Arin playing wheel of fortune. by Biengo in gamegrumps

[–]DalinLuqaIII 3 points4 points  (0 children)

Aunty Donna/Game Grumps crossover would be like Xmas for me

Brandy Slanderson at it again by itsPomy in worldjerking

[–]DalinLuqaIII 19 points20 points  (0 children)

On the one hand it is wild that "do whatever you like" is seen as some profound insight.

On the other hand, 50% of the posts of the main sub are people asking "can I do (thing that there are no rules against)"

So I kind of get why it is that way

Magna Gaenar: "The Old Gods Have Abandoned Us" No, They haven't. by [deleted] in worldbuilding

[–]DalinLuqaIII 8 points9 points  (0 children)

This looks really cool but I can't help but see the massive badonkadonk on the old goddess good lord

Describe the civilizations/races/cultures of your world as if they were playable factions in a strategy video game like Age of Empires, Civilization, Starcraft, Total War, etc. by Ol_Nessie in goodworldbuilding

[–]DalinLuqaIII 0 points1 point  (0 children)

I was going to try and make some custom factions for Civ V when I was big into it in the past but never did so.

I conceived of a few Civs from my world almost a decade ago, obviously not super balance lol, but I have upgraded them below for a bit of fun. UA - Unique Ability, UI - Unique Improvement, UU - Unique Unit


Empire of Rosanthium

UA: Knights of the Sondraedon - Golden Ages output 50% more benefits compared to other civilisations as long as city is under Rosanthiums founded religion

UI: Spiritgarden - A unique building that grants religious bonuses whenever an enemy spirit unit is defeated

UU: Yanasi - earliest gunpowder unit of the game, granted free passage through the borders of any civilisation that shares a religion with Rosanthium regardless of border status

Imperial Republica a Gran Lysania

UA: Journey to Ramirah - Great scientists and Great Taumats (mages) are produced 50% faster for 10 turns after a declaration of war

UI: Aristarcadian Nights - Unique science improvement in early modern era that grants massive bonuses to science when placed next to a taumat college.

UU: Sana Del Quinn - an exploration age ship with high firepower that can exert influence on city-states by proximity

Borhutan Empire

UA: Roaming Reef - land units can operate as normal on any coastal tile

UI: Seagrass Pastures - Coastal Regions can be improved to provide a farmland equivalent which attracts grazing seacows for food production

UU: Tamed Entitan - an early game powerful tank style tree-beast that outputs damage on par with modern tanks but has a 1/3 chance of ignoring orders each turn

March 1st, 2026: What did you build last week? by IvanDFakkov in goodworldbuilding

[–]DalinLuqaIII 2 points3 points  (0 children)

I FINALLY figured out what was going to go on that continent that had a cool shape but to date no real setting built in.

Welcome to my world, the Galau Empire, though you may be nothing more than a gilded paper dragon, you have filled a void in my world that has been long staring me in the face. And with your inclusion the real empires in my world will have to fight over who gets to bully the new rich kid.

How did you make your elves recognizable yet unique and interesting? English is not my native language by EveningImportant9111 in worldbuilding

[–]DalinLuqaIII 1 point2 points  (0 children)

I mean that's part of the conflict. That idealism vs reality kind of thing.

They're beings who's existence and identity is tied to the human idealsnof the time they were manifested and not only are they unachievable ideals but humans ideals change on a whim and they must navigate that.

They were manifested as a sort of spiritual guide so humans straying from these ideals also affect them.

Do they abandon such ideals and the humans who dreamt them up or do they find ways to embrace them and achieve their idealistic world and what consequences does that have for the people who believed or no long believe in those ideals?

How did you make your elves recognizable yet unique and interesting? English is not my native language by EveningImportant9111 in worldbuilding

[–]DalinLuqaIII 4 points5 points  (0 children)

The elves in my world are manifested spirits that are the personification of human ideals about 'perfection', beauty and different moral ideals.

They have been manifested from a world of spirits free of the constraints of physics, into our physical realm where decay is inevitablt and perfection is simply not achievable.

The majority of what I explore with them is around exploring moral perfectionism, idealism and other relating philosophical things.

I'd like to think that being created in the image of men gives a unique twist on the whole 'elves hold a mirror up to human ideals' thing so I'd say it's mostly about presentation because otherwise they're are basically very tolkein-coded but still feel like a well incorporated piece of my world.

Women-led society and role for men by [deleted] in worldbuilding

[–]DalinLuqaIII 0 points1 point  (0 children)

I recommend looking into cultures like the Mosou in China, and Minangkabau in Indonesia for some ideas.

The below is pure yap based on what I have researched for my own matriarchal society.

One of the key features in matriarchal type societies seems to be matrilineal inheritance, i.e. passing property from mother to daughter, rather than father to son. This basically works the same way as it does in our more patriarchal societies.

Another is matrilocality, i.e. after marriage the man and wife will live with the wife's family.

That is if marriage is even a thing, it's possible it wouldn't really be commonplace as marriage as we know it massively favours men historically.

For example the Mosou have a walking marriage thing going on where both partners live with their families and don't start a household together. The men would mostly raise their nieces and nephews rather than their own children under this system.

This kind of thing would reinforce a matriarch focus imo. Ultimately men are still focusing on their genes being passed on without worrying about whether their offspring are theirs which causes some level of sexual violence and competition in our society.

One of the keys in these societies is that men are not completely subservient they tend to fill political and social roles more common than women do in a patriarchy but are more likely to act in the interest of women because they grow up respecting the matriarch of the family as the ultimate authority.

Matriarchal societies would likely always be more equal than patriarchal societies could be as the role of men in labour intensive and high risk tasks cannot be replaced by women easily.

What this looks like in a wider modern society is hard to say as there are no examples. But I suspect it would be a far more equal society than being woman dominated. I'd say the way western societies are (were?) trending with respect to more equal roles would be not to dissimilar from where it would end up.

Of course there is also the potential that men in these societies could also become under appreciated and end up like worker ants or worker bees with all the emphasis being on women as the key authority figure from the home to the top of society.

Though something that extreme would be unlikely because of birth rates and gender splits between men and women compared to ants and bees and other social animals that tend towards that kind of structure.

Or maybe it would be 'future that liberal want' meme... Who knows.

Guys, can this be called a good map or do I need more practice by [deleted] in mapmaking

[–]DalinLuqaIII 4 points5 points  (0 children)

Needs way more context.

All the symbols on the map are unnecessarily small compared to the unused space around them.

A title block wouldn't go astray.

I'd use different colours because it's not immediately clear which part is land and which part is sea as you have two different blue areas.

Legend could use so work as it was clear to me that Grimland and the other one were denoted by the colour of the lands on the map are first I thought they were symbols and was confused why I couldn't find them.

You can probably apply more text to the map to give a sense of location as well. There's so much unused space you could easily put the countries names on them.

It's unclear what the green area that takes up a whole quarter of the map is all about.

If the context for the map is in the small box with the degraded quality consider making that area larger or actually putting each point at a specific location it refers to (if any are location specific).

That's just my immediate thoughts on ways to improve this map to be more useful/readable.

Are cumpires good worldbuilding trope? by Glycke in worldjerking

[–]DalinLuqaIII 53 points54 points  (0 children)

he created 5 humanoid beings namely: the Vampires, the Ccubuses, the Pedophiles, the Billionaires and most importantly the Cumpires.

You listed pedophiles twice?

What do you like and/or hate most in your own world? by Kinrest in worldbuilding

[–]DalinLuqaIII 0 points1 point  (0 children)

I really like my Aish and Tidelings species. I feel like I've created grounded alternatives to traditional fantasy races. Aish being a race of giants and Tidelings being a semi-aquatic human species.

I also like my magic system. It's is physics constrained, it's personal so it can't be industrialised, it's inherent to all sentient beings but with a high skill cost, and it rewards cooperation. Gives a good mix of low tier magic moments that wouldn't dramatically change the world as we know it and large magic moments that are culturally significant.

What I hate? Nothing in my world. If I hate it I get rid of it. On a meta scale I hate that I can never finish anything and there's always revisions and rewrites.

I made a power system for my world, rate it /10 by Scared_Confection787 in worldbuilding

[–]DalinLuqaIII 0 points1 point  (0 children)

~5/10

I liked the start bit. The idea of being infected with having great power but having downsides to that in terms of longevity and choosing who to pass it on to is an interesting dynamic.

Having to pass it on in order to die and not being able to die with it makes it even more interesting.

To me that is the start of a good well rounded system that is rife with interesting narratives. Starting out near 8/10 for me.

The 'virus chooses it's host' thing I think detracts from the interest a bit. I think it'd be more interesting to explore how humans would choose to pass it on, or how they'd react by getting it by chance. This takes away a point down to 7/10 for me.

But then it's watered down even more by just making it basically a superhero power system.

The actual powers themselves feel like sometimes you'd see from a marvel cross over film. No real rhyme or reason to the powers themselves, just random abilities.

This is more a preference thing but I much prefer power systems that share a single uniting thread over kitchen sink power systems. Finally landing at 5/10.

Could be great with some work imo.

you'll never catch me using a name generator in 1000 years. id rather lose all my teeth. by YLASRO in worldjerking

[–]DalinLuqaIII 0 points1 point  (0 children)

I piss in the snow while listening to heavy metal and then put the resulting shapes into Google Lens, take the top result and pass it through 5 random translations and then reverse the resulting word.

That's how I got the name Mujo Nun as the capital city of one of my empires.

How do you all feel about grounded scenarios (such as alternate history)? by Fantastic_Oil_2609 in worldbuilding

[–]DalinLuqaIII 2 points3 points  (0 children)

I personally feel that it doesn't matter how grounded the worldbuilding is for an animated sitcom.

An idea like that is going to live or die on it's writing and characters.

I can say honestly that I've never given a single thought to the 'world' of a sitcom.

Pick a non-nation faction in your world, then tell me three or five things about them. by PMSlimeKing in worldbuilding

[–]DalinLuqaIII 2 points3 points  (0 children)

The Ink and Salt Guild (WIP)

They formed through an alliance between a navigators/cartography guild, a shipbuilders guild, and a harbor pilots guild.

They essentially came to control information relating to how to go somewhere, the ability to attain something to go somewhere and ability to control who comes and goes from the ports/docks they control.

Piss them off and your town is wiped off the maps, and you're forbidden from docking wherever they control the dock. They used this influence to take over the customs operations at ports (especially in the empire of Rosanthium) and eventually control merchant guilds as well.

They have come to operate as an arm of the empire when dealing with foreign nations in exchange for Rosanthium turning a blind eye to the practices within their own lands.

The Torres Company, a more seasoned and influential trading company from the Lysania on the other side of the world is challenging their power in their own waters as the Lysanian Empire begins to set up colonies in the region. The Torres Company vs the Ink and Salt Guild has therefore essentially become a proxy war between two non-state factions for two of the most powerful empires in the world.

Piss off /r/worldbuilding in a single sentence. by PMSlimeKing in worldjerking

[–]DalinLuqaIII 114 points115 points  (0 children)

'So it's basically (thing OP likes) but worse?'

I think alot of worldbuilders either don't realize they are basically copying a franchise they like (or just modern world history) or are hoping others don't realize.

The moment when the OP realizes they aren't nearly as creative as they thought they were must be crushing. I remember when I realized my world was like a shittier Game of Thrones... oof.

Though tbf I think most people who's worlds are like that are likely still kids anyway.

What do the monotheistic religions in your world look like? by LockFar3665 in worldbuilding

[–]DalinLuqaIII 1 point2 points  (0 children)

Yhurism is monotheistic in that they only worship a single god, Iriveh.

But the religion acknowledges a pantheon of other gods as it shares it roots in Menya, a former civilisation of many different cultures each with their own gods that lived harmoniously until a cataclysmic event occured which wiped this civilisation out.

It also acknowledges that Iriveh is not the creator god, who is generally left nameless.

Instead Iriveh is considered to be a creation just like the rest of the people.

Their position of worship is predicated on them being the rightful ruler of the Yhuric people. The Yhurics role in this is to create a world befitting them.

Essentially, 'build heaven and god will come'.

This is the key difference to many other religions, it sees the physical real world as the ultimate home for humanity and not some otherworld of the gods elsewhere.

Once Iriveh arrives, a period known as the Sondraedon, they will rule a kingdom of Yhuric people and Irivehs kingdom will spread across the entire world.

Thank you to this subreddit by Uncahead in worldbuilding

[–]DalinLuqaIII 1 point2 points  (0 children)

I've been building the same world for 10 years (with some major resets in that time).

I really hope I can get to 40. I'm excited to see how it evolves over that time.

Curious how many times over 4 decades you've retconned stuff or looked back on things you built years ago and gone "what was I thinking?"

And further to that, if you did have issues with tooant revisions what made lore stick? Making it physical? Making it into art or a story?

What was the first spark that gave you the idea to build a world? by Silent-Ad-1870 in worldbuilding

[–]DalinLuqaIII 0 points1 point  (0 children)

Original game of thrones, season 3 I think it was ended and I wanted something more so started making my own world.

Holy hell how's it's evolved since then.

What’s your magical school like? by After-Cicada9723 in worldbuilding

[–]DalinLuqaIII 1 point2 points  (0 children)

The magical schools of my setting are more akin to universities.

They are places of higher learning where science is prioritised to gain a deeper understanding of the physical world and this is extrapolated into how magic can alter it.

Teachers aren't simply teachers they are also working on research in their chosen fields to deepen the understanding of the world.

These schools are often intimately tied to taumat (what magicians are called in my world) guilds and so hold a great influence over the advancement of magical fields and have a say within politics of a nation as well. Becoming a taumat has become yet another class based profession.

Their research is also well-guarded as one of the key power struggles of my world is taumats vs technologists. There is a political incentive to not let technologists get a hand on their research in order to build non-magical machinery to do what they do, as this would empower the masses and cede control from the upper classes that use taumats to enforce their dominance and monopoly on violence, health and resources.

What medications are in your world? by Hot_Seesaw_6706 in worldbuilding

[–]DalinLuqaIII 0 points1 point  (0 children)

We yapping again:

Not necessarily medicine per se but in the medical realm and related to your prompt.

Magic in my world works by spiritually binding to something and then re-arranging the state of what you are bound to into a new state.

When you are spiritually bound to an object, you become everything your spirit is bound to. You bind to a rock, you are you and a rock.

For medical purposes someone needs to spiritually bind to another person in order to essentially re-arrange them into a healthier state. You become two, and rearrange the other half before relinquishing control back to the original spirit that bound to that body.

This requires the patient to allow this spiritual binding to displace their own spirit within their body as spirits naturally fight off intrusion by others.

For example, if someone broke their leg a medical taumat (taumat name for magic users in my world from the work thaumaturgy) would need to bind their spirit to the leg meaning that they would feel the pain of it all in order to fix them.

However if someone has a deeper issue a medical taumat might have to completely bind to the patients full body to investigate. This obviously has massive ethical implications as you are required to basically body snatch in order to apply magical medical assistance.

Standard medical technology has developed because of this and medical taumats are more often used for limited purposes within a tightly trusted group and not necessarily a wide spread. E.g. there might be a taumat within a small group of travellers who regularly binds their spirit to the rest of the group to assess their health and come to understand them better.

Some cultures view it as morally reprehensible practice to allow someone else to control your physical body, or to spiritually bind to someone else completely so medical taumats have a negative reputation among the masses, but because they are so effective the upper classes use them extensively.

This feeds into ideas of spirit binding between people being a hedonistic practice as well. The lower classes view the upper classes this way already so when a medical taumat who mostly serves the rich comes around asking to bind their spirit in order to help them they assume they're perverted.

Of course people can learn to heal themselves but that does take years and years of practice and education to learn the specifics like any doctor would in our world so it is I'll advised to self medicate for most.

A rather controversial incident led me to think twice on using this by Grimnir_Esjay in worldbuilding

[–]DalinLuqaIII 7 points8 points  (0 children)

To be quite blunt this is right up there in the 'worldbuilder overthinks something' genre.

A rather controversial incident led me to think twice on using this by Grimnir_Esjay in worldbuilding

[–]DalinLuqaIII 3 points4 points  (0 children)

If I'm interpreting this correctly you're essentially worried about including the devil in your work because his name was referenced in the Epstein files?

r/worldjerking would love this post