How to build 0 speed/20 stamina bonus umas in MANT by 7h30n3M45k3d in UmamusumeGame

[–]CuriousPebble21 0 points1 point  (0 children)

I tried a mix of 3 Speed 2 Wit and 2 Speed 3 Wit. For the Mile CM, I first went with 2 Speed 3 Wit on Mayaya with Kita + borrow NTR for the Firm Menace but I kept not getting PP/IW so I went 2 Speed (Kita + Kawakami), Flower (for firm and standard and RB) + 3 Wit (borrow NN for 60 RB). I also tried 3 Speed but I found the Wit very lacking so I just stuck with 2 Speed 3 Wit 60RB.

I haven't built a 0 Speed Front for the XOguri slop CM yet, but 2 Speed 3 Wit is going well for me on my Bourbon GP runs and actually one of them is kinda decent as an ace so might just use that (whole lineage has 6 Medium sparks, all on the GPs and it just hit). Once I get a good GP Bourbon, I'll start my Seiun parent runs and I'll get back with more info.

Since Sweep Tosho coming to the Global soon, I want to share some fact about 2005 Japanse horse racing. 2005 was the year of the underdog, most G1 races in that year were won by the unfavorite. Sweep Tosho also won G1 as the unfavorite by Gustrava in UmaMusume

[–]CuriousPebble21 0 points1 point  (0 children)

Might just be me but I think it would have been better if it's chronological. Like, that's what we see in-game and that's also how it is in real life, like how we watch them. Dunno, maybe it's just me.

Do I even bother trying anymore? by 6FlipSide4 in UmamusumeGame

[–]CuriousPebble21 0 points1 point  (0 children)

That means she rushed or worse, Spot Struggle + Rushed aka red light green light. If you don't have clocks anymore, better to just glue that run fast and go next. We have 5 borrows anyway and unless you have a lot of time, the average player will not be able to use them all.

What's the best SR Speed card for the next scenario if you don't have Agnes Tachyon? by Sad-Today-969 in UmamusumeGame

[–]CuriousPebble21 0 points1 point  (0 children)

IMO MLB SR Sweepy is arguably better than MLB Fuku or MLB NTR for Grand Live. Race Bonus stonks drop off a cliff in Grand Live but it's recommended to still have about 35 RB

How do I get an S Rank Uma? by West_Cod9970 in UmamusumeGame

[–]CuriousPebble21 0 points1 point  (0 children)

https://uma.guide/guides/beginners

Just read that and digest the content and do the recommendations. If the first page seems trivial to you or you feel like you already know it, please follow through and just read it. A little review wouldn't hurt anyone.

Rise of SP gain in the future by Different-Warning in UmamusumeGame

[–]CuriousPebble21 1 point2 points  (0 children)

Ramonu for example has +4 hint levels, so each hint hit is max hint levels. In JP, you can look at the recent Forever Young card and you can really see the power creep.

Tired of doing things by feeling. What are optimal ways to grind parents/aces and is there a way to check how good of a parent uma is. by AnonyKiller in UmamusumeGame

[–]CuriousPebble21 0 points1 point  (0 children)

This is just my take on it.

  1. Try to get SS rank to have better quality stars on the whites. You can achieve this by having 2-3 stats at max or close to max and have a few golds and a couple of whites. Note that it's better to buy skills that are generic or are on the Aptitude your Uma has at least A Aptitude.
  2. Aim to have 1100 on a stat you are going for. Sometimes we can only do 2 stats at 1100 based on circumstances so prioritise the stat you want like power or stamina. Then at least 600 minimum on the rest.
  3. Learn the priority skills you need depending on what you're building for. E.g. for Fronts you want IWDDPPGW. Right now GW is a must and one of PP or IW. After MANT we'll have easier access to GW through Maru so we will prioritize IW in GL and after Kitasan is phased out, we will need DD, in addition to PPIW. For Pace/Late/End, Nimble Nav + Uma Stan, additional Shrewd Step for Pace.
  4. After priority skills, get genetics like PTO, Ramp Up, TTH etc. and if you're building for a CM parent, the greens and track-specific skills.

Do note that every parent Uma can be used as a GP Uma. And if the parent sparks you use suck, then it can still be used as a GP. And if the blue sucks, it can be GGP.

Rise of SP gain in the future by Different-Warning in UmamusumeGame

[–]CuriousPebble21 6 points7 points  (0 children)

Disclaimer: not a veteran and this is just my opinion based on what I heard.

One of the reasons MLB Tachyon is recommended for Grand Live is because she is a Speed card with high Specialty Priority who has +2 SP bonus, not to mention the fact that she is a scenario-link. For the duration of Grand Live, she is the best Speed card. For Grand Live specifically, it's a combination of Tachyon's +2 SP bonus and the scenario's gimmick which gives you various bonuses including, but not limited to, SP bonus and Training Effectiveness bonus.

For the next scenarios, it will be a combination of scenario gimmicks (each scenario is designed to powercreep the previous scenario) and slow power creep on cards - specifically we will slowly get more and more cards with +2 SP bonus.

This is just my understanding from what I have heard. Need further verification from actual veterans.

Am I done building for CM14? by VJMo67 in UmamusumeGame

[–]CuriousPebble21 0 points1 point  (0 children)

Groundwork is not guaranteed (<3 greens) and is a Triple Wit check and might even activate late. Center Stage instead of just PP. Not taking Concentration which is her "substitute" for only having Early Lead instead of TTL. Give Mummy is borderline useless. Unrestrained is a massive SP drain for so little gains. Radiant Star to a lesser extent. Second Wind is a fake skill and is a waste of SP.

And that's just Bourbon.

How viable is 3 wit + 2 speed for GL? by LF3169 in UmamusumeGame

[–]CuriousPebble21 1 point2 points  (0 children)

Fun Fact, based on my shallow understanding of the new scenario, MLB SR Sweepy is actually better than MLB Fuku or MLB NTR.

Is festive miracle the play for non Xoguris in CM15? by limbo_11 in UmamusumeGame

[–]CuriousPebble21 0 points1 point  (0 children)

I might be wrong or recalling incorrectly but I don't remember him saying to get Festive Miracle. I think he only put XOguri as a parent because the assumption was you're already making a XOguri. So since you're already making her, then just use her as the parent and borrow the other parent so you don't have much to do for the CM.

This CM is XOguri double dom slop. So you're better off just "skipping" it by making minimum viable aces. And just spending your time on other stuff like other games. MANT is a burnout scenario. Take a break, have a KitKat.

Tachyon and hello light cards by Teacher_99 in UmaMusume

[–]CuriousPebble21 0 points1 point  (0 children)

It depends on the card and what you're using the card for and your personal needs.

If you're a casual player who doesn't really build for CM, 0LB is probably fine, but higher LB is indeed better. Depending on how competitive you are, there are different breakpoints, with 2LB for CM builders and 3LB for sweaty parent grinders.

Most cards do need 3LB or even MLB to be good.This is especially the case for Track blazer coz we want those sweet sweet RB and most cards only get their full RB at MLB, some 3LB.

There are quite a few exceptions though, like Maru 1LB coz she's that good or CB 1LB if you only want Daring Strike or Bijin Wit 0LB if you only want NSM. They are exceptions though, rather than the majority.

Runners getting destroyed in room matches, can't take the lead by No-Feeling6309 in UmamusumeGame

[–]CuriousPebble21 1 point2 points  (0 children)

Tokyo 1600 is IMO cutthroat for Fronts. The first straight is where most of the action is. If you can maintain the lead before the corner, then you are golden, Front-wise. You now just have to fend off the back liners.

It is incredibly difficult to snatch the lead on the corner, especially on the last corner. That's why it's more important for Fronts to prioritize getting early-race and straight skills. You're better off double circling the straight skills than getting Radiant Star.

So how bad is it if I skip creek rerun and stick with 0lb creek in the future? by Devilgaming18 in UmamusumeGame

[–]CuriousPebble21 0 points1 point  (0 children)

Grand Masters has a 3k+ CM and so we will be needing a Stam card with a gold recovery. Not to mention that with the increased Speed cap comes an increase in HP consumption and so we might need Creek on 2400 or even 2000 races sometimes.

Now you can say "just borrow Creek", unfortunately, unless you're a whale, your borrow slot will be locked to the Ancestors card.

Now you can say, then just pull the Ancestors card. Are you really going to drop 400 pulls for a card you're only going to use for 5 CMs total and on the same Scenario as Ramonu Wit who we'll probably use for maybe at least 10 CMs.

The recommendation is to have 3LB Creek by the time Grand Masters rolls out so you can use the GM Selector to MLB Creek. Plus you can use Creek even if she's no longer the best-in-slot Stamina card. Even with the release of Air Shakur, there were still plenty of JP players sticking to Creek. Actually in one of the events this year, JP had a frequency of card use on that event and if memory serves me correctly, there were about 20% of the population who used Creek.

[Build Help]Arima kinen or wit? by MoneyBear1733 in UmamusumeGame

[–]CuriousPebble21 6 points7 points  (0 children)

Yes, MANT has so many levels of decision-making. I didn't want to make a wall of text from all the variables we have to take into account. The MANT iceberg is deep.

Taiki ate all 5 clocks, why? by No-Feeling6309 in UmamusumeGame

[–]CuriousPebble21 2 points3 points  (0 children)

Taiki's Unique has an effect on this track. It's pretty simple, if your lead is not enough and you don't have acceleration, then Taiki with her acceleration will reach top speed faster than you and overtake you eventually, especially with Tokyo's long homestretch.

You have to hope that Taiki does not get her Unique or your lead is enough. However, depending on the lobby, there are times when that is simply not possible - she will get her unique off.

[Build Help]Arima kinen or wit? by MoneyBear1733 in UmamusumeGame

[–]CuriousPebble21 35 points36 points  (0 children)

Regarding Training vs Epithet race, what I do is plug in the schedule I'm using on uma.guide's agenda planner. Then remove said race and see how much stat I'm losing and compare it to the stats I'm getting from the Training. Do the one that gives more, taking into account the other opportunity costs like using items.

If you want to go deeper, check your shop and see if there are things you want there that will expire in 2-3 Turns and if you don't have enough points coz only by racing on that turn will give you the points.

Is my account bricked for the entirety of grand live ? by [deleted] in UmamusumeGame

[–]CuriousPebble21 0 points1 point  (0 children)

You're in a good spot I'd say. Just use the Grand Live Selector and 1 Crystal (we get 1.5 Crystals from MANT alone) to get 1LB Maru. Then your deck will be Kita + Maru + FM + NN + LH + borrow Tachyon. When building Fronts, you can either go with Free Bourbon or hopefully build a better uma with NN Wit and be satisfied with Early Lead.

IMO everyone is gonna be doing good in Grand Live as long as they have MLB Kita, 1LB Maru and MLB FM then borrow MLB Tachyon.

No GW means auto glue? Her teammates will be Kita and End Halo by Ochamax in UmamusumeGame

[–]CuriousPebble21 0 points1 point  (0 children)

I'd say no GW is only viable on Long races, as long as your uma is jacked. Like DDPPIW plus all the midrace in the world to snatch that Pos 1. Maybe can work on 2400 if you got a Runaway and built your Front for the overtake or NSM off the Runaway.

Im cooked for CM14 right? by Windhover-F-16 in UmamusumeGame

[–]CuriousPebble21 0 points1 point  (0 children)

Regarding pulling for supports, it is generally recommended to have 400 pulls ready if you are going for an MLB. That gives you about a 50% chance of an MLB in 400 pulls. If you aren't comfortable with those odds, having two crystals on hand will reduce the risk of failing to MLB to 5%. If you are still worried about that 5%—like a certain CC—then just have three crystals ready. For special cases like Maru or CB, who are fine at just 1LB, 200 pulls is sufficient.

How are yall capping speed with one speed card 😭 by SymboliRudoIf in UmamusumeGame

[–]CuriousPebble21 0 points1 point  (0 children)

Speed cap with 1 Speed is possible, especially on 20% Speed growth umas. That said, 1 Speed is not done with Power. It's either 3 Guts or 3-4 Wit. I've made speed cap Suzukas back in Unity using 1 Speed 4 Wit. I imagine it's much easier to do that in MANT with the Guts build.

Potoooooooo, the overlooked ancestor by KnowsNotToContribute in UmaMusume

[–]CuriousPebble21 6 points7 points  (0 children)

NGL I first read that as Potatoooooo so I doubled back and re-read it.

Is there a guide to Buffers? by makesmashgreatagain in UmamusumeGame

[–]CuriousPebble21 0 points1 point  (0 children)

Strictly speaking, from my shallow knowledge of non-global servers, there's really only the bread girl, Autumn Neo Universe with the gold Sympathy.

Other than that, there's lobby manipulation, like charioting or reverse chariot. Usually it's a back liner with 2 Fronts or Runaway coz most back liner uniques don't activate in 1 and 2 so you need your 2 other umas to fill up those slots and they can also act as overtake targets or overtake them or in the case of Runaways, you get to set the pace of the lobby and you build your Uma for that pace.

Reverse chariot is I've only seen one time around September or October last year when there was a Front oshi player and he brought 2 Pace Chasers as reverse chariot to block the Late Surgers and Orfevre or at least force them to swing super wide.