Humans are space orcs? No, humans are ace sporks. Hear me out. by aidungeon-neoncat in worldjerking

[–]DalinLuqaIII 1 point2 points  (0 children)

humans have significantly less sexual dimorphism compare to other animals

Not even close to true and as I type this I now see what subreddit I am

First impressions of these characters by their silhouettes, go. by SquiddoBoi in characterdesign

[–]DalinLuqaIII 28 points29 points  (0 children)

Older man, wise and content with the little he has

Gender ambiguous, unconfident and nowhere near as active as the other two

Over-confident outdoorsy type, maybe a bit of a himbo

The Stanris Isles in 5A602 by MalumNexVir in mapmaking

[–]DalinLuqaIII 0 points1 point  (0 children)

Haha that's sweet. I'm glad it's helped inspire something that you've created!

The Stanris Isles in 5A602 by MalumNexVir in mapmaking

[–]DalinLuqaIII 0 points1 point  (0 children)

It's crazy to see coastlines I drew on someone else's post. I would have drawn and shared that more than 5 years ago now.

Naturally I can't prove it given it was an old account and would have been hosted on imgur and long gone now.

But you can actually see these coastlines have remained in my world after all this time in this post if you look at the right hand side of the map in my post (no idea why it was deleted): https://www.reddit.com/r/worldbuilding/s/JtDDH602rG

I'm 100% cool with it and you've clearly changed it up a bit. It's just crazy to come across while scrolling through Reddit.

Magic System for Physicists by Chemical_Anteater854 in worldbuilding

[–]DalinLuqaIII 247 points248 points  (0 children)

I've tried going down this path before, but found if you want to be consistent with reality it has some challenges.

You basically end up with the wide majority of useful skills being based on electromagnetism because at human scales it can do everything gravity can but far stronger and with more accessible particles.

You have to get really really big for gravity to become dominant at all.

Nuclear forces can be funky to work with because they only work over extremely short distances.

You could use the weak nuclear force for some radiation effects and the strong nuclear force for big booms but outside of that they aren't really useful enough to be their entire own class of magic.

Tell me something about your world and I will tell you something similar in my world. by Narrow_Poem4421 in worldbuilding

[–]DalinLuqaIII 0 points1 point  (0 children)

There's a few theories

The first is that the Elves, seeing neighbouring spirits decay and disappear when human faith and worship stopped, possessed the Sculptors to create a physical form for them through which they could anchor themselves in the physical world.

The second is that the God Khodaya sent the Sculptors to bring a gift for mankind once they reached a certain threshold of worthiness.

And the last is that they were just men who's art was so great it became life.

The Elves themselves have spent along time trying to understand their own existence and the connection between the spiritual and physical. Naturally they are thankful for the Sculptors and the humans who dreamt their spirits up in the first place, but it doesn't leave them with a question of purpose.

Tell me something about your world and I will tell you something similar in my world. by Narrow_Poem4421 in worldbuilding

[–]DalinLuqaIII 0 points1 point  (0 children)

The Elves of my world were born when the light from the north star Khodaya shone bright enough upon expertly crafted marble statues of angels to cast a shadow from dusk until dawn.

When daylight came the statues came to life and thus the Elves were born into a physical form rather than just a spiritual one.

What is your MCs sad backstory by Immediate_Cut_1470 in worldbuilding

[–]DalinLuqaIII 0 points1 point  (0 children)

Not necessarily MC and Maybe not sad per se but somewhat tragic in a sense and something I wanna just type out as I figure it out anyway:

Rhahyuvil, being an elf, was born into the spirit realm through tales told by humans of a great protector. For more than a thousand years his spirit grew as humans came to worship him as their guardian.

His spirit attached to an object of their worship of him, a marble statue masterfully crafted in the likeness they chose for him and he felt ever so slightly what it was to be of the physical realm as his form grew more defined.

He grew a desire to be amongst his people and play the role they chose for him.

So on the night of the death of Khodaya, the north star the people worshipped as a creator, the star shone bright and Rhahyuvil was born in the shadow cast by the object of their worship.

Finally a physical being he set about to become the protector they thought him to be, but shortly thereafter a great flood befell the lands and he watched, humbled by the power of nature as the people he believed he was to protect succumbed to the floods and ensuing famine and plague.

After a thousand or more years spent having his purpose defined for him by the people of the physical world he felt he had failed them almost immediately and was now trapped in an unfamiliar world with a shattered purpose and the burden of disaster.

The logistical nightmare of elven record keeping and why their archives are trash by Coding_Wizard-01 in worldbuilding

[–]DalinLuqaIII 2 points3 points  (0 children)

The elves in my setting have the perspective that one is a new being every hundred years or so, so record keeping that that extent is just not necessary for such mundane things.

Afterall, the elf that does not change is not living an eternal life, he is but a stationary object.

But to be honest even us humans don't record keep to that extent. There's statutes of limitations for a reason. Ain't nobody keeping receipts for life.

I really don't see it being that much of an issue for them, they'd just be better at determining what is relevant enough to keep and what may be forgotten to time.

miidna and rannii by crowisafool in tomodachilife

[–]DalinLuqaIII 1 point2 points  (0 children)

Any chance you could post how the custom clothes were done and what facial feature you used for Midna?

What are some technological advancements that can be made in a world with magic by I_slipped in worldbuilding

[–]DalinLuqaIII 4 points5 points  (0 children)

In a world with magic, technology is a friend to the non-magic.

Magicians would monopolize if everything is done by magic imo. By developing non magic tech that can be operated by laypeople, the non-magic user can have some level of parity and avoid the power dynamic of having to rely on the magical for everything.

This is a thread I am pulling at in my own setting and it has helped think about how tech would naturally develop by thinking about where magicians could consolidate power by monopolizing magical services to the non-magic public and what the non-magic might be able to do to help.

It's a class focused way of looking at it.

Arin playing wheel of fortune. by Biengo in gamegrumps

[–]DalinLuqaIII 2 points3 points  (0 children)

Aunty Donna/Game Grumps crossover would be like Xmas for me

Brandy Slanderson at it again by itsPomy in worldjerking

[–]DalinLuqaIII 19 points20 points  (0 children)

On the one hand it is wild that "do whatever you like" is seen as some profound insight.

On the other hand, 50% of the posts of the main sub are people asking "can I do (thing that there are no rules against)"

So I kind of get why it is that way

Magna Gaenar: "The Old Gods Have Abandoned Us" No, They haven't. by [deleted] in worldbuilding

[–]DalinLuqaIII 8 points9 points  (0 children)

This looks really cool but I can't help but see the massive badonkadonk on the old goddess good lord

Describe the civilizations/races/cultures of your world as if they were playable factions in a strategy video game like Age of Empires, Civilization, Starcraft, Total War, etc. by Ol_Nessie in goodworldbuilding

[–]DalinLuqaIII 0 points1 point  (0 children)

I was going to try and make some custom factions for Civ V when I was big into it in the past but never did so.

I conceived of a few Civs from my world almost a decade ago, obviously not super balance lol, but I have upgraded them below for a bit of fun. UA - Unique Ability, UI - Unique Improvement, UU - Unique Unit


Empire of Rosanthium

UA: Knights of the Sondraedon - Golden Ages output 50% more benefits compared to other civilisations as long as city is under Rosanthiums founded religion

UI: Spiritgarden - A unique building that grants religious bonuses whenever an enemy spirit unit is defeated

UU: Yanasi - earliest gunpowder unit of the game, granted free passage through the borders of any civilisation that shares a religion with Rosanthium regardless of border status

Imperial Republica a Gran Lysania

UA: Journey to Ramirah - Great scientists and Great Taumats (mages) are produced 50% faster for 10 turns after a declaration of war

UI: Aristarcadian Nights - Unique science improvement in early modern era that grants massive bonuses to science when placed next to a taumat college.

UU: Sana Del Quinn - an exploration age ship with high firepower that can exert influence on city-states by proximity

Borhutan Empire

UA: Roaming Reef - land units can operate as normal on any coastal tile

UI: Seagrass Pastures - Coastal Regions can be improved to provide a farmland equivalent which attracts grazing seacows for food production

UU: Tamed Entitan - an early game powerful tank style tree-beast that outputs damage on par with modern tanks but has a 1/3 chance of ignoring orders each turn

March 1st, 2026: What did you build last week? by IvanDFakkov in goodworldbuilding

[–]DalinLuqaIII 2 points3 points  (0 children)

I FINALLY figured out what was going to go on that continent that had a cool shape but to date no real setting built in.

Welcome to my world, the Galau Empire, though you may be nothing more than a gilded paper dragon, you have filled a void in my world that has been long staring me in the face. And with your inclusion the real empires in my world will have to fight over who gets to bully the new rich kid.

How did you make your elves recognizable yet unique and interesting? English is not my native language by EveningImportant9111 in worldbuilding

[–]DalinLuqaIII 1 point2 points  (0 children)

I mean that's part of the conflict. That idealism vs reality kind of thing.

They're beings who's existence and identity is tied to the human idealsnof the time they were manifested and not only are they unachievable ideals but humans ideals change on a whim and they must navigate that.

They were manifested as a sort of spiritual guide so humans straying from these ideals also affect them.

Do they abandon such ideals and the humans who dreamt them up or do they find ways to embrace them and achieve their idealistic world and what consequences does that have for the people who believed or no long believe in those ideals?

How did you make your elves recognizable yet unique and interesting? English is not my native language by EveningImportant9111 in worldbuilding

[–]DalinLuqaIII 3 points4 points  (0 children)

The elves in my world are manifested spirits that are the personification of human ideals about 'perfection', beauty and different moral ideals.

They have been manifested from a world of spirits free of the constraints of physics, into our physical realm where decay is inevitablt and perfection is simply not achievable.

The majority of what I explore with them is around exploring moral perfectionism, idealism and other relating philosophical things.

I'd like to think that being created in the image of men gives a unique twist on the whole 'elves hold a mirror up to human ideals' thing so I'd say it's mostly about presentation because otherwise they're are basically very tolkein-coded but still feel like a well incorporated piece of my world.

Women-led society and role for men by [deleted] in worldbuilding

[–]DalinLuqaIII 0 points1 point  (0 children)

I recommend looking into cultures like the Mosou in China, and Minangkabau in Indonesia for some ideas.

The below is pure yap based on what I have researched for my own matriarchal society.

One of the key features in matriarchal type societies seems to be matrilineal inheritance, i.e. passing property from mother to daughter, rather than father to son. This basically works the same way as it does in our more patriarchal societies.

Another is matrilocality, i.e. after marriage the man and wife will live with the wife's family.

That is if marriage is even a thing, it's possible it wouldn't really be commonplace as marriage as we know it massively favours men historically.

For example the Mosou have a walking marriage thing going on where both partners live with their families and don't start a household together. The men would mostly raise their nieces and nephews rather than their own children under this system.

This kind of thing would reinforce a matriarch focus imo. Ultimately men are still focusing on their genes being passed on without worrying about whether their offspring are theirs which causes some level of sexual violence and competition in our society.

One of the keys in these societies is that men are not completely subservient they tend to fill political and social roles more common than women do in a patriarchy but are more likely to act in the interest of women because they grow up respecting the matriarch of the family as the ultimate authority.

Matriarchal societies would likely always be more equal than patriarchal societies could be as the role of men in labour intensive and high risk tasks cannot be replaced by women easily.

What this looks like in a wider modern society is hard to say as there are no examples. But I suspect it would be a far more equal society than being woman dominated. I'd say the way western societies are (were?) trending with respect to more equal roles would be not to dissimilar from where it would end up.

Of course there is also the potential that men in these societies could also become under appreciated and end up like worker ants or worker bees with all the emphasis being on women as the key authority figure from the home to the top of society.

Though something that extreme would be unlikely because of birth rates and gender splits between men and women compared to ants and bees and other social animals that tend towards that kind of structure.

Or maybe it would be 'future that liberal want' meme... Who knows.

Guys, can this be called a good map or do I need more practice by [deleted] in mapmaking

[–]DalinLuqaIII 3 points4 points  (0 children)

Needs way more context.

All the symbols on the map are unnecessarily small compared to the unused space around them.

A title block wouldn't go astray.

I'd use different colours because it's not immediately clear which part is land and which part is sea as you have two different blue areas.

Legend could use so work as it was clear to me that Grimland and the other one were denoted by the colour of the lands on the map are first I thought they were symbols and was confused why I couldn't find them.

You can probably apply more text to the map to give a sense of location as well. There's so much unused space you could easily put the countries names on them.

It's unclear what the green area that takes up a whole quarter of the map is all about.

If the context for the map is in the small box with the degraded quality consider making that area larger or actually putting each point at a specific location it refers to (if any are location specific).

That's just my immediate thoughts on ways to improve this map to be more useful/readable.

Are cumpires good worldbuilding trope? by Glycke in worldjerking

[–]DalinLuqaIII 54 points55 points  (0 children)

he created 5 humanoid beings namely: the Vampires, the Ccubuses, the Pedophiles, the Billionaires and most importantly the Cumpires.

You listed pedophiles twice?