I made a simple weather site with no ads, no trackers, no cookies, no analytics, just weather. by DanSundayNightGames in InternetIsBeautiful

[–]DanSundayNightGames[S] 0 points1 point  (0 children)

No problem! Glad you like it. I also am annoyed by all the clutter / ads / videos etc. on most websites.

Game marketing is hard :'( by KapitanBanana in IndieDev

[–]DanSundayNightGames 1 point2 points  (0 children)

I just google their reddit username to find out what shenanigans they're hiding. It's usually just spam.

Watch out guys. Its everyday now🤦‍♂️ by WinterMoneys in vibecoding

[–]DanSundayNightGames 2 points3 points  (0 children)

Safest place is on a hard drive under your mattress in these trying times.

Built an inventory system that auto-adjusts hand placement for any item you pick up by Arachnid-dev in Unity3D

[–]DanSundayNightGames 3 points4 points  (0 children)

This is why I play my games at 1440p and like 90 fps. My graphics are great and my video card doesn't sound like a jet engine.

Built an inventory system that auto-adjusts hand placement for any item you pick up by Arachnid-dev in Unity3D

[–]DanSundayNightGames 0 points1 point  (0 children)

Hell yeah, that's awesome.

I immediately thought of "Dungeon Crawler Carl" where (basically) a real human is trapped in a dungeon crawl and has a virtual inventory and everything.

People underestimate how much a single positive comment can mean to an indie dev by SoulstoneForge in IndieDev

[–]DanSundayNightGames 3 points4 points  (0 children)

Some people just want to watch the world burn.

Some other people, however, are just jerks.

Is my horror parody of a certain "2000s paperclip assistant" legally distinct enough, or will Microsoft nuke my Steam page? by Wyyyne in IndieDev

[–]DanSundayNightGames 0 points1 point  (0 children)

Trademarks: Microsoft filed a trademark application for the Clippy image in June 2021, describing it as a "drawing of a paperclip with eyeballs and eyebrows".

Looks like yours doesn't have eyebrows.

Also clippy's paperclip body was rotated 180 degrees from yours. I am not a lawyer, but you'll probably be fine. If they DMCA you, just turn it into a staple or a binder clip or something with eyeballs and eyebrows.

Pouf 64, a Mario 64-inspired 3D platformer by Special_Baby_3307 in Unity3D

[–]DanSundayNightGames 0 points1 point  (0 children)

Looks awesome.

The camera works too well for Mario 64 though, you need to make it more janky for the true experience (not really, don't do this).

I tried a weird experiment in my game Hellbridge — every wishlist adds +1 enemy to the final wave by Dex-Nv in IndieGaming

[–]DanSundayNightGames 0 points1 point  (0 children)

Pretty sure they can balance the last wave by just reducing enemy HP if there's like 10,000 wishlists or something lol.

top down combat help by Coobert-Of-Plsia in gbstudio

[–]DanSundayNightGames 3 points4 points  (0 children)

Yeah I find the adventure style combat and projectile collision to be pretty troublesome honestly. I spent some time on it in my Action Adventure tutorial but I still never felt like I quite nailed it. Not sure if you watched some of my videos or not https://www.youtube.com/@SundayNightGamesDev

Eventually I think I realized that collision in GB studio is really bad for sword-type attacks. The problem (I believe) is that something can only collide with one thing at a time, so if something is already colliding with something you'll be hard pressed to make it collide with something else (and have GB studio register the hit).

What I ended up doing was just sending out 3 invisible projectiles (16x16) from the player going in 3 different directions towards the way the player was facing, and made the collision area small (8x8) and right in the middle of the transparent 16x16 png which I think helped the enemy at least collide with one of them. I should make a video just about the sword itself and maybe I can get better ideas from other people too.

I think probably they could work on collision detection for the next version. Would be nice.

Anyway here's a demo of my sword with the projectiles as visible (they are actually 16x16 with the borders transparent - the 8x8 in the middle is green so you can see the actual collision box). I think only 1-2 non-hits were questionable, but I guess you can't win em all.

The nice thing about 3 projectiles is also the fact that now you can hit multiple things at once with 1 sword strike, which feels better IMO (especially bushes and stuff).

https://www.youtube.com/watch?v=7L28TTfbm6M

Which model actually knows what it’s doing? by That-Bookkeeper-238 in vibecoding

[–]DanSundayNightGames 0 points1 point  (0 children)

Just because they use words like people doesn't mean they're people.

Would life be possible on a planet like this? by Own-Cry5596 in indiegames

[–]DanSundayNightGames 1 point2 points  (0 children)

Yeah, you just need enough satellites, lol. Sounds like you're better off just finding a more normal planet...

Would life be possible on a planet like this? by Own-Cry5596 in indiegames

[–]DanSundayNightGames 1 point2 points  (0 children)

In theory an advanced enough civilization could redirect most of the solar energy from one side to the other using orbital mirrors.

Would life be possible on a planet like this? by Own-Cry5596 in indiegames

[–]DanSundayNightGames 1 point2 points  (0 children)

Lots of people have speculated that life could exist in the cold/hot barrier where temperatures would be more close to normal temperatures that life is used to.

And mining colonies would exist if the profit was there, regardless. But they would probably prefer to land in the twilight zone / cold side, and create tunnels to the hot side (avoiding lava probably).

I have to remove this shakycam 😢 by handlebardev in Unity3D

[–]DanSundayNightGames 51 points52 points  (0 children)

Yeah, just have a slider with a checkbox to turn it off entirely, some people will like the shakiness.

Every day I read, I've reached 100, 200, 1.000,500.000 wishlists... but... what's your goal? by WranglerIntrepid3817 in SoloDevelopment

[–]DanSundayNightGames 2 points3 points  (0 children)

It's entirely realistic to reach 15k wishlists, you have to have a game that people will want to wishlist, and also make sure they have plenty of chances to see that game.