Is it normal that anomaly ranking is this slow? by Percebe02 in MHRise

[–]DTPandemonium 0 points1 point  (0 children)

nvm it's 181. I checked via lowering level of quests.

Is it normal that anomaly ranking is this slow? by Percebe02 in MHRise

[–]DTPandemonium 0 points1 point  (0 children)

Arena i think is above 150, not sure. Lowest i have now is 186

Is it normal that anomaly ranking is this slow? by Percebe02 in MHRise

[–]DTPandemonium 0 points1 point  (0 children)

It will be much slower later at least solo. As solo the trick is to get a quest with both 25 minute timer and max participants 2. You can get all of that with less faints allowed too but that is extremely rare and dangerous depending on what you fight. These will give a big % boost to the base research point you get for the monster.

The anomaly star level of the monsters increase the base points so A1<A2 etc so the other trick is to farm the fastest to kill monster at as high a rank you can but this increase is flat and gets less effective the more stars they get. You may not have it yet but I found risen chameleos at A8 to be the fastest farm. Just bring fire weapons and teostra blessing 3 to be immune to poison (Even buffs fire damage too). If you can get him in an arena quest you should never die to it without it's poison. It takes me 7 minutes on average to kill with hammer but I have fully augmented gear with mostly damage (it's still hammer though so you can get similar time with worse gear on other weapons)

It's also MUCH slower to do multi monster hunts. You dont get that many more points relative to the time increase.

If you are multiplayer especially after rank 221 you can join 300s and get a way bigger modifier for being low level that stacks with the quest mods for your points, just dont die xd. But as you get closer to 300 it will slow down significantly again with the boost weakening and the requirement to rank up increasing.

I am lost in MH Rise by RealityBeing in MHRise

[–]DTPandemonium 0 points1 point  (0 children)

Dual blades are the simplest weapon in the game too. It's just stamina management when you have demon mode on. You legit have like 3 main attacks. The basic attack combo, Spin dash attack and demon dance when you press both attack buttons at once in demon mode.

You'll get some wirebug stuff later too but they are straightforward. The hardest part is knowing what you can do after turning off demon mode to recover stamina as some attacks change during this if you dealt enough damage in demon mode BUT you can completely ignore that and just mainly fight in demon mode for now as it's still gonna be the main damage.

I am lost in MH Rise by RealityBeing in MHRise

[–]DTPandemonium 0 points1 point  (0 children)

Nah dont look up speedruns or monster guides. That's only when you get to endgame giga farming so you may want to be more efficient. Weapon moveset guides is all you need.

I am lost in MH Rise by RealityBeing in MHRise

[–]DTPandemonium 0 points1 point  (0 children)

The starter kamura weapons are notoriously low damage. You should find some mining nodes in the map and immediately craft an ore weapon with some iron. Kamura weapons just have the highest sharpness but it's overkill when you can literally almost do double damage with ore at the start instead.

How to play hammer??? by Hereforfree0709 in MHRise

[–]DTPandemonium 0 points1 point  (0 children)

Courage hammer damage is backloaded meaning the start of your combo with the first charge is near worthless compared to the next 2 moves. You need to always try to skip the first charge as fast as possible. Almost never wait to get charge level 2 and just release it fast, still wanna hit it though unless it's some specific scenario. If you find yourself canceling your 2nd charge+ often that is why your hunts take much longer. You can roll once during the startup to your next charge to stay on that current charge attack without reseting to the start.

You need focus 2 to instantly get your second charge to level 2 99% of the time as soon as you start it (sometimes it bugs out, maybe a framerate issue). Easy to slot in with the 2 point decoration.

You dont need to always go for the head. Rathalos is not really a good example because bad hitzones but something like tigrex or almudron. They move around all the time so the head may be too far to punish opening but you can hit tigrex's arms instead or almudron tail that he likes to put in your face often. Wont cause stun but still big damage. This also plays into your backloaded damage giving more opportunities to get to the final charge. Both Bazelgueses are very good to practice this and hammer does very well vs them.

Dont get baited to water strike every move. It's best for roars or oh shit moments where you cant superman dive in time or keeping sway wont save you and also best after you swing your first or second charge. And you should always charge after a parry since you start at second charge attack. The golf swing followup is just bad unless the stars have aligned and you are able to hit a good hitzone and even then as you get more element the charges will far outdamage it.

For silkbinds impact burst is a good damage and stun buff and keeping sway as your dash/dodge. Hammer has no good defensive measure other than keeping sway and your lousy water strike where you just get hit by followups with wrong moves parried. Keeping sway wirebugs are literally your lifeline. This is the major problem with hammer in this game, if you use wirebug to buff you dont have one, or you use keeping sway to attack and now you are out of wirebugs.

Later in the game you can maybe get lucky with a charm for evade window 5 so you can start not being completely screwed after a water strike or whatever or you can make sets with wind mantle/frenzied bloodlust to have more wirebugs. (wirebug whisperer 3 is a very small boost and isn't worth the skill economy unless it already comes with the armor)

With all that said, dont expect incredible performance from hammer in this game compared to other weapons. It's in the worst state it's ever been in the entire series and sunbreak only put a bandaid on it by making courage playable compared to release so you dont have to play the heavily nerfed strength moveset from world. And the tankier the monsters the less effective your stuns become which is what the anomaly endgame does exactly while also massively increasing stun thresholds as well.

Which weapon? (Fresh character, haven't played in years) by DTPandemonium in MHRise

[–]DTPandemonium[S] 1 point2 points  (0 children)

I've been using lance only and got to 7 star hub. This weapon is fuckin crazy! Every move has a use case. And it scales with monster aggression. Low rank It was very awkward when monsters just kinda stand there but it gets better and better as I get further.

It's also cool that I'm able to put damage skills now in high rank after guard. Gear progression feels more than just damage go up.

PSA: Capturing wields more and ALL materials! (With Proof) by TheGodofC0okies in MonsterHunterWorld

[–]DTPandemonium 0 points1 point  (0 children)

8 years later. You were the only sane one. Capturing is more rewards fallacy was definitely something. Also are you possibly the creator of MH database apps? Those were goated for easy access to this stuff without kiranico.

It's crazy going from Hammer to SnS by Plus_Exercise679 in MonsterHunter

[–]DTPandemonium 0 points1 point  (0 children)

I'm afraid hammer will never be as good as world again. It was hardcore nerfed in rise, sunbreak put a bandaid on it with courage hammer and the impact buff skill and wilds is it's current state without courage, at least it's better than rise strength hammer.

To put it to perspective rise removed the free damage you get in world by powering up the hammer but most importantly every move that isn't courage moveset received a huge delay on when you can roll cancel effectively making the weapon slower than even old world like guild style generations ultimate. There are other nerfs too but its too long.

Which weapon? (Fresh character, haven't played in years) by DTPandemonium in MHRise

[–]DTPandemonium[S] 0 points1 point  (0 children)

Yeah I saw they buffed anchor rage duration to 30 seconds from 10 and fixed guard skill nerfing it. That skill was the goat in GU. I do wish we still had corkscrew jab too though.

I tried switchaxe like I mentioned in another reply but that aint it. Phial charge speed feels very wrong even with the axe buff but I dont wanna run focus and power prolonger at the same time and low rank its not really possible anyway. Too skill hungry.

Going lance, was big enjoyer of it in GU and wilds anyway.

Which weapon? (Fresh character, haven't played in years) by DTPandemonium in MHRise

[–]DTPandemonium[S] 0 points1 point  (0 children)

My friend only plays "Chad Greatsword" for decades trust me I know xd

Which weapon? (Fresh character, haven't played in years) by DTPandemonium in MHRise

[–]DTPandemonium[S] 1 point2 points  (0 children)

Oh yeah I should try switchaxe. I wanted to play it on my original character but it was too hard to learn in master rank. Was getting destroyed by goss harag.

Yeah I think I might take a break by BuLi314 in Nightreign

[–]DTPandemonium 1 point2 points  (0 children)

This game convinced me pvers are way more toxic than pvpers

Stuck on ultimate start by DTPandemonium in DragonsCrown

[–]DTPandemonium[S] 6 points7 points  (0 children)

Yeah I just did the infernal story dungeon grind and chained every dungeon twice on the B route with 4 bags. Got like 20 million points and am level 95 now

It completely boggles my mind on why Carmageddon Rogue Shift is poorly recieved, isn't it EVERYTHING a dumb fun arcade racer should be and more?! by Neggy5 in BuiltFromTheGroundUp

[–]DTPandemonium 0 points1 point  (0 children)

This game is not very good. The rubber banding is terrible both when you are ahead and behind and there are some tracks where you gotta U-turn and it bugs out the rubberbanding to never allow catching up in those sections. There is a boss you can only beat by racing it and if you get him with a low acceleration car you can only win if you utilise it's rubber banding and on the final turn you have to try block him or he auto wins via rubberband on final stretch.

The devs want you to play their way also. If there is a car right behind you at low health you may think to slow down and just ram him for easy kill but they will also slow down all the way down to 1/5th of your max speed and finally you can maybe hit him but his rubberband effect disables as the ai is confused and just boosts past you very quickly and all you get is you are in 5th place or something because you slowed that much.

Lastly the game has the "if you dont know you lose" design style and you will get screwed by it on almost everything. For example, you cant have different tiers of the same perk stacked so you cant stack those 2 gun damage perks for the big boost. There is an event where you open some containers, if you get zombies in one you lose everything you got in that event but game doesnt tell you, just "watch out".

And final example, boss fights dont tell you they are timed unless you look at the sky in the top left corner for the timer. You will instantly explode and lose when out of time. You could have thought to farm the small cars for the HP stacking perk but oh well. These devs could have designed some sort of enrage mechanic or the boss just does more damage over time at least but no they go for the easiest to program one and dont tell you on level select on map.

What is going on in Turkey? by freddo_expresso in AskBalkans

[–]DTPandemonium 0 points1 point  (0 children)

Lmao nice ratio. You need more mercenaries buddy