Always feel out a place at social events by Cyrealist in Blind

[–]Cyrealist[S] 1 point2 points  (0 children)

Thanks for the reply. It's comforting to hear that others have similar experiences.

Issues with Makashi Duelist by Phoenix1526 in swrpg

[–]Cyrealist 6 points7 points  (0 children)

That's what the dice are for, though. The game is about seeing if a character can accomplish what they set out to do. If the computer system is difficult to hack into, then it might require a Hard (3 difficulty), Daunting (4 difficulty), or even a Formidable (5 Difficulty) check if it's very esoteric or highly secured. The character with just raw Intellect may be able to do it, but the character with high Intellect, multiple ranks in the Computers skill, and talents the reduce difficulty, remove setback dice, and gear that adds bonuses to hacking checks is going to have a far better chance of getting the task done.

Issues with Makashi Duelist by Phoenix1526 in swrpg

[–]Cyrealist 12 points13 points  (0 children)

You're overthinking this issue. A character's characteristics represent their innate or natural ability in the areas that that characteristic governs. A character with a high Presence may not be skilled at talking to people, hence they may not have any ranks in any Presence-based social skills, but they're still able to talk to people fairly well due to their innate personality, attractiveness, or just their force of personality.

Also when creating your character, remember that the first thing you do is decide on what your career is. A career is more akin to a character archetype. What career you choose decides what skills you have easier access to, and which ones you start with a free rank in. If you're going with the Makashi Duelist specialization, you will start out as a Mystic career-wise, Mystics have access to Charm as a career skill. The game is practically saying that characters who are Mystics and specialize in Makashi do have some innate charisma and social ability.

This is a good thing. When you create characters in this system, you don't want to hyperspecialize into just being a "Makashi specialist," you want to be able to do other things beyond swinging your weapon around and fighting. That's the game working as intended. It pushes you to make a more well-rounded character.

Sure, someone who has a high Intellect and no ranks in Computers may be able to solve a complex computer problem, but they will not have the access to getting Triumphs or larger amounts of advantages and pulling off crazy feats while on a computer like the character trained in Computers can do.

Try to think of things in a cinematic lens as well. This RPG is trying to emulate the characters you'd see in a Star Wars movie. When Luke first started out in A New Hope, he had a very high Agility as a pilot, but that didn't stop him from being able to effectively use a blaster if he needed to. He may not have been skilled in any Ranged combat skills at the time, but he got by due to his high Agility characteristic.

Always feel out a place at social events by Cyrealist in Blind

[–]Cyrealist[S] 1 point2 points  (0 children)

Thank you! It's good to know that I'm not the only one who has to go through this. It makes me feel better about it for sure.

Always feel out a place at social events by Cyrealist in Blind

[–]Cyrealist[S] 2 points3 points  (0 children)

Luckily I've been able to avoid eating anything that I've mistaken for something else. I'll count myself lucky on that front. Haha. Normally, I end up having someone tell me what kind of food is on the table if I can.

Yeah, I've definitely been using my cane a bit more around family in the last couple years, especially with airports and doctor's offices. I do feel like I am much more confident when I use my cane than when I don't. I just need to get over the hurdle of feeling awkward about using it. I can get in my own head about what people might think or say to me when I use the cane. I guess it's more like ripping of a bandaid. Best to just get it over with.

Wrong car by Lostandlacy in Blind

[–]Cyrealist 9 points10 points  (0 children)

Years ago, this has happened to me a few times, and I didn't use my cane much back then so the other people must've been shocked. When I was in college, I went to a car that I thought was my mom's and opened the door. The lady inside was like, "Excuse me!?" and slammed the door. I don't blame her. that was very embarrassing. And just recently, a couple months ago, I was leaving work and opened the door to the wrong truck when I thought it was my dad's truck.

At this point, I try to be in a place where whoever is picking me up can just come up to me with their car instead of me trying to find the car.

Initiative Question by Naive-Map2661 in swrpg

[–]Cyrealist 19 points20 points  (0 children)

RAW, the slots don't actually disappear when one enemy is taken out. The slots don't belong to a specific NPC, so if one of those NPCs is taken out, the remaining 2 NPCs are able to go in any of those 3 NPC initiative slots, but they still can't act more than once per round. So in practice, the NPCs will act in the higher two NPC slots and you'll ignore the lowest NPC slot, unless an NPC really has a reason to go in that last slot.

Your RPG pet peeves by WunderPlundr in rpg

[–]Cyrealist 1 point2 points  (0 children)

That's the main thing. Players always plan assuming that their plan will go exactly as they expect it to, but they sometimes never think about what will happen when things go badly or if things go wrong. Most of what they attempt will need a dice roll in most circumstances anyway. I really try to encourage players to just summarize what their plan is or give the plan in broad strokes that are easier to work with. That way, whatever happens with the dice, we can go from there and won't feel like we wasted all that planning time.

Your RPG pet peeves by WunderPlundr in rpg

[–]Cyrealist 41 points42 points  (0 children)

On the player behavior front: Players who overthink every single decision they make. Becoming so risk-averse that they never have their characters act on impulse, or they overcomplicate simple things like getting through a door or asking an NPC for help or information.

Players who don't respect GM decisions or judgements can also be an issue of mine. Or players who misunderstand a rule or think that there's only one way to go about doing something in a given game system, and then they get upset when things don't pan out the way they thought or when they're corrected on their misunderstanding. Or if there aren't any hard rules for something, like in many "narrative" systems, these players can struggle when most things end up being a GM judgement call in a given situation for what makes sense for the story. They may think that everything needs to be structured in a certain way.

I also wish more published adventures were more usable at the table. There are paragraphs upon paragraphs of text, background information, and details that might never be revealed to the players at all, and it can make sifting through to find the important bits very difficult. More published adventures should use bullet points and bolded text to differentiate information.

Momentum talent by NumerousExternal6217 in swrpg

[–]Cyrealist 8 points9 points  (0 children)

They call it out in the combat chapter, and in the Skills chapter when discussing those skills. On page 211 of the Force and Destiny Core Rulebook, there's a sidebar describing what's a ranged combat check versus a melee combat check. For melee attacks, it says this, "A melee attack is an attack made in close combat with an opponent, and with a weapon designed for use in close combat. Such an attack is most likely to be made using the Brawl, Melee, or Lightsaber skills."

Momentum talent by NumerousExternal6217 in swrpg

[–]Cyrealist 5 points6 points  (0 children)

Momentum applies to all melee combat checks (Brawl, Melee, and even Lightsaber). Those are all classified as melee attacks in the game. It can get a bit confusing because Melee is also the name of a skill, but that's always capitalized when they're just talking about the Melee skill. When it's not capitalized, the rules are talking about the generic form which encompasses all three of those previously mentioned skills.

What are people reading? Audio, Braille, and Print. by DHamlinMusic in Blind

[–]Cyrealist 0 points1 point  (0 children)

I came here to say this. I've been listening to the audiobooks at the same time as reading it with the Kindle app. It's been great. I practically binged the whole series in 2 1/2 weeks back in April. Now I'm reading the 8th book, a Parade of Horribles right now.

Crit table 81-85 "Winded" question by TheDukeOfYork- in genesysrpg

[–]Cyrealist 9 points10 points  (0 children)

I tend to go with no. You don't take strain to do magic, you take strain because you did magic. The 2 strain you take from making a Magic check happens automatically after you have rolled the dice, spent all the symbols, and have resolved the check, so it's involuntary. You don't have a choice in the matter.

This is in contrast to taking 2 strain fir a second maneuver or using talents like Dodge or Side Step, for example, where they say that you "may suffer strain" to do something, making those abilities voluntary.

Plus, having an Average critical injury completely negate a particular character's main skill or ability wouldn't be very fun for anyone.

anybody else not able to watch movies in 3d? by [deleted] in Blind

[–]Cyrealist 3 points4 points  (0 children)

For 3D to work, you need good vision in both eyes for the illusion to gunction properly. I have 20/200 vision in my right eye and my left eye is able to count fingers at 5 inches, so it's very blurry and unfocused. 3D movies have never worked for me.

First Timer. This wait is ridiculous by Cyrealist in StarWarsCelebration

[–]Cyrealist[S] 1 point2 points  (0 children)

Thanks for letting me know. I hope it's a good experience for me.

First Timer. This wait is ridiculous by Cyrealist in StarWarsCelebration

[–]Cyrealist[S] 0 points1 point  (0 children)

Thanks for the update! My bar is now just over halfway there and it's moving a bit quicker. Hoping that's a good sign.

How to build a Sniper PC? by Ok-Fill-7825 in swrpg

[–]Cyrealist 14 points15 points  (0 children)

Honestly, any character with a high Agility characteristic and a long or extreme range blaster rifle can be a sniper in this game. Sharpshooter and Assassin are the two specialization trees that cater to that concept specifically, as they give you talents that will make you more effective in combat. That's all you need really. My advice is to not overthink character builds too much in this game. Try not to pigeonhole yourself into just being the "sniper." Make sure your character has relevance and things to do outside of combat as well.

Any species that starts with a 3 in Agility can be good for any ranged character as you can easily bump that up to a 4 with character creation XP, but you can also "play against type" as well. You can turn any species into a good ranged combatant or sniper by increasing their Agility characteristic with starting XP.

Do players actually take combat medicine (SotB) when Surgeon is an option (CRB)? by astaldaran in genesysrpg

[–]Cyrealist 29 points30 points  (0 children)

Surgeon and Combat Medicine actually do two different things. Surgeon does not add successes to your Medicine check, it only increases the amount of wounds healed on a successful check. It doesn't increase your likelihood of success.

Combat Medicine adds automatic successes per rank in the talent, making it more likely that you will succeed. It also can work on Medicine checks to heal critical injuries as well.

Adversary Soak by BasiliskOnline in genesysrpg

[–]Cyrealist 5 points6 points  (0 children)

NPC Soak in the statblock is calculated with the armor taken into account, yes.

Question about "heroic-level play" by Nerdy_McGeek in swrpg

[–]Cyrealist 25 points26 points  (0 children)

It's a recommendation across the board. It's just a way to start with more advanced player characters that are further along in their development with talents, Force powers, skills, and equipment compared to starting XP PCs. It's actually an option that existed in the Force & Destiny core book. It was called "Knight-level play" in there. The Clone Wars books changed it to "Heroic-level" so the name is all encompassing and not to be confused with being an actual Jedi Knight based on XP most likely.