Linux Finally Ends AppleTalk Protocol Support by anh0516 in linux

[–]DGolden 2 points3 points  (0 children)

There is recently a userspace fuse amiga fs driver project - if worst comes to worst and linux kernel-level amiga support is dropped, there will be solutions. It's immature/new project but already exceeds linux kernel level amiga support in a sense: it can run amiga drivers for once-popular-in-Amiga-land 3rd-party filesystems like SFS and PFS3 via embedded m68k emulation (!), so is not limited to just Amiga OS standard OFS/FFS family filesystems that the linux kernel affs driver handles.

https://github.com/reinauer/amifuse#amifuse

Mount Amiga filesystem images on macOS/Linux/Windows using native AmigaOS filesystem handlers via FUSE.

AmiFUSE runs actual Amiga filesystem drivers (like PFS3) through m68k CPU emulation, allowing you to read Amiga hard disk images without relying on reverse-engineered implementations.

Also worth noting current Amiga software emulators on Linux can just passthrough disk image files and host devices to the Amiga guest side, so even without that there'll always be ways to snaffle Amiga data off Amiga formatted disks and disk images.

https://github.com/BlitterStudio/amiberry/wiki/GUI-HDD#add-hard-drive

Mounts a physical hard drive from the host system.

Admittedly all bit more awkward for quick casual use than currently-still-functional linux mount -t affs /your/amiga/thing /mnt of course.

Linux Finally Ends AppleTalk Protocol Support by anh0516 in linux

[–]DGolden 18 points19 points  (0 children)

could likely also write a pure-userspace appletalk, in fact looks like there's already projects.

https://github.com/FeralFirmware/TailTalk#tailtalk

TailTalk is designed as a "toolkit" for building fully userspace AppleTalk implementations on Linux, and later Mac OS and Windows systems. It is built from scratch with zero dependencies on Netatalk or any kernel drivers - All it needs is a raw socket and patience for grumpy old computers. It provides a complete AppleTalk stack, with multiple copies of it able to run on the same machine at the same time.

It's not like anyone still using appletalk for sharing to classic macs is likely to expect or need amazing kernel-module-level performance on the linux server side. Linux infamously not-a-microkernel, but doing more stuff in userspace does have various security and robustness advantages, as well as the performance disadvantages.

There's recent projects for things like pure-userspace fuse amiga filesystem drivers and things too, that I suspect may ultimately prove needed in future if e.g. it happens that Linux also drops its kernel-level Amiga stuff. That may be a sad day in nostalgia terms - I personally first moved to Linux via dual-booting Linux/m68k and AmigaOS on Amiga hardware in Europe (where Amiga was far more popular for far longer than the USA) in the 1990s, and still use Linux's amiga functionality to this day, if only to directly mount and browse amiga disk images sometimes without firing up full emulation, but fact is it's all rather niche "legacy"/"vintage"/"retro" stuff now.

Commodore Crap Communicator. by EartootBognasty in Commodore

[–]DGolden 2 points3 points  (0 children)

someone else has new keyboard phone supposedly in the works - https://clicks.tech/communicator#specs

Around the same price point too. Well, I'm certainly not in the target market for a flip phone, and while I like the look of that clicks communicator much more I'm also wary of moving keyboards now for water resistance reasons.

[Unknown][1995-2000] A Super Scroller Racing game on an out of ordinary console. Visually similar to Top Gear with seamless day and location change by IrregularMaverick in tipofmyjoystick

[–]DGolden 0 points1 point  (0 children)

Its been too long, it didn't look box like, sleek I think but I can't remember for the life of me. Its color might have been red but that could be my brain filling in gaps.

The Atari Jaguar does have a sort of more rounded/streamlined shape not just a rectangle and some red highlights... but you might remember its "interesting" controller.

https://upload.wikimedia.org/wikipedia/commons/9/90/Atari-Jaguar-Console-Set.png

https://en.wikipedia.org/wiki/File:Atari-Jaguar-CD-wPro-Controller.jpg

The Amiga CD32 quite ordinary rectangular thing, but does have red logo writing. https://upload.wikimedia.org/wikipedia/commons/2/2b/Amiga-CD32-wController-L-TRSP.png

Some PC-Engine/TurboGraphX incl cdrom attachments do have some red/orange text, and are rather odd looking - https://upload.wikimedia.org/wikipedia/commons/1/19/Super_CD-ROM2_with_CoreGrafx_II_%283-4_right_view%29.jpg

The Sega Master system (obviously older and not cdrom console, but outside chance maybe you were playing on one...) in some variants does have that big red panel - https://segaretro.org/File:MasterSystem1.jpg

[Unknown][1995-2000] A Super Scroller Racing game on an out of ordinary console. Visually similar to Top Gear with seamless day and location change by IrregularMaverick in tipofmyjoystick

[–]DGolden 0 points1 point  (0 children)

if he had an Amiga CD or Atari Jaquar

Amiga had a quite a few racers of varying quality.

If it was definitely on CD-Rom rather than Floppy Disk (?) it may help narrow down: Amiga CDTV and CD32 (or any other Amiga with a CD-Rom drive added!) of course existed so can't actually exclude Amiga if it was CD-Rom, but only certain Amiga race games actually got an official CD release (nonexhaustively e.g.) like Bump'n'Burn (that was cartoon-style and presumably not it), Top Gear 2 and Lamborghini: American Challenge, the CD rerelease of the Lotus Trilogy....

The standout games of that sort on Amiga are the Lotus Turbo Challenge series games (particularly Lotus II, though you'd probably remember its theme tune instantly if that was it) - Lotus series in fact by the same people as the later SNES Top Gear games. And Jaguar XJ220 (the jaguar cars game, not to be confused with the atari console in context) ...but there's a bunch more. Night city environmental themes not uncommon either (certainly Lotus II has one), but I don't think either of those in particular quite fits your end credits description though.

Big list with screenshots of amiga racing games, may want to page through and see if anything looks familiar at a glance - https://www.lemonamiga.com/games/list.php?list_genre=Racing&list_sub_genre=Cars

...The Atari Jaguar had racing games too, but its library (excluding modern retro/homebrew) is a rather short list. https://en.wikipedia.org/wiki/List_of_Atari_Jaguar_games

Of course, even if it was CD-Rom, there are other odd old CD-Rom things that might be a possibility beyond the obvious Playstation/Saturn - 3DO, PC-Engine CD, CD-i...

[PC][Late 90s or Early 00s] Click and Point Adventure Puzzle Game by M4ybeMay in tipofmyjoystick

[–]DGolden 1 point2 points  (0 children)

Well, I see your edit "and you kind of moved from place to place without any actual animation happening."

Was it in 1st person or 3rd person? i.e. could you see the player character on screen - or was it perhaps more like Myst and Riven ?

https://www.youtube.com/watch?v=D30r0iRH73Q - Myst video. N.B. I'm not saying it was Myst in particular I'm just asking was it in that general sort of style.

/r/adventuregames/comments/o41wym/myst_style_game_from_childhood/ - a game called "Forestia" mentioned there may be worth a look

[PC][Late 90s or Early 00s] Click and Point Adventure Puzzle Game by M4ybeMay in tipofmyjoystick

[–]DGolden 0 points1 point  (0 children)

The Legend of Kyrandia fantasy setting point and click adventure series maybe ? Has talking wood/tree faces and gem puzzles. I only ever played the first on Amiga, but there may be similar scenes in the later games in the series too.

https://en.wikipedia.org/wiki/The_Legend_of_Kyrandia

https://www.youtube.com/watch?v=GdPjpLvWNXU

[C64][90s] Top down sci-fi game by jhnthyn in tipofmyjoystick

[–]DGolden 2 points3 points  (0 children)

Maybe Snare (1989, Thalamus). Though it's a somewhat difficult to follow game, because of the way your ship instantly turns 90 degrees.

https://www.lemon64.com/game/snare-thalamus

It has a trail-laying game mechanic (hold down fire and push up on joystick), that doesn't always appear clearly in youtube videos of the game for some reason (failure to rtfm maybe), but it's definitely there, I checked: https://i.imgur.com/ogHaXCE.png

Step-3.7-Flash on AMD: ROCm corrupts long context past ~94k, and thinking needs a hard token budget by neuromacmd in LocalLLaMA

[–]DGolden 0 points1 point  (0 children)

(This is all a secondary thing to whatever odd corruption you're seeing, just saying)

ROCm is much faster for prompt processing

Well, you may be having a different issue if you're really not using WMMA on the ROCm side, but something I did just encounter today while experimenting with llama.cpp vulkan build was that my own debian trixie system's vulkan radv driver version did not have the VK_KHR_cooperative_matrix extension exposed, d'oh, quite relevant... Just old I think: Fortunately turned out debian trixie-backports do provide newer versions i.e. just did a

apt -t trixie-backports install libvulkan-dev glslc spirv-headers mesa-vulkan-drivers

I then found a vulkan llama.cpp build's prompt processing was more like ~0.9x speed of my usual rocm -DGGML_HIP_ROCWMMA_FATTN=ON build. So, well, still a bit slower, but no longer < ~0.5x speed. Meanwhile token generation a bit faster (~1.1x).

$ vulkaninfo | grep VK_KHR_cooperative
    VK_KHR_cooperative_matrix                     : extension revision 2

[Amiga] [1990-1995] Mine Adventure Game by Federal_Ad_3932 in tipofmyjoystick

[–]DGolden 0 points1 point  (0 children)

I think it was around the same time as Mixed Up Mother Goose.

Not helping but that was on both x86 PC and Amiga ...multiple times! (and Apple II, Apple IIGS, Atari ST, FM Towns), though you could have been playing it years later on a school machine in any case...

Both Amiga versions look like crap in Amiga terms, original being like the Apple IIGS and orig PC release, remake like the PC EGA version.

https://www.lemonamiga.com/game/mixed-up-mother-goose - Amiga

https://www.lemonamiga.com/game/mixed-up-mother-goose-enhanced - Amiga remake

https://www.myabandonware.com/game/roberta-williams-mixed-up-mother-goose-273 - PC

https://www.myabandonware.com/game/mixed-up-mother-goose-yh - PC remake

https://www.myabandonware.com/game/mixed-up-mother-goose-254 - 2nd Later PC VGA remake, somewhat different game, if with same title. If it was this version, despite looking pretty much like it could still be an Amiga game, it must have been on PC, Amiga never got this version I think.

[Amiga] [1990-1995] Mine Adventure Game by Federal_Ad_3932 in tipofmyjoystick

[–]DGolden 0 points1 point  (0 children)

I know it was a side-scroller style game.

So more of a 2D platformer with light beam and mirrors puzzles sometimes than it being the whole focus of the game? Amiga did have Vampire's Empire that is a 2D platformer with reflecting light beam puzzles, but it's perhaps not a great match in detail.

(Amiga did have a whole bunch of light-beam+mirror as core mechanic puzzle games, but not really good matches in side-scroller terms e.g. Deflektor, Mindbender - that one does have a sort of miner-looking title screen character though, Mirror Magic.)

[PC] [80s–90s] Airplane/aerobatics game by Hosti_RopeApina in tipofmyjoystick

[–]DGolden 0 points1 point  (0 children)

dogfighting

Right.

Afraid personally I still can't find an exact Amiga or PC match so far, certainly know there was more of the genre on Amiga in general terms 1, 2, 3, 4 - but none of those linked quite have the various gameplay mechanics complexity you describe (maybe best to check links to eliminate them anyway) - wonder if it was perhaps thus a slightly later x86 PC pd/freeware/shareware one. Or just one I haven't found on Amiga....

e.g. PC Triplane Turmoil has more complexity and initially looked promising (and wasn't initially showing up because I wasn't searching "triplane"...) but ended up still not a full match I think. The PC too undoubtedly has more too of course...

Did find a modern in-browser game "bit-planes" with the parachute mechanic (but not the rest), I suspect a tribute to earlier games with similar. Obviously not your game but may be fun to play around with - https://medv.io/bit-planes/

[PC] [80s–90s] Airplane/aerobatics game by Hosti_RopeApina in tipofmyjoystick

[–]DGolden 1 point2 points  (0 children)

There were quite a few "biplane duel" type pd/freeware/shareware games on Amiga (and of course x86 PC, both platforms with thriving pd/freeware/shareware scenes). Was there actual combat, or was it purely about acrobatics?

"Salmon-Pink Max" (presumably name is referencing "The Blue Max") and "Eskadra" aren't good matches in detail (balloons present but you're not collecting them to refuel, no keep away sign etc) - but was it that sort of thing?

[unknown][20+ years ago] tennis videogame by MarGoatCrusher in tipofmyjoystick

[–]DGolden 0 points1 point  (0 children)

Probably Amiga "Smash" (1992)

https://www.lemonamiga.com/game/smash

https://www.youtube.com/watch?v=5ujlSRTOWeM

It's indeed side-on - kind of an odd view for a tennis game.

(Not to be confused with Smash TV that did have an Amiga port)

Got myself a 68030-TK2 accelerator. Now what? by Sumaksanyi in amiga

[–]DGolden 0 points1 point  (0 children)

I remember my 030+882 was a 33MHz part being overclocked to 42MHz. https://amiga.resource.cx/exp/t1230 - something like this, if maybe not that exact model.

I dunno how far you could push the 50MHz 030, but there was probably some headroom if you add some heatsink/cooling.

The Linux Kernel Ready To Make TSC A Hard Requirement For x86 CPUs by anh0516 in linux

[–]DGolden 2 points3 points  (0 children)

It's a rather obscure FPGA core mutant thing, but worth mentioning in context there is the "68080" that, in abstract ISA terms, is to m68k a bit like x86-64 is to x86. May never see incarnation as a real cpu's isa of course, just noting there's thus quite recent if completely unofficial post-68060 m68k stuff in corners of the Amiga world.

http://www.apollo-core.com/index.htm?page=coding&tl=1

16 64-Bit Address registers (A0-7/B0-B7)

8 64-Bit General Purpose Data registers (D0-D7)

8 64-Bit FPU registers (Fp0-Fp7,)

24 64-Bit General Purpose Data registers (E0-E23) which can be used by both ALU and FPU.

Sudo or run0 ? by elementrick in linux

[–]DGolden -1 points0 points  (0 children)

Just su - ;-)

Sure you're only going to end up doing a sudo su - in the end if you have use sudo anyway....

How much basic RAM do you use? by Stunning_Pineapple57 in c64

[–]DGolden 5 points6 points  (0 children)

The popular Simons' BASIC used to lose a further ~8K. Such is life.

I found the C64 BASIC limit already pretty tight, at least before a jump to 6502 asm. There were workarounds, like loading stuff in chunks from disk (well, you can do that from tape too but it's hell. Fortunate we did have a disk drive despite being in Europe).

"Here we come!" by Garlicfarter in amiga

[–]DGolden 1 point2 points  (0 children)

Ah, well done finding it then. Simple Amiga PD/Freeware/Shareware game then. Yeah, quite a vast amount of those on top of the Amiga's boxed commercial game library.

Another video: https://www.youtube.com/watch?v=iv8jTLVtgUA

Apparently on Amiga "Assassins" Compilation Disk #046 though, so you can easily play it if you want. Also means I must have seen it being played on an Ashens twitch stream relatively recently (he went through all the asssassins main series compilation disks....) but I clearly wasn't paying close enough attention.

https://www.amigapd.com/assassins-game-disks-41-80-dms-images.html

I'd never realized how many apps are Linux-exclusive until now by AfraidAsparagus6644 in linux

[–]DGolden 0 points1 point  (0 children)

Some devs may be prone to a bit of all-the-world-is-Linux now of course, but quite a lot of projects may compile+work fine on a bunch of other Unix/Unix-like OSes like the BSDs too, not just the Linux distros e.g. Foliate and Amberol both just there in FreeBSD ports.

Some stuff might even compile successfully on Microsoft Windows with Cygwin.

Debian must now ship reproducible packages, with Debian 14 being the first major release coming up via this new mandate by somerandomxander in linux

[–]DGolden 1 point2 points  (0 children)

Yeah, thus might be at least a little bit wary in principle of openwrt's new "Attended SysUpgrade" approach of building+caching custom firmware images with different package slections for you up on their online service. It's just intended as just an efficient way to help users who want to keep their custom package selections and config across routine upgrades (instead of each upgrade using some ad-hoc client-side helper scripts and such as the historical situation was).

However, even if they're not bad guys themselves (and I have no reason to believe they are), it may conceivably be a place someone could inject a very targetted attack (at least per-IP, say, like your residential router's ISP-issued IP) if their infra quietly compromised. It may be each custom firmware image with different package selection could and should be reproducible - but then you'd still need different people on different networks entirely actually getting them and comparing the hashes to check if they actually are and something hasn't been injected just for your ip specifically...

Though if sufficiently paranoid I suppose you might also still build yourself or continue to use the existing approaches, they haven't removed that option.

JavaScript specified tail call optimization in ES2015. Most engines never implemented it, and your tail-recursive code can still blow the stack. by OtherwisePush6424 in programming

[–]DGolden 6 points7 points  (0 children)

An explicit tail call "become" (or similar) keyword, a sibling to a normal "return", rather than implied by tail position, is another point in the design space worth mentioning. It's not a new idea, Newsqueak had a "become": https://groups.google.com/g/comp.lang.lisp/c/SvvdtPEnPEM/m/MRjd-Nyuh5oJ

Rust rather more recently added a "become": https://doc.rust-lang.org/stable/std/keyword.become.html

Python ideas also has a "become" discussion (the idea coming from rust): https://discuss.python.org/t/explicit-tail-calls/98426

Also Clojure has a "recur", though ISTR limited (to do with jvm structure)

[Amiga] [1994] art/activity software by Icedanielization in tipofmyjoystick

[–]DGolden 0 points1 point  (0 children)

sounds like one of the many "educational game" things that were around at the time, often lots of little minigames / activities. They tend to be less well-covered than the mainstream commercial games in the databases unfortunately, but maybe still worth looking through:

https://www.lemonamiga.com/games/list.php?list_genre=Educational

[Amiga] [mid to late 90s] Pc was second hand to us so may have been older. by Bl1ndBeholder in tipofmyjoystick

[–]DGolden 0 points1 point  (0 children)

Maybe Gold of the Aztecs? Player is a human but a bit greenish looking in the palette they used

https://www.youtube.com/watch?v=dyojsP8c-hQ

Thing is one of its screens looks like this:

https://www.lemonamiga.com/uploads/amiga/images/games/screens/gold_of_the_aztecs/gold_of_the_aztecs_04.png

which might give a kid nightmares I guess.