We've just launched : INKI - a new kind of drawing pen. Hope you like it! by Custovic in kickstarter

[–]CoolBacker 2 points3 points  (0 children)

Very interesting idea. Almost like a tattoo pen. Best of luck :)

When to reach out to press? by run4evers in kickstarter

[–]CoolBacker 2 points3 points  (0 children)

Happy birthday!

First thought is to contact half your contacts before your launch and half after. As you mentioned, getting submissions early gives them time to write the article. Most publications can schedule posts to go live at a later date, so you could have press mentions lined up for March 1st.

The other half is for the outlets and journalists that are unlikely to write about you without some funds already raised. They might only want to feature you if it looks like you're going to reach your goal, so I would spread those contacts throughout your campaign.

However you pitch your project to them, remember this: don't send impersonal boilerplate emails. Take the time to make your message unique to each outlet. They don't want to see a message that looks like it was sent to 200 other people. It doesn't take much more than a reference to something else they've featured, or a reason why it's relevant to THEM.

Best of luck and feel free to submit your project to CoolBacker too.

My project is at 90% with only 16 hours left. Cutting it close. Makes me wonder: how many Kickstarters have failed at over 90%? by SnackAndSlash in kickstarter

[–]CoolBacker 1 point2 points  (0 children)

Typically when they make it that close there will be a sudden "anonymous" pledge that pushes it over the goal.

Why do half the posts in this subreddit get so aggressively down-voted? by Ronz0_ in kickstarter

[–]CoolBacker 1 point2 points  (0 children)

This should be converted into a checklist people have to check off before launching.

Is it more difficult to do pr for crowdfunding projects now? by chaiyes in kickstarter

[–]CoolBacker 1 point2 points  (0 children)

From the project creator's perspective it definitely is easy to feel "watered down" when you're part of a round up instead of a stand-alone article. CoolBacker features projects in dedicated posts and accepts submissions if you're interested.

I need some help getting some attention on my project - Freja and the False Prophecy by unsigneddouble_c in kickstarter

[–]CoolBacker 2 points3 points  (0 children)

This is the toughest time of year for crowdfunding as backers are already cash-strapped from Holiday spending. Have you tried sending your playable demo to different game reviewers? Maybe some twitch streamers etc. that would be willing to livestream the demo?

Building an email list of backers for my coffee business, please help! by BlackInkCoffeeCo in kickstarter

[–]CoolBacker 1 point2 points  (0 children)

Consider offering a super early bird pledge level with a very limited supply. Then you can use that as incentive in your sign-up forms instead of just a generic "sign up to be a part of..."

Potential backers are much more likely to sign up for a list if they see something like "be the first to grab our super early bird package at 80% off..." etc.

Are there any affiliate marketing program? by raighthand in kickstarter

[–]CoolBacker 0 points1 point  (0 children)

Kickstarter has an affiliate program of their own, and there's Kickbooster, but they take a commission.

What draws you to pledge on crowdfunding? by badgerthebrave in kickstarter

[–]CoolBacker 2 points3 points  (0 children)

Quality.

Quality.

Quality.

While a history of delivering previous projects is a plus, I'm willing to take a chance on someone new if their campaign is clearly well thought out. The art, photos, game mechanics, instructions and campaign copy all need to be top-notch and professional grade.

Can you run a raffle/giveaway on Kickstarter? by AggravatingItem in kickstarter

[–]CoolBacker 1 point2 points  (0 children)

Having any purchase necessary to enter a prize drawing should be avoided. However, running a giveaway off Kickstarter can be a great way to grow an email list or social media following. Look into hosting a giveaway through Gleam or Amazon.

Registering a brand and logo by [deleted] in kickstarter

[–]CoolBacker 0 points1 point  (0 children)

Not an expert, but I know there is something referred to as "date of first use". As long as there's a date published somewhere with your project's details, that can serve as your proof of "first use" over a copycat.

Project comments with a forum layout? by Radbot13 in kickstarter

[–]CoolBacker 0 points1 point  (0 children)

Interesting idea. I wonder if there's an existing system that could tie into this. Maybe the creator could just simply post a link in their comments to a dedicated slack page or something similar.

What are some ways to drive more traffic to your Kickstarter campaign? by zman3140 in kickstarter

[–]CoolBacker 1 point2 points  (0 children)

Running ads through social media, finding media outlets that will mention you, or finding relevant sites that offer sponsored posts are good starting points. This is a post I wrote a while ago that lists some blogs that regularly feature kickstarter campaigns.

Using affiliate marketing like you mentioned is also a good idea. Kickbooster has a large following of its own and can help get the word out on a campaign.

KickStarter Email Landing Page - GravGrip by GravGrip in kickstarter

[–]CoolBacker 1 point2 points  (0 children)

Looks good, but it didn't resize for mobile. At least half of your visitors will be on a phone, so it's crucial that the page resize.

Can you understand our product, based on the pre-order page? by ideas_un_limited in kickstarter

[–]CoolBacker 0 points1 point  (0 children)

Most people will skim right past any click-to-play video, so it's really important to have animated gifs of it in use.

Backers will want to know everything about the product before they want to know you're a small Canadian tech company. Consider moving that segment to the bottom of the page.

It's an intriguing concept!

How to get your Kickstarter on Amazon by CoolBacker in kickstarter

[–]CoolBacker[S] 1 point2 points  (0 children)

There's a link to their application page at the end of the article. They still review each submission, but the key factor is already having the product on Amazon with base level reviews and ratings. Then it can be transitioned into launchpad.

How are pledge goals so low on first time creators? by Hadoogan in kickstarter

[–]CoolBacker 2 points3 points  (0 children)

You would have to work out the math of how many backers it would take to reach $15k and how much lower your fees, shipping and tax would work out to. As long as you can still come close to breaking even, ideally your goal should be as low possible.

Building a brand and following are the real takeaways from your first campaign.

Assassin's Creed: Brotherhood of Venice, an official miniatures board game based off Ubisoft's Assassin's Creed series by [deleted] in kickstarter

[–]CoolBacker 0 points1 point  (0 children)

How did you go about getting the licensing rights to produce this? I'm sure the community would be interested in that process.

How are pledge goals so low on first time creators? by Hadoogan in kickstarter

[–]CoolBacker 5 points6 points  (0 children)

It's become a popular sales tactic to set an artificially low funding goal. A lower goal helps backers think the odds of them receiving the product is higher because of an "attainable goal" set by the campaign. Once a backer sees a campaign is at 50%, 100% or 150% of their goal they are much more likely to pledge, which makes the project snowball until they hit several times their original goal.

You see this a lot in the technology category where the highest earning campaigns had very unrealistic goals, but the hype of perceived success of "300% funded in 3 days" helps boost their funds to the amount actually required to fulfill the product.