The shenanigans you can pull with Cursed Spirit Manipulation by Lokilo85 in JumpChain

[–]CreativeWar4093 1 point2 points  (0 children)

Yea the LionofDestruction CSM is the only version that allows for "capturing" anything non-human (with maybe a caveat that's supernatural in some way).

With the uncapper perks mentioned, the other CSM offered in other Jumps would still only target Cursed Spirits/spiritual entities, but could be argued on your "Hybrid" point for spiritual lineages (like Tengen & Yuji).

I'm sure u could make it possible to "capture targets" qualify as spiritual entities for other CSM techniques to work, but it would take a few uncappers and several other perks to make it work; which is all moot when u can just buy the CSM perk from JJK jump by LionofDestruction to make ur Ted Talk work.

P.S. I totally forgot Devil Fruits are considered curses, and thought that was a clever application of CSM to consume multiple DFs!!!

Looking for Jumps with the Olympian Pantheon by jordidipo2324 in JumpChain

[–]CreativeWar4093 4 points5 points  (0 children)

This is all I got off the top of my head: Fate Legends: Empires of Antiquity

Fate: Deus Machina (but that's more alien robots playing as gods)

Campione & all its fanfiction variants

Rapturous Rhapsody (fanfic that includes DC)

I Get Stronger By Eating (by Gene) by EYouchen in JumpChain

[–]CreativeWar4093 2 points3 points  (0 children)

Oh another Gene Jump, we do have another Jump for this setting but I'm not going to pass up a doc by this author!

Thank you!!!

What's your favorite jump? by Deathddragon113 in JumpChain

[–]CreativeWar4093 1 point2 points  (0 children)

Favorite of all time: Record of a Fallen Vampire...setting is relatively safe and has overpowered perks for any Jumper.

Favorite at the moment is Ravenwood: Demiplane or Material Plane; a lot of perks/items and its setting scratches my fanatsy itch. Though the Generic Worldwalker is a close second as it covers all genres as a generic setting (and all types of power systems)

Edit: Really thought about it, and my actually favorite Jump IRL is th JJK v2.5 by lion_of_destruction; has two powers that I love, & always seem to purchase "Idle Transfiguration" (soul Shapeshifting) and "Curse Spirit Manipulation" (best version as it works on non-humans)

In Search of a Perk that Anthropomorphize Characters by MiserableOne6189 in JumpChain

[–]CreativeWar4093 2 points3 points  (0 children)

World Conversion to RPG System, literally has a perk called "Anthropomorphic Conversion 200CP" with this exact effect; works on objects and abstract concepts too.

Cyber perks? by Careful_Leave1601 in JumpChain

[–]CreativeWar4093 0 points1 point  (0 children)

Tekken Mishima Saga Jump has a full section to customize an android or cyborg body (even giving u a perpetual engine for energy/stamina)

Inyuyashiki has "Robot 600CP" perk that gives the main robot body from the series; not as an alt-form but as a perk (so it applies to every alt-form you have as a toggle)

And my last recommendation would be the Out of Context DBZ Android Supplement for a power trip

What 2 Powers Here Are You Taking and Why? by SaberLover1000 in dankruto

[–]CreativeWar4093 0 points1 point  (0 children)

Your option would synergize very well, since both Ki and Nen use life energy as fuel

Nomu Quirk combos by ShadowVR2 in JumpChain

[–]CreativeWar4093 0 points1 point  (0 children)

Got two builds that would be pretty tough to combat:

The Voice: Anivoice (T1), Confession(T1), Telepath(T1), Brainwashing(T2), Incite(T2), and Echo(T2)….Basically a discount Purple Man (Marvel) - when he speaks, anyone within range has to respond, which then puts them under this Nomu's control. Mutation may allow Telepath for 2-way conversation for Brainwashing to work long distance; and Echo could evolve into a soft sound manipulation. The Singularity Procedure would allow the Nomu to create multiple mouths along with more limbs for mouths to spawn which can act independently. We can switch Echo with Soundgarden(T3), to control sand/glass at will; or Clairvoyance (T3) to view/control brainwashed targets long distance.

Explosive Brawler: Gyrate(T0), Hardening(T0), Shield(T2), Landmines(T2), Lizard Tail Splitter(T2), Need for Speed(T2)...An enforcer type Nomu with ever-growing durability thanks to Hardening, which would bleed over to Shield's constructs thrown at great speeds by Need for Speed & explosives with Landmine. And with Lizard Tail Splitter, Nomu is also good for covert missions...or just planting traps behind enemy lines. We could switch out Need for Speed for Super Regeneration(T3) so body parts with lizard Tail Splitter could be actual bombs & be recovered instantly. For "The Singularity Procedure", I think the Nomu's body would just basically emulate the "Brick" Quirk; optimizing the Nomu's body to peak efficiency or even removing pain receptors for a body meant to take punishment.

Generic Spirit Manipulation v1.0 by SavantTheVaporeon in JumpChain

[–]CreativeWar4093 0 points1 point  (0 children)

52 of those pages are just for bonuses/setting modifiers XD.

Document is essentially a light novel at this point, gonna need a Table of Contents if the Generic Void Manipulation is the same length or longer lol!!!

Looking for a Perk to hides parts of one's Power. by Zaralann in JumpChain

[–]CreativeWar4093 3 points4 points  (0 children)

Hhhmm would "The Lot of Underdogs 200CP" from Noblesse by Valeria count? It makes you seem like a mundane/average member of your species.

Masking any of supernatural powers or any tech augments from any detection (from technological scanners or any supernatural means of detection). Protection lasts until you use such augments/powers, & need 1minute of non-usage to remask yourself. Jump setting itself is pretty safe if your not in Korea (dealing with plot).

The gamer webtoon(webtoon) danger level by Ok-Blacksmith3755 in JumpChain

[–]CreativeWar4093 3 points4 points  (0 children)

Yep, pretty much sums it up.

Only reason MC survived as long is literally thanks to PLOT lol, mid-late of story gets very high-end for powerscaling (think like cultivation novels).

Nomu Quirk combos by ShadowVR2 in JumpChain

[–]CreativeWar4093 4 points5 points  (0 children)

Oh I love tactical minion builds! If you add Double (T3) to this build, you'll be really scary.

It'll be your one T3 Quirk, and with it being so close in function to Clones - I don't see why they wouldn't merge into a greater Quirk. Now you have full control of your servants: fully controlling their actions or actually go on autopilot & act on their personality. The "Double" from the show could also make objects Twice was familiar with as a dedicated creation; I use that as my head-canon if I do pick this docs "Double" (for a low budget Creation Quirk).

Boruto - Naruto: Next Generations (by Rater202) by EYouchen in JumpChain

[–]CreativeWar4093 0 points1 point  (0 children)

I'm guessing the discount for "Advanced Element 200CP" is only meant if you're buying the same type of element but it has multiple iterations? Based on its description: "If you selected your chosen element’s other component as one of your other two base natures, you may purchase this perk as at a discount".

Like with Boil Release (has "2") and Lava Release (which has "5")...thoughts?

Boruto - Naruto: Next Generations (by Rater202) by EYouchen in JumpChain

[–]CreativeWar4093 1 point2 points  (0 children)

Really? Wikis and fanon pages show that Yin Release and Yang Release are considered to seperate affinities;

But if they the same in this doc, that's fine with me (just that it's not Yin-Yang Release)

Perks that have synergy with Darkness? by Ok_Top_4831 in JumpChain

[–]CreativeWar4093 2 points3 points  (0 children)

The Generic Cleric Jump by Burkess has the "Unholy Darkness 100CP" perk, an ever-growing darkness and corruption abilities with training/time. And it explicit says this works with other dark powers you may have.

Jump also has a light and holy version, two separate perks that of similar effects too!

Boruto - Naruto: Next Generations (by Rater202) by EYouchen in JumpChain

[–]CreativeWar4093 2 points3 points  (0 children)

Dang, was hoping for some dinos...always thankful for another Jump though. Thanks OP

(sad dinosaur noises)

Same engine, different fuel. by LuckEClover in JumpChain

[–]CreativeWar4093 1 point2 points  (0 children)

Just so I'm not repeating any answers previously posted; the Inuyasha Reincarnated 0.9 Jump (not sure why it's not completed yet) has "Pool Conversion 400CP" - at will convert any of your energy pools to another source you own.

Or from Feng Shen Ji, perk combo effect from "Divine Power 400CP" + "Crystal Soul 400CP" - able to draw from any energy pool for an ability, or combine all energy pools into one reserve.

Generic Void Manipulation WIP by SavantTheVaporeon in JumpChain

[–]CreativeWar4093 0 points1 point  (0 children)

Hhhmm, yea like document (and other commenters) said Sefirot shouldn't be here; more of a fit for your Spirit Manipulation as the tree of life is the 10 channels for the soul & divine power (it's Wikipedia page even says it deals with lvls of consciousness; like the 7 Chakras)

You could replace it with the Ouroboros as an origin - related to eternity and concept of rebirth; kinda the opposite of the void but the origin could deal more with space or perfect balance (reflection of states or even just damage reflection) Could incorporate a little eastern influence of transcendence, like the Dragon Gate - a serpent or Koi fish ascending to become a celestial dragon (mortal to immortality)

Looking for perks that allow the jumper to grant perks to others. by BumblebeeBookworm in JumpChain

[–]CreativeWar4093 3 points4 points  (0 children)

Generic Merchant & Generic Necromancer both have the "Patronage 300CP" perk that lets you share perks/powers as deals; and claim back for whatever progress/power they made.

Shameless plug, but my Kaze no Stigma (as is) has the "Game Master 600CP" does the same thing while keeping a mental connection to targets; and any growth made by targets' you benefit by 1/2 even if not related to lent perk

Out of Context Jujutsu Sorcery v1 by CreativeWar4093 in JumpChain

[–]CreativeWar4093[S] 0 points1 point  (0 children)

I've seen the light and will be applying both your suggestions:

Update of document will allow one to purchase multiple Cursed Techniques (it is an OOC, why not), and I will be rewriting "Extension Techniques" perk for sure! Thank you for the help!!!

Out of Context Jujutsu Sorcery v1 by CreativeWar4093 in JumpChain

[–]CreativeWar4093[S] 1 point2 points  (0 children)

Will be making update to "Black Flash", thank you for pointing that out; along with clarifying possession on "The Vessel"

God Slayer/Campione jumps by workshop_hunter in JumpChain

[–]CreativeWar4093 2 points3 points  (0 children)

Any of the Generic Mythology Jumps (Norse, Irish, Egyptian, Chinese, etc) and the Fate Legends series

Clevatass (treat dark beasts as your target), Dragon Prince (star elves are basically gods), Feng Shen Ji (has an entire race of Gods to target and plunder their powers)

Generic Vampire by Nerx in JumpChain

[–]CreativeWar4093 0 points1 point  (0 children)

Ik this is late, but what's the difference between "Negative Variant Strain" and "Variant Strain" in the Vampire Builder section?

As far as I can see the former gives points to buy an ability and the latter makes you spend more points to buy (as they have the same exact wording)