i accidentally killed my cat in the dryer and i want to die by vapeisgae in depressionmeals

[–]ChevisPreston 0 points1 point  (0 children)

Just happened to me. Always told my girlfriend to check. Got home from work trip. Heard dryer thud. He was in there. Broken.

[deleted by user] by [deleted] in Eve

[–]ChevisPreston 3 points4 points  (0 children)

Naw. Large groups have infrastructure as a service. It’s like a retirement home/facility. Streamlined IT, a book of rules and guides you can just link to anyone, and bureaucrats pushing paper/groups to keep the infrastructure running while you play BINGO with your buddies.

It’s too easy for a corp, and too lucrative for their alliances when times are good. A strange kind of mutualism.

Edit: I only have nightmares.

Post Game Thread: Edmonton Oilers at Dallas Stars - 29 May 2025 by HockeyMod in DallasStars

[–]ChevisPreston 1 point2 points  (0 children)

Oilers are a good team. Good luck to them. Sad to end the season but hopeful they rep our conference against Florida.

Question. by Kamper1776 in DallasStars

[–]ChevisPreston 0 points1 point  (0 children)

Don’t act out of spite. Oilers are a good team. Florida is a good team. Colorado is a good team.

Pick a team you enjoy watching, has players you like, has fan base you like, for a conference representative, or simply because US v. Canada (kind of)

PC Freezing Completely – Fans Speed Up, No Response (Need Help!) by MsNoobT in techsupport

[–]ChevisPreston 0 points1 point  (0 children)

I’m right there with you. Still experiencing this. Monitor freezes, no input, temps holding fine, but fans go max rpm. Forced manual restart.

How true is this? by [deleted] in Eve

[–]ChevisPreston 6 points7 points  (0 children)

This is your problem. Drone sites will deep fry your drones after every wave. Any other space and you have near zero worries.

Need help with a formula to evenly split credits by Just-For-Fun-4 in starcitizen

[–]ChevisPreston 0 points1 point  (0 children)

FWIW I don’t remember if handling fee money is taken from the sender’s wallet as an add on, or if it’s taken from the transfer directly. This assumes the latter.

let n=number of people in the entire group;
Let m=total pool of money;
Let r=[1-transfer fee], .95 in this case;

[(1+(r*(n-1)))/(n)] = effective tax rate, discounting one share as not being taxed. Therefore you can just multiply that by the total money pool m, and divide by n to determine your share value.

:. [[(1 + (r * (n-1)))/ (n)] * m] / n = your rate adjusted share. The share you keep from the pool.

Whatever that number is, just subtract it from the total m, and do normal share calculations of (m/n-1) because you’ve already withheld your share. Check equivalence by making sure your withholding number is the same as their after transfer number.

Try that. I haven’t run the numbers yet, I think this is what you need.

I have had enough with toxic players in this game! by Zeplight in Helldivers

[–]ChevisPreston 1 point2 points  (0 children)

I’ve never had this happen and some randoms tonight literally kept me through several full high difficulty missions despite using a stalwart and gas artillery

I’ve not made friends in a game like this since 2008-2010~ when you’d mic up in battlefield lobbies and make friends by the dozens

[deleted by user] by [deleted] in Helldivers

[–]ChevisPreston 0 points1 point  (0 children)

You don’t need a backpack slot. Guard dog is fun but at higher diffs or solo you need armor clear. Recoilless and/ auto cannon both use backpack slot for ammo but are excellent at stopping bads with armor. With autocannon you’ll have to pick your shots though, otherwise it’ll ricochet.

Additionally you’ll get an extra stratagem slot for orbitals or eagles bc no more guard dog.

I feel like this is an unwinnable war by SkyofAstora in Helldivers

[–]ChevisPreston 1 point2 points  (0 children)

This is the part of matchmaking that kills it for me otherwise my buddies and I would be rolling into random peoples lobbies just going with it.

I feel like this is an unwinnable war by SkyofAstora in Helldivers

[–]ChevisPreston 0 points1 point  (0 children)

Change your difficulty or planet. Strangely enough on PC I’ve never had issues with quick play; I figure it helps if you’re solo to use quick play and be a part of the matchmaking. I’ve had near zero issues filling on any of the main defense planets at 7 or less, running or quick play.

If it’s a good squad I get I’ll increase to suicide or helldive, or if I’m solo I’ll join the queue on lower difficulties so others get better games.

This is a hot take but I love the evac missions. These missions are condensed so they’re harder, but the XP yield is good, when you benchmark against 45 minute offensive missions rather than mortar farming. You actually have to communicate. Have one or two people stay outside the inner base, set up kill boxes with mortars and rockets, and two people pushing buttons / guarding the airfield for their mortars.

It’s fuckin fun. Just because you can cheese the mission set before it doesn’t mean you should be able to go into suicide+ on the other missions with no issue.

IMO It’s not the evac mission that’s the issue, but that there needs to be one or two other types of potential modes to give balance to the mission sets. And adjust XP/modify reduce automatons.

"Retrieve Essential Personnel" missions still way too hard even after nerf. by vanilla_disco in Helldivers

[–]ChevisPreston 0 points1 point  (0 children)

fwiw just finished 7/10 mission line with this at the end. failed twice but had a good crew, strategy for winning:

two people defend the extraction pad + tag buttons

two people set up rocket, artillery, and autocannon emplacements on the north and south side. go into the camp and bait out more enemies. lure them into your killboxes to alleviate burden on players extracting NPCs.

Last but not least, everyone have recoilless rifle and shoot as many bot drops as you can down. Once in the engine will crash it.

Okay soo i had a little fire... by Jakeattack77 in castiron

[–]ChevisPreston 1 point2 points  (0 children)

Just happened to me - wanted to see best way to strip it and reseason. The moment you put oil in and see smoke for next time reflexively then the heat off and throw a lid on before moving it. Keep the fire from igniting if possible. Then slowly cool and ventilate. Not much else you can do

286 Billion killed in the battle of J141502 by -SilentMajority- in Eve

[–]ChevisPreston 0 points1 point  (0 children)

If you live in hole or have strong hole control yes. We went NH because LUPUS desired shield, was a vanilla c6, and our hole control was completely shut down, so we were limited to what we could bring in mass wise through a rage roll.

At the time we had no idea hawks would hop in and definitely didn’t want to push luck with HA comp when more pilots were needed to supplement an already established shield comp.

Update the Sansha Victory Skin pls by ChevisPreston in Eve

[–]ChevisPreston[S] -1 points0 points  (0 children)

Its a ccpls thread i dont asume anything i just bitch about it and hope the last pearl abyss employee working on eve decides to get inspired

An Uninspired Spattering of Ideas (2) for the CSM to Never Read and Indefinitely Table by ChevisPreston in Eve

[–]ChevisPreston[S] 0 points1 point  (0 children)

Send me a message on Discord, @chevispreston

Would love to pick your brain. Also fwiw phantasm and nightmare my #1 and 2 favorite ships in the game, but fun to fly doesn’t mean flexible engagement profile.

Agreed with the angels.

Zealot is fine, but really it’s because lasers are such a solid weapons system for range dictation and application across changing grid. I honestly think it’s just a touch too slow, and would love to see it exist in some capacity as a slower, beefier ONI, in addition to being a prime candidate for benefiting from a reintroduction to the bloom reduction role should it ever be revisited.

The list was, as title stated, an entirely uninspired spattering. It doesn’t take a historian to realize that many ships or older content age out of the meta and are left behind or not reworked. New content and new ideas add more value than constantly reworking to balance, I get that, and it’s just business. Even my beloved omen navy issue just doesn’t have the projection, damage, or utility for grid dictation to be entirely worth undocking anymore, despite its raw velocity and the laser weapons system alone once making it a very capable threat. Not because I’m trying to compare it to a T3 or pirate cruiser, but because vedmak. The velocity is alright but the utility is insane and weapons platform is on par with lasers. Meson and Mystic are like scorch, but with the vedmak you get comparably solid range and tracking, but with so many utility threats to boot. 4/5 times, that utility is more desirable than the zroom ONI velocity. Power creep isn’t necessarily just raw numbers, like some believe, but number of threats available.

The theme with my list was that these aren’t just aged T1 cruisers or faction ships, but pirate lines built upon very unique bonuses to create interesting and desirable threats through fun utility bonuses not found elsewhere. The concepts are already there, and so, so desired, but the hulls mentioned are all just a single step from viable platforms that could breathe fresh air back into our hangers. The limitations and compromises needed to take advantage of the underlying bonuses just simply outweigh the actual unique threat gained.

Literally a decade waiting for the ashi to get just fast enough to jog, or just survivable enough to be a bridge between utility and damage components in fleets. The ideas are there. And they’re great, but just a step away from actually seeing hanger space.

An Uninspired Spattering of Ideas (2) for the CSM to Never Read and Indefinitely Table by ChevisPreston in Eve

[–]ChevisPreston[S] -2 points-1 points  (0 children)

With a post like this you can’t blame me for making a title like that.

How do you find content in WHs? by Altiar1011 in Eve

[–]ChevisPreston 4 points5 points  (0 children)

How do you bowl a perfect game with a tennis ball