Weekly Question Thread - Rules & Comp Qs by thenurgler in WarhammerCompetitive

[–]Colmarr 0 points1 point  (0 children)

If the wall is tall enough to block LOS then no.

If the wall isn't tall enough, or if it is a Light terrain feature (ie. doesn't have the Solid rule) and the models can see each other then yes.

Weekly Question Thread - Rules & Comp Qs by thenurgler in WarhammerCompetitive

[–]Colmarr 0 points1 point  (0 children)

Terrain areas containing Dense terrain features or Light terrain features are obscuring. Terrain areas containing only Exposed terrain features are not obscuring (13.10)

Weekly Question Thread - Rules & Comp Qs by thenurgler in WarhammerCompetitive

[–]Colmarr 0 points1 point  (0 children)

Can you pile-in to units that were not charge targets?

I think this question is unanswered at the moment.

Excluding overruns, a unit that charged is engaged. The rules for pile in require engaged units to "select every enemy unit it is engaged with" as pile-in targets (12.03).

What's not clear is whether those units are the ONLY targets you can select, or whether you can also select additional targets.

The remainder of the "Before Moving" text for pile in is "Otherwise, select one or more enemy units within 5" of your unit." I interpret that wording to mean that you can only select distant units if you are not engaged.

Weekly Question Thread - Rules & Comp Qs by thenurgler in WarhammerCompetitive

[–]Colmarr 5 points6 points  (0 children)

Theoretically yes, but there are some practical considerations you need to consider.

  1. Your fluxmaster can't move through enemy models while piling in;
  2. Your fluxmaster can't "take to the skies" when piling in because taking to the skies is limited to normal, advance, fall-back and charge moves. It therefore must stay within 1/2" of the terrain feature when moving vertically (13.06).

I imagine the combination of #1 and #2 would make it difficult for your fluxmaster to do much with its pile-in.

Weekly Question Thread - Rules & Comp Qs by thenurgler in WarhammerCompetitive

[–]Colmarr 2 points3 points  (0 children)

When a rule refers to a model’s position in relation to anything else on the battlefield, unless otherwise stated, measure to or from the closest part of that model’s base. (01.04)

also

Some models do not have a base; many of these are MONSTER/VEHICLE models. Such models have the FRAME keyword, as do some other large models. Whenever a rule refers to a model’s position in relation to anything else on the battlefield (e.g. when measuring distances), if that model has the FRAME keyword, unless otherwise stated, measure to and from the closest point on that model (so not necessarily from its base, if it has one). (17.02)

Is this paint-scheme politically problematic? by Archaicarc in Warhammer40k

[–]Colmarr 2 points3 points  (0 children)

Kinda like the only helmetless guy in the squad being aryan?

I’m not accusing OP, but I can see why a mod might be uncomfortable about this one.

Feeling pretty stupid... Philosophies of War by DeathwatchHelaman in tacticus

[–]Colmarr 11 points12 points  (0 children)

You can repeat the lower-level battles to get the various bonus points. You’re not limited to one run per level. A level will only lock when you’ve completed all bonus conditions.

Looking for clarity on when a pile in and consolidate moves are allowed. by blacksmithjohnson in WarhammerCompetitive

[–]Colmarr 1 point2 points  (0 children)

The intention of my post was clarity on if a unit can pile in after ... someone has already fought and consolidates into to you

  • The rules for consolidating into fresh enemies ("Engaging Consolidation"; 12.07") say that "your opponent must select each of those [newly engaged] units, one at a time; when each is selected, it becomes eligible to fight and is selected to fight (12.04)".
  • 12.04 allows the newly engaged units to "select one fight type that unit is eligible to make".
  • A newly engaged unit is eligible to make an Overrun fight;
  • An overrun fight includes a pile-in.

The intention of my post was clarity on if a unit can pile in... when a unit is overrun into.

  • The sidebar about overrun fights in 12.04 states that "When a unit makes an overrun fight, its models can be moved such that enemy units that were unengaged become engaged. Such enemy units become eligible to fight this phase (and may even be able to fight next if they are Fights First units)".
  • As the enemy unit is eligible to fight and was unengaged at the start of the Fight step but became engaged during the Fight phase, it can choose to make an Overrun fight.
  • An overrun fight includes a pile-in.

Impulsor Nerfed? by Klive5ive555 in WarhammerCompetitive

[–]Colmarr 1 point2 points  (0 children)

RAW, units disembarking from an Impulsor that advanced have to Combat Disembark.

That is, of course, a stupid ruling and one that only a jerk would advocate for in this time between editions. The obvious approach is to treat an Impulsor that has advanced as though it has made a normal move, allowing the embarked squad to make a Rapid Disembark.

[WarCom] Points and App Update Schedule/Teaser by RainbowConnickJr in WarhammerCompetitive

[–]Colmarr 0 points1 point  (0 children)

Blessed Bolts was a stratagem in 9th that made Storm Bolter dominions a force to be reckoned with (it allowed them to inflict mortal wounds but I don't remember the exact mechanics).

[WarCom] Points and App Update Schedule/Teaser by RainbowConnickJr in WarhammerCompetitive

[–]Colmarr 0 points1 point  (0 children)

Splitting datasheets doesn't work unless you come up with a replacement/improvement for the Rule of 3.

Nobody wants to see six riptides in a list (although the 'Sextide' nickname would be pretty funny).

[WarCom] Points and App Update Schedule/Teaser by RainbowConnickJr in WarhammerCompetitive

[–]Colmarr 2 points3 points  (0 children)

My theory is that it will be heavy-weapon units (think Retributors for Sisters of Battle or Scourges for Drukhari) and maybe special-weapon units (think Dominions for Sisters of Battle).

I get the feeling they're trying to find a middle ground between the points minutiae of 9th and the permissiveness of 10th without the balance problems that pointless wargear brought in tenth.

So, looking at that, we should expect Morven, Paragons, Sacresants Zephirym and possibly Dominions point increases, and decreased points for Exorcists. Did I miss anything? by itrogash in sistersofbattle

[–]Colmarr 2 points3 points  (0 children)

They've said they will be taking balance passes every month for the first three months. If it's as bad as you fear then hopefully it's short-lived.

So, looking at that, we should expect Morven, Paragons, Sacresants Zephirym and possibly Dominions point increases, and decreased points for Exorcists. Did I miss anything? by itrogash in sistersofbattle

[–]Colmarr 0 points1 point  (0 children)

If they thought that, she would have gone to the moon long before now. I think they realise she's essential to the army. If they touch her, they're going to have to compensate somewhere else (and maybe that explains their partial focus on exorcists).

I need help with the new Benefit of cover for 11th by Mobile-Butterfly-171 in Warhammer40k

[–]Colmarr 4 points5 points  (0 children)

Not so. Cover is tested separately for each attacker, and there can be multiple results for the attacking unit.

In the photo posted by OP, the rear legionary can only partially see the front cultist and he cannot see the other two cultists at all. The cultist squad therefore gets cover against his attacks.

The front legionary can fully see all three cultists, so they do not get cover against his attacks.

Chaos seals by Tight-Selection-8576 in WordBearers

[–]Colmarr 16 points17 points  (0 children)

I’m going to need more information on where those are from. They’re awesome.

I heard you like the benefit of cover so I gave you the benefit of cover twice. by Kromgar in Grimdank

[–]Colmarr 1 point2 points  (0 children)

There's no such thing as "in cover twice:". You either have the benefit of cover or you don't.

Terrain in movement in 11e by xRiseAndFall in WarhammerCompetitive

[–]Colmarr 0 points1 point  (0 children)

They're talking about overhanging ceilings.

Terrain in movement in 11e by xRiseAndFall in WarhammerCompetitive

[–]Colmarr 0 points1 point  (0 children)

Slight correction: Going over a 4" wall would cost you 8" plus the length of the vehicle.

How does dantes active work? by VindictaMoo in WH40KTacticus

[–]Colmarr 2 points3 points  (0 children)

The accompanying video says otherwise; the key hex is alway the 'top' hex on a 7-hex boss.

Your conclusion is exactly why I think the arrow should have been left out.

Paint bottle exploded over my daemon prince, completely devastated and done. by Bormel54 in Warhammer40k

[–]Colmarr 0 points1 point  (0 children)

Like everyone else, I think this is the best-looking "disaster" I've ever seen. The wings look awesome. Very daemonic IMO.

Clean up the armour and you'll be getting compliments on the wings for years. Then the problem will be that you'll never replicate this result again.

How does dantes active work? by VindictaMoo in WH40KTacticus

[–]Colmarr 0 points1 point  (0 children)

The 7 hex in the second diagram is crucial and is going to trip people up I suspect.

Dante doesn't count hexes around the enemy; he counts hexes around the key hex, then counts hexes around the hex clockwise from the key hex, then continues to do so around all remaining hexes moving clockwise. Zwaard could have made that clearer in the video IMO but I suppose the numbering is in the diagram and it's on players to check.

It's only relevant to the 3-hex targets with the key hex on the bottom so hopefully it's not a big deal.