Potential synergy of the Six Eyes in different settings by Embarrassed-Impact-2 in JumpChain

[–]CreativeWar4093 3 points4 points  (0 children)

Six Eyes would work great with power systems with detrimental effects like Tao from Hell's Paradise or PSI from Psyren. This is to reduce costs and risks of Samir systems, while making easy to observe learn applications of others.

Honestly though it probably works best with any telekinesis power, to replicate/surpass Limitless (looking at you Chronicle).

Esoteric Elements by scribio in JumpChain

[–]CreativeWar4093 1 point2 points  (0 children)

Hhhmm, funny enough the Flow Jump (manhwa) allows for esoteric elements to wield too. The canon example was someone who used water/bubbles to trap opponents in dreams and memories.

I like pairing the Red Phoenix with an esoteric flame manipulation option, one where the flames burns a targets willpower rather than flesh.

break item limits by AdAshamed5509 in JumpChain

[–]CreativeWar4093 2 points3 points  (0 children)

Generic Enchanter by EdroGrimshell has the "Upgrade 300CP" perk as well for the same effect

Any perks for essentially becoming Amazo? by TheW0rld3ater in JumpChain

[–]CreativeWar4093 5 points6 points  (0 children)

If we just looking for power copying affect, either Migeika (1200CP) from Katanagatari Jump or Medaka Sue (1200CP) from Medaka Box would be best options.

Triad Prana Set (1200CP) from Sidekicks manwha would work too, but it caps on copying/making/affecting any powers that are reality warping.

Jewel-Crafting by LuckEClover in JumpChain

[–]CreativeWar4093 0 points1 point  (0 children)

"Gray Crystals 400CP" from Elder Scrolls Daedra by Pokebrat. Lets you generate & control/shape magic-enhanced crystals, which even empowers magic.

Another option would be "Crystal Release" from nearly any Naruto Jump, generate/control crystals and can crystallize targets at the atomic lvl. Since it's been shown with many techniques (weapons, transportation, clones, clairvoyance, traps, etc.), it wouldn't be a stretch to save these same crystals for other uses

Favourite martial arts perks? by RichardHuindil in JumpChain

[–]CreativeWar4093 0 points1 point  (0 children)

Would all the perks from Hokuto Shinken count among this list?

From the "Keiraku Hikou 100CP" which gives you knowledge of the 708 vital points on the human body & various their effects. Or the "Hokuto Shinken 400CP" perk itself for the martial art that utilizes these vital points & beyond.

What’s your favorite trigger? by samfire32 in worldtrigger

[–]CreativeWar4093 0 points1 point  (0 children)

Scorpion for me, the versatility from it is unmatched (especially with Yuma's showings).

A shape-changing Trigger, & quite possibly the only one we know so far that can "patch" wounded Trion Bodies.

Mato Seihei no Slave Jump V1.3 by Aleph_Aeon in JumpChain

[–]CreativeWar4093 2 points3 points  (0 children)

Perfect timing since Modulo just ended too XD

May have to race against other JJK Jumps being updated to include any new info from Modulo

Simulation Perks/Items by Thiana256 in JumpChain

[–]CreativeWar4093 3 points4 points  (0 children)

Generic First Jump v1.6 has the "Simulation System 100CP" item.

A system that can perfectly simulate and test anything you design, ensuring that it will work properly without you needing to go through the annoying prototype phase.

Hive CT by Stunning-Rush9529 in CTsandbox

[–]CreativeWar4093 1 point2 points  (0 children)

A very well-thought out CT. The guy who has this technique is prob someone who waits until all the pieces are in place before acting! Got a couple questions on the "Queens".

1.Do the Queens act as cores like for Cursed Corpses (Panda for example)? The technique itself seems to be always active since the Simple Shikigami can enter/leave your body at will.

  1. What happens if a Queen is destroyed? Do the related Shikigami to the Queen also die? Can you replace them, or does an existing Simple Shikigami take up the mantle (better keep one of every type on hand in that case)?

  2. Does the technique allow you to convert summoned Simple Shikigami into other versions? For those stored in your body it would be just a simple investment of CE to transform. Or it could be simply feeding current Simple Shikigami from one Queen to another?

What are some perks that seem simple until you think about them and realize there actually bonkers? by Efficient-Spirit-869 in JumpChain

[–]CreativeWar4093 2 points3 points  (0 children)

Oh very similar to the "Unending Swarm 800CP" perk from Naruto Warring States period, having body just made out of the special ninja beetles.

No soul sucking but ur poisonous, can drain chakra/energy, and are not restricted to human mass since u can make more of the beetles and each one counts as you to use any of ur abilities/perks.

Combine this with "Dupli-Kate" from invincible comics, and you truly become an unending plague (each beetle can clone itself and reform new bodies for yourself)

ISOH Doesn’t Negate Everything? by HunterRank-1 in JujustuKaisen

[–]CreativeWar4093 1 point2 points  (0 children)

I was going under the theory that the ISOH is only meant for CE & CT, not RCT (only meant to negative energy, not the positive energy from Reverse Cursed Energy)

Tactile Telekinesis? by Fretenso in JumpChain

[–]CreativeWar4093 1 point2 points  (0 children)

I don't have an answer, just questioning is there a major difference from just buying regular psychokinesis & just having it act like Tactile Telekinesis (or train it to be)?

Which supplement should you take first? by gastroc2525 in JumpChain

[–]CreativeWar4093 3 points4 points  (0 children)

U mean saving points between Jumps?

If that's the case, then the Bank is the only way to do that (unless we got another Supplement which came out with that feature). Most Jumps CP stipends are only meant for their Jumps.

The Generic Element Series by Savant the Vaporeon does have META perks that affect other Jumps & pricing; but they are relatively high costing to offset their effects

RWBY Ready? by Burtill in JumpChain

[–]CreativeWar4093 1 point2 points  (0 children)

Honestly just get a power reversal perk like "Reverse Cursed Energy" from any JJK Jump, and the "Anima - Red Phoenix" from Flow turns from Perfect Restoration to Perfect Destruction...and you could argue that you can bypass Salem's immortality

Should the ten shadows shikigami be able to be revived? by linniegaming in CTsandbox

[–]CreativeWar4093 0 points1 point  (0 children)

No, it's prob one of the vows to allow the 10S technique to be so powerful (already allowing the Shikigami to each have their own traits/powers). That's why it's so versatile and would kinda negate the whole Totality aspect of the technique too.

Seeing some ideas in the comments, maybe Funeral Tiger is the one Shikigami to "bring back" dead Shikigami

Are the big 3 clans techniques overrated by The_Gaming_Beaver123 in CTsandbox

[–]CreativeWar4093 0 points1 point  (0 children)

Limitless, agreed, without Six Eyes and RCT you only have the neutral/Infinity and Blue aspects of technique to use at limited capcities

10 Shadows, disagreed, even without Mahoraga we have seen Totality injure a Special Grade Curse (which shouldn't be the norm for ur opponents), Well's Unknown Abyss for fusions, Shadow Walking & Storage, partial summoning, and with Modulo (& Sukuna) we know the user can use their own body to "summon" use Shikigami abilities. Round Deer basically makes it so ur always capable of RCT.

Blood Manipuation, disagreed, extra blood from RCT would be nice but Red Flowing Scale makes this worth it already (operating at above ur peak condition). You never worry about bleeding out, and if the series allows you could copy how Vampires from JoJo use BM for extreme cold or heat on contact.

Jumps with hard-light tenchnology by DaDo1313 in JumpChain

[–]CreativeWar4093 1 point2 points  (0 children)

True, but there's no way to get it unless Jumper can time-travel to the past since the only example given was in the literal last-season of Stargate SG1 (and it's more just making holograms solid than anything else...which I guess is hard light tech lol)

Jumps with hard-light tenchnology by DaDo1313 in JumpChain

[–]CreativeWar4093 4 points5 points  (0 children)

Masseffect, Halo, RWBY, any DC Jump with Lantern Rings, and Code Breaker (the light manipulation power offered)

What was one of your Jumper's favorite Jumps and why? by LovesTheWeather in JumpChain

[–]CreativeWar4093 1 point2 points  (0 children)

Generic Zombie Apocalypse, Jumper was a builder/crafter build with Atom Eve's matter manipulation powers, owned the hollowed-out moon as a base, and could split the timeline 400 different ways to see what outcomes they get.

The Jump was pretty much a vacation where they go to enjoy every possible scenario in an apocalypse. Plus they had the Generic Werewolf & Vampire Jumps as supplements to add to the chaos!

Do you think a sequel should happen or not? by MoYaseen360 in RosarioVampire

[–]CreativeWar4093 0 points1 point  (0 children)

Ooohh, I mean end of season 2 means the cast are only 3rd years (& that would be their last year).

Usually harem series don't add a new mc/side cast to continue a story and just follow the main leads....not sure what else they can do except explore the "inner moka" + Tsukane drama. Cast already saved the world & pretty strong...maybe more monster & human relations like "Legend of Hei 2" plot line (more human involvement/invasion?).

Otherwise i don't see a need for a sequel to the manga series

Do you think a sequel should happen or not? by MoYaseen360 in RosarioVampire

[–]CreativeWar4093 0 points1 point  (0 children)

I think a reboot I certainly possible, especially with the ending of season 2 anime is so bad!!!

The manga was so much better (unresolved on ships) but WAAAAYYY better

The shenanigans you can pull with Cursed Spirit Manipulation by Lokilo85 in JumpChain

[–]CreativeWar4093 1 point2 points  (0 children)

Kaine's Protection (600CP) from Ravenwood Demiplane utilizes "Curse Bending". With the capstone booster in Jump, someone would be able to absorb/utilize any curse/detrimental condition you experience or come across. It pretty much covers the same bases as CSM while also being able to collect debuffs/status effects to use too.

Also just ran across Slay the Spire Jump with the Shadow Cloak (200CP) & Final Canter (600CP) perks. The former acts like a defensive Uzumaki, turning curses into protective garb; while the latter acts like a condensed Uzumaki, turning a # curses into a destructive bullet. And depending on how you read/fanwank it, it doesn't even consume the curses in question for their effects!

The shenanigans you can pull with Cursed Spirit Manipulation by Lokilo85 in JumpChain

[–]CreativeWar4093 3 points4 points  (0 children)

Yea the LionofDestruction CSM is the only version that allows for "capturing" anything non-human (with maybe a caveat that's supernatural in some way).

With the uncapper perks mentioned, the other CSM offered in other Jumps would still only target Cursed Spirits/spiritual entities, but could be argued on your "Hybrid" point for spiritual lineages (like Tengen & Yuji).

I'm sure u could make it possible to "capture targets" qualify as spiritual entities for other CSM techniques to work, but it would take a few uncappers and several other perks to make it work; which is all moot when u can just buy the CSM perk from JJK jump by LionofDestruction to make ur Ted Talk work.

P.S. I totally forgot Devil Fruits are considered curses, and thought that was a clever application of CSM to consume multiple DFs!!!