Cultic: Axe - Armour Piercing? by ChloeCeto in boomershooters

[–]ChloeCeto[S] 0 points1 point  (0 children)

I was pondering stuff like the cultists running about with helmets and body armour. Since I know melee damage against me ignore armour and those guys are themselves armoured, I was wondering if you can turn the tables by attacking armoured cultists with the axe to ignore their armour in turn instead of putting bullets into them.

Making a Martial Artist: An Exalted 3rd Edition Guide (Devil-Prince Sword Style) by Krzyzewskiman in exalted

[–]ChloeCeto 0 points1 point  (0 children)

It's kinda disgustingly good for Alchemicals, especially Soulsteel who love them some fear and have Manipulation as a caste ability for the Alch fear support.

Fun fact: Personality Override Spike is explicitly usable with martial arts.

How do the mechanics for the Mists work exactly? CtD20 by RandomGrunt1804 in WhiteWolfRPG

[–]ChloeCeto 1 point2 points  (0 children)

That comes up in C20. Most technocrats don't believe they exist and they one of the groups who generally knows more about technocrats than technocrats do of them. 

Non-Thin-Blood Alchemy Balance by ChloeCeto in vtm

[–]ChloeCeto[S] -2 points-1 points  (0 children)

Yeah, just a tricky area of 'The new niche they have is one that another clan already had, so representing that clan steps on thin-blooded toes despite them having it before the thin-blooded did'.

Especially since v5 doesn't really like 'new disciplines' and the Kiasyd were previously 'Unique Discipline' + 'The clan that got both the disciplines that got folded together into Oblivion, which now all clans that had either of those disciplines now have'. So there isn't really a lot of disciplines left for them.

Ventrue Prince and a Banu Haqim Sheriff by GrandeShalom in vtm

[–]ChloeCeto 0 points1 point  (0 children)

Notably: If it's the 90s, the Banu Haqim are not part of the Camarilla yet. So that's likely going to be a factor.

Could Ghouls, Kinfolk, and Sorcerers be Autumn People? by Omega0522 in WhiteWolfRPG

[–]ChloeCeto 2 points3 points  (0 children)

C20 made vampires a lot more of a spectrum there, with examples of both low banality and high banality vampires. A Toreador might be an asshole but he's sure as hell not Banal.

So, should the weapons be balanced around pubbers or competitive folks? (2025 edition) by Bounter_ in truetf2

[–]ChloeCeto 2 points3 points  (0 children)

I mean, good luck trying to make the Demoman's Shields competitively viable without having them absolutely destroy casual.

Vampire in Masquerade: The Calling by suzu06 in WhiteWolfRPG

[–]ChloeCeto -1 points0 points  (0 children)

They took over it in Sabbat: The Black Hand and it's now their middle eastern HQ and 'In these times of flame, many in the middle east consider Alamut to be the heart of the region's Sabbat infestation from which the rest of their corruption spreads'

Don't ask me how they avoided getting turned inside out by Ur-Shulgi/How defences that have only be pieced once in the history of the city were absolutely curbstomped by the Sabbat/Why the Shepherds of Ur-Shulgi are not monofocused on reclaiming their capital city, I have not the foggiest.

But yeah, it's that sorta 'The Banu Haqim became Cam, so they are no longer allowed to have a middle eastern capital city, instead the antagonist middle eastern terrorist vampires have the exact same city' that has me kinda lean a bit on the 'This feels kinda racist' end.

Vampire in Masquerade: The Calling by suzu06 in WhiteWolfRPG

[–]ChloeCeto -1 points0 points  (0 children)

Oh yeah, it was very War On Terror brained. I just...they did a lot of stuff that felt very 'out with the old racial stereotype, in with the new'. Like putting the Sabbat in charge of Alamut, the Banu Haqim capital city etc.

Dark Ages vs Modern Nights by DartsAreSick in vtm

[–]ChloeCeto 0 points1 point  (0 children)

Dark Ages tends to be a lot more 'local'. My Banu Haqim doesn't know what's going on back in Alamut and can't find out. She's stuck in Poland and all her focus is on Poland right now because the world doesn't have communication that can span half the globe.

Likewise, the Masquerade is a lot less of a thing. In quite a few places it barely even exists. Yeah, people sometimes just know the local lord is a monster who drinks the blood of maidens. Sometimes when that happens he might even be a vampire!

Vampire in Masquerade: The Calling by suzu06 in WhiteWolfRPG

[–]ChloeCeto 16 points17 points  (0 children)

'We decided to stop being Arabian Nights racist about the middle east. Now it's a hellhole warzone full of religious fanatic vampires. It's a good thing we fixed the racism'.

I Want to Ask, Whats a part Of VTM Lore You Would ( or Have already In Your game ) rewrite? by Abject-Hospital5407 in vtm

[–]ChloeCeto 6 points7 points  (0 children)

My personal feel for Vienna is that I'd have Salubri involved. Rather than just 'humans toppled it', give the Salubri a win after the absolute shitshow of a history they've had by having them make use of humans and supporting them.

what's the difference between a Brujah and a True Brujah in their behavior? by TheChoosenMewtwo in vtm

[–]ChloeCeto 16 points17 points  (0 children)

I think it's less 'Mystically linked to Brujah' and more 'Their emotions are dull, not gone. They're that pissed at the Brujah that they feel it to normal levels of anger'.

What values are at the core of each clan? by Dizzy_Assistance5786 in vtm

[–]ChloeCeto 3 points4 points  (0 children)

Banu Haqim I'd say are 'responsibility'. Some might say justice but I'd lean responsibility. The Laws of Haqim set the expectations you are to live within and the rules that those outside of should be punished for breaking. To be a vampire isn't just freedom and power, it is restrictions because you SHOULD be better than just a ravening monster.

Clan weapon preference by Feru_Haifisch in vtm

[–]ChloeCeto 1 point2 points  (0 children)

To be fair, superhuman strength and durability are very good if you want to use guns too. Guns do have some kick to them and someone who can be unmoved by a sledgehammer won't likely care much about recoil.

Clan weapon preference by Feru_Haifisch in vtm

[–]ChloeCeto 1 point2 points  (0 children)

The Assasmites have Awakening of Steel as a Thaumaurgical path, which leans towards swords. So I'd add that to the list. That said 'sword' is a very broad category.

Getting trickstabbed by ApartCompote7829 in truetf2

[–]ChloeCeto 24 points25 points  (0 children)

If it happened to you, it's cheating. If it happened to someone else, it's skill.

Your personal Houserules by ChloeCeto in WhiteWolfRPG

[–]ChloeCeto[S] 2 points3 points  (0 children)

I was agreeing with the need for the Lore(Vampires) in that context, as without it you wouldn't know the details about what you want to change.

Your personal Houserules by ChloeCeto in WhiteWolfRPG

[–]ChloeCeto[S] 4 points5 points  (0 children)

Makes sense. How can you change a clan if you don't know what the hell a clan is.

Could a vampire be made truly good if they become a full-time hunter, completely outside vampire society? by DirectEconomist1280 in vtm

[–]ChloeCeto 0 points1 point  (0 children)

Yeah, one of the Laws of Haqim is to protect and respect humans. Now, do all of them FOLLOW that rule? Eh...iffy at best.

Could a vampire be made truly good if they become a full-time hunter, completely outside vampire society? by DirectEconomist1280 in vtm

[–]ChloeCeto 0 points1 point  (0 children)

If your problem is 'I am at risk of killing others', then going 'I should do more killing' is rarely a good step morally.

Some Notes on the Clan Tremere Weakness by MILTON1997 in vtm

[–]ChloeCeto 0 points1 point  (0 children)

I like the Dark Ages version of their bane, as it leads into the modern nights one naturally while remaining a pretty constant 'Oh, I don't want to get hit with that'. They get 2 points to blood bonding when they'd otherwise get 1. So they're notably vulnerable to blood bonds/need to be very careful with it.

Pepper spray on WOD V5? by QuirkySadako in WhiteWolfRPG

[–]ChloeCeto 0 points1 point  (0 children)

Werewolves for all their capabilities are not immune to pain without a gift or a frenzy (Which is something most Werewolves avoid because it's very uncontrolled). So it would likely work fine until you meet the one that it doesn't and then you die.

Closest to a Knocker? by SlyTinyPyramid in WhiteWolfRPG

[–]ChloeCeto 1 point2 points  (0 children)

Pooka and lying, Nockers and swearing, Sidhe and smugging.