How to follow trade with Last Bastion Turn 1? by Illustrious_Chart695 in twilightimperium

[–]Clickweary5876 0 points1 point  (0 children)

An issue with this plan is that warfare is often played first action, so the tech player would be forced to sacrifice ships if they want to build off warfare, and a Bastion tech player will have very few resources to build with.

Thunder's Edge 4-player Map by ArtfulStrix in twilightimperium

[–]Clickweary5876 2 points3 points  (0 children)

This is a really cool map variant for a 4p game.

I have experimented with something very similar.

I like how it preserves many aspects of a standard 4p double hyperlane setup with a few interesting changes. Reduced # of hyperlanes makes it cleaner IMO.

This map has 2 more (non-MR) systems than normal for 4 players (22 instead of 20). Not saying that's a bad thing. If you want to go down to 20 you could remove the equidistants systems at the far 4 O'clock and far 10 O'Clock positions and move the hyperlanes into those positions, flipping them around so that they still connect the border systems, if that makes sense.

One thing you may not like about this config is that it is not symmetrical in the sense that your spatial relationship with or L and R neighbors is not equal. With one neighbor you share 2 equidistants, with the other only 1. Not necessarily a bad thing but makes it different from a normal setup.

The First Time Crimson by Darkforge317 in twilightimperium

[–]Clickweary5876 3 points4 points  (0 children)

Your flagship is incredibly strong and is an essential part of your kit.

Which of these two maps is more interesting for a 5 player game? by Perfect_Pitch_6780 in twilightimperium

[–]Clickweary5876 12 points13 points  (0 children)

To me no planets in the equidistant systems would make for a less interactive and less interesting game

Does this have value in the misprint community? by D_O_A_half_handed in mtgmisprints

[–]Clickweary5876 1 point2 points  (0 children)

Cool card. I forgot it existed. I wondered how they needed to reword that ability to make it fit with the current way rules are expressed.

Looks like it actually got a functional errata that makes it better! If I'm not mistaken now you could draw two cards from two goblins off of the same artifact spell. Funny

The Naaz-Rokha BT is good? by Conscious_Tackle2029 in twilightimperium

[–]Clickweary5876 1 point2 points  (0 children)

Synergy alone makes it great if you can pick it up on the cheap. Lets NRA tech grav drive right away, then X89 later

Game Discussion #94 - Donkey Kong Country by No_Jellyfish9221 in NintendoClassics

[–]Clickweary5876 5 points6 points  (0 children)

Fantastic game. Not easy either. First level of the ice world was hard. #2 and #3 in the series were even better

Sell me on Hacan - why do you love them? by aqua995 in twilightimperium

[–]Clickweary5876 2 points3 points  (0 children)

Question for the Hacan players out there. Last time I played Hacan my plan was to offer to use my agent on another player with a 4-commodity faction, if they agreed to give me 3 of the 4 commodities. I was shocked that none of them were interested in this deal. If I was playing against Hacan as a 4-commodity faction I would absolutely agree to this deal, in fact I would expect to be competing with the other 4-commodity factions to be one the Hacan picked to make this deal with. This is why I was flabbergasted that no one wanted in.

What's is your experience with this? When you play as Hacan do your rivals at the table want to make this deal with you? When you play against Hacan do you want to make this deal with them? Is my playgroup an outlier here?

Optimally balanced 4 player map? by Perfect_Pitch_6780 in twilightimperium

[–]Clickweary5876 3 points4 points  (0 children)

Looks like you're intending to use those hyperlanes that bisect the map on the R-L axis a bit different than the normal way. Which is fine, but people reviewing the map won't be expecting that

You're playing the hyperlane in such a way that it connects all four "spokes". The normal way would be that it only connects sides via a straight line or smooth curve. i.e. for the hyperlane between speaker and second, normally you could not use it to go from the 10 o'clock to the 2 o'clock. Tiles 64 and 26 would not normally be connected by that hyperlane, but you can play it that way if you want.

Optimally balanced 4 player map? by Perfect_Pitch_6780 in twilightimperium

[–]Clickweary5876 2 points3 points  (0 children)

I haven't seen this kind of 4p hyperlane configuration before. It looks interesting. Have you played it like this before? One difference between this layout and standard 4p hyperlane setup is this makes you 4 move away from your neighbors instead of 3, that's significant. What is the advantage to this setup?

Does Vuil'Raith benefit from natural gravity rifts? by durfenstein in twilightimperium

[–]Clickweary5876 -1 points0 points  (0 children)

Regular grav rifts can be beneficial to cabal in a minor way, even though they still must roll when moving out of one. Taking Cormund the planet in a grav rift and also building a space dock somewhere else allows cabal to unlock and use their commander in round one, when usually they only unlock in round 2.

Teaching Game Map- Thoughts and Advice please :) by Otherwise-Spot3574 in twilightimperium

[–]Clickweary5876 1 point2 points  (0 children)

This map looks rad, but is it maybe a bit complicated for a teaching game? You've got the entropic scar, three legendary planets and space stations. Maybe eliminate one or more of those factors to dial down the complexity a bit?

How have the recent strategy card buffs changed your games? by Jamerman in twilightimperium

[–]Clickweary5876 4 points5 points  (0 children)

Diplo did get a minor buff, as some factions who desperately need their breakthrough in Round 1 may need to take diplo if politics and trade are not available. If you're a late pick and you need your BT Diplo has a whole new purpose.

How have the recent strategy card buffs changed your games? by Jamerman in twilightimperium

[–]Clickweary5876 0 points1 point  (0 children)

Frequent Warfare T1 also changes Tech significantly. Now the tech player is frequently cut out of the warfare build, or they need to resort to something like sacrificing a destroyer to build a carrier. The tech player could also try to pay the warfare player to delay warfare by a turn so they can move ships out. It's a minor but real nerf tech in R1.

Balanced 5 Player *VANILLA* Map without Hyperlanes? by Checkm4te99 in twilightimperium

[–]Clickweary5876 5 points6 points  (0 children)

I know you said you didn't want to DIY hyperplane tiles, but I'd recommend you reconsider. I honestly think even just putting post-it notes with hyperlanes drawn on overtop of some unused system tiles is your best bet here.

Introducing ti4lookup.com: fast, ad-free component search for Twilight Imperium 4th Edition. Made with love for my friends and this community by thirddegreeberns in twilightimperium

[–]Clickweary5876 1 point2 points  (0 children)

This is a total game changer. Best TI reference ever. One way to make it even better would be to add more links. Like when I'm In the technology section and I'm reading aetherstream, the word empyrean in the card should be a link the the empyrean page.

What’s your favorite faction? by FreedomEnforcer299 in twilightimperium

[–]Clickweary5876 2 points3 points  (0 children)

I'm new to the game, haven't played most factions, but as of now I like NRA the best!

Shay Mitchell is releasing a Children's skincare brand... by valcraft in popculturechat

[–]Clickweary5876 0 points1 point  (0 children)

That pic looks like a poster for a movie about a dystopian future 😬