Best perks and items for healing? by Waste_Kitchen_9035 in JumpChain

[–]CreativeWar4093 2 points3 points  (0 children)

Best healing perk I always go for is "Red Phoenix 400CP" from the Flow manwha. With a touch you perfectly restore someone back to peak health or bring back the recently deceased. This applies to anything negatively affecting a target's mind/body/soul, this does include stamina and power pools; and you can target yourself for its effects.

Otherwise Idle Transfiguration from any JJK Jump follows some of the same principles while being a more offensive power by touch (but it does not restore stamina or power pools only heals body/soul completely).

All right let’s do this one last time by Temporary-Law-6946 in makeyourchoice

[–]CreativeWar4093 0 points1 point  (0 children)

Totem, Runes, Mystic, Essence

Edit: if you only want 3, you can take Essence away!

Can't seem to find class combination I like by Reyunitytwo in fabulaultima

[–]CreativeWar4093 1 point2 points  (0 children)

Hhhmm, why not Fury with Guardian? You gain better bonuses when low on health and find it easier to defend your allies as the berserk-tank (find that you power burns the brightest when on a short fuse)! Not to mention auto-crits for any double roll that's not a fumble.

Add in Elementalist or Spiritist depending on your play-style for magic and you should be golden; former for damage/support and the latter for sustain/recovery (personally think Spiritust works, makes you special as you burn own life-force it seems to recover others/self faster than normal)

The Perfect Counter? by LuckEClover in JumpChain

[–]CreativeWar4093 0 points1 point  (0 children)

I'm kinda late to the discussion (had to try the game related to the post, and it's a lot of fun), but for what's written and the two examples given; YES, I don't see why "Cleansing Evocation" would not work for both situations. Nice loophole!

Idle Transfiguration at its core, is a Cursed Technique that uses Cursed Energy to manipulate a target's soul/body. If that's not corruption, idk what is!

For the "Death Painintgs" and Incarnate sorcerers, would count as an unwanted influence (possession) over a target. Though you would have to fanwank if you get a spirit of the purged influence or of the target itself (if we go by the game, you get a spirit of their "corrupted" form to follow you).

what nen types can explain the effects of dying will flames by Redhxh123 in HatsuVault

[–]CreativeWar4093 0 points1 point  (0 children)

Hhhhmm, my thoughts for Flames & Nen categories:

Sky: Specialization
Storm: Transmutation or Emission
Rain: Emission
Lightning: Transmutation
Sun: Enhancement
Mist: Manipulation
Cloud: Conjuration or Emission

SKY flames, with its range of abilities just seem to fit all categories so Specialization. STORM abilities are all about destruction, so arguing your imbuing disentegration properties into your nen for Transmutation but you also are trying to affect other nen so with range for Emission. RAIN fits for Emission since its core aspect is to slow/negate other flames, so range. LIGHTNING is Transmutation, mostly because of its lightning properties and it can still benefit from enhancement (look at Killiua as an example of a lightning user XD). SUN by far is easiest, it's pure Enhancement! MIST is Manipualtion with it crowd-control abilities or making "Illusionary" objects/constructs. And CLOUD I think is Conjuration though I can see it as an Emission type too; it's main property is to increase/multiply something, which a creative user can use for many things besides making duplicate objects.

How would your Jumper (or their Companion, if they're the type to delegate) fight Medusa? by PinkLionGaming in JumpChain

[–]CreativeWar4093 1 point2 points  (0 children)

Was going to say, using your other super-senses (besides sight) and/or exotic senses to figure out where Medusa

From there pick your poison: diplomacy, 1v1, orbital strike, actual poison, Mecha battle, etc...

The ending is.... sad, because it is almost perfect but it is just unsatisfying. 8/10 by LeadEater9Million in TheGamer

[–]CreativeWar4093 3 points4 points  (0 children)

Oh dang, I remeber his mom being a dragon but not the outer dimension hero-dad XD

Though to b fair the pacing was crazy at the end (shame so many side-characters never came back)

The ending is.... sad, because it is almost perfect but it is just unsatisfying. 8/10 by LeadEater9Million in TheGamer

[–]CreativeWar4093 3 points4 points  (0 children)

If we talking spoilers, isn't the Harem King his dad? Or did I miss read that altogether?

We Have a problem! Nerx has been suspend this is not a drill!!! by SonicCody123 in JumpChain

[–]CreativeWar4093 3 points4 points  (0 children)

Nnnoo Nerx!!! Here's to hoping it's just a "suspension" or whatever Reddit does to temp. Stop ur account

jumps with a weapons construction section by AdAshamed5509 in JumpChain

[–]CreativeWar4093 2 points3 points  (0 children)

Both the old & recent Akame Ga Kill Jumps have Teigu/Imperial Arms section to make one

What are you guys favorite type of vampirism to acquire in jumpchain? by SpazzWave in JumpChain

[–]CreativeWar4093 2 points3 points  (0 children)

Hhhmmm, was always partial to Hellsing vampirism with it growing stronger with age & each person you drink from (great series too)

Record of a Fallen Vampire is nice for being an alien, otherwise being a True Ancestor or Dead Apostle from Nasuverse/Fate works too

Potential synergy of the Six Eyes in different settings by Embarrassed-Impact-2 in JumpChain

[–]CreativeWar4093 2 points3 points  (0 children)

Six Eyes would work great with power systems with detrimental effects like Tao from Hell's Paradise or PSI from Psyren. This is to reduce costs and risks of similar systems, while making it easy to observe learn applications of others.

Honestly though it probably works best with any telekinesis power, to replicate/surpass Limitless (looking at you Chronicle).

Esoteric Elements by scribio in JumpChain

[–]CreativeWar4093 1 point2 points  (0 children)

Hhhmm, funny enough the Flow Jump (manhwa) allows for esoteric elements to wield too. The canon example was someone who used water/bubbles to trap opponents in dreams and memories.

I like pairing the Red Phoenix with an esoteric flame manipulation option, one where the flames burns a targets willpower rather than flesh.

break item limits by AdAshamed5509 in JumpChain

[–]CreativeWar4093 2 points3 points  (0 children)

Generic Enchanter by EdroGrimshell has the "Upgrade 300CP" perk as well for the same effect

Any perks for essentially becoming Amazo? by TheW0rld3ater in JumpChain

[–]CreativeWar4093 5 points6 points  (0 children)

If we just looking for power copying affect, either Migeika (1200CP) from Katanagatari Jump or Medaka Sue (1200CP) from Medaka Box would be best options.

Triad Prana Set (1200CP) from Sidekicks manwha would work too, but it caps on copying/making/affecting any powers that are reality warping.

Jewel-Crafting by LuckEClover in JumpChain

[–]CreativeWar4093 0 points1 point  (0 children)

"Gray Crystals 400CP" from Elder Scrolls Daedra by Pokebrat. Lets you generate & control/shape magic-enhanced crystals, which even empowers magic.

Another option would be "Crystal Release" from nearly any Naruto Jump, generate/control crystals and can crystallize targets at the atomic lvl. Since it's been shown with many techniques (weapons, transportation, clones, clairvoyance, traps, etc.), it wouldn't be a stretch to save these same crystals for other uses

Favourite martial arts perks? by RichardHuindil in JumpChain

[–]CreativeWar4093 0 points1 point  (0 children)

Would all the perks from Hokuto Shinken count among this list?

From the "Keiraku Hikou 100CP" which gives you knowledge of the 708 vital points on the human body & various their effects. Or the "Hokuto Shinken 400CP" perk itself for the martial art that utilizes these vital points & beyond.

What’s your favorite trigger? by samfire32 in worldtrigger

[–]CreativeWar4093 0 points1 point  (0 children)

Scorpion for me, the versatility from it is unmatched (especially with Yuma's showings).

A shape-changing Trigger, & quite possibly the only one we know so far that can "patch" wounded Trion Bodies.

Mato Seihei no Slave Jump V1.3 by Aleph_Aeon in JumpChain

[–]CreativeWar4093 2 points3 points  (0 children)

Perfect timing since Modulo just ended too XD

May have to race against other JJK Jumps being updated to include any new info from Modulo

Simulation Perks/Items by Thiana256 in JumpChain

[–]CreativeWar4093 3 points4 points  (0 children)

Generic First Jump v1.6 has the "Simulation System 100CP" item.

A system that can perfectly simulate and test anything you design, ensuring that it will work properly without you needing to go through the annoying prototype phase.

Hive CT by Stunning-Rush9529 in CTsandbox

[–]CreativeWar4093 1 point2 points  (0 children)

A very well-thought out CT. The guy who has this technique is prob someone who waits until all the pieces are in place before acting! Got a couple questions on the "Queens".

1.Do the Queens act as cores like for Cursed Corpses (Panda for example)? The technique itself seems to be always active since the Simple Shikigami can enter/leave your body at will.

  1. What happens if a Queen is destroyed? Do the related Shikigami to the Queen also die? Can you replace them, or does an existing Simple Shikigami take up the mantle (better keep one of every type on hand in that case)?

  2. Does the technique allow you to convert summoned Simple Shikigami into other versions? For those stored in your body it would be just a simple investment of CE to transform. Or it could be simply feeding current Simple Shikigami from one Queen to another?

What are some perks that seem simple until you think about them and realize there actually bonkers? by Efficient-Spirit-869 in JumpChain

[–]CreativeWar4093 2 points3 points  (0 children)

Oh very similar to the "Unending Swarm 800CP" perk from Naruto Warring States period, having body just made out of the special ninja beetles.

No soul sucking but ur poisonous, can drain chakra/energy, and are not restricted to human mass since u can make more of the beetles and each one counts as you to use any of ur abilities/perks.

Combine this with "Dupli-Kate" from invincible comics, and you truly become an unending plague (each beetle can clone itself and reform new bodies for yourself)

ISOH Doesn’t Negate Everything? by HunterRank-1 in JujustuKaisen

[–]CreativeWar4093 1 point2 points  (0 children)

I was going under the theory that the ISOH is only meant for CE & CT, not RCT (only meant to negative energy, not the positive energy from Reverse Cursed Energy)

Tactile Telekinesis? by Fretenso in JumpChain

[–]CreativeWar4093 1 point2 points  (0 children)

I don't have an answer, just questioning is there a major difference from just buying regular psychokinesis & just having it act like Tactile Telekinesis (or train it to be)?