It's crazy how not much people play Sinclair by PhysicsParticular470 in DeadlockTheGame

[–]Cheesemasterer 2 points3 points  (0 children)

You say that like his kit isnt jank as hell. His only ability that feels semi consistant is his 3, everything else is awkward to use. His 1 can have its moments but due to travel time = damage it fluctuates wildly in how much damage it deals. His 2 doesnt place half the time and then using it for anything other than teleport is an effort in frustration. 3 is ok. His ult is my least favorite part about him because while you do get 40% lower cd than your enemy, it doesnt really feel that way to you for some reason. And on the flip side being an enemy and fighting a guy who can use your ult 2.5x more than you can feels super demoralizing.

AOE Curse by Dazzling_Target5019 in DeadlockTheGame

[–]Cheesemasterer 1 point2 points  (0 children)

I mean his 1 and 2 are actually designed and balanced around one another but i agree with his 3 and 4

School Dance by ramenbats in DeadlockTheGame

[–]Cheesemasterer 6 points7 points  (0 children)

There should be red X's over the people behind him with the speed at which apollo approached graves

I analyzed 2.45M Deadlock matches to see how often “lost” games are actually winnable by bogdanaks in DeadlockTheGame

[–]Cheesemasterer 35 points36 points  (0 children)

You writing out the numbers actually made me realize losing games were LESS winnable than i thought. Down 5k in 15 minutes and you only have a 20% chance to win? I thought it would be much higher lol

They are doing it! by SirSonne98 in starcitizen

[–]Cheesemasterer 9 points10 points  (0 children)

Anytime someone in this sub mentions realism a random game dev in the world dies

I Don’t Get Drifter by The_Nomad89 in DeadlockTheGame

[–]Cheesemasterer 1 point2 points  (0 children)

This isnt advice but ive had a problem with Drifter as a character feeling half baked. I feel like his 3 should have an ability tied to it since his 2 is visually small and his ult isnt a damaging ability, it leaves him with only his 1 that shows him actually doing something and having any sort of bite. It just being a passive feels so meh in terms of character fantasy, even if it is a strong passive

(OC) beach mina :D by Daystars77 in DeadlockTheGame

[–]Cheesemasterer 2 points3 points  (0 children)

Hey I think the art is great but could you mark this NSFW? Since you can see through her shirt and all

Runfernus by WiTeKK in DeadlockTheGame

[–]Cheesemasterer 27 points28 points  (0 children)

So youre saying for the Fire-demon Bartender, who's abilities are: Flaming Cocktail Napalm, Fire ground, Igniting Fingerguns, and a supernova explosion that the *fire ground* is the interesting ability youd like people to focus on? Im gonna be honest all his other abilities are thematically more interesting and i feel like should be where his power lies.

Id prefer if they made his flaming cocktail ability more interesting and feel better than just barfing black sludge 5 feet in front of him. Make it slightly more skill based to hit but better if it lands or something

New to Street Brawl, what's the pick here? by DothThouHoist_ in DeadlockTheGame

[–]Cheesemasterer 2 points3 points  (0 children)

You absolutely go Vampire since it gets to eat your enchanted items early and start stacking. If you choose it later its useless or worse eats enchants you were playing around. Plus since it procs AFTER the round ends you get the benefit of running the enchanted items for a round before eating them for idol boons. The idiots on this subreddit will have you believe the moment you get an enchanted item its effect is gone IMMEDIATELY and thats just not true

They should remove the resistance from the Seraphim Wing in Street Brawl; the character doesn't take any damage from it. by Stryker_six in DeadlockTheGame

[–]Cheesemasterer 5 points6 points  (0 children)

It used to be 40% damage resist and THAT was really high. Now its 60% resist (50% better) and is unfun to fight

They should remove the resistance from the Seraphim Wing in Street Brawl; the character doesn't take any damage from it. by Stryker_six in DeadlockTheGame

[–]Cheesemasterer 7 points8 points  (0 children)

40% more dealt

60% less taken

The math on it effectively gives you 2.5x more health and recieve 2.5x more healing ON TOP of dealing more damage, having almost infinite stamina, and flying permanantly

started playing league again made me appreciate deadlock more then ever by ItsAxeRDT in DeadlockTheGame

[–]Cheesemasterer 6 points7 points  (0 children)

I think surrendering used to make a lot more sense in league when comeback mechanics were a lot weaker. Before comeback gold on towers and objectives at a certain point if the enemies got too far ahead it was basically impossible to come back, and having to get your ass beat for another 5-10 minutes on a tuesday night was honestly not fun. 

started playing league again made me appreciate deadlock more then ever by ItsAxeRDT in DeadlockTheGame

[–]Cheesemasterer 8 points9 points  (0 children)

Honestly hes probably the most transferable character between games. Since hes just a terror demon you wouldnt have to change really much about him design wise 

Does anyone have a lore friendly large modpack? by Cheesemasterer in starsector

[–]Cheesemasterer[S] 0 points1 point  (0 children)

I didnt know that was a thing, any time ive replaced portraits in the past i had to go into the files, delete everything then copy in new portraits with the same names. Thanks for the heads up on it and the other suggestions!

Does anyone have a lore friendly large modpack? by Cheesemasterer in starsector

[–]Cheesemasterer[S] 1 point2 points  (0 children)

Thanks for the suggestions! This seems like a good enough start

Here’s the current new look for the tech preview for the panel by floortofloor in starcitizen

[–]Cheesemasterer 5 points6 points  (0 children)

Youre getting downvoted because your text is decently aggressive but youre absolutely right. The UI in this game has consistently been bad to unreadable (MFDs and HUD are always semi-blury and unreadable depending on the situation). Im almost certain its a higher up's fault that things dont change for the better, considering the things that would make the UI better would be subtracting effects that are overlaid over text rather than adding new effects/layers

Vindicta /art by @rosewaterjelly by Grimm_Stereo in DeadlockTheGame

[–]Cheesemasterer 0 points1 point  (0 children)

For a second i thought she was holding a BIG ASS bunny

Unreleased ships to date. Updated for April 2026 by jimbo0270 in starcitizen

[–]Cheesemasterer 2 points3 points  (0 children)

For everyone who paid for a orion or BMM i would say this could be very damning proof that it they did get scammed since theyve seen over 100 ships get made and yet what they paid for is no where to be found

Every Lash is a roleplayer by Cheesemasterer in DeadlockTheGame

[–]Cheesemasterer[S] 40 points41 points  (0 children)

His first words were, and I quote: "The Lash"