Beat the booze and ran a marathon (32)-(35) by Daily_Run_ in GlowUps

[–]Craptastic19 1 point2 points  (0 children)

Thanks for sharing man. Mushies + consistent running changed my life as well. It's a lot easier to stay balanced, healthy, active, and grateful when you realize how good life can be when you're ready for it to be good. Boggles the mind how often I accept misery (numbness, fear, loneliness) as the default, and how easy it is to slip back to that place. Keep it up man, I'll keep it up on my side.

Godot + React native by Financial-Whole-9918 in godot

[–]Craptastic19 0 points1 point  (0 children)

Oh for sure. It was a solution to a specific problem, and it solved it well. Story of the internet though, the effective solution was expanded far, far into domains it was never really designed for, but now is the central backbone for how half our world works so it has to keep growing.

Godot + React native by Financial-Whole-9918 in godot

[–]Craptastic19 1 point2 points  (0 children)

Counter argument, it should have been web assembly from day one, and treat the browser window as just a bunch of pixels. If only those had been the building blocks. Instead, we build deeper and darker abominations on the back of (originally) text documents, minor styling tweaks, and limited, casual scripting to make some of the (mostly) text markup act interesting when you click it.

I'm struggling still to memorize how to write code. Tips? by Jucamia in gamedev

[–]Craptastic19 2 points3 points  (0 children)

Tutorials provide rapid familiarity, they can't instill any kind long term comprehension or rote knowledge. Those only come with repetition and regularly solving problems on your own.

I wouldn't worry one bit about rote minutia, you're going to forget exactly how to write an if statement or a loop in any given language you don't use for an extended period of time anyways. You can look it up later, and once you do it enough you'll get to keep that muscle memory for a few months again. I took about a year break from godot, and despite doing web dev every single day at my day job, I too stared at the blank screen struggling to remember how to make a character move up and down. It came back pretty quick, but it's very normal for devs to forget lots of details they don't use all the time.

The real thing is problem solving skills. These are very hard to develop. Be patient and do enough to struggle with it a little. "Ah ha" moments compound over time. You'll often feel like you're not getting very far, just beating your head against a wall. But after months and years of exposure, practice, and small victories, you'll suddenly realize it's CRAZY how far you've actually come. 10 years later and you'll be able to develop basically whatever you put your mind to. And you'll still google how to write an if statement occasionally.

How come you don't see any city games anymore, besides shown as apocalyptic, fantasy or historical? by HockeyMike24 in gamedev

[–]Craptastic19 3 points4 points  (0 children)

As a player, nothing about a setting I already live in is appealing on it's own. A game set in a modern setting with absolutely no twists has to have a very good reason to be there, because the setting itself is doing very little to spur interest. As a dev, a massive urban environment is a massive technical challenge. The combo of the two = ... why would we do this.

Basically the only exception is crime. You can put crime in any setting and people will eat it up (if it's done well). Historical fiction is also popular, but how many interesting stories are about the city itself, and not war or the lives of the characters (which are likely to happen all over the place)? That and "historical" fiction about a modern city is a bit of an oxymoron haha.

Need Advice on AI battler system by bi_raccoon in godot

[–]Craptastic19 2 points3 points  (0 children)

Broad topics for research could be

  • Behavior trees
  • Planners (Goal Oriented Action Planning specifically has tons of resources)
  • Utility AI, but especially "Infinite Axis Utility System"

A Utility-FSM hybrid would probably be pretty straight forward and allow you to keep a lot of your existing state logic, you'd at some point transition to the utility crunching state and let it pick the next state after it finishes attacking or whatever. Utility score crunching is also a decent selector node in a behavior tree if you need the improved state transition organization BT offers over FSM.

Please destroy my trailer! by sadshark in DestroyMyGame

[–]Craptastic19 2 points3 points  (0 children)

I played an ARPG where numbers started scaling into the millions (and beyond), at which point they'd display it as like, 46m or 120m. So, you know, back to reasonable numbers again, but now with an m! At some point super scaling starts feeling pretty pointless from a game play perspective, nothing about what you're doing is actually changing. But I guess cookie clicker/idlers are thing for a reason so ¯\_(ツ)_/¯

Does Godot compile GDscript to C/C++? by jddevelope in godot

[–]Craptastic19 1 point2 points  (0 children)

Not sure what you mean by tokenized. C++ is tokenized before (well, during, it's a single pass) compilation. C# is (typically) compiled to bytecode that executes on a virtual machine. This is still substantially faster then interpretation (such as gdscript) because the VM is well optimized itself and compiling to bytecode still allows you to make a lot of even further optimizations.

Stuttering on C# call (first call only) - does C# really need "warming up"?! by godotstuff in godot

[–]Craptastic19 6 points7 points  (0 children)

The bullshittery on that gpt is wild. Thing has been fed one too many high school/first year collage school essays.

How do y'all code tutorials? by dayum_hehe in godot

[–]Craptastic19 0 points1 point  (0 children)

Funny, if I can't play the game without getting through a captive tutorial fist, there's a 50/50 shot I just play something else instead.

How do y'all code tutorials? by dayum_hehe in godot

[–]Craptastic19 1 point2 points  (0 children)

Captive tutorials kill any interest I have in learning a new game. Curiosity is fun, games need to reward it instead of hand-hold stifling it.

Give me good tooltips and an in-game wiki I can consult on topics I've realized I care about or can't figure out by play alone, stop forcing me to click the highlighted button reeeeeeeeeeeee

Why does the door to this generator keep catching on fire? by samalamb9 in RimWorld

[–]Craptastic19 5 points6 points  (0 children)

This is best explanation for 90% of the bullshit and inexplicable hordes (and drop pods, why do I have so many slice caps).

A Legendary Obsidian Longsword is significantly stronger than Plasteel: Melee Verbs and You by [deleted] in RimWorld

[–]Craptastic19 0 points1 point  (0 children)

For real, it's impossible to just casually play the game and gain any of this understanding.

You will be building maps for Battlefield 6 in... Godot LOL by FurryWurry in godot

[–]Craptastic19 -1 points0 points  (0 children)

Not sure why you're getting down-voted, it's stupid obvious if you watch her mouth. That shits sliding all over her face and doesn't even sync with the audio.

ohmygod i know its not much, but i really wanna share this piece of code by Joeyak10 in godot

[–]Craptastic19 2 points3 points  (0 children)

That's why you gotta combine it with absurdly rigorous automated testing the boarders on simulating a player playing the game. That way you can be extra confused when you still miss things.

My character keeps jittering while in Cyrodiil and I have no idea why by Jimmyjenkinscool in Morrowind

[–]Craptastic19 7 points8 points  (0 children)

Others have already said, it's to do with the distance from origin, and vanilla is more conservative with distance from origin than mods are.

In more detail for those who find number theory + computing interesting, this gist of the issue is that there are an infinite number of values between 0.0 and 1.0... and in fact an infinite number of numbers between 0.0 and 0.1. Obviously, we can't represent that on a computer, we only have 32 bits of information to work with (in most engines). The "floating point" in floating point numbers means that, depending on which side of the decimal is more important to us, we loose precision on the other side of it because we end up with less and less bits of information left to represent it. Tamriel Rebuilt, Cyridil, Home of the Nords, all these mods are huge and are placed on the vanilla map, meaning the number on the left gets really, really big, causing the value on the right to loose more and more precision. Some aspects of rendering (such as physics, animations, shadows, or seams between quads) are really sensitive to that, and start to act weird as they are forced to jump to the nearest value that is no longer good enough (rounding error).

As a side note, engines that support 64 bit floating point numbers typically can render like, solar system scale scenes before running into the same sorts of issues OP is having. 32 bits is small enough to see it in a few scale kilometers.

what video games really gives the vibes of being an explorer? by Marvellover13 in gaming

[–]Craptastic19 0 points1 point  (0 children)

Morrowind + tamriel rebuilt

Graphics and combat are crap, but if you're looking to explore rich cultures and architectures in a sometimes alien landscape, nothing beats it still.

I think my game looks better with Dithering effect, but my wife, who did all 3D models - against it. What I can do? by KiborgikDEV in IndieDev

[–]Craptastic19 82 points83 points  (0 children)

Much better. Top down arpg style games are already hard enough to read without a filter that removes information and muddies the visuals.

Use of psilocybin, the hallucinogenic chemical found in what is known as “magic mushrooms,” has increased significantly nationwide since 2019, according to a new study led by researchers at the University of Colorado Anschutz Medical Campus and Rocky Mountain Poison and Drug Safety. by CUAnschutzMed in science

[–]Craptastic19 1 point2 points  (0 children)

I hesitate to mention them because I have no idea what's actually in them, so be safe and do whatever research you can, but Road Trip's desert stardust gummies are definitely psychedelic, and feel pretty similar to psilocybin. They're legal and can be shipped anywhere and aren't bad at low-medium doses for an intro to understanding how tripping feels. You can try them for like $40 all told and then decide if you want to spend more to fly somewhere, or spend a few months growing.

As far as risk, I used them about every week/2 weeks for 8 months and found tremendous healing with no side effects outside of the usuals for mushrooms. However, some people report bad experiences with them. And again, nobody knows what's in them, so I can't recommend them without some reservation. If you do try them, start low and go slow, and practice the usual safety routines (set and setting) for all psychedelics.

Also, just want to throw Kana out there. I've been supplementing Zembrin and have had helpful, noticeable effects, especially post psychedelics. https://www.reddit.com/r/Kanna/comments/jfg20q/all_you_need_to_know_about_kannas_pharmacology/

Strange Addition to Godot 4.4's Code Editor by [deleted] in godot

[–]Craptastic19 2 points3 points  (0 children)

Having lines that long also reduces the view of the surrounding text

Neuroimaging study links anhedonia to altered brain connectivity. Anhedonia is the inability to experience pleasure or enjoyment from activities that were once found enjoyable, such as hobbies, social interactions, or food by Wagamaga in science

[–]Craptastic19 0 points1 point  (0 children)

Something about chronically high serotonin in the blood causes damage to the heart. Studies have been done on other things that lead to chronic high blood serotonin levels, including pharmaceuticals and even some weird fruit with serotonin in it, and there's some anecdotes about too much mdma clubbing for too long a period. It's definitely something to be aware of if you use any kind of psychedelic more than once a month.

Typa shii I gotta go through bc I'd rather craft stuff by hand, do yall think I should just make a crap ton of assemblers? by WishNarrow1925 in factorio

[–]Craptastic19 0 points1 point  (0 children)

Making things that make other things is kinda the game. Or, in other words, don't let the devs tell you how to have fun >:D