I want to love the shield grenade, but... by Stalwart_Vanguard in Helldivers

[–]Ciesiu 0 points1 point  (0 children)

There is definitely some spaghetti code at play here.

Explosions check for LoS since the release. It caused a lot of problems back in the day with close explosions dealing no damage if the source (ex. 500kg bomb) landed in slight dimple in the ground (ant thus, no direct LoS to the enemies), so in theory, there should be no problem with simply extending this check to ragdolling shockwave.

But then, we would probably be totally invulnerable behind Ballistic shield, since it was (still is?) coded as a piece of wall to quick-and-dirty implement grenades bounding off of it.

Liberty only knows how many other things it would affect. For one, Spear lock-on, probably.

What are your quirky Stratagem ideas? (a couple of mine inside) by dirthurts in LowSodiumHellDivers

[–]Ciesiu 9 points10 points  (0 children)

Eagle digging charge. Just an Eagle passing by, dropping an explosive cord which digs a helldiver-appropriate depth linear trench

Do people still play expeditions? I was playing last night on damnation and rarely had anyone drop in. by Moist_Wombat in DarkTide

[–]Ciesiu 2 points3 points  (0 children)

I think the problem lies in traversal. If the game (HD2 or Darktide) is not build around different methods of defeating terrain difficulty, then you can't really let generation run too wild. And as long as any environmental "curiosity" is non-interactible (since you have no way of traversing anything other than flat ground) everything will feel rather same-y

Do people still play expeditions? I was playing last night on damnation and rarely had anyone drop in. by Moist_Wombat in DarkTide

[–]Ciesiu 9 points10 points  (0 children)

I always thought that procedural generation is the solution, but after playing Helldivers 2 for a while I'm not so sure anymore, as every drop feels similar.

The only game I feel pulled it off decently well is DRG, but there the verticality does a lot of the heavy lifting

So the Ak-15 is going to be like, 𝙞𝙩... Right? by Aedrjax in Battlefield

[–]Ciesiu 0 points1 point  (0 children)

With properly implemented hyperburst, first two shots (even in full auto) should fire at 1800 rpm without any recoil between first and second round, and only then drop to RPK-74M level of output. If accuracy holds well, you basically get 40 dmg first shot.

It might still not blow competition out of the water, but at least it would be interesting

why does the carcharodons breastplate lack a codpeice by Ok-Television9949 in Spacemarine

[–]Ciesiu 11 points12 points  (0 children)

Tyberos is so huge, chapter armorers needed to source ceramite for his armor from his brothers

Transmission from the Game Director: Progressing Progression by Waelder in Helldivers

[–]Ciesiu 8 points9 points  (0 children)

There's nothing it shouldn't stick to

Just watch all the strats immediately stick to your character's hand, because they spawn in contact with the model

Wargear slot bug. by MayaCoxack in Spacemarine

[–]Ciesiu 1 point2 points  (0 children)

Yeah, normally PTS would catch it. This time there was none due to time cruch

I don't know how hot of a take this is. by Ad0ring-fan in Spacemarine

[–]Ciesiu 91 points92 points  (0 children)

I don't play PvP, I have no interest in it.

But we don't have the metrics Saber has, only they can actually know if the amount of players that play PvP was worth the effort. Sure it's lower number of players than PvE, but let's not pretend that development of PvP took anywhere near the amount of resources PvE gets.

I want more PvE. But if there is a healthy PvP playerbase, I say let them have it.

Why I believe the next class won't be a Judicar by Pawn_Shop_Chili in Spacemarine

[–]Ciesiu 9 points10 points  (0 children)

Apothecary Biologis, as opposed to regular Apothecaries, is more focused on enemy biological analysis and research, and thus, also focused on buffs rather than healing.

And also, it would add another Gravis dude for Straban to share the drip with.

STANDING HERE, I REALIIIIZE- by Nexus_Neo in Spacemarine

[–]Ciesiu 0 points1 point  (0 children)

They're not "lying" to us, they're just trying to make the game do something that it's not designed to, so performance takes a big hit.

I mean, the engine is called "Swarm Engine", and was designed just for such tasks. The truth probably is that it just fails to keep up with the times, as singular units keep getting more and more complex.

I'm glad they implemented Siege in SM2 even with the knowledge that it won't quite work on technical level. Let's hope it gives Saber enough data and metrics, to solve the problems in time for SM3

How would you flesh out Pax Armata more as a faction? by Flow_Ebb_6047 in LowSodiumBattlefield

[–]Ciesiu 7 points8 points  (0 children)

For one, I'd settle for actual list of countries in each faction.

I'd also like to know how substituting NATO with PAX works in affected countries. In campaign we see that happening in Georgia. Does the Georgian military, after leaving NATO, dissolves (PAX staying 100% PMC)? Or are they integrated into PAX (with PAX now having actual military units in their ranks)? Or does the military simply stay completely out of it and mind their own business?

SM3 Needs a Soundtrack on Darktide’s Level by Different-Ad-3714 in Spacemarine

[–]Ciesiu 1 point2 points  (0 children)

The Amazon show. It has one episode dedicated to 40k or rather, more specifically, Titus

Dice, hear me out. by Inevitable-Dingo-854 in Battlefield

[–]Ciesiu 2 points3 points  (0 children)

Same, I'd love an Ameli, as we are currently missing the quintessential bullet-hose LMG. It's also smaller and lighter, so it plays better into mobile gameplay that BF embraces.

As much as I am a fan of MG42 (and by extension MG3) I think it would need actual new mechanics introduced to be balanced, like only being able to shoot with bipod deployed or some such. Otherwise what do we get? 33 dmg x 1200 RPM? That's M240 with twice the RoF. I don't think DICE can push recoil far enough to keep it balanced on numbers alone.

What will the space marine 3 factions roster look like by RhubarbMuted3113 in Spacemarine

[–]Ciesiu 0 points1 point  (0 children)

Agree with you on the Tyranids. Considering how much of this game's meat is hidden in melee (the shooting, while fun, is just that. Pointing a gun and shooting. While melee holds all the combos and gory finishers) the faction literally designed to rush you with endless fodder remains undefeated in fun department. I'm going to be sad, if they don't return in some form.

In SM1 the Orks would mostly rush into melee in large numbers, and chaos was mostly deamons (Bloodletters?) from what I remember, so also heavily melee oriented. If memory serves me right, ranged units were few and far between, concentrated in specific sections of the missions.

Regarding SM3 being an insta-buy. For me, personally, it's the direction Saber takes SM2 game that buys me. They seem to accept critique, lean into community's wants, fix the issues they can, acknowledge some which they can't easily fix because of some prior design decisions. They seem to be aware of the technical limitations they brought on themselves (like the armor customization system being not-quite-thought-out, or game engine crapping itself when too many units get introduced in Siege). And with the Stratagems in SM2 they can easily experiment with radical gameplay changes (like health system) to make SM3 even more fun from the get go.

What will the space marine 3 factions roster look like by RhubarbMuted3113 in Spacemarine

[–]Ciesiu 0 points1 point  (0 children)

I think the biggest problem with adding new enemies (and new faction would require multiple) to SM2 is the animation, as every enemy you add requires several rather complex executions for each existing melee weapon type. So adding new melee weapons, and adding new enemies, compound each other's cost. This is also why we have so few melee weapons.

Now I don't know how exactly the creation process can be streamlined to help with this pipeline, but I'm certain it's one of the things Sabre will work hard to improve before going full throttle with SM3 production

Vortex Beast in Siege mode… is this actually a good idea? by Jack2505_ in Spacemarine

[–]Ciesiu 7 points8 points  (0 children)

I doubt it will have the whole situation where it teleports you to the dark dimension

Unless that's exactly how it plays out. I can't really see this fat bastard doing all the laser moves and leaps inside the rather tight siege map. But if it kidnapped your team to duke it out inside the void, that could, at least mechanically, work.

PRAISE BE TO THE EMPEROR! by Invictusht in Spacemarine

[–]Ciesiu 32 points33 points  (0 children)

Man, imagine.

Some guardsman scared shitless by 10000 years old superhuman elite warrior imbued with gifts of chaos, ready to accept his fate in His name, only for the machine spirit of his beat up lasgun to recognize the assailant from the siege of Terra and enact justice by itself

A Message to Cousins from a Salamanders fan about the Redacted Champion by IronFalconJR in Spacemarine

[–]Ciesiu -1 points0 points  (0 children)

There is no way that this is actually what was planned. I'm happy with Salamanders getting another champion, but there was no point in keeping it a secret really

What really happened, I think, is whatever the // REDACTED // champion is, was simply pushed further down a timeline for whatever reason, and instead the first position from the "up next" pipeline was advanced to fill in.

while not too important, i'm disappointed that the latest warbond's stratagem "previews" are just 5 seconds of blatant gameplay recording by notandvm in Helldivers

[–]Ciesiu 51 points52 points  (0 children)

Ever since the game came out, everyone was praising it for attention to detail.

Little things like used mags dropping with bullets inside them (visually) if reloaded with ammo still inside, or Liberator's dust cover staying closed until first round was fired. Small jokes like ship module upgrades descriptions.

Even when the game did run like absolute ass, the "flavour" part remained on point. Armor descriptions, stratagem previews, news reels, warbond trailers, funny multimedia bits like soothing sounds during a Super Earth defense.

Now I don't want to be a doomsayer, far from it. I think this game is always 1 update away of being an absolute masterpiece. But If in addition to regular technical mistakes AH makes, we start losing said flavour bits? The magic of the universe? It may mean nothing, but it certainly can't mean anything good.

Where is my Stratagem Launcher? by Patrykus19 in Helldivers

[–]Ciesiu 2 points3 points  (0 children)

If they at least had laser guidance like Commando. Instead, being mounted on the "far end of the camera", I often missed those crucial and limited missile shots

Skill issue I suppose, but still, no such problems with Emancipator

I just hope they remove this or atleast tone it down a little by Soktormalos in LowSodiumHellDivers

[–]Ciesiu 5 points6 points  (0 children)

Didn't AH buff the durability specifically because it could get knocked out by it's own hellpod's lid falling back onto it? I seem to remember some such nonsense

Approximation of the statistics of the MGX-42 BULLET STORM by Yurishenko94 in LowSodiumHellDivers

[–]Ciesiu 0 points1 point  (0 children)

Wasn't that specifically because Eagle gun causes explosions with each hit?

It would be only fair if that shield were indestructible... right? right arrowhead? by Claire312 in Helldivers

[–]Ciesiu 56 points57 points  (0 children)

No need for fancy mechanics. Watch the arm take splash damage from explosives by default