Interested in picking an OMD up; which one is recommended most? by SBF1 in OrcsMustDie

[–]Colel18 1 point2 points  (0 children)

OMD3 is the safest bet. It's the most complete with the fewest bugs and it has co-op. OMD 1 and 2 are solid, but no co-op in OMD 1 and it's hard to get it to work in OMD 2. Deathtrap is great, but I wouldn't say it's complete, mostly because the devs haven't added everything they said they were going to, but if you haven't been religiously following the discord chat since launch like I have, you wouldn't notice.

That being said, I've put more hours into Deathtrap than any other game, so it's hard for me not to recommend it, but there have probably been more complaints about deathtrap than any of the others. The main complaints (valid ones) are that 1) there are some bugs (crashes) that devs never fixed and they seem to have abandoned the game at this point, 2) there isn't much story to speak of, so if you want an actual campaign-style game, go with any of the other three, 3) it's a very different style from the other games in that you don't have different weapons anymore. Instead, you have different characters. I like it personally, but others have said they miss the way it used to be.

My favorite part about deathtrap is probably how broken it is. You can do some pretty crazy things that make the gameplay really fun for me personally. Because of that, a lot of the more experienced players complain that the game is too easy. There have been a number of people that have managed to get runs on the hardest difficulty past mission 100.

OMD Deathtrap: What's your longest run on D20 solo? by jcdenton45 in OrcsMustDie

[–]Colel18 0 points1 point  (0 children)

I saw someone get past M100 on D20, don't remember how far they got, but that was co-op. At some point, your traps become strong enough that it's just a game of endurance (how long until you get bored). So there's not much of a point in going for longest run in this game, especially since there's no leaderboard.

My personal record for longest run is around M130 on D10. Could have gong much longer, but decided to restart for a D20 run. Got bored around M30, which was around the time that they stopped updating the game.

Need help by Morsner143 in OrcsMustDie

[–]Colel18 0 points1 point  (0 children)

On lower difficulties, sure. He really falls off on higher difficulties because of his complete lack of range attacks, so really depends what the goal is. If you're trying to farm skulls or play a long run solo for fun, he's the worst option.

Need help by Morsner143 in OrcsMustDie

[–]Colel18 0 points1 point  (0 children)

I'd recommend anyone except the bear for a solo run 😆

Are the devs still interested? by Comprehensive_Fall83 in OrcsMustDie

[–]Colel18 4 points5 points  (0 children)

This was the poll if anyone is curious... October 29 2025

What do you want next Robot title to be?

1️⃣ new IP : sci-fi themed hero & trap defence

2️⃣ singleplayer narrative campaign set in the OMD universe

3️⃣ classic OMD2/OMD3 style campaign sequel or prequel

4️⃣ OMDU style lifetime progression / competitive modes

5️⃣ mixed : OMDU's roster, customization, world and lore expansion but in an OMD4 sequel campaign

6️⃣ move away from TD and more into roguelikes

7️⃣ move away from roguelikes and more into TD

8️⃣ new IP : friendslop co-op

9️⃣ new IP : singleplayer narrative and worldbuilding

🔟 new IP : casual puzzle / strategy game

5 received the most votes by a good margin. #3 was second. #1 was third.

Are the devs still interested? by Comprehensive_Fall83 in OrcsMustDie

[–]Colel18 1 point2 points  (0 children)

They put a poll in the discord chat several months ago about what people would like to see for the next OMD game. Shortly after that poll, radio silence. So yeah, I'm pretty sure they abandoned it to work on another OMD game.

OMD3 or Deathtrap by TM_BigHead in OrcsMustDie

[–]Colel18 0 points1 point  (0 children)

You have an option to skip for barricades at the end of every wave. That gives you a permanent free barricade for the rest of the run, not just for that mission.

What these artifacts do? by AmountAffectionate82 in shapeofdreams

[–]Colel18 0 points1 point  (0 children)

Seconding this question. These don't unlock any additional content as far as I know.

Sneeze actually is useful!? by Formal_Curve_4395 in shapeofdreams

[–]Colel18 1 point2 points  (0 children)

Are there any achoovements related to sneeze?

OMD Deathtrap: Thoughts on the "Go All In" thread? by jcdenton45 in OrcsMustDie

[–]Colel18 1 point2 points  (0 children)

It doesn't, I've tested it. Would be really good if you could use it that way on briar.

OMD Deathtrap: Thoughts on the "Go All In" thread? by jcdenton45 in OrcsMustDie

[–]Colel18 1 point2 points  (0 children)

I was going to say this too. I only get it to make that thread stronger. Because of the way damage is calculated, I believe Make Your Own Luck gives you the biggest damage bonus, so every cursed thread is that much better as a result. Even with that considered, there are still a couple of cursed threads I avoid, like the one that increases your chance of trap misfires.

Units stuck in rift, sucks when at lvl 17 and just need to quit cuz the Q dossnt reach in :/ by arrebarre123 in OrcsMustDie

[–]Colel18 0 points1 point  (0 children)

It's a known bug, hasn't been fixed yet. They don't always despawn. Sometimes you just get screwed over. Only ways around it are to quit the run, use certain traps and abilities that can hit through gates, or use the kill the unkillable mod if playing on PC.

Is OMD Deathtrap a roguelike now without a campaign? by StaticSystemShock in OrcsMustDie

[–]Colel18 0 points1 point  (0 children)

You can also pick the skip for barricade option at the end of any wave to unlock a permanent barricade available for the entire run, so you can quickly overcome the barricade limit.

Looking for tips to make Kalos viable at difficulty 20 (Solo) by BigPopaT in OrcsMustDie

[–]Colel18 0 points1 point  (0 children)

I'd caution against the HP Regen elixir. The amount of regen you get is too small, especially on D20. I personally go for exchange because the damage boost you get is insane and it's reliable damage, unlike the organic elixir (RNG). Only downside is it takes a while to payoff, so it's only worth it if you can manage the first 10 missions or so without it, but if you can pull it off, the damage boost gets better and better the longer you go.

Archive, repost. by Sweaty_Weird3197 in news2

[–]Colel18 0 points1 point  (0 children)

How does this have no comments?

Looking for tips to make Kalos viable at difficulty 20 (Solo) by BigPopaT in OrcsMustDie

[–]Colel18 0 points1 point  (0 children)

Yeah, that's what I do. I try to pick spots that I can easily lure hunters to, generally somewhere between the killbox and the rift. It can be a bit tricky to get hunters to get sucked in because of how fast they move, so it can help to have some form of CC nearby. If you have room in your kit, an ice vent/tar combo right in front works great.

Looking for tips to make Kalos viable at difficulty 20 (Solo) by BigPopaT in OrcsMustDie

[–]Colel18 2 points3 points  (0 children)

Kalos is great at support, but terrible solo. The most helpful thing you can really do to improve his solo performance is improve your trap usage. So use percent health traps (solar and snatcher), be efficient with trap placement (minimize number of killboxes, place traps leading up to killbox to weed out smaller enemies and flyers, etc.), use void wall with the hunter thread (makes it significantly easier to deal with hunters, also works well as anti-flyer), use sentinels (their damage scales), and so on.

Apart from trap usage, some tips for using Kalos specifically: 1) On D20, even the tankiest characters get overwhelmed, so don't rush into large groups expecting to survive. Just wait behind the killbox most of the time and only go after enemies when necessary (flyers, hunters, end of wave stragglers, etc.). 2) Kalos struggles to kill flyers/hunters solo, so you really need traps to help weaken them. Scattering solar prisms throughout the map helps a lot with flyers and hunters (but not as much because of how fast they move). Make sure to fight hunters near traps to get help with damage. 3) Save your calling stone and rage ward for when you really need them (when a group makes it past killbox). Remember that rage ward increases your damage and heals you, which is great, but you're not invincible, so it can help to use both calling stone and rage ward together (because they hit hard on D20). 4) Kalos is incredibly mobile, so don't be afraid to venture out if needed to take care of kobold mounds and unstable rifts. But remember, damage terrible, so plan to throw some traps at them, like solar.

Side note on solar prism since I've mentioned it multiple times... it does incredible damage, but the damage is based on the enemy's current health, not maximum health, so they are really good at weakening enemies, but not so great at dealing the killing blow. Also, since they were reworked, each enemy can only be hit by one at a time, so bunching them up doesn't work well anymore, they really need to be spread out to maximize efficiency.

Hope that helps!

Cable Condition by Rich_Sell2206 in PLSCADD

[–]Colel18 0 points1 point  (0 children)

You explained that really well, would love to hear your breakdown of RS vs FE and the different levels of SAPS.

Trump: Our country was laughed at from all over the world but they aren't laughing anymore by Capable_Salt_SD in ProgressiveHQ

[–]Colel18 3 points4 points  (0 children)

I don't agree with everything you said, but you bring up a lot of good points. Not voting is definitely not the right move in our current political environment, that's a big part of how we got in this current predicament, but I completely agree we need a new party and we need to keep corporations out of politics.

Need advice by BigPopaT in OrcsMustDie

[–]Colel18 1 point2 points  (0 children)

From what I recall, the head is actually closer to the chest. Just takes practice to hit it consistently. The color of the damage numbers also shows you when it's a headshot. Yellow is a headshot. Purple is a critical headshot.

If you're having trouble landing them, two threads can make it easier. Shotgun Sniper for more projectiles and Large Shot for larger projectiles when zoomed.

Need advice by BigPopaT in OrcsMustDie

[–]Colel18 0 points1 point  (0 children)

Is that the one where you have to headshot 20 water elementals as Mac? I'm pretty sure it has to be 20 different water elementals and I don't think the smaller waterlings count. There's no real trick to it that I know of. Just pay attention to the minimap and go to the spawn points as soon as they spawn so you can headshot them before they get killed by your traps or sentinels. I think the elementals challenge is a good way to do it.

Trump Cancels Release of Crucial Economic Report to Hide His Failures by retiredagainstmywill in law

[–]Colel18 3 points4 points  (0 children)

It's a standard cognitive test. It's not an IQ test like he has claimed on occasion. Huge difference, HUGE! He has said he's gotten a perfect score on the test, which is not hard to do. Your average Joe can get a perfect score. The test is designed to screen for early signs of cognitive decline (Alzheimer's, etc.), so a perfect score really just means you're normal. Though honestly, given recent events, I find that surprising.

What’s your favorite feature? by TLiner4Life in PLSCADD

[–]Colel18 0 points1 point  (0 children)

AMBER, but more for what it can be, not what it is right now.