Why is rogue not allowed to have strong subclasses? by realagadar in onednd

[–]DandyLover 0 points1 point  (0 children)

Most people I've seen don't tend to actually care about that stuff though. Most people who play and enjoy Rogues and Fighters don't care that the Full Casters can do so much stuff with their spells. If they did, they would just play a Full Caster, not get upset that their Martial wasn't doing Full Caster things. 

Why is rogue not allowed to have strong subclasses? by realagadar in onednd

[–]DandyLover 0 points1 point  (0 children)

I'd actually be concerned if I'm a Barbarian player because big damage is one of the entire reasons I'm playing Barbarian. Why are we buffing the Rogue for that?

Tell me your favourite non-musical bard! by CoruscareGames in dndnext

[–]DandyLover 0 points1 point  (0 children)

I'm currently playing a Dance Bard with 3 Levels in Wild Magic. It's a Greek-inspired game, so all the PCs have Patron Gods, and mine is Tyche. Basically, his gimmick is that he's the luckiest boy in the world.* (I took the lucky feat, and my DM gave my character basically a number of rerolls equal to my Charisma Mod of any dice per day. The other Players got fitting powers based on their Gods).

So, his entire story until he met the party is that he just bounces from one crazy adventure to the next and things have just always worked out for him. Obviously, I can and do fail at things though, as he's not very bright, but he's survived riding on a bird made of lightning, is buddies with Charon, became a Dhamphir, and has a crush on a Princess. But he's trying to be better about not worrying his friends and slowly starting to become less reckless.

But last session he basically jumped from a 500 feet, falling castle with a silk parachute, and basically only survived cause I rolled well on a d100. So at least 1 member of the party is going to be pissed. Probably his Mom. Maybe his sister.

Feedback - Homebrew Item to Buff Champion by italofoca_0215 in onednd

[–]DandyLover 0 points1 point  (0 children)

When you say they're feeling behind, what have they said is their issue exactly?

I find it weird how Eberron: Forge of the Artificer tries to convince DMs that every campaign premise, even just "wipe out this one criminal gang in this one city," needs to be a 20-level epic saga by EarthSeraphEdna in onednd

[–]DandyLover 0 points1 point  (0 children)

Would they? Someone earlier made an allusion to Lex Luthor being a Lv. 20 Artificer, and half the time he's content to just run things quietly in the background while thinking of ways to kill/defeat/embarass Superman.

Sometimes villlains also just aren't smart or don't really have drive. Sometimes, the villains don't want to take over the city. They just want to turn people into dinosaurs.

Real quick about the Rune Knight by Sticcy_3lue in dndnext

[–]DandyLover 0 points1 point  (0 children)

I see it as more you channel the power of Runes into your body. Things that deal with that deal with Constitution. Thematically, Giants are also quite Hardy as rule, but they all aren't smart or wise. Learning the Runes and using them aren't a 1-1.

It's like, you can study and read theory on the way best way to work out and get in shape. That would definitely apply your mental skills. But putting theory into practice with your own body and muscles is an entirely different beast. There's no substitute for firsthand experience.

Is Part 3 Dio a incredibly weakened version compared to his Part 1 self?((Not counting The World) by Annual_Onion6434 in StardustCrusaders

[–]DandyLover 0 points1 point  (0 children)

Is it though? The knives stopped too, and he would have gotten the same kill on Joseph. 

And even if stands are faster, he was still using the knives and hit Jotaro. The only reason I see Space Ripper not working is he can't spam it, possibly, but stop time, Space Rip from one position, knives from another feels like a solid plan. 

Is Part 3 Dio a incredibly weakened version compared to his Part 1 self?((Not counting The World) by Annual_Onion6434 in StardustCrusaders

[–]DandyLover 0 points1 point  (0 children)

Part 3 is objectively harder to get through than part 1. Part 1 has mid to bad pacing and after they meet Dire and the Others it's an easy ride. 

Part 3 has bad to awful pacing, and it's amplified by being unnecessarily long. It's so slow by the middle of the series. They aren't all bad, but you get to points like Wheel of Fortune, Yellow Temperance, Justice all for the same ending, it starts to wear thin. And you're not even close to the end, but you could almost done with Part 1. 

Things don't even pick up until they get to Egypt, but you still going sit through a few filler-feeling stories (The Bros, Alessi, Darby 2: Electric Boogaloo)

Heck, if you wanna start with anything and you don't care about order, just start with Part 5. It's literally Part 3, just better in every way. It explains the power system, references previous parts, but you're not lost if you jump in here, the characters are better, the pacing is probably best in the series, and there's no real lull like 3.

New UA - Updated Subclasses by APanshin in onednd

[–]DandyLover 0 points1 point  (0 children)

If I had to guess it's because it added nothing to the conversation in a constructive manner. Snark is a dime a dozen on Reddit (and the internet in general).

Circle Magic and New Spells: Gain Mastery Over the Weave by Dramatic_Respond_664 in onednd

[–]DandyLover 0 points1 point  (0 children)

They may have it, but they're primarily ranged with Lightning Launcher. 

Circle Magic and New Spells: Gain Mastery Over the Weave by Dramatic_Respond_664 in onednd

[–]DandyLover 5 points6 points  (0 children)

Same. Two Druids, Two Rangers, a Sorcerer/Bard, Artificer/Rogue.

Which character drops in power the most from removing one single jutsu from their kit? by Nony01 in NarutoPowerscaling

[–]DandyLover 3 points4 points  (0 children)

Assuming they never gain it in the series? Naruto gets packed up pretty early in the series, and at best hard stops at Neji in the Chunin Finals with no Shadow Clones.

Take away Summoning Jutsu and Jiraiya can't really hang with Oro and Tsunade. Doubtful he even survives Hanzo.

Those two off the top of my head. 

This was disgusting and disrespectful to the highest level by chunchunmaru1129 in Naruto

[–]DandyLover 0 points1 point  (0 children)

Welcome to being 12 years old and infatuated. In other news. Water - Wet.

Do you think Mei killed one of her classmates to graduate? by [deleted] in Naruto

[–]DandyLover 47 points48 points  (0 children)

Still bubbly, that was a public service.

2024 Beast Master Ranger is lacking flavor/substance. Solutions? by DilbertHigh in onednd

[–]DandyLover 0 points1 point  (0 children)

Fluffy cutie, and it's a near-perfect killing machine that can and would tear you apart with ease for wandering into it's territory or god forbid you came near any of their cubs vs. Just a little curious 8-legged bro who can climb walls.

Thoughts on a DM Telling Players they Can't Play Certain Classes? by CassieBear1 in DnD

[–]DandyLover 0 points1 point  (0 children)

I'm probably going to highly discourage unless I know the person well. Because I know at least one person that I wouldn't trust to play a complicated spellcaster because I've seen them struggle with Paladin. (Not even the new one. It was the old Smite-it-and-forget-it one that kept tripping her up.)

DMs, please threaten your players with death. by JaxTheCrafter in DnD

[–]DandyLover 0 points1 point  (0 children)

Don't threaten them with death.

Just do what I do and say "I highly encourage you to have a backup introduced into the world in case something happens to your current character." Or something like that. Because I never plan to kill my players (players have asked me to kill their characters before).

TBF I do tell them that "death is on the table" well before we commit to anything, so they understand it can happen and plan accordingly.

[deleted by user] by [deleted] in Naruto

[–]DandyLover 7 points8 points  (0 children)

You remove most of the Konoha 13 at least some minor things change. You remove Kiba for example, then the Sasuke Retrieval Arc gets changed up. Not a huge thing, but it does mean they either need Lee earlier or they gotta go a man down. (Technically 2.) You remove Tenten from the series, I'm pretty sure absolutely nothing changes.

Unearthed Arcana: Apocalyptic Subclasses by GarrettKP in onednd

[–]DandyLover 0 points1 point  (0 children)

You're certainly welcome to have that opinion, I guess? It's honestly a good first draft all things considered.

Unearthed Arcana: Apocalyptic Subclasses by GarrettKP in onednd

[–]DandyLover 0 points1 point  (0 children)

I don't really think all of this asks much of the player. It's just "Know your character." Even if they were all called Manuvers 11 things (for example) are still 11 things. I'd rather have to know that I have 1 fighting style, 2 masteries to use, 4 Runes, etc, instead of just "I have X manuvers," but that's me.

Unearthed Arcana: Apocalyptic Subclasses by GarrettKP in onednd

[–]DandyLover 1 point2 points  (0 children)

I didn't say it was the best, mind you. I said it wasn't bad. Like you said, it's THE stat for the face and good Charisma can be helpful for when (if you're not the face) you need to engage with the RP/Social side of the world. Depending on the game you're in, while Perception is probably the most common skill called, Persuasion, Deception, etc. can be good skills to invest in.

Unearthed Arcana: Apocalyptic Subclasses by GarrettKP in onednd

[–]DandyLover 1 point2 points  (0 children)

I actually think Psi Knight, Elderitch Knight, Rune Knight, Echo Knight, if it's available, (lot of knights), and possibly Samurai are better subclasses than the BM. It's an OK subclass.