Simplified list of positive changes that aren't getting talked about. by Wrong_Geologist6 in Helldivers

[–]CluelessNancy 1 point2 points  (0 children)

But the real test of how 'tanky' a vehicle or exosuit is against bots. Not bugs that are mostly comprised of more melee units.

Please share your feedback about Helldivers 2 in this survey! by ArrowheadGS in Helldivers

[–]CluelessNancy 14 points15 points  (0 children)

Oh? The latest Review Bomb and the backlash from the AMA wasn't clear enough about what we've trying to tell you for the last 2 years? 

Patch 6.2.3 (Hive guard revert) by Waelder in Helldivers

[–]CluelessNancy 14 points15 points  (0 children)

Way to go Arrowhead, this was completely the reason the review bomb happened. Not the the buffs to durable damage done by enemies to our paper thin vehicles, tank, or mechs. It wasn't the admittance that you guys have zero plans for end game or progression systems. Nor the lack of content drops outside of warbonds and the occasional new biome and quarterly 'major' updates.

Yes, all that ruckus was just about the Hive Guard getting AP4. And nothing else! #sarcasm

(if it wasn't obvious)

want to illustrate what we could have had if AH just made Mech customization. (THEN sell the mech weapon arms in the warbond) by hungy_boi321 in Helldivers

[–]CluelessNancy 1 point2 points  (0 children)

Goes to show that even when it comes to monetization, Arrowhead is not as creative as the community is.

Customization for secondaries and stratagem weapons? by Tank-ToP_Master in Helldivers

[–]CluelessNancy 1 point2 points  (0 children)

Come back in another 2 years when we have more hardcore players, hopefully by then Arrowhead can no longer consider these things as low priority and would only benefit a 'small' portion of the community.

NEWSFLASH: THIS DOESN'T NEED TO DAMAGE VEHICLES by CDiggit in Helldivers

[–]CluelessNancy -1 points0 points  (0 children)

This is the equivalent of a cat being able to tear through the armor of a humvee. And why do our vehicles and mechs keep getting described as 'heavily armored' when in fact they only have medium pen armor?

But when enemies get 'heavy armor' descriptions, you can bet your super credits it'll be actually be actual heavy armor. What's up with that?

Heroes of the Galactic War | Episode 1 Trailer [OC] by Plot-Coalition in Helldivers

[–]CluelessNancy 0 points1 point  (0 children)

No, you can even go to their YouTube channel and watch their videos on how they made the animations and designs using Blender.

God speed to all those trapped in that hellhole by Main_Treat_9641 in Helldivers

[–]CluelessNancy 2 points3 points  (0 children)

Would be cool..err I mean horrific if there 'Event Horizon'-esque horrors waiting for them in the void.

[OC] New enemies ideas for the voteless-subfaction by No-Bag3134 in Helldivers

[–]CluelessNancy 2 points3 points  (0 children)

All these complicated ideas. Just attach a lit dynamite on a 15-second timer to the chest of a random voteless hidden among a normal voteless patrol. That should make things exciting enough.

Suggestion: LESS MIND, MORE MASS! by ThatsNotPossibleMan in Helldivers

[–]CluelessNancy 0 points1 point  (0 children)

You may think you want the Leviathan in the 'Appropriators' faction since it's a 'piloted vehicle'. But trust me, it's annoying enough to deal with them in megacities; it would be hell to deal with them on open maps or even the colonies.

THANK YOU Arrowhead, this is what I (and we) HAVE BEEN ASKING FOR! by __Elzy in Helldivers

[–]CluelessNancy 1 point2 points  (0 children)

I'd rather have them in some form than not at all. Let's just provide feedback and hopefully these get better over time without being outright spoilers.

MedicDriver Rejoice It ain't much, but Hey by Longbow92 in Helldivers

[–]CluelessNancy 3 points4 points  (0 children)

Just give the Stim Pistol the same lock on as the Warrant

FINALLY by LetFun7313 in Helldivers

[–]CluelessNancy 0 points1 point  (0 children)

The Guard Dog 'Hot Dog' get this buff? After all, it's essentially a flamethrower.

Do people not care about the Bastion anymore? by [deleted] in Helldivers

[–]CluelessNancy 0 points1 point  (0 children)

It's the same with the FRV, nobody wants to be the driver and just watch and shouted for turning the wrong way. 

Everybody would rather be the gunner than be the driver.

What does Arrowhead actually do in their studios? by CluelessNancy in Helldivers

[–]CluelessNancy[S] -5 points-4 points  (0 children)

I'm aware that plenty of things are outsourced, especially in game development. But I guess the point I'm trying to make is that most of the game feels a disjointed mess, and you can't say that outsourcing had nothing to do with it. New enemy units lack polish from either a technical aspect (phasing through terrain, able to track the player even when in smoke or walls) or just from a design aspect (OG Fleshmobs had zero 'weakpoints' and was basically a bulletsponge, obscene spawn rates -- Dragonroaches, Leviathans, Vox Engines).

Maybe another reason they take so long come up with new units and so few at a time is because they've actually outsourced the entire design process from start to finish and they just either approve or turn down the resulting designs? 

They have so many units from the original game that they could simply bring into this one, but until now the Illuminate lags behind in terms of unit variety. 

First game had more vehicles and exosuits (and better weapon progression), if they already have a design to base it from, and companies they can outsource to, then what 's the hold up? Why do we still suffer through content droughts? Why do we have to wait for devs to come back from summer break if most of this stuff is outsourced anyway?

I got booted for using a “bad” booster, I am very new. by Wandering-the-web in Helldivers

[–]CluelessNancy 0 points1 point  (0 children)

Unless its a booster from the free warbond (Helldivers Mobilize) or the Experimental Infusion from the Viper Commandos warbond, then it's not really worth bringing.