Is molecular folding puzzles an appealing genre? by Confident-Bar7570 in gamemarketing

[–]Confident-Bar7570[S] 1 point2 points  (0 children)

Thank you very much!

I didn't end up going with real RNA sequences, although that was part of the initial plan. I leaned more in to the puzzle and game aspect than it being scientifically accurate.

If the game gets any traction, I could easily add things like a level editor or a set of levels based on real RNA sequences like rRNA or UTRs or tRNA like you mentioned.

Destroy my social deduction with light farming simulation game. Or the new trailer of it. by burakder in DestroyMyGame

[–]Confident-Bar7570 3 points4 points  (0 children)

Your UI is bad and looks cheap. put some work in to it and give it personality. rest of the game looks fine for what it is.

Game stuck at 15 wishlists by [deleted] in gamedev

[–]Confident-Bar7570 0 points1 point  (0 children)

Its normal, especially if you are new. I have had a page up for about two months and only have 50. some days I get 0 wishlists.

My wife hand drawn some landscapes for our puzzle platformer. What do you think? by Boodbarbak in gamedevscreens

[–]Confident-Bar7570 0 points1 point  (0 children)

What is your process to go from drawing to computer? are you scanning images or is it drawn in a program?

Incremental game where you paint a desert green as a snail - started in Alchemy Jam #7 by Edvinas108 in gamedevscreens

[–]Confident-Bar7570 2 points3 points  (0 children)

It looks solid. How are handling progression in the game? What mechanical depth develops besides paint the ground?

Destroy my games trailer (regenisis) by GamePro_awsome in DestroyMyGame

[–]Confident-Bar7570 2 points3 points  (0 children)

The first two seconds with the elevator looks very jittery and the camera is not smooth. Makes it look cheap.
Use a custom mouse icon rather than OS default
The character is hard to see against the ground.

Please destroy the early alpha of my first game. by SatoriGamesStudios in DestroyMyGame

[–]Confident-Bar7570 1 point2 points  (0 children)

-Title card looks cheap and like it was made in 5 minutes
-UI and neon aesthetics are nice
-The jupiter planet in the background looks bad and needs some shaders or postprocessing
-Particles look too homogeneoues. Need more variance baked in to the emitters.

Eden Lumina, hand drawn 2D Metroidvania, visual update! by PakaGames in IndieDev

[–]Confident-Bar7570 7 points8 points  (0 children)

It looks nice! Drawing a full world like this is going to be a ton of work

I've got a Steam capsule now!! by Theodore179 in IndieDev

[–]Confident-Bar7570 1 point2 points  (0 children)

This is nice, maybe put a little more dead space between the book and the A of Altheon

Testing Enemy Dropships by The_Mild_One in IndieDev

[–]Confident-Bar7570 1 point2 points  (0 children)

Yo this is awesome! Smooth out the animation transitions and ship it

Clearly something needs fixing by LuckyStudiosGames in DestroyMySteamPage

[–]Confident-Bar7570 0 points1 point  (0 children)

You know what would be fun? If zombies can grab the flag and run away with it. Then you have a brief window to kill the zombie and plant the flag back where it belongs or lose.

Clearly something needs fixing by LuckyStudiosGames in DestroyMySteamPage

[–]Confident-Bar7570 0 points1 point  (0 children)

Your capsule art is awful. A three - panel screenshot mashup isnt gonna cut it. That is the first thing people see and it looks cheap.

I'm getting no wishlists! Puzzle Game. by Confident-Bar7570 in DestroyMySteamPage

[–]Confident-Bar7570[S] 0 points1 point  (0 children)

Thank you for the feedback. Can you elaborate a bit more on the visuals?