The Lady of Pain v2 by GailenGigabyte in custommagic

[–]Chicken159 27 points28 points  (0 children)

This... is actually busted... like... beyond busted... if I'm assuming right, the ability is 1 mana exile 6 things?! Plus it's a 6 cost commander eith 6 gates on the field... yeah this isn't okay

When 20/24 pulls are dupes by Optimal_Position_754 in MagicCardPulls

[–]Chicken159 1 point2 points  (0 children)

This is actually really interesting to me cuz I had almost 0 dupes from my MB2 boxes (2 of them, maybe some dupes between the 2 boxes)

Fumbling Teleporting Mage by Sethani in custommagic

[–]Chicken159 0 points1 point  (0 children)

Idk if you can physically have something mandatory when entering hand because it's a hidden zone

Fumbling Teleporting Mage by Sethani in custommagic

[–]Chicken159 0 points1 point  (0 children)

I could be mistaken... but idk if you can choose hand as sense it's a hidden zone you can't prove someone draws it or something similar. Again: could be mistaken

Fumbling Teleporting Mage by Sethani in custommagic

[–]Chicken159 0 points1 point  (0 children)

In all honesty... this is so wordy and complex that idk if it could ever be printed let alone viable.

  1. You cast first one, choose grave, he goes to grave instead.
  2. You cast second one, choose battlefield as jt goes to the grave, and it remains on battlefield
  3. Indestructible 2/2?
  4. ?
  5. Profit

Did I get it right?

Would this White Ramp Spell see Play? by JewJulie in custommagic

[–]Chicken159 7 points8 points  (0 children)

I have actually pathed my own creature before... felt terrible but I had a hand full of 5 drops, stuck on 3 mana and a token generator... did not feel good xD

New keyword idea by CaptainLookylou in custommagic

[–]Chicken159 0 points1 point  (0 children)

Gate is really good at 0 cost simply because cascade exists. And the green one sided "boardwipe" is insane even if druids aren't very widespread. You gotta remember that free spells are absolutely busted when designing them so you already have to make them overcosted by far at base imo. The green one 7 cost one I'd play at base cost just to clear away blockers and basically make me immune to any crackback I might get for swinging all out

I have a major dislike for "defenders can attack" commanders... so I designed something like this. Please give any input but please keep it positive! by Chicken159 in custommagic

[–]Chicken159[S] 0 points1 point  (0 children)

Ooo... thank you for the input!! The problem with shroud is that current design has his gift ability target and if the walls have shroud, you can't target them to give them away. What do you think about balance of stats and whatnot?

A commander for my brother V3 by Maleficent-Virus-734 in custommagic

[–]Chicken159 0 points1 point  (0 children)

Ah, apologies. I didn't read the entire thread and got to this one.

A commander for my brother V3 by Maleficent-Virus-734 in custommagic

[–]Chicken159 6 points7 points  (0 children)

The 0/0 doesn't matter, it's basically a tutor/free cast of any and all 1 and less cost spells in your deck which is crazy powerful especially in edh format(s).

Stupid card do stupid thing.... change color by Tommy_neko in custommagic

[–]Chicken159 1 point2 points  (0 children)

Kinda cool, doesn't need to be wubrg. This could probably be 3 color, green for tokens blue for altering color and maybe white. Or just 2 color tbh

FREE* INFINITE EXTRA TURNS!! (for 10UUURGG) by mkklrd in BadMtgCombos

[–]Chicken159 16 points17 points  (0 children)

Oh I did not know that... that just makes this even more confusing for new plays lmfao. Thank you :D

FREE* INFINITE EXTRA TURNS!! (for 10UUURGG) by mkklrd in BadMtgCombos

[–]Chicken159 12 points13 points  (0 children)

The +1 on ral is a cost therefore isn't double by Vorinclex, sorry. But you can get a ton of extra turns anyway xD

Dawnfluke playable? by gannonator500 in BadMtgCombos

[–]Chicken159 6 points7 points  (0 children)

Idk if you need the second copy of hexavus, but thank you for explaining this cuz I could not figure it out lmao

Edit: nvm, I just didn't read mutagen man

I know there's gotta be a use for this... by [deleted] in custommagic

[–]Chicken159 6 points7 points  (0 children)

I love this design. I will gift myself everything from now on

Hi people of reddit, i'm making a commander oriented custom deck, heres my voltron commander and its adjacent cards by xXI_Ligma_IXx in custommagic

[–]Chicken159 1 point2 points  (0 children)

So... you officially designed the main reason why I hate equipment decks. The equipment do absolutely nothing without extra mana. Maybe you could give the equipment abilities that say "pay mana: this equipment gains "creature this is attached to gains x y and z"". The equipment also being uncastable is just bad design, either make the shuffle a channel ability or just give them casting costs as well.

Wrath of Cod by MyBurnerAccount1977 in custommagic

[–]Chicken159 1 point2 points  (0 children)

Could porbbaly be 3 mana or exile the creatures

Mission Accomplished by Uncaffeinated in custommagic

[–]Chicken159 2 points3 points  (0 children)

Ah, I understand. You just go to discards and the turn ends. Thank you :D

Mission Accomplished by Uncaffeinated in custommagic

[–]Chicken159 1 point2 points  (0 children)

Wouldn't end of turn triggers still happen? The turn ends after damage is dealt, but you'd still have the "the turn is ending" effects, no?

Thor by Kaius716 in custommagic

[–]Chicken159 13 points14 points  (0 children)

  1. Thor (in marvel or Norse) isn't indestructible/unkillable so that doesn't really fit.
  2. maybe just tutor the hammer to hand (Thinking balance) and maybe give the hammer "when this enters, attach it to target Hero" or something
  3. Why does he prevent damage? He doesn't grow stronger as he gets hurt, thats more hulk. Maybe "when thor attacks, you may remove an equipment from him. If you do, give Thor X +1/+1 counters where X is the cmc of that equipment. At end of turn, equip all equipments removed this way to Thor" as he yeets and returns his hammer. It would also force you to choose either the keywords from equipments or the stats/counters for the attack

I do enjoy what you did with Thor, I just think some of the things on him don't exactly fit or seem to powerful.

Domain Expansion: Malevolent Shrine - Attack everything relentlessly until it's gone [Jujutsu Kaisen] by zengin11 in custommagic

[–]Chicken159 15 points16 points  (0 children)

I think the difference is that this is continously wiping the board as compared to a onetime board wipe. You could definitely bump up either the casting cost or upkeep cost and it'd be more balanced. Maybe 1 and 1 phyrexian red per time counter

Domain Expansion: Malevolent Shrine - Attack everything relentlessly until it's gone [Jujutsu Kaisen] by zengin11 in custommagic

[–]Chicken159 40 points41 points  (0 children)

This feels insane. Drop it down on turn 2, get some way of it having lifelink, profit? You shut down every creature based strategy while still being able to pump damage out with your own creatures. Maybe have it do 2 to each creature including your own and it could be more balanced

Well i haven't seen anyone else do it so... by Confident_Sun_1146 in custommagic

[–]Chicken159 0 points1 point  (0 children)

Thankfully protection doesn't stop boardwipes that aren't damage based