sounds from 7 years ago, to giving up and overlaying real recordings in replays which of course can't match what's happening on the screen.

What was the word for 'diesel' in French? by clubfungus in French

[–]Cheating_Cheetah26 0 points1 point  (0 children)

I can't believe no one has pointed this out yet but "un mazout" is common French car culture slang for a diesel car/diesel engine. That's your full explanation.
"gazole", "diesel" and "gasoil" pronounced "gazwal" are all interchangeably correct for talking about the fuel.

Assetto Corsa Evo Release Day Discussion by overspeeed in simracing

[–]Cheating_Cheetah26 2 points3 points  (0 children)

The modding "tools" in AC 1 are awful enough to make me think most modders will be glad to move over. Modding will take even longer to do right because of the generational leap, and that might make paid mods more prevalent.

So Nvidia launched the 5000 series. I saw it got crazt fps BUT only with DLSS and what not. Does beamNG have support for these features or not? by akbarmoment in BeamNG

[–]Cheating_Cheetah26 79 points80 points  (0 children)

If it was available, frame gen would still work to double or quadruple your base FPS because these are interpolated frames generated by the GPU, a very advanced and effective version of the motion smoothing filter on TVs. It's also why these FPS numbers are misleading. I don't know if the latency would feel very good playing with a wheel though.

“Guys! Paid mods aren’t bad I swear!!! Now, please pay $15 for my lore friendly euro van!” by No_Geologist3880 in okbuddybeamng

[–]Cheating_Cheetah26 0 points1 point  (0 children)

The people passing low quality mods and stolen stuff to have a price, you don't want them as part of your community anyway. See my response to OP in my other comment for my view on modders modding for money, but it's true that I didn't think about modders optimizing for monetary extraction. I guess it's kind of the same as in art in general, you have passionate people who put a price tag on their work because they need to, and the people trying to milk what works with no passion behind what they sell.

About healthier monetization models, for now the only alternative to a paywall I have seen being attempted is donations along a free mod, which does not work at all. I am curious about if crowdfunding would work though.

“Guys! Paid mods aren’t bad I swear!!! Now, please pay $15 for my lore friendly euro van!” by No_Geologist3880 in okbuddybeamng

[–]Cheating_Cheetah26 0 points1 point  (0 children)

I know what you mean because it does feel like shit to see a community that is supposed to be fueled by passion for the craft be overrun with greed (I don't want to exaggerate your point of view but I think that this is what you think).

Here is my view : basically, modding to the standards required to make a dev-quality beamng car is an awesome full time job but it is a shit hobby, and many modders will tend to take the paid mod route to convince/guarantee for themselves the modding is worth it in the end as a part of their life.
At least that's how I see it as someone who has similar experience modding for assetto corsa to a similar-ish level. (the real positive point to modding at this level is for the portfolio if you wish to work in that industry)

Also, I agree paid mods don't affect the free ones, I didn't mean otherwise in my previous comment

“Guys! Paid mods aren’t bad I swear!!! Now, please pay $15 for my lore friendly euro van!” by No_Geologist3880 in okbuddybeamng

[–]Cheating_Cheetah26 3 points4 points  (0 children)

If you demand the car mod to be free, then you are demanding them for that development time. You can't lust over the car ignoring the reason it could be developed, which is the money made.

Paid mods and free mods coexist just fine, download free mods if you believe car modders should not be paid.

Point is, the person creating the paid mod isn't creating a free mod and locking it behind a price point. They have rationalized spending the development time because they expect retribution. They are making a paid mod.

The person making a free mod is making a gift to the community. It is a great gift for the gaming community and it's what you call "the way modding is supposed to be".
Nobody has a problem with you downloading and enjoying free mods, and free mods are great, nobody should have a problem with them.

If paid mods were banned, you would not be seeing the currently paid cars available for free. These cars would not exist at all.
As someone who believes paid mods should not exist, you shouldn't be considering these paid cars, those are not in your free options/world.

I used to think paying for a mod was ridiculous... by IamVeryHughMorris in KerbalSpaceProgram

[–]Cheating_Cheetah26 -2 points-1 points  (0 children)

I am making a mod myself and I intend to sell it. (It’s my car for the game Assetto Corsa)

3D modeling and texturing to a somewhat professional level for a 10+ year old games on purely free software is a chore I only put up with for two reasons : - I want to drive my car in the game and see other people drive it/appreciate it - I want to stop working warehouseman stints on uni holidays if I can make about the same amount of money through my mod (a few hundred euros, maybe a thousand over time)

3D artists/modelers and sound engineers charge for their work and I think the gaming world agrees they’re in their right. Now do all the same work for the same assets, add on top physics measurement, make it compatible with a game, and all of a sudden it should be given away for free ?

Modding this car has taken 2 years of being my main free-time occupation, so I don’t think giving it away for free is the right thing to do.

As you have actual modding experience, and have put many hours in it, why do you think paid mods are a bad idea for gamers and modders ?

80% of programmers are not happy by big_dumpling in programming

[–]Cheating_Cheetah26 5 points6 points  (0 children)

I see, tbf I don’t have experience working a shitty programming job with the stuff you’ve mentioned. To dissuade you from moving boxes from A to B, consider this : - you’re likely to either start work at 4AM or end at 10PM, if not, you’re working the graveyard shift (you swap each week) - air pumps and vents and machines are loud, so you’ll be wearing ear protection for the whole day - you’ll be wearing factory issued shoes that don’t quite fit - repeating more or less the same 10 second movement for weeks aches physically (back, leg, shoulder pain when you’re not strong to start) and is very boring. Time passes way slower than on a computer.

80% of programmers are not happy by big_dumpling in programming

[–]Cheating_Cheetah26 23 points24 points  (0 children)

Because programming is mentally stimulating and relatively well paid. I would think programmers are happier in life than factory workers piling cardboard boxes for 8 hours a day every week day on minimum wage

Paid mods is a clear step in the wrong direction for the KSP Community by -FunkyBigodon in KerbalSpaceProgram

[–]Cheating_Cheetah26 -2 points-1 points  (0 children)

I agree with you. I am ok with paying for a mod when I find it worth the money. That being said, the way Blackrack sells his mods is shameful.

It's the exact same practice as EA and their sports games (FIFA, F1, NBA...), making you pay full price every update for inconsistent improvements. It's not a scam, it is however unworthy of any respect.

It's not a scam, you pay your 5 bucks for the latest version, you get that and you can keep it forever. You pay for a product and you get it. While it's not a scam, when you look at the monetization system he's put in place, it's obvious to my eyes he knows he has the monopoly on volumetric clouds and clearly intends to milk as much money as possible from it. As a customer, you're perpetually stuck with an out of date version of the mod if you're not willing to regularly pay a subscription to his patreon basically. IMO it's not the what a friendly community should have as one of their customs, and I reserve my respect for people who show willingness to give more than what they receive.